Symbols   A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  
E — Constant Static Property, class Math
A mathematical constant for the base of natural logarithms, expressed as e.
E — Constant Static Property, class flash.ui.Keyboard
Constant associated with the key code value for the E key (69).
ease — Property, class fl.motion.SimpleEase
A percentage between -1 (100% ease in or acceleration) and 1 (100% ease out or deceleration).
easeIn(t:Number, b:Number, c:Number, d:Number, s:Number) — Static Method , class fl.motion.easing.Back
The easeIn() method starts the motion by backtracking and then reversing direction and moving toward the target.
easeIn(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.motion.easing.Bounce
The easeIn() method starts the bounce motion slowly and then accelerates motion as it executes.
easeIn(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.motion.easing.Circular
The easeIn() method starts motion from zero velocity and then accelerates motion as it executes.
easeIn(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.motion.easing.Cubic
The easeIn() method starts motion from zero velocity and then accelerates motion as it executes.
easeIn(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static Method , class fl.motion.easing.Elastic
The easeIn() method starts motion slowly and then accelerates motion as it executes.
easeIn(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.motion.easing.Exponential
The easeIn() method starts motion slowly and then accelerates motion as it executes.
easeIn(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.motion.easing.Linear
The easeIn() method defines a constant motion with no acceleration.
easeIn(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.motion.easing.Quadratic
The easeIn() method starts motion from a zero velocity and then accelerates motion as it executes.
easeIn(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.motion.easing.Quartic
The easeIn() method starts motion from zero velocity and then accelerates motion as it executes.
easeIn(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.motion.easing.Quintic
The easeIn() method starts motion from zero velocity and then accelerates motion as it executes.
easeIn(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.motion.easing.Sine
The easeIn() method starts motion from zero velocity and then accelerates motion as it executes.
easeIn(t:Number, b:Number, c:Number, d:Number, s:Number) — Static Method , class fl.transitions.easing.Back
The easeIn() method starts the motion by backtracking and then reversing direction and moving toward the target.
easeIn(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.transitions.easing.Bounce
The easeIn() method starts the bounce motion slowly and then accelerates motion as it executes.
easeIn(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static Method , class fl.transitions.easing.Elastic
The easeIn() method starts motion slowly and then accelerates motion as it executes.
easeIn(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.transitions.easing.None
The easeIn() method defines a constant motion, with no acceleration.
easeIn(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.transitions.easing.Regular
The easeIn() method starts motion from a zero velocity and then accelerates motion as it executes.
easeIn(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.transitions.easing.Strong
The easeIn() method starts motion from zero velocity and then accelerates motion as it executes.
easeInOut(t:Number, b:Number, c:Number, d:Number, s:Number) — Static Method , class fl.motion.easing.Back
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion by backtracking, then reversing direction and moving toward the target, overshooting the target slightly, reversing direction again, and then moving back toward the target.
easeInOut(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.motion.easing.Bounce
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the bounce motion slowly, accelerate motion, then decelerate.
easeInOut(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.motion.easing.Circular
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
easeInOut(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.motion.easing.Cubic
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
easeInOut(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static Method , class fl.motion.easing.Elastic
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion slowly, accelerate motion, then decelerate.
easeInOut(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.motion.easing.Exponential
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
easeInOut(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.motion.easing.Linear
The easeInOut() method defines a constant motion with no acceleration.
easeInOut(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.motion.easing.Quadratic
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
easeInOut(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.motion.easing.Quartic
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
easeInOut(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.motion.easing.Quintic
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
easeInOut(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.motion.easing.Sine
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
easeInOut(t:Number, b:Number, c:Number, d:Number, s:Number) — Static Method , class fl.transitions.easing.Back
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion by backtracking, then reversing direction and moving toward the target, overshooting the target slightly, reversing direction again, and then moving back toward the target.
easeInOut(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.transitions.easing.Bounce
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the bounce motion slowly, accelerate motion, then decelerate.
easeInOut(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static Method , class fl.transitions.easing.Elastic
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion slowly, accelerate motion, then decelerate.
easeInOut(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.transitions.easing.None
The easeInOut() method defines a constant motion, with no acceleration.
easeInOut(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.transitions.easing.Regular
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
easeInOut(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.transitions.easing.Strong
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
easeNone(time:Number, begin:Number, change:Number, duration:Number) — Static Method , class fl.motion.SimpleEase
Calculates an interpolated value for a numerical property of animation, using a linear tween of constant velocity.
easeNone(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.motion.easing.Linear
The easeNone() method defines a constant motion with no acceleration.
easeNone(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.transitions.easing.None
The easeNone() method defines a constant motion, with no acceleration.
easeOut(t:Number, b:Number, c:Number, d:Number, s:Number) — Static Method , class fl.motion.easing.Back
The easeOut() method starts the motion by moving towards the target, overshooting it slightly, and then reversing direction back toward the target.
easeOut(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.motion.easing.Bounce
The easeOut() method starts the bounce motion fast and then decelerates motion as it executes.
easeOut(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.motion.easing.Circular
The easeOut() method starts motion fast and then decelerates motion to a zero velocity as it executes.
easeOut(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.motion.easing.Cubic
The easeOut() method starts motion fast and then decelerates motion to a zero velocity as it executes.
easeOut(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static Method , class fl.motion.easing.Elastic
The easeOut() method starts motion fast and then decelerates motion as it executes.
easeOut(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.motion.easing.Exponential
The easeOut() method starts motion fast and then decelerates motion to a zero velocity as it executes.
easeOut(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.motion.easing.Linear
The easeOut() method defines a constant motion with no acceleration.
easeOut(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.motion.easing.Quadratic
The easeOut() method starts motion fast and then decelerates motion to a zero velocity as it executes.
easeOut(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.motion.easing.Quartic
The easeOut() method starts motion fast and then decelerates motion to a zero velocity as it executes.
easeOut(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.motion.easing.Quintic
The easeOut() method starts motion fast and then decelerates motion to a zero velocity as it executes.
easeOut(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.motion.easing.Sine
The easeOut() method starts motion fast and then decelerates motion to a zero velocity as it executes.
easeOut(t:Number, b:Number, c:Number, d:Number, s:Number) — Static Method , class fl.transitions.easing.Back
The easeOut() method starts the motion by moving towards the target, overshooting it slightly, and then reversing direction back toward the target.
easeOut(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.transitions.easing.Bounce
The easeOut() method starts the bounce motion fast and then decelerates motion as it executes.
easeOut(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static Method , class fl.transitions.easing.Elastic
The easeOut() method starts motion fast and then decelerates motion as it executes.
easeOut(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.transitions.easing.None
The easeOut() method defines a constant motion, with no acceleration.
easeOut(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.transitions.easing.Regular
The easeOut() method starts motion fast and then decelerates motion to a zero velocity as it executes.
easeOut(t:Number, b:Number, c:Number, d:Number) — Static Method , class fl.transitions.easing.Strong
The easeOut() method starts motion fast and then decelerates motion to a zero velocity as it executes.
easeQuadPercent(time:Number, begin:Number, change:Number, duration:Number, percent:Number) — Static Method , class fl.motion.SimpleEase
Calculates an interpolated value for a numerical property of animation, using a percentage of quadratic easing.
easing — Property, class fl.transitions.Transition
Sets the tweening effect for the animation.
easingFunction — Property, class fl.motion.FunctionEase
A reference to a function with a (t, b, c, d) signature like the methods in the fl.motion.easing classes.
EastAsianJustifier — final class, package flash.text.engine
The EastAsianJustifier class has properties to control the justification options for text lines whose content is primarily East Asian text.
EastAsianJustifier(locale:String, lineJustification:String, justificationStyle:String) — Constructor, class flash.text.engine.EastAsianJustifier
Creates a EastAsianJustifier object.
editable — Property, class fl.controls.ColorPicker
Gets or sets a Boolean value that indicates whether the internal text field of the ColorPicker component is editable.
editable — Property, class fl.controls.ComboBox
Gets or sets a Boolean value that indicates whether the ComboBox component is editable or read-only.
editable — Property, class fl.controls.DataGrid
Indicates whether or not the user can edit items in the data provider.
editable — Property, class fl.controls.TextArea
Gets or sets a Boolean value that indicates whether the user can edit the text in the component.
editable — Property, class fl.controls.TextInput
Gets or sets a Boolean value that indicates whether the text field can be edited by the user.
editable — Property, class fl.controls.dataGridClasses.DataGridColumn
Indicates whether the items in the column can be edited.
editedItemPosition — Property, class fl.controls.DataGrid
Gets or sets the column and row index of the item renderer for the data provider item that is being edited.
editedItemRenderer — Property, class fl.controls.DataGrid
Gets a reference to the item renderer in the DataGrid component whose item is currently being edited.
editField(index:uint, dataField:String, data:Object) — method, class fl.controls.DataGrid
Edits a given field or property in the DataGrid component.
editorDataField — Property, class fl.controls.dataGridClasses.DataGridColumn
Identifies the name of the property of the item editor that contains the new data for the list item.
Elastic — class, package fl.motion.easing
The Elastic class defines three easing functions to implement motion with ActionScript animation, where the motion is defined by an exponentially decaying sine wave.
Elastic — class, package fl.transitions.easing
The Elastic class defines three easing functions to implement motion with ActionScript animation, where the motion is defined by an exponentially decaying sine wave.
element — Property, class flash.text.engine.TextLineMirrorRegion
The ContentElement object from which the mirror region was derived.
elementCount — Property, class flash.text.engine.GroupElement
The number of elements in the group.
elementFormat — Property, class flash.text.engine.ContentElement
The ElementFormat object used for the element.
ElementFormat — final class, package flash.text.engine
The ElementFormat class represents formatting information which can be applied to a ContentElement.
ElementFormat(fontDescription:flash.text.engine:FontDescription, fontSize:Number, color:uint, alpha:Number, textRotation:String, dominantBaseline:String, alignmentBaseline:String, baselineShift:Number, kerning:String, trackingRight:Number, trackingLeft:Number, locale:String, breakOpportunity:String, digitCase:String, digitWidth:String, ligatureLevel:String, typographicCase:String) — Constructor, class flash.text.engine.ElementFormat
Creates an ElementFormat object.
elementHeight — Property, class flash.text.engine.GraphicElement
The height in pixels to reserve for the graphic in the line.
ELEMENT_NODE — Constant Static Property, class flash.xml.XMLNodeType
Specifies that the node is an element.
elements(name:Object) — method, class XML
Lists the elements of an XML object.
elements(name:Object) — method, class XMLList
Calls the elements() method of each XML object.
elementType — Property, class fl.motion.Source
Indicates the type of object from which the Motion instance was generated.
elementWidth — Property, class flash.text.engine.GraphicElement
The width in pixels to reserve for the graphic in the line.
else — Statement
Specifies the statements to run if the condition in the if statement returns false.
EMBEDDED — Constant Static Property, class flash.text.FontType
Indicates that this is an embedded font.
EMBEDDED_CFF — Constant Static Property, class flash.text.FontType
Indicates that this is an embedded CFF font.
EMBEDDED_CFF — Constant Static Property, class flash.text.engine.FontLookup
Used to indicate embedded CFF font lookup.
embedFonts — Style, class fl.controls.TextArea
Indicates whether embedded font outlines are used to render the text field.
embedFonts — Style, class fl.controls.ComboBox
Indicates whether embedded font outlines are used to render the text field.
embedFonts — Style, class fl.controls.LabelButton
Indicates whether embedded font outlines are used to render the text field.
embedFonts — Style, class fl.controls.NumericStepper
Indicates whether embedded font outlines are used to render the text field.
embedFonts — Style, class fl.controls.TextInput
Indicates whether embedded font outlines are used to render the text field.
embedFonts — Style, class fl.controls.Label
Indicates whether embedded font outlines are used to render the text field.
embedFonts — Style, class fl.controls.ColorPicker
Indicates whether embedded font outlines are used to render the text field.
embedFonts — Property, class flash.text.TextField
Specifies whether to render by using embedded font outlines.
emBox — Property, class flash.text.engine.FontMetrics
The emBox value represents the design space of the font and is used to place Chinese, Korean, or Japanese glyphs relative to the Roman baseline.
EMERGENCY — Constant Static Property, class flash.text.engine.TextLineCreationResult
Indicates the line was created with an emergency break because no break opportunity was available in the specified width.
emphasized — Property, class fl.controls.Button
Gets or sets a Boolean value that indicates whether a border is drawn around the Button component when the button is in its up state.
emphasizedPadding — Style, class fl.controls.Button
The padding to be applied around the Buttons in an emphasized skin, in pixels.
emphasizedSkin — Style, class fl.controls.Button
The skin to be used when a button has emphasis.
enableAccessibility() — Static Method , class fl.accessibility.AccImpl
Enables accessibility for a component.
enableAccessibility() — Static Method , class fl.accessibility.ButtonAccImpl
Enables accessibility for a Button component.
enableAccessibility() — Static Method , class fl.accessibility.CheckBoxAccImpl
Enables accessibility for a CheckBox component.
enableAccessibility() — Static Method , class fl.accessibility.ComboBoxAccImpl
Enables accessibility for a ComboBox component.
enableAccessibility() — Static Method , class fl.accessibility.DataGridAccImpl
Enables accessibility for a DataGrid component.
enableAccessibility() — Static Method , class fl.accessibility.LabelButtonAccImpl
Enables accessibility for a LabelButton component.
enableAccessibility() — Static Method , class fl.accessibility.ListAccImpl
Enables accessibility for a List component.
enableAccessibility() — Static Method , class fl.accessibility.RadioButtonAccImpl
Enables accessibility for a RadioButton component.
enableAccessibility() — Static Method , class fl.accessibility.SelectableListAccImpl
Enables accessibility for a SelectableList component.
enableAccessibility() — Static Method , class fl.accessibility.TileListAccImpl
Enables accessibility for a TileList component.
enableAccessibility() — Static Method , class fl.accessibility.UIComponentAccImpl
Enables accessibility for a UIComponent component.
enabled — Property, class fl.controls.BaseButton
Gets or sets a value that indicates whether the component can accept user input.
enabled — Property, class fl.controls.ColorPicker
Gets or sets a value that indicates whether the component can accept user interaction.
enabled — Property, class fl.controls.NumericStepper
Gets or sets a value that indicates whether the component can accept user interaction.
enabled — Property, class fl.controls.ScrollBar
Gets or sets a Boolean value that indicates whether the scroll bar is enabled.
enabled — Property, class fl.controls.Slider
Gets or sets a value that indicates whether the component can accept user interaction.
enabled — Property, class fl.controls.TextArea
Gets or sets a value that indicates whether the component can accept user interaction.
enabled — Property, class fl.controls.TextInput
Gets or sets a value that indicates whether the component can accept user interaction.
enabled — Property, class fl.core.UIComponent
Gets or sets a value that indicates whether the component can accept user interaction.
enabled — Property, class flash.display.MovieClip
A Boolean value that indicates whether a movie clip is enabled.
enabled — Property, class flash.display.NativeMenuItem
Controls whether this menu item is enabled.
enabled — Property, class flash.display.SimpleButton
A Boolean value that specifies whether a button is enabled.
enabled — Static Property, class flash.system.IME
Indicates whether the system IME is enabled (true) or disabled (false).
encodeQuality — Property, class flash.media.Microphone
The encoded speech quality when using the Speex codec.
encodeURI(uri:String) — Package Function, Top Level
Encodes a string into a valid URI (Uniform Resource Identifier).
encodeURIComponent(uri:String) — Package Function, Top Level
Encodes a string into a valid URI component.
EncryptedLocalStore — class, package flash.data
The EncryptedLocalStore class provides methods for setting and getting objects in the encrypted local data store for an AIR application.
end(reset:Boolean, stopEnterFrame:Boolean) — method, class fl.motion.AnimatorBase
Stops the animation and Flash Player goes immediately to the last frame in the animation sequence.
END — Constant Static Property, class flash.text.engine.TabAlignment
Positions the end of the tabbed text at the tab stop.
END — Constant Static Property, class flash.ui.Keyboard
Constant associated with the key code value for the End key (35).
endDate — Property, class flash.net.drm.DRMPlaybackTimeWindow
The date on which the playback window ends.
endFill() — method, class flash.display.Graphics
Applies a fill to the lines and curves that were added since the last call to the beginFill(), beginGradientFill(), or beginBitmapFill() method.
endian — Property, class flash.filesystem.FileStream
The byte order for the data, either the BIG_ENDIAN or LITTLE_ENDIAN constant from the Endian class.
endian — Property, class flash.net.Socket
Indicates the byte order for the data; possible values are constants from the flash.utils.Endian class, Endian.BIG_ENDIAN or Endian.LITTLE_ENDIAN.
endian — Property, class flash.net.URLStream
Indicates the byte order for the data.
endian — Property, class flash.utils.ByteArray
Changes or reads the byte order for the data; either Endian.BIG_ENDIAN or Endian.LITTLE_ENDIAN.
endian — Property, interface flash.utils.IDataInput
The byte order for the data, either the BIG_ENDIAN or LITTLE_ENDIAN constant from the Endian class.
endian — Property, interface flash.utils.IDataOutput
The byte order for the data, either the BIG_ENDIAN or LITTLE_ENDIAN constant from the Endian class.
Endian — final class, package flash.utils
The Endian class contains values that denote the byte order used to represent multibyte numbers.
endIndex — Property, class fl.events.DataChangeEvent
Gets the index of the last changed item in the array of items that were changed.
endTabIndex — Property, class fl.video.FLVPlayback
Returns the next available tabIndex value after the FLVPlayback controls.
enter — Event, class fl.controls.ColorPicker
Dispatched when the user presses the Enter key after editing the internal text field of the ColorPicker component.
enter — Event, class fl.controls.ComboBox
Dispatched if the editable property is set to true and the user presses the Enter key while typing in the editable text field.
enter — Event, class fl.controls.TextArea
Dispatched when the user presses the Enter key while in the component.
enter — Event, class fl.controls.TextInput
Dispatched when the user presses the Enter key.
ENTER — Constant Static Property, class fl.events.ColorPickerEvent
Defines the value of the type property of an enter event object.
ENTER — Constant Static Property, class fl.events.ComponentEvent
Defines the value of the type property of an enter event object.
ENTER — Constant Static Property, class flash.ui.Keyboard
Constant associated with the key code value for the Enter key (13).
enterFrame — Event, class flash.display.DisplayObject
[broadcast event] Dispatched when the playhead is entering a new frame.
ENTER_FRAME — Constant Static Property, class flash.events.Event
The Event.ENTER_FRAME constant defines the value of the type property of an enterFrame event object.
enterFullScreenDisplayState() — method, class fl.video.FLVPlayback
Sets the FLVPlayback video player to full screen.
enumerateFonts(enumerateDeviceFonts:Boolean) — Static Method , class flash.text.Font
Specifies whether to provide a list of the currently available embedded fonts.
EOFError — Dynamic Class, package flash.errors
An EOFError exception is thrown when you attempt to read past the end of the available data.
EOFError(message:String) — Constructor, class flash.errors.EOFError
Creates a new EOFError object.
EQUAL — Constant Static Property, class flash.ui.Keyboard
Constant associated with the key code value for the = key (187).
equals(toCompare:flash.geom:Point) — method, class flash.geom.Point
Determines whether two points are equal.
equals(toCompare:flash.geom:Rectangle) — method, class flash.geom.Rectangle
Determines whether the object specified in the toCompare parameter is equal to this Rectangle object.
equals(toCompare:flash.geom:Vector3D, allFour:Boolean) — method, class flash.geom.Vector3D
Determines whether two Vector3D objects are equal by comparing the x, y, and z elements of the current Vector3D object with a specified Vector3D object.
ERASE — Constant Static Property, class flash.display.BlendMode
Erases the background based on the alpha value of the display object.
errno — Property, class flash.accessibility.AccessibilityImplementation
Errors are indicated out-of-band, rather than in return values.
error — Event, class air.update.ApplicationUpdater
Dispatched when an error occurred either during initialization or during the update process (if something unexpected happens).
error — Event, class air.update.ApplicationUpdaterUI
Dispatched when an error occurred either during initialization or during the update process (if something unexpected happens).
error — Event, class flash.data.SQLConnection
Dispatched when any of the SQLConnection object's asynchronous operations results in an error.
error — Event, class flash.data.SQLStatement
Dispatched when an error occurs during an operation.
error — Property, class flash.events.AsyncErrorEvent
The exception that was thrown.
error — Property, class flash.events.SQLErrorEvent
A SQLError object containing detailed information about the cause of the error.
error — Event, class flash.security.XMLSignatureValidator
Dispatched if verification cannot complete because of errors.
Error — Dynamic Class, Top Level
The Error class contains information about an error that occurred in a script.
Error(message:String, id:int) — Constructor, class Error
Creates a new Error object.
ERROR — Constant Static Property, class flash.events.ErrorEvent
Defines the value of the type property of an error event object.
ERROR — Constant Static Property, class flash.events.SQLErrorEvent
The SQLErrorEvent.ERROR constant defines the value of the type property of an error event dispatched when a call to a method of a SQLConnection or SQLStatement instance completes with an error.
ERROR_CANNOT_LOAD_READER — Constant Static Property, class flash.html.HTMLPDFCapability
An error was returned by the OS when trying to load the Adobe Reader or Acrobat application or one of its necessary libraries.
ErrorEvent — class, package flash.events
An object dispatches an ErrorEvent object when an error causes a network operation to fail.
ErrorEvent(type:String, bubbles:Boolean, cancelable:Boolean, text:String, id:int) — Constructor, class flash.events.ErrorEvent
Creates an Event object that contains information about error events.
errorID — Property, class Error
Contains the reference number associated with the specific error message.
errorID — Property, class flash.events.ErrorEvent
Contains the reference number associated with the specific error.
ERROR_INSTALLED_READER_NOT_FOUND — Constant Static Property, class flash.html.HTMLPDFCapability
No version of Adobe Reader is detected.
ERROR_INSTALLED_READER_TOO_OLD — Constant Static Property, class flash.html.HTMLPDFCapability
Adobe Reader is detected, but the version is too old.
ERROR_PREFERRED_READER_TOO_OLD — Constant Static Property, class flash.html.HTMLPDFCapability
A sufficient version (8.1 or later) of Adobe Reader or Acrobat is detected, but the the version of Adobe Reader that is set up to handle PDF content is older than Adobe Reader or Acrobat 8.1.
escape(str:String) — Package Function, Top Level
Converts the parameter to a string and encodes it in a URL-encoded format, where most nonalphanumeric characters are replaced with % hexadecimal sequences.
ESCAPE — Constant Static Property, class flash.ui.Keyboard
Constant associated with the key code value for the Escape key (27).
escapeMultiByte(value:String) — Package Function, flash.utils
Returns an escaped copy of the input string encoded as either UTF-8 or system code page, depending on the value of System.useCodePage.
EULER_ANGLES — Constant Static Property, class flash.geom.Orientation3D
Euler angles, the default orientation for decompose() and recompose() methods, defines the orientation with three separate angles of rotation for each axis.
EvalError — Dynamic Class, Top Level
The EvalError class represents an error that occurs when user code calls the eval() function or attempts to use the new operator with the Function object.
EvalError(message:String) — Constructor, class EvalError
Creates a new EvalError object.
EVEN_ODD — Constant Static Property, class flash.display.GraphicsPathWinding
Establishes the even-odd winding type.
Event — class, package flash.events
The Event class is used as the base class for the creation of Event objects, which are passed as parameters to event listeners when an event occurs.
Event(type:String, bubbles:Boolean, cancelable:Boolean) — Constructor, class flash.events.Event
Creates an Event object to pass as a parameter to event listeners.
EVENT — Constant Static Property, class fl.controls.ProgressBarMode
The component specified by the source property must dispatch progress and complete events.
EVENT — Constant Static Property, class fl.video.CuePointType
Defines the value of the type parameter of the findCuePoint() and findNearestCuePoint() methods.
EventDispatcher — class, package flash.events
The EventDispatcher class is the base class for all runtime classes that dispatch events.
EventDispatcher(target:flash.events:IEventDispatcher) — Constructor, class flash.events.EventDispatcher
Aggregates an instance of the EventDispatcher class.
eventMirror — Property, class flash.text.engine.ContentElement
The EventDispatcher object that receives copies of every event dispatched to valid text lines based on this content element.
eventPhase — Property, class flash.events.Event
The current phase in the event flow.
EventPhase — final class, package flash.events
The EventPhase class provides values for the eventPhase property of the Event class.
every(callback:Function, thisObject) — method, class Array
Executes a test function on each item in the array until an item is reached that returns false for the specified function.
every(callback:Function, thisObject:Object) — method, class Vector
Executes a test function on each item in the Vector until an item is reached that returns false for the specified function.
EXACT_FIT — Constant Static Property, class fl.video.VideoScaleMode
Specifies that the video be displayed at the height and width specified by the registrationHeight or height and registrationWidth or width properties.
EXACT_FIT — Constant Static Property, class flash.display.StageScaleMode
Specifies that the entire application be visible in the specified area without trying to preserve the original aspect ratio.
exactSettings — Static Property, class flash.system.Security
Determines how Flash Player or AIR chooses the domain to use for certain content settings, including settings for camera and microphone permissions, storage quotas, and storage of persistent shared objects.
exceptionValue — Property, class flash.events.HTMLUncaughtScriptExceptionEvent
The result of evaluating the expression in the throw statement that resulted in the uncaught exception.
EXCLUSIVE — Constant Static Property, class flash.data.SQLTransactionLockType
Specifies the exclusive locking transaction option.
exec(str:String) — method, class RegExp
Performs a search for the regular expression on the given string str.
execute(prefetch:int, responder:flash.net:Responder) — method, class flash.data.SQLStatement
Executes the SQL in the text property against the database that is connected to the SQLConnection object in the sqlConnection property.
EXECUTE — Constant Static Property, class flash.errors.SQLErrorOperation
Indicates that either the SQLStatement.execute() method or the SQLStatement.next() method was called.
executing — Property, class flash.data.SQLStatement
Indicates whether the statement is currently executing.
exists — Property, class flash.filesystem.File
Indicates whether the referenced file or directory exists.
exit(errorCode:int) — method, class flash.desktop.NativeApplication
Terminates this application.
exit(code:uint) — Static Method , class flash.system.System
Closes Flash Player.
exitFrame — Event, class flash.display.DisplayObject
[broadcast event] Dispatched when the playhead is exiting the current frame.
EXIT_FRAME — Constant Static Property, class flash.events.Event
The Event.EXIT_FRAME constant defines the value of the type property of an exitFrame event object.
exiting — Event, class flash.desktop.NativeApplication
Dispatched when the application exit sequence is started.
EXITING — Constant Static Property, class flash.events.Event
The Event.EXITING constant defines the value of the type property of an exiting event object.
EXOTIC — Constant Static Property, class flash.text.engine.LigatureLevel
Used to specify exotic ligatures.
exp(val:Number) — Static Method , class Math
Returns the value of the base of the natural logarithm (e), to the power of the exponent specified in the parameter x.
Exponential — class, package fl.motion.easing
The Exponential class defines three easing functions to implement motion with ActionScript animation.
extended — Property, class RegExp
Specifies whether to use extended mode for the regular expression.
extends — Statement
Defines a class that is a subclass of another class.
extension — Property, class flash.net.FileFilter
A list of file extensions.
extension — Property, class flash.net.FileReference
The filename extension.
ExternalInterface — final class, package flash.external
The ExternalInterface class is the External API, an application programming interface that enables straightforward communication between ActionScript and the Flash Player container– for example, an HTML page with JavaScript.
extract(target:flash.utils:ByteArray, length:Number, startPosition:Number) — method, class flash.media.Sound
Extracts raw sound data from a Sound object.
Symbols   A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z