Package | flash.system |
Class | public final class System |
Inheritance | System Object |
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9, Flash Lite 4 |
Additional properties and methods are in other classes within the flash.system package: the Capabilities class, the IME class, and the Security class.
This class contains only static methods and properties. You cannot create new instances of the System class.
See also
Property | Defined By | ||
---|---|---|---|
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
freeMemory : Number [static] [read-only]
The amount of memory (in bytes) that is allocated to
Adobe® Flash® Player or
Adobe® AIR® and that is not in use. | System | ||
ime : IME [static] [read-only]
The currently installed system IME. | System | ||
privateMemory : Number [static] [read-only]
The entire amount of memory (in bytes) used by an application. | System | ||
prototype : Object [static]
A reference to the prototype object of a class or function object. | Object | ||
totalMemory : uint [static] [read-only]
The amount of memory (in bytes) currently in use that has been directly allocated by
Flash Player or AIR. | System | ||
totalMemoryNumber : Number [static] [read-only]
The amount of memory (in bytes) currently in use that has been directly allocated by
Flash Player or AIR. | System | ||
useCodePage : Boolean [static]
A Boolean value that determines which code page to use to interpret external text files. | System |
Method | Defined By | ||
---|---|---|---|
[static]
Makes the specified XML object immediately available for garbage collection. | System | ||
[static]
Closes Flash Player. | System | ||
[static]
Forces the garbage collection process. | System | ||
Indicates whether an object has a specified property defined. | Object | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
[static]
Pauses Flash Player or the AIR Debug Launcher (ADL). | System | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
[static]
Resumes the application after calling System.pause(). | System | ||
[static]
Replaces the contents of the Clipboard with a specified text string. | System | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
Returns the primitive value of the specified object. | Object |
freeMemory | property |
freeMemory:Number
[read-only] Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10.1, AIR 2 |
The amount of memory (in bytes) that is allocated to
Adobe® Flash® Player or
Adobe® AIR® and that is not in use. This unused portion of
allocated memory (System.totalMemory
) fluctuates as garbage collection takes place.
Use this property to monitor garbage collection.
Implementation
public static function get freeMemory():Number
See also
ime | property |
ime:IME
[read-only] Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9, Flash Lite 4 |
The currently installed system IME.
To register for imeComposition events, call
addEventListener()
on this instance.
Implementation
public static function get ime():IME
See also
privateMemory | property |
privateMemory:Number
[read-only] Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10.1, AIR 2 |
The entire amount of memory (in bytes) used by an application. This is the amount of resident private memory for the entire process.
AIR developers should use this property to determine the entire memory consumption of an application.
For Flash Player, this includes the memory used by the container application, such as the web browser.
Implementation
public static function get privateMemory():Number
See also
totalMemory | property |
totalMemory:uint
[read-only] Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9, Flash Lite 4 |
The amount of memory (in bytes) currently in use that has been directly allocated by Flash Player or AIR.
This property does not return all memory used by an Adobe AIR application or by
the application (such as a browser) containing Flash Player content. The browser or
operating system may consume other memory. The System.privateMemory
property reflects all memory used by
an application.
If the amount of memory allocated is greater than the maximum value for a uint object (uint.MAX_VALUE
,
or 4,294,967,295), then this property is set to 0. The System.totalMemoryNumber
property allows
larger values.
Implementation
public static function get totalMemory():uint
See also
totalMemoryNumber | property |
totalMemoryNumber:Number
[read-only] Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10.1, AIR 2 |
The amount of memory (in bytes) currently in use that has been directly allocated by Flash Player or AIR.
This property is expressed as a Number, which allows higher values than the
System.totalMemory
property, which is of type int.
This property does not return all memory used by an Adobe AIR application or by
the application (such as a browser) containing Flash Player content. The browser or
operating system may consume other memory. The System.privateMemory
property reflects all memory used by
an application.
Implementation
public static function get totalMemoryNumber():Number
See also
useCodePage | property |
useCodePage:Boolean
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9, Flash Lite 4 |
A Boolean value that determines which code page to use to interpret external text files.
When the property is set to false
, external text files are interpretted as Unicode.
(These files must be encoded as Unicode when you save them.) When the property is set to
true
, external text files are interpretted using the traditional code page of the
operating system running the application. The default value of useCodePage
is false
.
Text that you load as an external file (using Loader.load()
, the URLLoader class or
URLStream) must have been saved as Unicode in order for the application to recognize it
as Unicode. To encode external files as Unicode, save the files in an application that
supports Unicode, such as Notepad on Windows.
If you load external text files that are not Unicode-encoded, set useCodePage
to true
.
Add the following as the first line of code of the file that
is loading the data (for Flash Professional, add it to the first frame):
System.useCodePage = true;
When this code is present, the application interprets external text using the traditional code page of the operating system. For example, this is generally CP1252 for an English Windows operating system and Shift-JIS for a Japanese operating system.
If you set useCodePage
to true
,
Flash Player 6 and later treat text as Flash Player 5 does. (Flash Player 5
treated all text as if it were in the traditional code page of the operating
system running the player.)
If you set useCodePage
to true
, remember that the
traditional code page of the operating system running the application must include
the characters used in your external text file in order to display your text.
For example, if you load an external text file that contains Chinese characters,
those characters cannot display on a system that uses the CP1252 code page because
that code page does not include Chinese characters.
To ensure that users on all platforms can view external text files used in your
application, you should encode all external text files as Unicode and leave
useCodePage
set to false
. This way, the application
(Flash Player 6 and later, or AIR) interprets the text as Unicode.
Implementation
public static function get useCodePage():Boolean
public static function set useCodePage(value:Boolean):void
See also
disposeXML | () | method |
public static function disposeXML(node:XML):void
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10.1, AIR 1.5.2 |
Makes the specified XML object immediately available for garbage collection. This method will remove parent and child connections between all the nodes for the specified XML node.
Parameters
node:XML — XML reference that should be made available for garbage collection.
|
exit | () | method |
public static function exit(code:uint):void
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9.0.115.0 |
Closes Flash Player.
For the standalone Flash Player debugger version only.
AIR applications should call the NativeApplication.exit()
method to exit the application.
Parameters
code:uint — A value to pass to the operating system. Typically, if
the process exits normally, the value is 0.
|
See also
gc | () | method |
public static function gc():void
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9.0.115.0, Flash Lite 4 |
Forces the garbage collection process.
For the Flash Player debugger version and AIR applications only.
In an AIR application, the System.gc()
method is only enabled in content running in the AIR Debug Launcher
(ADL) or, in an installed applcation, in content in the application security sandbox.
pause | () | method |
public static function pause():void
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9.0.115.0, Flash Lite 4 |
Pauses Flash Player or the AIR Debug Launcher (ADL). After calling this method, nothing in the application continues except the delivery of Socket events.
For the Flash Player debugger version or the AIR Debug Launcher (ADL) only.
See also
resume | () | method |
public static function resume():void
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9.0.115.0, Flash Lite 4 |
Resumes the application after calling System.pause()
.
For the Flash Player debugger version or the AIR Debug Launcher (ADL) only.
See also
setClipboard | () | method |
public static function setClipboard(string:String):void
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9 |
Replaces the contents of the Clipboard with a specified text string. This method works from any security context when called as a result of a user event (such as a keyboard or input device event handler).
This method is provided for SWF content running in Flash Player 9. It allows only adding String content to the Clipboard.
Flash Player 10 content and content in the application security sandbox in an AIR application can call
the Clipboard.setData()
method.
Parameters
string:String — A plain-text string of characters to put on the system Clipboard, replacing its current contents (if any).
|
See also
System.totalMemory
within a call to the
System.setClipboard()
method.
package { import flash.display.Sprite; import flash.system.System; public class SystemExample extends Sprite { public function SystemExample() { System.setClipboard("System.totalMemory: " + System.totalMemory); } } }
Thu May 20 2010, 02:19 AM -07:00