Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
The EventDispatcher class is the base class for all classes that dispatch events.
The EventDispatcher class implements the IEventDispatcher interface and is the base class for
the DisplayObject class. The EventDispatcher class allows any object on the display list to be
an event target and as such, to use the methods of the IEventDispatcher interface.
Event targets are an important part of the Flash® Player and
Adobe® AIR® event model. The event target serves
as the focal point for how events flow through the display list hierarchy.
When an event such as a mouse click or a keypress occurs, Flash Player or the AIR application dispatches an event
object into the event flow from the root of the display list. The event object then makes its
way through the display list until it reaches the event target, at which point it begins its
return trip through the display list. This round-trip journey to the event target is
conceptually divided into three phases: the capture phase comprises the journey from the
root to the last node before the event target's node, the target phase comprises only the
event target node, and the bubbling phase comprises any subsequent nodes encountered on
the return trip to the root of the display list.
In general, the easiest way for a user-defined class to gain event dispatching
capabilities is to extend EventDispatcher. If this is impossible (that is, if the class is already extending
another class), you can instead implement the IEventDispatcher interface, create an EventDispatcher member,
and write simple hooks to route calls into the aggregated EventDispatcher.
View the examples
public function EventDispatcher(target:IEventDispatcher = null)
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Aggregates an instance of the EventDispatcher class.
The EventDispatcher class is generally used as a base class, which means that most
developers do not need to use
this constructor function. However, advanced developers who are implementing
the IEventDispatcher interface need to use this constructor.
If you are unable to extend the EventDispatcher class and must
instead implement the IEventDispatcher interface, use this constructor to aggregate an instance of the EventDispatcher class.
Parameters | target:IEventDispatcher (default = null ) — The target object for events dispatched to the EventDispatcher object.
This parameter is used when the EventDispatcher instance is aggregated by a class that implements IEventDispatcher; it is necessary so that the containing object can be the target for events.
Do not use this parameter in simple cases in which a class extends EventDispatcher.
|
public function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. You can register event listeners on all nodes in the
display list for a specific type of event, phase, and priority.
After you successfully register an event listener, you cannot change its priority
through additional calls to addEventListener()
. To change a listener's
priority, you must first call removeListener()
. Then you can register the
listener again with the new priority level.
Keep in mind that after the listener is registered, subsequent calls to
addEventListener()
with a different type
or
useCapture
value result in the creation of a separate listener registration.
For example, if you first register a listener with useCapture
set to
true
, it listens only during the capture phase. If you call
addEventListener()
again using the same listener object, but with
useCapture
set to false
, you have two separate listeners: one
that listens during the capture phase and another that listens during the target and
bubbling phases.
You cannot register an event listener for only the target phase or the bubbling
phase. Those phases are coupled during registration because bubbling
applies only to the ancestors of the target node.
If you no longer need an event listener, remove it by calling
removeEventListener()
, or memory problems could result. Objects with
registered event listeners are not automatically removed from memory because the garbage
collector does not remove objects that still have references.
Copying an EventDispatcher instance does not copy the event listeners attached to it.
(If your newly created node needs an event listener, you must attach the listener after
creating the node.) However, if you move an EventDispatcher instance, the event listeners
attached to it move along with it.
If the event listener is being registered on a node while an event is being processed
on this node, the event listener is not triggered during the current phase but can be
triggered during a later phase in the event flow, such as the bubbling phase.
If an event listener is removed from a node while an event is being processed on the node,
it is still triggered by the current actions. After it is removed, the event listener is
never invoked again (unless registered again for future processing).
Parameters
| type:String — The type of event.
|
|
| listener:Function — The listener function that processes the event. This function must accept
an Event object as its only parameter and must return nothing, as this example shows:
The function can have any name.
|
|
| useCapture:Boolean (default = false ) —
Determines whether the listener works in the capture phase or the
target and bubbling phases. If useCapture is set to true ,
the listener processes the event only during the capture phase and not in the
target or bubbling phase. If useCapture is false , the
listener processes the event only during the target or bubbling phase. To listen for
the event in all three phases, call addEventListener twice, once with
useCapture set to true , then again with
useCapture set to false .
|
|
| priority:int (default = 0 ) — The priority level of the event listener. The priority is designated by
a signed 32-bit integer. The higher the number, the higher the priority. All listeners
with priority n are processed before listeners of priority n-1. If two
or more listeners share the same priority, they are processed in the order in which they
were added. The default priority is 0.
|
|
| useWeakReference:Boolean (default = false ) — Determines whether the reference to the listener is strong or
weak. A strong reference (the default) prevents your listener from being garbage-collected.
A weak reference does not. Class-level member functions are not subject to garbage
collection, so you can set useWeakReference to true for
class-level member functions without subjecting them to garbage collection. If you set
useWeakReference to true for a listener that is a nested inner
function, the function will be garbage-collected and no longer persistent. If you create
references to the inner function (save it in another variable) then it is not
garbage-collected and stays persistent.
|
Throws public function dispatchEvent(event:Event):Boolean
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Dispatches an event into the event flow. The event target is the EventDispatcher
object upon which the dispatchEvent()
method is called.
Parameters
| event:Event — The Event object that is dispatched into the event flow.
If the event is being redispatched, a clone of the event is created automatically.
After an event is dispatched, its target property cannot be changed, so you
must create a new copy of the event for redispatching to work.
|
Returns | Boolean — A value of true if the event was successfully dispatched. A value of false indicates failure or that preventDefault() was called
on the event.
|
Throws | Error — The event dispatch recursion limit has been reached.
|
public function hasEventListener(type:String):Boolean
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. This allows you to determine where an EventDispatcher object has altered
handling of an event type in the event flow hierarchy. To determine whether a specific
event type actually triggers an event listener, use willTrigger()
.
The difference between hasEventListener()
and willTrigger()
is that hasEventListener()
examines only the object to
which it belongs, whereas willTrigger()
examines the entire
event flow for the event specified by the type
parameter.
When hasEventListener()
is called from a LoaderInfo object, only the
listeners that the caller can access are considered.
Parameters
| type:String — The type of event.
|
Returns | Boolean — A value of true if a listener of the specified type is registered;
false otherwise.
|
See also
public function removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Removes a listener from the EventDispatcher object. If there is no matching listener registered with the EventDispatcher object, a call to this method has no effect.
Parameters
| type:String — The type of event.
|
|
| listener:Function — The listener object to remove.
|
|
| useCapture:Boolean (default = false ) —
Specifies whether the listener was registered for the capture phase or the
target and bubbling phases. If the listener was registered for both the capture phase and the
target and bubbling phases, two calls to removeEventListener() are required
to remove both, one call with useCapture() set to true , and another
call with useCapture() set to false .
|
public function willTrigger(type:String):Boolean
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. This method returns true
if an
event listener is triggered during any phase of the event flow when an event of the
specified type is dispatched to this EventDispatcher object or any of its descendants.
The difference between the hasEventListener()
and the willTrigger()
methods is that hasEventListener()
examines only the object to which it belongs,
whereas the willTrigger()
method examines the entire event flow for the event specified by the
type
parameter.
When willTrigger()
is called from a LoaderInfo object, only the
listeners that the caller can access are considered.
Parameters
| type:String — The type of event.
|
Returns | Boolean — A value of true if a listener of the specified type will be triggered; false otherwise.
|
Event Object Type: flash.events.Event
property Event.type = flash.events.Event.ACTIVATE
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
[broadcast event] Dispatched when the Flash Player or AIR application gains
operating system focus and becomes active. This event is a broadcast event, which means that it is dispatched
by all EventDispatcher objects with a listener registered for this event. For more
information about broadcast events, see the DisplayObject class.
The
ACTIVATE
constant defines the value of the
type
property of an
activate
event object.
Note: This event has neither a "capture phase" nor a "bubble phase",
which means that event listeners must be added directly to any potential targets,
whether the target is on the display list or not.
This event has the following properties:
Property | Value |
---|
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event
object with an event listener. |
target | Any DisplayObject instance with a listener registered for the activate event. |
See also
Event Object Type: flash.events.Event
property Event.type = flash.events.Event.DEACTIVATE
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
[broadcast event] Dispatched when the Flash Player or AIR application operating
loses system focus and is becoming inactive. This event is a broadcast event, which means that it is dispatched
by all EventDispatcher objects with a listener registered for this event. For more
information about broadcast events, see the DisplayObject class.
The
Event.DEACTIVATE
constant defines the value of the
type
property of a
deactivate
event object.
Note: This event has neither a "capture phase" nor a "bubble phase",
which means that event listeners must be added directly to any potential targets,
whether the target is on the display list or not.
This event has the following properties:
Property | Value |
---|
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event
object with an event listener. |
target | Any DisplayObject instance with a listener registered for the deactivate event. |
See also
The following example uses the classes
EventDispatcherExample
and
CustomDispatcher
, a subclass of
EventDispatcher
, to show how a
custom event is created and dispatched. The example carries out the following tasks:
- The constructor of
EventDispatcherExample
creates a local variable
dispatcher
and assigns it to a new CustomDispatcher instance. - Inside
CustomDispatcher
, a string is set so that the event has
the name action
, and the doAction()
method is declared. When called, this method creates the action
event and dispatches it using EventDispatcher.dispatchEvent()
. - The
dispatcher
property is then used to add the action
event listener and associated subscriber method actionHandler()
, which simply
prints information about the event when it is dispatched. - The
doAction()
method is invoked, dispatching the action
event.
package {
import flash.display.Sprite;
import flash.events.Event;
public class EventDispatcherExample extends Sprite {
public function EventDispatcherExample() {
var dispatcher:CustomDispatcher = new CustomDispatcher();
dispatcher.addEventListener(CustomDispatcher.ACTION, actionHandler);
dispatcher.doAction();
}
private function actionHandler(event:Event):void {
trace("actionHandler: " + event);
}
}
}
import flash.events.EventDispatcher;
import flash.events.Event;
class CustomDispatcher extends EventDispatcher {
public static var ACTION:String = "action";
public function doAction():void {
dispatchEvent(new Event(CustomDispatcher.ACTION));
}
}
© 2009 Adobe Systems Incorporated. All rights reserved.
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