Package | flash.media |
Class | public final class Microphone |
Inheritance | Microphone EventDispatcher Object |
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9 |
For information about capturing video, see the Camera class.
Important: Flash Player displays a Privacy dialog box that lets the user choose whether to allow or deny access to the microphone. Make sure that your application window size is at least 215 x 138 pixels, which is the minimum size required to display the dialog box.
To create or reference a Microphone object, use the Microphone.getMicrophone()
method.
To test for compatibility with the current runtime environment use the Microphone.isSupported
property. The Flash
runtime might not have access to the microphone for some device/operating system combinations, especially mobile environments.
Caution: For content outside of the application sandbox, a Privacy dialog box is displayed that lets the user choose whether to allow or deny access to the microphone. This dialog box requires a minimum application window size of at least 215 x 138 pixels. For Adobe AIR content inside the application sandbox, access is allowed and the dialog box will not be displayed.
See also
Property | Defined By | ||
---|---|---|---|
activityLevel : Number [read-only]
The amount of sound the microphone is detecting. | Microphone | ||
codec : String
The codec to use for compessing audio. | Microphone | ||
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
enableVAD : Boolean
Enable Speex voice activity detetction. | Microphone | ||
encodeQuality : int
The encoded speech quality when using the Speex codec. | Microphone | ||
framesPerPacket : int
Number of Speex speech frames transmitted in a packet (message). | Microphone | ||
gain : Number
The amount by which the microphone boosts the signal. | Microphone | ||
index : int [read-only]
The index of the microphone, as reflected in the array returned by
Microphone.names. | Microphone | ||
isSupported : Boolean [static] [read-only]
The isSupported property is set to true if the
Microphone class is supported on the current platform, otherwise it is
set to false. | Microphone | ||
muted : Boolean [read-only]
Specifies whether the user has denied access to the microphone (true)
or allowed access (false). | Microphone | ||
name : String [read-only]
The name of the current sound capture device, as returned by the sound capture hardware. | Microphone | ||
names : Array [static] [read-only]
An array of strings containing the names of all available sound capture devices. | Microphone | ||
noiseSuppressionLevel : int
Maximum attenuation of the noise in dB (negative number) used for Speex encoder. | Microphone | ||
prototype : Object [static]
A reference to the prototype object of a class or function object. | Object | ||
rate : int
The rate at which the microphone is capturing sound, in kHz. | Microphone | ||
silenceLevel : Number [read-only]
The amount of sound required to activate the microphone and dispatch
the activity event. | Microphone | ||
silenceTimeout : int [read-only]
The number of milliseconds between the time the microphone stops
detecting sound and the time the activity event is dispatched. | Microphone | ||
soundTransform : flash.media:SoundTransform
Controls the sound of this microphone object when it is in loopback mode. | Microphone | ||
useEchoSuppression : Boolean [read-only]
Set to true if echo suppression is enabled; false otherwise. | Microphone |
Method | Defined By | ||
---|---|---|---|
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | EventDispatcher | ||
Dispatches an event into the event flow. | EventDispatcher | ||
[static]
Returns a reference to a Microphone object for capturing audio. | Microphone | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | EventDispatcher | ||
Indicates whether an object has a specified property defined. | Object | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Removes a listener from the EventDispatcher object. | EventDispatcher | ||
Routes audio captured by a microphone to the local speakers. | Microphone | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Sets the minimum input level that should be considered sound and (optionally) the amount
of silent time signifying that silence has actually begun. | Microphone | ||
Specifies whether to use the echo suppression feature of the audio codec. | Microphone | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
Returns the primitive value of the specified object. | Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. | EventDispatcher |
Event | Summary | Defined By | ||
---|---|---|---|---|
[broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active. | EventDispatcher | |||
Dispatched when a microphone begins or ends a session. | Microphone | |||
[broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive. | EventDispatcher | |||
Dispatched when the microphone has sound data in the buffer. | Microphone | |||
Dispatched when a microphone reports its status. | Microphone |
activityLevel | property |
activityLevel:Number
[read-only] Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9 |
The amount of sound the microphone is detecting. Values range from
0 (no sound is detected) to 100 (very loud sound is detected). The value of this property can
help you determine a good value to pass to the Microphone.setSilenceLevel()
method.
If the microphone is available but is not yet being used because Microphone.getMicrophone()
has not been called, this property is set to -1.
Implementation
public function get activityLevel():Number
See also
codec | property |
codec:String
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The codec to use for compessing audio. Available codecs are Nellymoser (the default) and Speex. The enumeration class SoundCodec
contains
the various values that are valid for the codec
property.
If you use the Nellymoser codec, you can set the sample rate using Microphone.rate()
.
If you use the Speex codec, the sample rate is set to 16 kHz.
Speex includes voice activity detection (VAD) and automatically reduces bandwidth when no voice is detected.
When using the Speex codec, Adobe recommends that you set the silence level to 0. To set the silence level, use the
Microphone.setSilenceLevel()
method.
Implementation
public function get codec():String
public function set codec(value:String):void
See also
enableVAD | property |
enableVAD:Boolean
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10.1, AIR 2 |
Enable Speex voice activity detetction.
Implementation
public function get enableVAD():Boolean
public function set enableVAD(value:Boolean):void
encodeQuality | property |
encodeQuality:int
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The encoded speech quality when using the Speex codec. Possible values are from 0 to 10. The default value is 6. Higher numbers represent higher quality but require more bandwidth, as shown in the following table. The bit rate values that are listed represent net bit rates and do not include packetization overhead.
Quality value | Required bit rate (kilobits per second) |
---|---|
0 | 3.95 |
1 | 5.75 |
2 | 7.75 |
3 | 9.80 |
4 | 12.8 |
5 | 16.8 |
6 | 20.6 |
7 | 23.8 |
8 | 27.8 |
9 | 34.2 |
10 | 42.2 |
Implementation
public function get encodeQuality():int
public function set encodeQuality(value:int):void
See also
framesPerPacket | property |
framesPerPacket:int
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Number of Speex speech frames transmitted in a packet (message). Each frame is 20 ms long. The default value is two frames per packet.
The more Speex frames in a message, the lower the bandwidth required but the longer the delay in sending the message. Fewer Speex frames increases bandwidth required but reduces delay.
Implementation
public function get framesPerPacket():int
public function set framesPerPacket(value:int):void
gain | property |
gain:Number
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9 |
The amount by which the microphone boosts the signal. Valid values are 0 to 100. The default value is 50.
Implementation
public function get gain():Number
public function set gain(value:Number):void
See also
index | property |
index:int
[read-only] Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9 |
The index of the microphone, as reflected in the array returned by
Microphone.names
.
Implementation
public function get index():int
See also
isSupported | property |
isSupported:Boolean
[read-only] Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10.1, AIR 2 |
The isSupported
property is set to true
if the
Microphone class is supported on the current platform, otherwise it is
set to false
.
Implementation
public static function get isSupported():Boolean
muted | property |
muted:Boolean
[read-only] Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9 |
Specifies whether the user has denied access to the microphone (true
)
or allowed access (false
). When this value changes,
a status
event is dispatched.
For more information, see Microphone.getMicrophone()
.
Implementation
public function get muted():Boolean
See also
name | property |
name:String
[read-only] Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9 |
The name of the current sound capture device, as returned by the sound capture hardware.
Implementation
public function get name():String
See also
names | property |
names:Array
[read-only] Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9 |
An array of strings containing the names of all available sound capture devices.
The names are returned without
having to display the Flash Player Privacy Settings panel to the user. This array
provides the zero-based index of each sound capture device and the
number of sound capture devices on the system, through the Microphone.names.length
property.
For more information, see the Array class entry.
Calling Microphone.names
requires an extensive examination of the hardware, and it
may take several seconds to build the array. In most cases, you can just use the default microphone.
Note: To determine the name of the current microphone,
use the name
property.
Implementation
public static function get names():Array
See also
noiseSuppressionLevel | property |
noiseSuppressionLevel:int
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10.1, AIR 2 |
Maximum attenuation of the noise in dB (negative number) used for Speex encoder. If enabled, noise suppression is applied to sound captured from Microphone before Speex compression. Set to 0 to disable noise suppression. Noise suppression is enabled by default with maximum attenuation of -30 dB. Ignored when Nellymoser codec is selected.
Implementation
public function get noiseSuppressionLevel():int
public function set noiseSuppressionLevel(value:int):void
rate | property |
rate:int
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9 |
The rate at which the microphone is capturing sound, in kHz. Acceptable values are 5, 8, 11, 22, and 44. The default value is 8 kHz if your sound capture device supports this value. Otherwise, the default value is the next available capture level above 8 kHz that your sound capture device supports, usually 11 kHz.
Note: The actual rate differs slightly from the rate
value, as noted
in the following table:
rate value | Actual frequency |
---|---|
44 | 44,100 Hz |
22 | 22,050 Hz |
11 | 11,025 Hz |
8 | 8,000 Hz |
5 | 5,512 Hz |
Implementation
public function get rate():int
public function set rate(value:int):void
See also
silenceLevel | property |
silenceLevel:Number
[read-only] Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9 |
The amount of sound required to activate the microphone and dispatch
the activity
event. The default value is 10.
Implementation
public function get silenceLevel():Number
See also
silenceTimeout | property |
silenceTimeout:int
[read-only] Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9 |
The number of milliseconds between the time the microphone stops
detecting sound and the time the activity
event is dispatched. The default
value is 2000 (2 seconds).
To set this value, use the Microphone.setSilenceLevel()
method.
Implementation
public function get silenceTimeout():int
See also
soundTransform | property |
soundTransform:flash.media:SoundTransform
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9 |
Controls the sound of this microphone object when it is in loopback mode.
Implementation
public function get soundTransform():flash.media:SoundTransform
public function set soundTransform(value:flash.media:SoundTransform):void
useEchoSuppression | property |
useEchoSuppression:Boolean
[read-only] Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9 |
Set to true
if echo suppression is enabled; false
otherwise. The default value is
false
unless the user has selected Reduce Echo in the Flash Player Microphone Settings panel.
Implementation
public function get useEchoSuppression():Boolean
See also
getMicrophone | () | method |
public static function getMicrophone(index:int = -1):Microphone
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9 |
Returns a reference to a Microphone object for capturing audio.
To begin capturing the audio, you must attach the Microphone
object to a NetStream object (see NetStream.attachAudio()
).
Multiple calls to Microphone.getMicrophone()
reference the same microphone.
Thus, if your code contains the lines mic1 = Microphone.getMicrophone()
and
mic2 = Microphone.getMicrophone()
, both mic1
and mic2
reference the same (default) microphone.
If you want to get the default microphone, call getMicrophone()
with -1
(the default value).
Use the index
property to get the index value of the current
Microphone object. You can then pass this value to other methods of the
Microphone class.
In general, you should not pass a value for index
. Simply call
air.Microphone.getMicrophone()
to return a reference to the default microphone.
Using the Microphone Settings section in the Flash Player settings panel, the user can specify the default
microphone the application should use. (The user access the Flash Player settings panel by right-clicking
Flash Player content running in a web browser.) If you pass a value for index
, you can
reference a microphone other than the one the user chooses. You can use index
in
rare cases—for example, if your application is capturing audio from two microphones
at the same time. Content running in Adobe AIR also uses the Flash Player setting for the default
microphone.
When a SWF file tries to access the object returned by Microphone.getMicrophone()
—for example, when you call NetStream.attachAudio()
—
Flash Player displays a Privacy dialog box that lets the user choose whether to
allow or deny access to the microphone. (Make sure your Stage size is at least
215 x 138 pixels; this is the minimum size Flash Player requires to display the dialog box.)
When the user responds to this dialog box, a status
event is dispatched
that indicates the user's response. You can also check the Microphone.muted
property to determine if the user has allowed or denied access to the microphone.
If Microphone.getMicrophone()
returns null
, either the microphone is in use
by another application, or there are no microphones installed on the system. To determine
whether any microphones are installed, use Microphones.names.length
. To display
the Flash Player Microphone Settings panel, which lets the user choose the microphone to be
referenced by Microphone.getMicrophone
, use Security.showSettings()
.
Parameters
index:int (default = -1 ) — The index value of the microphone.
|
Microphone — A reference to a Microphone object for capturing audio.
|
Events
status: — Dispatched when a microphone reports its status.
If the value of the code property is "Microphone.Muted" ,
the user has refused to allow the SWF file access to the user's microphone.
If the value of the code property is "Microphone.Unmuted" ,
the user has allowed the SWF file access to the user's microphone.
|
See also
Example ( How to use this example )
var mic:Microphone = Microphone.getMicrophone(); mic.setLoopBack(); mic.addEventListener(StatusEvent.STATUS, mic_status); var tf:TextField = new TextField(); tf.autoSize = TextFieldAutoSize.LEFT; tf.text = "Detecting microphone..."; addChild(tf); function mic_status(evt:StatusEvent):void { tf.text = "Microphone is muted?: " + mic.muted; switch (evt.code) { case "Microphone.Unmuted": tf.appendText("\n" + "Microphone access was allowed."); break; case "Microphone.Muted": tf.appendText("\n" + "Microphone access was denied."); break; } }
setLoopBack | () | method |
public function setLoopBack(state:Boolean = true):void
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9 |
Routes audio captured by a microphone to the local speakers.
Parameters
state:Boolean (default = true )
|
setSilenceLevel | () | method |
public function setSilenceLevel(silenceLevel:Number, timeout:int = -1):void
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9 |
Sets the minimum input level that should be considered sound and (optionally) the amount of silent time signifying that silence has actually begun.
- To prevent the microphone from detecting sound at all, pass a value of 100 for
silenceLevel
; theactivity
event is never dispatched. - To determine the amount of sound the microphone is currently detecting, use
Microphone.activityLevel
.
Activity detection is the ability to detect when audio levels suggest that a person is talking. When someone is not talking, bandwidth can be saved because there is no need to send the associated audio stream. This information can also be used for visual feedback so that users know they (or others) are silent.
Silence values correspond directly to activity values. Complete silence is an activity value of 0. Constant loud noise (as loud as can be registered based on the current gain setting) is an activity value of 100. After gain is appropriately adjusted, your activity value is less than your silence value when you're not talking; when you are talking, the activity value exceeds your silence value.
This method is similar to Camera.setMotionLevel()
; both methods are used to
specify when the activity
event is dispatched. However, these methods have
a significantly different impact on publishing streams:
Camera.setMotionLevel()
is designed to detect motion and does not affect bandwidth usage. Even if a video stream does not detect motion, video is still sent.Microphone.setSilenceLevel()
is designed to optimize bandwidth. When an audio stream is considered silent, no audio data is sent. Instead, a single message is sent, indicating that silence has started.
Parameters
silenceLevel:Number — The amount of sound required to activate the microphone
and dispatch the activity event. Acceptable values range from 0 to 100.
| |
timeout:int (default = -1 ) — The number of milliseconds that must elapse without
activity before Flash Player or Adobe AIR considers sound to have stopped and dispatches the
dispatch event. The default value is 2000 (2 seconds).
(Note: The default value shown
in the signature, -1, is an internal value that indicates to Flash Player or Adobe AIR to use 2000.)
|
See also
setUseEchoSuppression | () | method |
public function setUseEchoSuppression(useEchoSuppression:Boolean):void
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9 |
Specifies whether to use the echo suppression feature of the audio codec. The default value is
false
unless the user has selected Reduce Echo in the Flash Player Microphone
Settings panel.
Echo suppression is an effort to reduce the effects of audio feedback, which is caused when sound going out the speaker is picked up by the microphone on the same system. (This is different from echo cancellation, which completely removes the feedback.)
Generally, echo suppression is advisable when the sound being captured is played through
speakers — instead of a headset —. If your SWF file allows users to specify the
sound output device, you may want to call Microphone.setUseEchoSuppression(true)
if they indicate they are using speakers and will be using the microphone as well.
Users can also adjust these settings in the Flash Player Microphone Settings panel.
Parameters
useEchoSuppression:Boolean — A Boolean value indicating whether echo suppression should be used
(true ) or not (false ).
|
See also
activity | Event |
flash.events.ActivityEvent
property ActivityEvent.type =
flash.events.ActivityEvent.ACTIVITY
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9 |
Dispatched when a microphone begins or ends a session.
To specify the amount of sound required to trigger this event
with an activating
property of true
,
or the amount of time that must elapse without sound to
trigger this event with an activating
property of
false
, use Microphone.setSilenceLevel()
.
ActivityEvent.ACTIVITY
constant defines the value of the type
property of an activity
event object.
This event has the following properties:
Property | Value |
---|---|
activating | true if the device is activating or false if it is deactivating. |
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | The object beginning or ending a session, such as a Camera or Microphone object. |
See also
sampleData | Event |
flash.events.SampleDataEvent
property SampleDataEvent.type =
flash.events.SampleDataEvent.SAMPLE_DATA
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10.1, AIR 2 |
Dispatched when the microphone has sound data in the buffer.
The Microphone.rate
property determines the number of samples generated
per second. The number of samples per event is a factor of the the number of samples
per second and the latency between event calls.
type
property of a SampleDataEvent
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
position | The point from which audio data is provided. |
Example ( How to use this example )
micSampleDataHandler()
is the event listener for the sampleData
event of the Microphone object. The micSampleDataHandler()
method gets the samples as they become available and appends their values to a ByteArray object. A Timer
object is set for 4 seconds. The Timer removes the sampleData
event of the Microphone object event listener,
creates a Sound object, and adds a sampleData
event listener for the Sound object. The sampleData
event listener for the Sound object, the playbackSampleHandler()
method, provides audio samples
for the Sound object to play. These audio samples are retrieved from the ByteArray object that stored the
Microphone samples. The samples are written to the Sound object twice since the Microphone samples are
recorded in monaural sound and the Sound object requests stereo pairs of samples. The rate
property of the Microphone object is set to 44, to match the 44-kHz sample rate used by Sound objects.
const DELAY_LENGTH:int = 4000; var mic:Microphone = Microphone.getMicrophone(); mic.setSilenceLevel(0, DELAY_LENGTH); mic.gain = 100; mic.rate = 44; mic.addEventListener(SampleDataEvent.SAMPLE_DATA, micSampleDataHandler); var timer:Timer = new Timer(DELAY_LENGTH); timer.addEventListener(TimerEvent.TIMER, timerHandler); timer.start(); var soundBytes:ByteArray = new ByteArray(); function micSampleDataHandler(event:SampleDataEvent):void { while(event.data.bytesAvailable) { var sample:Number = event.data.readFloat(); soundBytes.writeFloat(sample); } } function timerHandler(event:TimerEvent):void { mic.removeEventListener(SampleDataEvent.SAMPLE_DATA, micSampleDataHandler); timer.stop(); soundBytes.position = 0; var sound:Sound = new Sound(); sound.addEventListener(SampleDataEvent.SAMPLE_DATA, playbackSampleHandler); sound.play(); } function playbackSampleHandler(event:SampleDataEvent):void { for (var i:int = 0; i < 8192 && soundBytes.bytesAvailable > 0; i++) { var sample:Number = soundBytes.readFloat(); event.data.writeFloat(sample); event.data.writeFloat(sample); } }
Security.showSettings()
method displays the Flash Player dialog box, which requests
permission to access the user's microphone. The call to setLoopBack(true)
reroutes
input to the local speaker, so you can hear the sound while you run the example.
Two listeners listen for activity
and
status
events. The activity
event is dispatched at the
start and end (if any) of the session and is captured by the activityHandler()
method, which traces information on the event. The status
event is dispatched if
the attached microphone object reports any status information; it is captured and traced using
the statusHandler()
method.
Note: A microphone must be attached to your computer for this example to work correctly.
package { import flash.display.Sprite; import flash.events.*; import flash.media.Microphone; import flash.system.Security; public class MicrophoneExample extends Sprite { public function MicrophoneExample() { var mic:Microphone = Microphone.getMicrophone(); Security.showSettings("2"); mic.setLoopBack(true); if (mic != null) { mic.setUseEchoSuppression(true); mic.addEventListener(ActivityEvent.ACTIVITY, activityHandler); mic.addEventListener(StatusEvent.STATUS, statusHandler); } } private function activityHandler(event:ActivityEvent):void { trace("activityHandler: " + event); } private function statusHandler(event:StatusEvent):void { trace("statusHandler: " + event); } } }
See also
status | Event |
flash.events.StatusEvent
property StatusEvent.type =
flash.events.StatusEvent.STATUS
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9 |
Dispatched when a microphone reports its status.
If the value of the code
property is "Microphone.Muted"
,
the user has refused to allow the SWF file access to the microphone.
If the value of the code
property is "Microphone.Unmuted"
,
the user has allowed the SWF file access to the microphone.
type
property of a status
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
code | A description of the object's status. |
currentTarget | The object that is actively processing the Event object with an event listener. |
level | The category of the message, such as "status" , "warning" or "error" . |
target | The object reporting its status. |
See also
Security.showSettings()
method displays the Flash Player dialog box, which requests
permission to access the user's microphone. The call to setLoopBack(true)
reroutes
input to the local speaker, so you can hear the sound while you run the example.
Two listeners listen for activity
and
status
events. The activity
event is dispatched at the
start and end (if any) of the session and is captured by the activityHandler()
method, which traces information on the event. The status
event is dispatched if
the attached microphone object reports any status information; it is captured and traced using
the statusHandler()
method.
Note: A microphone must be attached to your computer for this example to work correctly.
package { import flash.display.Sprite; import flash.events.*; import flash.media.Microphone; import flash.system.Security; public class MicrophoneExample extends Sprite { public function MicrophoneExample() { var mic:Microphone = Microphone.getMicrophone(); Security.showSettings("2"); mic.setLoopBack(true); if (mic != null) { mic.setUseEchoSuppression(true); mic.addEventListener(ActivityEvent.ACTIVITY, activityHandler); mic.addEventListener(StatusEvent.STATUS, statusHandler); } } private function activityHandler(event:ActivityEvent):void { trace("activityHandler: " + event); } private function statusHandler(event:StatusEvent):void { trace("statusHandler: " + event); } } }
Thu May 20 2010, 02:19 AM -07:00