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b — Property, class fl.motion.BezierSegment
The second point of the Bezier curve.
b — Property, class flash.geom.Matrix
The value that affects the positioning of pixels along the y axis when rotating or skewing an image.
B — Constant Static Property, class flash.ui.Keyboard
Constant associated with the key code value for the B key (66).
Back — class, package fl.motion.easing
The Back class defines three easing functions to implement motion with ActionScript animations.
Back — class, package fl.transitions.easing
The Back class defines three easing functions to implement motion with ActionScript animations.
backButton — Property, class fl.video.FLVPlayback
BackButton playback control.
background — Style, class fl.controls.ColorPicker
The class that provides the background of the palette that appears in the ColorPicker component.
background — Property, class flash.text.TextField
Specifies whether the text field has a background fill.
backgroundColor — Property, class flash.text.TextField
The color of the text field background.
backgroundPadding — Style, class fl.controls.ColorPicker
The padding that appears around the group of color swatches, in pixels.
BACKQUOTE — Constant Static Property, class flash.ui.Keyboard
Constant associated with the key code value for the ` key (192).
BACKSLASH — Constant Static Property, class flash.ui.Keyboard
Constant associated with the key code value for the \ key (220).
BACKSPACE — Constant Static Property, class flash.ui.Keyboard
Constant associated with the key code value for the Backspace key (8).
bandwidth — Property, class flash.media.Camera
The maximum amount of bandwidth the current outgoing video feed can use, in bytes.
barPadding — Style, class fl.controls.ProgressBar
The padding that separates the progress bar indicator from the track, in pixels.
barSkin — Style, class fl.controls.ProgressBar
Name of the class to use as the determinate progress bar.
BaseButton — class, package fl.controls
The BaseButton class is the base class for all button components, defining properties and methods that are common to all buttons.
BaseButton() — Constructor, class fl.controls.BaseButton
Creates a new BaseButton instance.
baselineFontDescription — Property, class flash.text.engine.TextBlock
The font used to determine the baselines for all the lines created from the block, independent of their content.
baselineFontSize — Property, class flash.text.engine.TextBlock
The font size used to calculate the baselines for the lines created from the block.
baselineShift — Property, class flash.text.engine.ElementFormat
Indicates the baseline shift for the element in pixels.
baselineZero — Property, class flash.text.engine.TextBlock
Specifies which baseline is at y=0 for lines created from this block.
BaseScrollPane — class, package fl.containers
The BaseScrollPane class handles basic scroll pane functionality including events, styling, drawing the mask and background, the layout of scroll bars, and the handling of scroll positions.
BaseScrollPane() — Constructor, class fl.containers.BaseScrollPane
Creates a new BaseScrollPane component instance.
beforeBounds — Property, class flash.events.NativeWindowBoundsEvent
The bounds of the window before the change.
beforeDisplayState — Property, class flash.events.NativeWindowDisplayStateEvent
The display state of the NativeWindow before the change.
beforeInstall — Event, class air.update.ApplicationUpdater
Dispatched just before installing the update, after the installUpdate() method was called.
beforeInstall — Event, class air.update.ApplicationUpdaterUI
Dispatched just before installing the update, after the installUpdate() method was called.
BEFORE_INSTALL — Constant Static Property, class air.update.events.UpdateEvent
The UpdateEvent.BEFORE_INSTALL constant defines the value of the type property of the event object for a beforeInstall event.
begin — Property, class fl.transitions.Tween
The initial value of the target object's designated property before the tween starts.
begin — Event, class flash.data.SQLConnection
Dispatched when a begin() method call's operation completes successfully.
begin(option:String, responder:flash.net:Responder) — method, class flash.data.SQLConnection
Begins a transaction within which all SQL statements executed against the connection's database or databases are grouped.
BEGIN — Constant Static Property, class flash.errors.SQLErrorOperation
Indicates that the SQLConnection.begin() method was called.
BEGIN — Constant Static Property, class flash.events.SQLEvent
The SQLEvent.BEGIN constant defines the value of the type property of a begin event object.
beginBitmapFill(bitmap:flash.display:BitmapData, matrix:flash.geom:Matrix, repeat:Boolean, smooth:Boolean) — method, class flash.display.Graphics
Fills a drawing area with a bitmap image.
beginFill(color:uint, alpha:Number) — method, class flash.display.Graphics
Specifies a simple one-color fill that subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) use when drawing.
beginGradientFill(type:String, colors:Array, alphas:Array, ratios:Array, matrix:flash.geom:Matrix, spreadMethod:String, interpolationMethod:String, focalPointRatio:Number) — method, class flash.display.Graphics
Specifies a gradient fill used by subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) for the object.
beginShaderFill(shader:flash.display:Shader, matrix:flash.geom:Matrix) — method, class flash.display.Graphics
Specifies a shader fill used by subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) for the object.
BEST — Constant Static Property, class flash.display.StageQuality
Specifies very high rendering quality: graphics are anti-aliased using a 4 x 4 pixel grid and bitmaps are always smoothed.
BEST_EFFORT — Constant Static Property, class flash.security.RevocationCheckSettings
Check certificate revocation, if revocation information is available and the revocation status can be obtained.
BEVEL — Constant Static Property, class flash.display.JointStyle
Specifies beveled joints in the joints parameter of the flash.display.Graphics.lineStyle() method.
BevelFilter — final class, package flash.filters
The BevelFilter class lets you add a bevel effect to display objects.
BevelFilter(distance:Number, angle:Number, highlightColor:uint, highlightAlpha:Number, shadowColor:uint, shadowAlpha:Number, blurX:Number, blurY:Number, strength:Number, quality:int, type:String, knockout:Boolean) — Constructor, class flash.filters.BevelFilter
Initializes a new BevelFilter instance with the specified parameters.
BezierEase — class, package fl.motion
The BezierEase class provides precise easing control for a motion tween between two keyframes.
BezierEase(xml:XML) — Constructor, class fl.motion.BezierEase
Constructor for BezierEase instances.
BezierSegment — class, package fl.motion
A Bezier segment consists of four Point objects that define a single cubic Bezier curve.
BezierSegment(a:flash.geom:Point, b:flash.geom:Point, c:flash.geom:Point, d:flash.geom:Point) — Constructor, class fl.motion.BezierSegment
Constructor for BezierSegment instances.
bias — Property, class flash.filters.ConvolutionFilter
The amount of bias to add to the result of the matrix transformation.
bidiLevel — Property, class flash.text.engine.TextBlock
Specifies the default bidirectional embedding level of the text in the text block.
BIG_ENDIAN — Constant Static Property, class flash.utils.Endian
Indicates the most significant byte of the multibyte number appears first in the sequence of bytes.
BINARY — Constant Static Property, class flash.data.SQLCollationType
Indicates that the column is defined to use the BINARY collation sequence.
BINARY — Constant Static Property, class flash.net.URLLoaderDataFormat
Specifies that downloaded data is received as raw binary data.
Bitmap — class, package flash.display
The Bitmap class represents display objects that represent bitmap images.
Bitmap(bitmapData:flash.display:BitmapData, pixelSnapping:String, smoothing:Boolean) — Constructor, class flash.display.Bitmap
Initializes a Bitmap object to refer to the specified BitmapData object.
bitmapData — Property, class flash.display.Bitmap
The BitmapData object being referenced.
bitmapData — Property, class flash.display.GraphicsBitmapFill
A transparent or opaque bitmap image.
bitmapData — Property, class flash.events.ShaderEvent
The BitmapData object that was passed to the ShaderJob.start() method.
BitmapData — class, package flash.display
The BitmapData class lets you work with the data (pixels) of a Bitmap object bitmap image.
BitmapData(width:int, height:int, transparent:Boolean, fillColor:uint) — Constructor, class flash.display.BitmapData
Creates a BitmapData object with a specified width and height.
BitmapDataChannel — final class, package flash.display
The BitmapDataChannel class is an enumeration of constant values that indicate which channel to use: red, blue, green, or alpha transparency.
BitmapFilter — class, package flash.filters
The BitmapFilter class is the base class for all image filter effects.
BitmapFilterQuality — final class, package flash.filters
The BitmapFilterQuality class contains values to set the rendering quality of a BitmapFilter object.
BitmapFilterType — final class, package flash.filters
The BitmapFilterType class contains values to set the type of a BitmapFilter.
BITMAP_FORMAT — Constant Static Property, class flash.desktop.ClipboardFormats
Image data (AIR only).
bitmaps — Property, class flash.desktop.DockIcon
The icon image as an array of BitmapData objects of different sizes.
bitmaps — Property, class flash.desktop.Icon
The icon image as an array of BitmapData objects of different sizes.
bitmaps — Property, class flash.desktop.InteractiveIcon
The icon image as an array of BitmapData objects of different sizes.
bitmaps — Property, class flash.desktop.SystemTrayIcon
The icon image as an array of BitmapData objects of different sizes.
bitrate — Property, class fl.video.FLVPlayback
A number that specifies the bits per second at which to transfer the FLV file.
bitrate — Property, interface fl.video.INCManager
The bandwidth, in bits per second, used to switch between multiple streams.
bitrate — Property, class fl.video.NCManager
When streaming from Flash Media Server (FMS), the bitrate property returns the value calculated from autodetection, not the value set through the bitrate() property.
blank — Property, class fl.motion.KeyframeBase
Indicates that the target object should not be displayed on this keyframe.
blendMode — Property, class fl.motion.KeyframeBase
A value from the BlendMode class that specifies how Flash Player mixes the display object's colors with graphics underneath it.
blendMode — Property, class flash.display.DisplayObject
A value from the BlendMode class that specifies which blend mode to use.
BlendMode — final class, package flash.display
A class that provides constant values for visual blend mode effects.
blendShader — Property, class flash.display.DisplayObject
Sets a shader that is used for blending the foreground and background.
Blinds — class, package fl.transitions
The Blinds class reveals the movie clip object by using appearing or disappearing rectangles.
blockIndent — Property, class flash.text.TextFormat
Indicates the block indentation in pixels.
BLUE — Constant Static Property, class flash.display.BitmapDataChannel
The blue channel.
blueMultiplier — Property, class flash.geom.ColorTransform
A decimal value that is multiplied with the blue channel value.
blueOffset — Property, class flash.geom.ColorTransform
A number from -255 to 255 that is added to the blue channel value after it has been multiplied by the blueMultiplier value.
BlurFilter — final class, package flash.filters
The BlurFilter class lets you apply a blur visual effect to display objects.
BlurFilter(blurX:Number, blurY:Number, quality:int) — Constructor, class flash.filters.BlurFilter
Initializes the filter with the specified parameters.
blurX — Property, class flash.filters.BevelFilter
The amount of horizontal blur, in pixels.
blurX — Property, class flash.filters.BlurFilter
The amount of horizontal blur.
blurX — Property, class flash.filters.DropShadowFilter
The amount of horizontal blur.
blurX — Property, class flash.filters.GlowFilter
The amount of horizontal blur.
blurX — Property, class flash.filters.GradientBevelFilter
The amount of horizontal blur.
blurX — Property, class flash.filters.GradientGlowFilter
The amount of horizontal blur.
blurY — Property, class flash.filters.BevelFilter
The amount of vertical blur, in pixels.
blurY — Property, class flash.filters.BlurFilter
The amount of vertical blur.
blurY — Property, class flash.filters.DropShadowFilter
The amount of vertical blur.
blurY — Property, class flash.filters.GlowFilter
The amount of vertical blur.
blurY — Property, class flash.filters.GradientBevelFilter
The amount of vertical blur.
blurY — Property, class flash.filters.GradientGlowFilter
The amount of vertical blur.
bold — Property, class flash.text.TextFormat
Specifies whether the text is boldface.
BOLD — Constant Static Property, class flash.text.FontStyle
Defines the bold style of a font for the fontStyle parameter in the setAdvancedAntiAliasingTable() method.
BOLD — Constant Static Property, class flash.text.engine.FontWeight
Used to indicate bold font weight.
BOLD_ITALIC — Constant Static Property, class flash.text.FontStyle
Defines the combined bold and italic style of a font for the fontStyle parameter in the setAdvancedAntiAliasingTable() method.
bone — Property, class fl.ik.IKJoint
The head bone associated with the IKJoint object.
BOOL — Constant Static Property, class flash.display.ShaderParameterType
Indicates that the shader parameter is defined as a bool value, equivalent to a single Boolean instance in ActionScript.
BOOL2 — Constant Static Property, class flash.display.ShaderParameterType
Indicates that the shader parameter is defined as a bool2 value, equivalent to an Array of two Boolean instances in ActionScript.
BOOL3 — Constant Static Property, class flash.display.ShaderParameterType
Indicates that the shader parameter is defined as a bool3 value, equivalent to an Array of three Boolean instances in ActionScript.
BOOL4 — Constant Static Property, class flash.display.ShaderParameterType
Indicates that the shader parameter is defined as a bool4 value, equivalent to an Array of four Boolean instances in ActionScript.
Boolean — final class, Top Level
A Boolean object is a data type that can have one of two values, either true or false, used for logical operations.
Boolean(expression:Object) — Package Function, Top Level
Converts the expression parameter to a Boolean value and returns the value.
Boolean(expression:Object) — Constructor, class Boolean
Creates a Boolean object with the specified value.
border — Property, class flash.text.TextField
Specifies whether the text field has a border.
borderColor — Property, class flash.text.TextField
The color of the text field border.
bottom — Property, class flash.geom.Rectangle
The sum of the y and height properties.
BOTTOM — Constant Static Property, class fl.controls.ButtonLabelPlacement
The label appears below the icon.
BOTTOM — Constant Static Property, class fl.video.VideoAlign
Specifies that the video is aligned at the bottom.
BOTTOM — Constant Static Property, class flash.display.FocusDirection
Indicates that focus should be given to the object at the end of the reading order.
BOTTOM — Constant Static Property, class flash.display.NativeWindowResize
The bottom edge of the window.
BOTTOM — Constant Static Property, class flash.display.StageAlign
Specifies that the Stage is aligned at the bottom.
bottomExtension — Property, class flash.filters.ShaderFilter
The growth in pixels on the bottom side of the target object.
BOTTOM_LEFT — Constant Static Property, class fl.video.VideoAlign
Specifies that the video is aligned in the bottom-left corner.
BOTTOM_LEFT — Constant Static Property, class flash.display.NativeWindowResize
The bottom-left corner of the window.
BOTTOM_LEFT — Constant Static Property, class flash.display.StageAlign
Specifies that the Stage is aligned in the bottom-left corner.
bottomRight — Property, class flash.geom.Rectangle
The location of the Rectangle object's bottom-right corner, determined by the values of the right and bottom properties.
BOTTOM_RIGHT — Constant Static Property, class fl.video.VideoAlign
Specifies that the video is aligned in the bottom-right corner.
BOTTOM_RIGHT — Constant Static Property, class flash.display.NativeWindowResize
The bottom-right corner of the window.
BOTTOM_RIGHT — Constant Static Property, class flash.display.StageAlign
Specifies that the Stage is aligned in the bottom-right corner.
bottomScrollV — Property, class flash.text.TextField
An integer (1-based index) that indicates the bottommost line that is currently visible in the specified text field.
bounce(priority:String) — method, class flash.desktop.DockIcon
Notifies the user that an event has occurred that may require attention.
Bounce — class, package fl.motion.easing
The Bounce class defines three easing functions to implement bouncing motion with ActionScript animation, similar to a ball falling and bouncing on a floor with several decaying rebounds.
Bounce — class, package fl.transitions.easing
The Bounce class defines three easing functions to implement bouncing motion with ActionScript animation, similar to a ball falling and bouncing on a floor with several decaying rebounds.
bounds — Property, class flash.display.NativeWindow
The size and location of this window.
bounds — Property, class flash.display.Screen
The bounds of this screen.
bounds — Property, class flash.text.engine.TextLineMirrorRegion
The bounds of the mirror region, relative to the text line.
break — Statement
Appears within a loop (for, for..in, for each..in, do..while, or while) or within a block of statements associated with a particular case within a switch statement.
breakOpportunity — Property, class flash.text.engine.ElementFormat
The line break opportunity applied to this text.
BreakOpportunity — final class, package flash.text.engine
The BreakOpportunity class is an enumeration of constant values that you can use to set the breakOpportunity property of the ElementFormat class.
brightness — Property, class fl.motion.AdjustColor
Sets the brightness of the AdjustColor filter.
brightness — Property, class fl.motion.Color
The percentage of brightness, as a decimal between -1 and 1.
bringVideoPlayerToFront(index:uint) — method, class fl.video.FLVPlayback
Brings a video player to the front of the stack of video players.
browse(typeFilter:Array) — method, class flash.net.FileReference
Displays a file-browsing dialog box that lets the user select a file to upload.
browse(typeFilter:Array) — method, class flash.net.FileReferenceList
Displays a file-browsing dialog box that lets the user select one or more local files to upload.
browseForDirectory(title:String) — method, class flash.filesystem.File
Displays a directory chooser dialog box, in which the user can select a directory.
browseForOpen(title:String, typeFilter:Array) — method, class flash.filesystem.File
Displays the Open File dialog box, in which the user can select a file to open.
browseForOpenMultiple(title:String, typeFilter:Array) — method, class flash.filesystem.File
Displays the Open File dialog box, in which the user can select one or more files to open.
browseForSave(title:String) — method, class flash.filesystem.File
Displays the Save File dialog box, in which the user can select a file destination.
browserInvoke — Event, class flash.desktop.NativeApplication
Dispatched when an application is invoked by a SWF file running in the user's browser.
BROWSER_INVOKE — Constant Static Property, class flash.events.BrowserInvokeEvent
The BrowserInvokeEvent.BROWSER_INVOKE constant defines the value of the type property of a BrowserInvokeEvent object.
BrowserInvokeEvent — class, package flash.events
The NativeApplication object of an AIR application dispatches a browserInvoke event when the application is invoked as the result of a SWF file in the browser using the browser invocation feature.
BrowserInvokeEvent(type:String, bubbles:Boolean, cancelable:Boolean, arguments:Array, sandboxType:String, securityDomain:String, isHTTPS:Boolean, isUserEvent:Boolean) — Constructor, class flash.events.BrowserInvokeEvent
The constructor function for the BrowserInvokeEvent class.
bubbles — Property, class flash.events.Event
Indicates whether an event is a bubbling event.
BUBBLING_PHASE — Constant Static Property, class flash.events.EventPhase
The bubbling phase, which is the third phase of the event flow.
buffering — Property, class fl.video.FLVPlayback
A Boolean value that is true if the video is in a buffering state.
BUFFERING — Constant Static Property, class fl.video.VideoState
The video player is in the buffering state.
bufferingBar — Property, class fl.video.FLVPlayback
Buffering bar control.
bufferingBarHidesAndDisablesOthers — Property, class fl.video.FLVPlayback
If set to true, hides the SeekBar control and disables the Play, Pause, PlayPause, BackButton and ForwardButton controls while the FLV file is in the buffering state.
bufferingStateEntered — Event, class fl.video.FLVPlayback
Dispatched when the FLVPlayback instance enters the buffering state.
BUFFERING_STATE_ENTERED — Constant Static Property, class fl.video.VideoEvent
Defines the value of the type property of a bufferingStateEntered event object.
bufferLength — Property, class flash.net.NetStream
The number of seconds of data currently in the buffer.
bufferTime — Property, class fl.video.FLVPlayback
A number that specifies the number of seconds to buffer in memory before beginning to play a video stream.
bufferTime — Property, class fl.video.VideoPlayer
A number that specifies the number of seconds to buffer in memory before beginning to play a video stream.
bufferTime — Property, class flash.media.SoundLoaderContext
The number of milliseconds to preload a streaming sound into a buffer before the sound starts to stream.
bufferTime — Static Property, class flash.media.SoundMixer
The number of seconds to preload an embedded streaming sound into a buffer before it starts to stream.
bufferTime — Property, class flash.net.NetStream
Specifies how long to buffer messages before starting to display the stream.
builtInItems — Property, class flash.ui.ContextMenu
An instance of the ContextMenuBuiltInItems class with the following properties: forwardAndBack, loop, play, print, quality, rewind, save, and zoom.
bullet — Property, class flash.text.TextFormat
Indicates that the text is part of a bulleted list.
Button — class, package fl.controls
The Button component represents a commonly used rectangular button.
Button() — Constructor, class fl.controls.Button
Creates a new Button component instance.
BUTTON — Constant Static Property, class flash.ui.MouseCursor
Used to specify that the button pressing hand cursor should be used.
ButtonAccImpl — class, package fl.accessibility
The ButtonAccImpl class, also called the Button Accessibility Implementation class, enables communication between a Button component and a screen reader.
buttonDown — Event, class fl.controls.BaseButton
Dispatched when the user presses the Button component.
buttonDown — Property, class flash.events.MouseEvent
Indicates whether the primary mouse button is pressed (true) or not (false).
BUTTON_DOWN — Constant Static Property, class fl.events.ComponentEvent
Defines the value of the type property of a buttonDown event object.
ButtonLabelPlacement — class, package fl.controls
The ButtonLabelPlacement class defines constants for the values of the labelPlacement property of a Button, CheckBox, or RadioButton component.
buttonMode — Property, class flash.display.Sprite
Specifies the button mode of this sprite.
buttonWidth — Style, class fl.controls.ComboBox
The space that separates the right edge of the component from the text representing the selected item, in pixels.
byteArray — Property, class flash.events.ShaderEvent
The ByteArray object that was passed to the ShaderJob.start() method.
ByteArray — class, package flash.utils
The ByteArray class provides methods and properties to optimize reading, writing, and working with binary data.
ByteArray() — Constructor, class flash.utils.ByteArray
Creates a ByteArray instance representing a packed array of bytes, so that you can use the methods and properties in this class to optimize your data storage and stream.
byteCode — Property, class flash.display.Shader
The raw shader bytecode for this Shader instance.
byteCount — Property, class flash.net.NetStreamInfo
Specifies the total number of bytes that have arrived into the queue, regardless of how many have been played or flushed.
bytes — Property, class flash.display.LoaderInfo
The bytes associated with a LoaderInfo object.
bytesAvailable — Property, class flash.filesystem.FileStream
Returns the number of bytes of data available for reading in the input buffer.
bytesAvailable — Property, class flash.net.Socket
The number of bytes of data available for reading in the input buffer.
bytesAvailable — Property, class flash.net.URLStream
Returns the number of bytes of data available for reading in the input buffer.
bytesAvailable — Property, class flash.utils.ByteArray
The number of bytes of data available for reading from the current position in the byte array to the end of the array.
bytesAvailable — Property, interface flash.utils.IDataInput
Returns the number of bytes of data available for reading in the input buffer.
bytesLoaded — Property, class fl.containers.ScrollPane
Gets the count of bytes of content that have been loaded.
bytesLoaded — Property, class fl.containers.UILoader
Gets the count of bytes of content that have been loaded.
bytesLoaded — Property, class fl.video.FLVPlayback
A number that indicates the extent of downloading, in number of bytes, for an HTTP download.
bytesLoaded — Property, class fl.video.VideoPlayer
A number that indicates the extent of downloading, in number of bytes, for an HTTP download.
bytesLoaded — Property, class flash.display.LoaderInfo
The number of bytes that are loaded for the media.
bytesLoaded — Property, class flash.events.ProgressEvent
The number of items or bytes loaded when the listener processes the event.
bytesLoaded — Property, class flash.media.Sound
Returns the currently available number of bytes in this sound object.
bytesLoaded — Property, class flash.net.NetStream
The number of bytes of data that have been loaded into the application.
bytesLoaded — Property, class flash.net.URLLoader
Indicates the number of bytes that have been loaded thus far during the load operation.
bytesPending — Property, class flash.events.OutputProgressEvent
The number of bytes not yet written when the listener processes the event.
bytesTotal — Property, class fl.containers.ScrollPane
Gets the count of bytes of content to be loaded.
bytesTotal — Property, class fl.containers.UILoader
Gets the count of bytes of content to be loaded.
bytesTotal — Property, class fl.video.FLVPlayback
A number that specifies the total number of bytes downloaded for an HTTP download.
bytesTotal — Property, class fl.video.VideoPlayer
A number that specifies the total number of bytes downloaded for an HTTP download.
bytesTotal — Property, class flash.display.LoaderInfo
The number of compressed bytes in the entire media file.
bytesTotal — Property, class flash.events.OutputProgressEvent
The total number of bytes written so far, plus the number of pending bytes to be written.
bytesTotal — Property, class flash.events.ProgressEvent
The total number of items or bytes that will be loaded if the loading process succeeds.
bytesTotal — Property, class flash.media.Sound
Returns the total number of bytes in this sound object.
bytesTotal — Property, class flash.net.NetStream
The total size in bytes of the file being loaded into the application.
bytesTotal — Property, class flash.net.URLLoader
Indicates the total number of bytes in the downloaded data.
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