Package | flash.display |
Class | public class InteractiveObject |
Inheritance | InteractiveObject DisplayObject EventDispatcher Object |
Subclasses | DisplayObjectContainer, SimpleButton, TextField |
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9, Flash Lite 4 |
You cannot instantiate the InteractiveObject class directly. A call to the new
InteractiveObject()
constructor throws an ArgumentError
exception.
The InteractiveObject class itself does not include any APIs for rendering content onscreen. To create a custom subclass of the InteractiveObject class, extend one of the subclasses that do have APIs for rendering content onscreen, such as the Sprite, SimpleButton, TextField, or MovieClip classes.
Property | Defined By | ||
---|---|---|---|
accessibilityImplementation : AccessibilityImplementation
The current accessibility implementation (AccessibilityImplementation)
for this InteractiveObject instance. | InteractiveObject | ||
accessibilityProperties : AccessibilityProperties
The current accessibility options for this display object. | DisplayObject | ||
alpha : Number
Indicates the alpha transparency value of the object specified. | DisplayObject | ||
blendMode : String
A value from the BlendMode class that specifies which blend mode to use. | DisplayObject | ||
blendShader : Shader [write-only]
Sets a shader that is used for blending the foreground and background. | DisplayObject | ||
cacheAsBitmap : Boolean
If set to true, Flash runtimes cache an internal bitmap representation of the
display object. | DisplayObject | ||
cacheAsBitmapMatrix : Matrix
If non-null, this Matrix object defines how a display object is rendered when
cacheAsBitmap is set to true. | DisplayObject | ||
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
contextMenu : NativeMenu
Specifies the context menu associated with this object. | InteractiveObject | ||
doubleClickEnabled : Boolean
Specifies whether the object receives doubleClick events. | InteractiveObject | ||
filters : Array
An indexed array that contains each filter object currently associated with the display object. | DisplayObject | ||
focusRect : Object
Specifies whether this object displays a focus rectangle. | InteractiveObject | ||
height : Number
Indicates the height of the display object, in pixels. | DisplayObject | ||
loaderInfo : LoaderInfo [read-only]
Returns a LoaderInfo object containing information about loading the file
to which this display object belongs. | DisplayObject | ||
mask : DisplayObject
The calling display object is masked by the specified mask object. | DisplayObject | ||
mouseEnabled : Boolean
Specifies whether this object receives mouse, or other user input, messages. | InteractiveObject | ||
mouseX : Number [read-only]
Indicates the x coordinate of the mouse or user input device position, in pixels. | DisplayObject | ||
mouseY : Number [read-only]
Indicates the y coordinate of the mouse or user input device position, in pixels. | DisplayObject | ||
name : String
Indicates the instance name of the DisplayObject. | DisplayObject | ||
opaqueBackground : Object
Specifies whether the display object is opaque with a certain background color. | DisplayObject | ||
parent : DisplayObjectContainer [read-only]
Indicates the DisplayObjectContainer object that contains this display object. | DisplayObject | ||
prototype : Object [static]
A reference to the prototype object of a class or function object. | Object | ||
root : DisplayObject [read-only]
For a display object in a loaded SWF file, the root property is the
top-most display object in the portion of the display list's tree structure represented by that SWF file. | DisplayObject | ||
rotation : Number
Indicates the rotation of the DisplayObject instance, in degrees, from its original orientation. | DisplayObject | ||
rotationX : Number
Indicates the x-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. | DisplayObject | ||
rotationY : Number
Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. | DisplayObject | ||
rotationZ : Number
Indicates the z-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. | DisplayObject | ||
scale9Grid : Rectangle
The current scaling grid that is in effect. | DisplayObject | ||
scaleX : Number
Indicates the horizontal scale (percentage) of the object as applied from the registration point. | DisplayObject | ||
scaleY : Number
Indicates the vertical scale (percentage) of an object as applied from the registration point of the object. | DisplayObject | ||
scaleZ : Number
Indicates the depth scale (percentage) of an object as applied from the registration point of the object. | DisplayObject | ||
scrollRect : Rectangle
The scroll rectangle bounds of the display object. | DisplayObject | ||
stage : Stage [read-only]
The Stage of the display object. | DisplayObject | ||
tabEnabled : Boolean
Specifies whether this object is in the tab order. | InteractiveObject | ||
tabIndex : int
Specifies the tab ordering of objects in a SWF file. | InteractiveObject | ||
transform : flash.geom:Transform
An object with properties pertaining to a display object's matrix, color transform, and pixel bounds. | DisplayObject | ||
visible : Boolean
Whether or not the display object is visible. | DisplayObject | ||
width : Number
Indicates the width of the display object, in pixels. | DisplayObject | ||
x : Number
Indicates the x coordinate of the DisplayObject instance relative to the local coordinates of
the parent DisplayObjectContainer. | DisplayObject | ||
y : Number
Indicates the y coordinate of the DisplayObject instance relative to the local coordinates of
the parent DisplayObjectContainer. | DisplayObject | ||
z : Number
Indicates the z coordinate position along the z-axis of the DisplayObject
instance relative to the 3D parent container. | DisplayObject |
Method | Defined By | ||
---|---|---|---|
Calling the new InteractiveObject() constructor
throws an ArgumentError exception. | InteractiveObject | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | EventDispatcher | ||
Dispatches an event into the event flow. | EventDispatcher | ||
Returns a rectangle that defines the area of the display object relative to the coordinate system
of the targetCoordinateSpace object. | DisplayObject | ||
Returns a rectangle that defines the boundary of the display object,
based on the coordinate system defined by the targetCoordinateSpace
parameter, excluding any strokes on shapes. | DisplayObject | ||
Converts the point object from the Stage (global) coordinates
to the display object's (local) coordinates. | DisplayObject | ||
Converts a two-dimensional point from the Stage (global) coordinates to a
three-dimensional display object's (local) coordinates. | DisplayObject | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | EventDispatcher | ||
Indicates whether an object has a specified property defined. | Object | ||
Evaluates the bounding box of the display object to see if it overlaps or intersects with the
bounding box of the obj display object. | DisplayObject | ||
Evaluates the display object to see if it overlaps or intersects with the
point specified by the x and y parameters. | DisplayObject | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Converts a three-dimensional point of the three-dimensional display
object's (local) coordinates to a two-dimensional point in the Stage (global) coordinates. | DisplayObject | ||
Converts the point object from the display object's (local) coordinates to the
Stage (global) coordinates. | DisplayObject | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Removes a listener from the EventDispatcher object. | EventDispatcher | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
Returns the primitive value of the specified object. | Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. | EventDispatcher |
Event | Summary | Defined By | ||
---|---|---|---|---|
[broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active. | EventDispatcher | |||
Dispatched when a display object is added to the display list. | DisplayObject | |||
Dispatched when a display object is added to the on stage display list, either directly or through the addition of a sub tree in which the display object is contained. | DisplayObject | |||
Dispatched when the user selects 'Clear' (or 'Delete') from the text context menu. | InteractiveObject | |||
Dispatched when a user presses and releases the main button of the user's pointing device over the same InteractiveObject. | InteractiveObject | |||
Dispatched when a user gesture triggers the context menu associated with this interactive object in an AIR application. | InteractiveObject | |||
Dispatched when the user activates the platform specific accelerator key combination for a copy operation or selects 'Copy' from the text context menu. | InteractiveObject | |||
Dispatched when the user activates the platform specific accelerator key combination for a cut operation or selects 'Cut' from the text context menu. | InteractiveObject | |||
[broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive. | EventDispatcher | |||
Dispatched when a user presses and releases the main button of a pointing device twice in rapid succession over the same InteractiveObject when that object's doubleClickEnabled flag is set to true. | InteractiveObject | |||
[broadcast event] Dispatched when the playhead is entering a new frame. | DisplayObject | |||
[broadcast event] Dispatched when the playhead is exiting the current frame. | DisplayObject | |||
Dispatched after a display object gains focus. | InteractiveObject | |||
Dispatched after a display object loses focus. | InteractiveObject | |||
[broadcast event] Dispatched after the constructors of frame display objects have run but before frame scripts have run. | DisplayObject | |||
Dispatched when the user moves a point of contact over the InteractiveObject instance on a touch-enabled device (such as moving a fingers from left to right over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user creates a point of contact with an InteractiveObject instance, then taps on a touch-enabled device (such as placing several fingers over a display object to open a menu and then taps one finger to select a menu item on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user performs a rotation gesture at a point of contact with an InteractiveObject instance (such as touching two fingers and rotating them over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user performs a swipe gesture at a point of contact with an InteractiveObject instance (such as touching three fingers to a screen and then moving them in parallel over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user presses two points of contact over the same InteractiveObject instance on a touch-enabled device (such as presses and releases two fingers over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user performs a zoom gesture at a point of contact with an InteractiveObject instance (such as touching two fingers to a screen and then quickly spreading the fingers apart over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
This event is dispatched to any client app that supports inline input with an IME | InteractiveObject | |||
Dispatched when the user presses a key. | InteractiveObject | |||
Dispatched when the user attempts to change focus by using keyboard navigation. | InteractiveObject | |||
Dispatched when the user releases a key. | InteractiveObject | |||
Dispatched when a user presses and releases the middle button of the user's pointing device over the same InteractiveObject. | InteractiveObject | |||
Dispatched when a user presses the middle pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when a user releases the pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when a user presses the pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when the user attempts to change focus by using a pointer device. | InteractiveObject | |||
Dispatched when a user moves the pointing device while it is over an InteractiveObject. | InteractiveObject | |||
Dispatched when the user moves a pointing device away from an InteractiveObject instance. | InteractiveObject | |||
Dispatched when the user moves a pointing device over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when a user releases the pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when a mouse wheel is spun over an InteractiveObject instance. | InteractiveObject | |||
Dispatched by the drag initiator InteractiveObject when the user releases the drag gesture. | InteractiveObject | |||
Dispatched by the target InteractiveObject when a dragged object is dropped on it and the drop has been accepted with a call to DragManager.acceptDragDrop(). | InteractiveObject | |||
Dispatched by an InteractiveObject when a drag gesture enters its boundary. | InteractiveObject | |||
Dispatched by an InteractiveObject when a drag gesture leaves its boundary. | InteractiveObject | |||
Dispatched by an InteractiveObject continually while a drag gesture remains within its boundary. | InteractiveObject | |||
Dispatched at the beginning of a drag operation by the InteractiveObject that is specified as the drag initiator in the DragManager.doDrag() call. | InteractiveObject | |||
Dispatched during a drag operation by the InteractiveObject that is specified as the drag initiator in the DragManager.doDrag() call. | InteractiveObject | |||
Dispatched when the user activates the platform specific accelerator key combination for a paste operation or selects 'Paste' from the text context menu. | InteractiveObject | |||
Dispatched when a display object is about to be removed from the display list. | DisplayObject | |||
Dispatched when a display object is about to be removed from the display list, either directly or through the removal of a sub tree in which the display object is contained. | DisplayObject | |||
[broadcast event] Dispatched when the display list is about to be updated and rendered. | DisplayObject | |||
Dispatched when a user presses and releases the right button of the user's pointing device over the same InteractiveObject. | InteractiveObject | |||
Dispatched when a user presses the pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when a user releases the pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when the user moves a pointing device away from an InteractiveObject instance. | InteractiveObject | |||
Dispatched when the user moves a pointing device over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when the user activates the platform specific accelerator key combination for a select all operation or selects 'Select All' from the text context menu. | InteractiveObject | |||
Dispatched when the value of the object's tabChildren flag changes. | InteractiveObject | |||
Dispatched when the object's tabEnabled flag changes. | InteractiveObject | |||
Dispatched when the value of the object's tabIndex property changes. | InteractiveObject | |||
Dispatched when a user enters one or more characters of text. | InteractiveObject | |||
Dispatched when the user first contacts a touch-enabled device (such as touches a finger to a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user removes contact with a touch-enabled device (such as lifts a finger off a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user moves the point of contact with a touch-enabled device (such as drags a finger across a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user moves the point of contact away from InteractiveObject instance on a touch-enabled device (such as drags a finger from one display object to another on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user moves the point of contact over an InteractiveObject instance on a touch-enabled device (such as drags a finger from a point outside a display object to a point over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user moves the point of contact away from an InteractiveObject instance on a touch-enabled device (such as drags a finger from over a display object to a point outisde the display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user moves the point of contact over an InteractiveObject instance on a touch-enabled device (such as drags a finger from a point outside a display object to a point over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user lifts the point of contact over the same InteractiveObject instance on which the contact was initiated on a touch-enabled device (such as presses and releases a finger from a single point over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject |
accessibilityImplementation | property |
accessibilityImplementation:AccessibilityImplementation
The current accessibility implementation (AccessibilityImplementation) for this InteractiveObject instance.
Implementation
public function get accessibilityImplementation():AccessibilityImplementation
public function set accessibilityImplementation(value:AccessibilityImplementation):void
See also
contextMenu | property |
contextMenu:NativeMenu
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9, Flash Lite 4 |
Specifies the context menu associated with this object.
For content running in Flash Player, this property is a ContextMenu object. In the AIR runtime, the ContextMenu class extends the NativeMenu class, however Flash Player only supports the ContextMenu class, not the NativeMenu class.
Note: TextField objects always include a clipboard menu in the context menu. The clipboard menu contains
Cut, Copy, Paste, Clear, and Select All commands. You cannot remove these commands from the context menu for TextField objects.
For TextField objects, selecting these commands (or their keyboard equivalents) does not generate clear
,
copy
, cut
, paste
, or selectAll
events.
Implementation
public function get contextMenu():NativeMenu
public function set contextMenu(value:NativeMenu):void
Example ( How to use this example )
var red_cmi:ContextMenuItem = new ContextMenuItem("red"); red_cmi.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, cmi_menuItemSelect); var cm:ContextMenu = new ContextMenu(); cm.customItems.push(red_cmi); cm.hideBuiltInItems(); var spr:Sprite = new Sprite(); spr.contextMenu = cm; spr.graphics.beginFill(0x000000); spr.graphics.drawRect(0, 0, 120, 90); spr.graphics.endFill(); spr.x = 10; spr.y = 10; addChild(spr); function cmi_menuItemSelect(evt:ContextMenuEvent):void { spr.graphics.clear(); spr.graphics.beginFill(0xFF0000); spr.graphics.drawRect(0, 0, 120, 90); spr.graphics.endFill(); }
doubleClickEnabled | property |
doubleClickEnabled:Boolean
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9 |
Specifies whether the object receives doubleClick
events. The default value
is false
, which means that by default an InteractiveObject instance does not receive
doubleClick
events. If the doubleClickEnabled
property is set to
true
, the instance receives doubleClick
events within its bounds.
The mouseEnabled
property of the InteractiveObject instance must also be
set to true
for the object to receive doubleClick
events.
No event is dispatched by setting this property. You must use the
addEventListener()
method to add an event listener
for the doubleClick
event.
Implementation
public function get doubleClickEnabled():Boolean
public function set doubleClickEnabled(value:Boolean):void
See also
focusRect | property |
focusRect:Object
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9, Flash Lite 4 |
Specifies whether this object displays a focus rectangle. It can take one of three
values: true
, false
, or null
. Values of true
and false
work as expected, specifying whether or not the focus rectangle
appears. A value of null
indicates that this object obeys the
stageFocusRect
property of the Stage.
Implementation
public function get focusRect():Object
public function set focusRect(value:Object):void
mouseEnabled | property |
mouseEnabled:Boolean
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9, Flash Lite 4 |
Specifies whether this object receives mouse, or other user input, messages. The default value is true
,
which means that by default any InteractiveObject instance that is on the display list
receives mouse events or other user input events.
If mouseEnabled
is set to false
, the instance does not receive any
mouse events (or other user input events like keybaord events). Any children of this instance on the display list are not affected. To change
the mouseEnabled
behavior for all children of an object on the display list, use
flash.display.DisplayObjectContainer.mouseChildren
.
No event is dispatched by setting this property. You must use the
addEventListener()
method to create interactive functionality.
Implementation
public function get mouseEnabled():Boolean
public function set mouseEnabled(value:Boolean):void
See also
tabEnabled | property |
tabEnabled:Boolean
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9 |
Specifies whether this object is in the tab order. If this object is in the tab order,
the value is true
; otherwise, the value is false
. By default,
the value is false
, except for the following:
- For a SimpleButton object, the value is
true
. - For a TextField object with
type = "input"
, the value istrue
. - For a Sprite object or MovieClip object with
buttonMode = true
, the value istrue
.
Implementation
public function get tabEnabled():Boolean
public function set tabEnabled(value:Boolean):void
tabIndex | property |
tabIndex:int
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9 |
Specifies the tab ordering of objects in a SWF file. The tabIndex
property is -1 by default, meaning no tab index is set for the object.
If any currently displayed object in the SWF file contains a tabIndex
property, automatic
tab ordering is disabled, and the tab ordering is calculated from the tabIndex
properties of
objects in the SWF file. The custom tab ordering includes only objects that have tabIndex
properties.
The tabIndex
property can be a non-negative integer. The objects are ordered according to
their tabIndex
properties, in ascending order. An object with a tabIndex
value of 1 precedes an object with a tabIndex
value of 2. Do not use the same tabIndex
value for multiple objects.
The custom tab ordering that the tabIndex
property defines is flat.
This means that no attention is paid to the hierarchical relationships of objects in the SWF file.
All objects in the SWF file with tabIndex
properties are placed in the tab order, and the
tab order is determined by the order of the tabIndex
values.
Note: To set the tab order for TLFTextField instances, cast the display object child
of the TLFTextField as an InteractiveObject, then set the tabIndex
property. For example:
InteractiveObject(tlfInstance.getChildAt(1)).tabIndex = 3;To reverse the tab order from the default setting for three instances of a TLFTextField object (
tlfInstance1
, tlfInstance2
and tlfInstance3
), use:
InteractiveObject(tlfInstance1.getChildAt(1)).tabIndex = 3; InteractiveObject(tlfInstance2.getChildAt(1)).tabIndex = 2; InteractiveObject(tlfInstance3.getChildAt(1)).tabIndex = 1;
Implementation
public function get tabIndex():int
public function set tabIndex(value:int):void
InteractiveObject | () | Constructor |
public function InteractiveObject()
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9, Flash Lite 4 |
Calling the new InteractiveObject()
constructor
throws an ArgumentError
exception.
You can, however, call constructors for the following subclasses of InteractiveObject:
new SimpleButton()
new TextField()
new Loader()
new Sprite()
new MovieClip()
clear | Event |
flash.events.Event
property Event.type =
flash.events.Event.CLEAR
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5, Flash Lite 4 |
Dispatched when the user selects 'Clear' (or 'Delete') from the text context menu. This event is dispatched to the object that currently has focus. If the object that currently has focus is a TextField, the default behavior of this event is to cause any currently selected text in the text field to be deleted.
TheEvent.CLEAR
constant efines the value of the type
property
of a clear
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | Any InteractiveObject instance with a listener registered for the clear event. |
Note: TextField objects do not dispatch clear
, copy
, cut
, paste
,
or selectAll
events. TextField objects always include Cut, Copy, Paste, Clear, and Select All commands in the context menu.
You cannot remove these commands from the context menu for TextField objects. For TextField objects, selecting these commands
(or their keyboard equivalents) does not generate clear
, copy
, cut
, paste
,
or selectAll
events. However, other classes that extend the InteractiveObject class, including components built
using the Flash Text Engine (FTE), can dispatch these events.
click | Event |
flash.events.MouseEvent
property MouseEvent.type =
flash.events.MouseEvent.CLICK
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9, Flash Lite 4 |
Dispatched when a user presses and releases the main button of the user's
pointing device over the same InteractiveObject. For a click event to occur, it must always follow this series of
events in the order of occurrence: mouseDown event, then mouseUp. The target object
must be identical for both of these events; otherwise the click
event does not
occur. Any number of other mouse events can occur at any time between the
mouseDown
or mouseUp
events; the click
event
still occurs.
type
property of a click
event object.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | true |
buttonDown | For click events, this value is always false . |
cancelable | false ; there is no default behavior to cancel. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey | true if the Shift key is active; false if it is inactive. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
contextMenu | Event |
flash.events.MouseEvent
property MouseEvent.type =
flash.events.MouseEvent.CONTEXT_MENU
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 |
Dispatched when a user gesture triggers the context menu associated with this interactive object in an AIR application.
TheMouseEvent.CONTEXT_MENU
constant defines the value of the
type
property of a contextMenu
event object.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | true |
buttonDown | true if the right mouse button is pressed; false otherwise. |
cancelable | false ; the default behavior cannot be canceled. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey | true if the Shift key is active; false if it is inactive. |
clickCount | Count of the number of mouse clicks to indicate whether the event is part of a multi-click sequence. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
See also
copy | Event |
flash.events.Event
property Event.type =
flash.events.Event.COPY
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Dispatched when the user activates the platform specific accelerator key combination for a copy operation or selects 'Copy' from the text context menu. This event is dispatched to the object that currently has focus. If the object that currently has focus is a TextField, the default behavior of this event is to cause any currently selected text in the text field to be copied to the clipboard.
Defines the value of thetype
property of a copy
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | Any InteractiveObject instance with a listener registered for the copy event. |
Note: TextField objects do not dispatch clear
, copy
, cut
, paste
,
or selectAll
events. TextField objects always include Cut, Copy, Paste, Clear, and Select All commands in the context menu.
You cannot remove these commands from the context menu for TextField objects. For TextField objects, selecting these commands
(or their keyboard equivalents) does not generate clear
, copy
, cut
, paste
,
or selectAll
events. However, other classes that extend the InteractiveObject class, including components built
using the Flash Text Engine (FTE), can dispatch these events.
cut | Event |
flash.events.Event
property Event.type =
flash.events.Event.CUT
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Dispatched when the user activates the platform specific accelerator key combination for a cut operation or selects 'Cut' from the text context menu. This event is dispatched to the object that currently has focus. If the object that currently has focus is a TextField, the default behavior of this event is to cause any currently selected text in the text field to be cut to the clipboard.
Defines the value of thetype
property of a cut
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | Any InteractiveObject instance with a listener registered for the cut event. |
Note: TextField objects do not dispatch clear
, copy
, cut
, paste
,
or selectAll
events. TextField objects always include Cut, Copy, Paste, Clear, and Select All commands in the context menu.
You cannot remove these commands from the context menu for TextField objects. For TextField objects, selecting these commands
(or their keyboard equivalents) does not generate clear
, copy
, cut
, paste
,
or selectAll
events. However, other classes that extend the InteractiveObject class, including components built
using the Flash Text Engine (FTE), can dispatch these events.
doubleClick | Event |
flash.events.MouseEvent
property MouseEvent.type =
flash.events.MouseEvent.DOUBLE_CLICK
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9 |
Dispatched when a user presses and releases the main button of a pointing device twice in
rapid succession over the same InteractiveObject when that object's
doubleClickEnabled
flag is set to true
.
For a doubleClick
event to occur, it must immediately follow the following
series of events: mouseDown
, mouseUp
, click
,
mouseDown
, mouseUp
. All of these events must share the same
target as the doubleClick
event. The second click, represented by
the second mouseDown
and mouseUp
events, must occur within
a specific period of time after the click
event. The allowable length of
this period varies by operating system and can often be configured by the user.
If the target is a selectable text field, the word under the pointer is selected as the
default behavior. If the target InteractiveObject does not have its
doubleClickEnabled
flag set to true
it receives two
click
events.
The doubleClickEnabled
property defaults
to false
.
The double-click text selection behavior of a TextField object
is not related to the doubleClick
event. Use
TextField.doubleClickEnabled
to control TextField selections.
type
property of a doubleClick
event object. The doubleClickEnabled
property
must be true
for an object to generate the doubleClick
event.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | true |
buttonDown | For double-click events, this value is always false . |
cancelable | false ; there is no default behavior to cancel. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey | true if the Shift key is active; false if it is inactive. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
See also
focusIn | Event |
flash.events.FocusEvent
property FocusEvent.type =
flash.events.FocusEvent.FOCUS_IN
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9, Flash Lite 4 |
Dispatched after a display object gains focus.
This situation happens when a user highlights the object with a pointing device or keyboard navigation.
The recipient of such focus is called the target object of this event,
while the corresponding InteractiveObject instance that lost focus because of this change is called the related object.
A reference to the related object is stored in the receiving object's relatedObject
property.
The shiftKey
property is not used.
This event follows the dispatch of the previous object's focusOut
event.
type
property of a focusIn
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | true |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
keyCode | 0; applies only to keyFocusChange events. |
relatedObject | The complementary InteractiveObject instance that is affected by the change in focus. |
shiftKey | false ; applies only to keyFocusChange events. |
target | The InteractiveObject instance that has just received focus.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event.
|
direction | The direction from which focus was assigned. This property reports
the value of the direction parameter of the assignFocus() method of the stage.
If the focus changed through some other means, the value will always be FocusDirection.NONE .
Applies only to focusIn events. For all other focus events the value will be
FocusDirection.NONE . |
focusOut | Event |
flash.events.FocusEvent
property FocusEvent.type =
flash.events.FocusEvent.FOCUS_OUT
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9, Flash Lite 4 |
Dispatched after a display object loses focus.
This happens when a user highlights a different object with a pointing device or keyboard navigation.
The object that loses focus is called the target object of this event, while the corresponding InteractiveObject
instance that receives focus is called the related object. A reference to the related object is stored in the target object's
relatedObject
property. The shiftKey
property is not used. This event precedes the dispatch
of the focusIn
event by the related object.
type
property of a focusOut
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | true |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
keyCode | 0; applies only to keyFocusChange events. |
relatedObject | The complementary InteractiveObject instance that is affected by the change in focus. |
shiftKey | false ; applies only to keyFocusChange events. |
target | The InteractiveObject instance that has just lost focus.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event.
|
gesturePan | Event |
flash.events.TransformGestureEvent
property TransformGestureEvent.type =
flash.events.TransformGestureEvent.GESTURE_PAN
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10.1, AIR 2, Flash Lite 4 |
Dispatched when the user moves a point of contact over the InteractiveObject instance
on a touch-enabled device (such as moving a fingers from left to right over a display object
on a mobile phone or tablet with a touch screen).
Some devices might also interpret this contact as a mouseOver
event and as a touchOver
event.
Specifically, if a user moves a finger over an InteractiveObject, the InteractiveObject instance can dispatch a mouseOver
event or a touchOver
event or a gesturePan
event, or all if the current environment supports it.
Choose how you want to handle the user interaction. Use the flash.ui.Multitouch class to manage touch event handling (enable touch gesture event handling,
simple touch point event handling, or disable touch events so only mouse events are dispatched).
If you choose to handle the mouseOver
event, then the same event handler will run on a touch-enabled device and
a mouse enabled device. However, if you choose to handle the gesturePan
event, you can design your event handler
to respond to the specific needs of a touch-enabled environment and provide users with a richer touch-enabled
experience. You can also handle both events, separately, to provide a different response for a touch event than a mouse event.
Note: See the Multitouch class for environment compatibility information.
Defines the value of thetype
property of a GESTURE_PAN
touch event object.
The dispatched TransformGestureEvent object has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows or Linux). |
bubbles | true |
cancelable | false ; there is no default behavior to cancel. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
phase | The current phase in the event flow; a value from the GesturePhase class. |
localX | The horizontal coordinate at which the event occurred relative to the containing display object. |
localY | The vertical coordinate at which the event occurred relative to the containing display object. |
scaleX | The horizontal scale of the display object since the previous gesture event. For pan gestures this value is 1 . |
scaleY | The vertical scale of the display object since the previous gesture event. For pan gestures this value is 1 . |
rotation | The current rotation angle, in degrees, of the display object along the z-axis, since the previous gesture event.
For pan gestures this value is 0 . |
offsetX | The horizontal translation of the display object from its position at the previous gesture event. |
offsetY | The vertical translation of the display object from its position at the previous gesture event. |
shiftKey | true if the Shift key is active; false if it is inactive. |
target | The InteractiveObject instance under the touching device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
Example ( How to use this example )
GESTURE_PAN
events.
While the user performs a pan gesture on the touch-enabled device, myTextField populates with the current phase.
Multitouch.inputMode = MultitouchInputMode.GESTURE; var mySprite = new Sprite(); mySprite.addEventListener(TransformGestureEvent.GESTURE_PAN , onPan); mySprite.graphics.beginFill(0x336699); mySprite.graphics.drawRect(0, 0, 100, 80); var myTextField = new TextField(); myTextField.y = 200; addChild(mySprite); addChild(myTextField); function onPan(evt:TransformGestureEvent):void { evt.target.localX++; if (evt.phase==GesturePhase.BEGIN) { myTextField.text = "Begin"; } if (evt.phase==GesturePhase.UPDATE) { myTextField.text = "Update"; } if (evt.phase==GesturePhase.END) { myTextField.text = "End"; } }
See also
gesturePressAndTap | Event |
flash.events.PressAndTapGestureEvent
property PressAndTapGestureEvent.type =
flash.events.PressAndTapGestureEvent.GESTURE_PRESS_AND_TAP
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10.1, AIR 2, Flash Lite 4 |
Dispatched when the user creates a point of contact with an InteractiveObject instance, then taps on a touch-enabled device (such as placing several fingers over a display object to open a menu and then taps one finger to select a menu item on a mobile phone or tablet with a touch screen). Some devices might also interpret this contact as a combination of several mouse events, as well.
Specifically, if a user moves a finger over an InteractiveObject, and then provides a secondary tap, the InteractiveObject instance can
dispatch a mouseOver
event and a click
event (among others) as well as the gesturePressAndTap
event, or all if the current environment supports it.
Choose how you want to handle the user interaction. Use the flash.ui.Multitouch class to manage touch event handling (enable touch gesture event handling,
simple touch point event handling, or disable touch events so only mouse events are dispatched).
If you choose to handle the mouseOver
event, then the same event handler will run on a touch-enabled device and
a mouse enabled device. However, if you choose to handle the gesturePressAndTap
event, you can design your event handler
to respond to the specific needs of a touch-enabled environment and provide users with a richer touch-enabled
experience. You can also handle both events, separately, to provide a different response for a touch event than a mouse event.
When handling the properties of the event object, note that the localX
and localY
properties are set to the
primary point of contact (the "push"). The offsetX
and offsetY
properties are the distance to the secondary point of
contact (the "tap").
type
property of a GESTURE_PRESS_AND_TAP
touch event object.
The dispatched PressAndTapGestureEvent object has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows or Linux). |
bubbles | true |
cancelable | false ; there is no default behavior to cancel. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
eventPhase | The current phase as the event passes through the object hierarchy; a numeric value indicating the event is captured (1), at the target (2), or bubbling (3). |
localX | The horizontal coordinate at which the event occurred relative to the containing display object. |
localY | The vertical coordinate at which the event occurred relative to the containing display object. |
phase | The current phase in the event flow; a value from the GesturePhase class.Possible values are:
GesturePhase.BEGIN , GesturePhase.END , GesturePhase.ALL and GesturePhase.UPDATE .
A press-and-tap gesture, as interpreted by the application environment, often has no "end". In this case this property value is
GesturePhase.BEGIN with no corresponding GesturePhase.END , or GesturePhase.ALL . |
shiftKey | true if the Shift key is active; false if it is inactive. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
tapLocalX | The horizontal coordinate at which the event occurred relative to the containing interactive object. |
tapLocalY | The vertical coordinate at which the event occurred relative to the containing interactive object. |
tapStageX | The horizontal coordinate at which the tap touch occurred in global Stage coordinates. |
tapStageY | The vertical coordinate at which the tap touch occurred in global Stage coordinates. |
target | The InteractiveObject instance under the touching device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
See also
gestureRotate | Event |
flash.events.TransformGestureEvent
property TransformGestureEvent.type =
flash.events.TransformGestureEvent.GESTURE_ROTATE
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10.1, AIR 2, Flash Lite 4 |
Dispatched when the user performs a rotation gesture at a point of contact with an InteractiveObject instance (such as touching two fingers and rotating them over a display object on a mobile phone or tablet with a touch screen). Two finger rotation is a common rotation gesture, but each device and operating system can have its own requirements to indicate rotation. Some devices might also interpret this contact as a combination of several mouse events, as well.
Specifically, if a user moves a finger over an InteractiveObject, the InteractiveObject instance can
dispatch a mouseOver
event and a click
event (among others), in addition to the gestureRotate
event, or all if the current environment supports it.
Choose how you want to handle the user interaction. Use the flash.ui.Multitouch class to manage touch event handling (enable touch gesture event handling,
simple touch point event handling, or disable touch events so only mouse events are dispatched).
If you choose to handle the mouseOver
event, then the same event handler will run on a touch-enabled device and
a mouse enabled device. However, if you choose to handle the gestureRotate
event, you can design your event handler
to respond to the specific needs of a touch-enabled environment and provide users with a richer touch-enabled
experience. You can also handle both events, separately, to provide a different response for a touch event than a mouse event.
When handling the properties of the event object, note that the localX
and localY
properties are set to the
primary point of contact. The offsetX
and offsetY
properties are the distance to the point of contact where the rotation gesture
is complete.
Note: See the Multitouch class for environment compatibility information.
Defines the value of thetype
property of a GESTURE_ROTATE
touch event object.
The dispatched TransformGestureEvent object has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows or Linux). |
bubbles | true |
cancelable | false ; there is no default behavior to cancel. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
phase | The current phase in the event flow; a value from the GesturePhase class. |
localX | The horizontal coordinate at which the event occurred relative to the containing display object. |
localY | The vertical coordinate at which the event occurred relative to the containing display object. |
scaleX | The horizontal scale of the display object since the previous gesture event. |
scaleY | The vertical scale of the display object since the previous gesture event. |
rotation | The current rotation angle, in degrees, of the display object along the z-axis, since the previous gesture event. |
offsetX | The horizontal translation of the display object from its position at the previous gesture event. |
offsetY | The vertical translation of the display object from its position at the previous gesture event. |
shiftKey | true if the Shift key is active; false if it is inactive. |
target | The InteractiveObject instance under the touching device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
Example ( How to use this example )
GESTURE_ROTATE
events.
While the user performs a rotation gesture on the touch-enabled device, mySprite rotates and myTextField populates with the current phase.
Multitouch.inputMode = MultitouchInputMode.GESTURE; var mySprite = new Sprite(); mySprite.addEventListener(TransformGestureEvent.GESTURE_ROTATE , onRotate ); mySprite.graphics.beginFill(0x336699); mySprite.graphics.drawRect(0, 0, 100, 80); var myTextField = new TextField(); myTextField.y = 200; addChild(mySprite); addChild(myTextField); function onRotate(evt:TransformGestureEvent):void { evt.target.rotation -= 45; if (evt.phase==GesturePhase.BEGIN) { myTextField.text = "Begin"; } if (evt.phase==GesturePhase.UPDATE) { myTextField.text = "Update"; } if (evt.phase==GesturePhase.END) { myTextField.text = "End"; } }
See also
gestureSwipe | Event |
flash.events.TransformGestureEvent
property TransformGestureEvent.type =
flash.events.TransformGestureEvent.GESTURE_SWIPE
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10.1, AIR 2, Flash Lite 4 |
Dispatched when the user performs a swipe gesture at a point of contact with an InteractiveObject instance (such as touching three fingers to a screen and then moving them in parallel over a display object on a mobile phone or tablet with a touch screen). Moving several fingers in parallel is a common swipe gesture, but each device and operating system can have its own requirements for a swipe. Some devices might also interpret this contact as a combination of several mouse events, as well.
Specifically, if a user moves a finger over an InteractiveObject, and then moves the fingers together, the InteractiveObject instance can
dispatch a rollOver
event and a rollOut
event (among others), in addition to the gestureSwipe
event, or all if the current environment supports it.
Choose how you want to handle the user interaction.
If you choose to handle the rollOver
event, then the same event handler will run on a touch-enabled device and
a mouse enabled device. However, if you choose to handle the gestureSwipe
event, you can design your event handler
to respond to the specific needs of a touch-enabled environment and provide users with a richer touch-enabled
experience. You can also handle both events, separately, to provide a different response for a touch event than a mouse event.
When handling the properties of the event object, note that the localX
and localY
properties are set to the
primary point of contact. The offsetX
and offsetY
properties are the distance to the point of contact where the swipe gesture
is complete.
Note: While some devices using the Mac OS operating system can interpret a four-finger swipe, this API only supports a three-finger swipe.
Defines the value of thetype
property of a GESTURE_SWIPE
touch event object.
The dispatched TransformGestureEvent object has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows or Linux). |
bubbles | true |
cancelable | false ; there is no default behavior to cancel. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
phase | The current phase in the event flow. For swipe events,
this value is always all corresponding to the value GesturePhase.ALL once the event is dispatched. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
scaleX | The horizontal scale of the display object. For swipe gestures this value is 1 |
scaleY | The vertical scale of the display object. For swipe gestures this value is 1 |
rotation | The current rotation angle, in degrees, of the display object along the z-axis. For swipe gestures this value is 0 |
offsetX | Indicates horizontal direction: 1 for right and -1 for left. |
offsetY | Indicates vertical direction: 1 for down and -1 for up. |
shiftKey | true if the Shift key is active; false if it is inactive. |
target | The InteractiveObject instance under the touching device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
Example ( How to use this example )
GESTURE_SWIPE
events.
While the user performs a swipe gesture on the touch-enabled device, myTextField populates with the phase all
,
which is the only phase for swipe events.
Multitouch.inputMode = MultitouchInputMode.GESTURE; var mySprite = new Sprite(); mySprite.addEventListener(TransformGestureEvent.GESTURE_SWIPE , onSwipe); mySprite.graphics.beginFill(0x336699); mySprite.graphics.drawRect(0, 0, 100, 80); var myTextField = new TextField(); myTextField.y = 200; addChild(mySprite); addChild(myTextField); function onSwipe(evt:TransformGestureEvent):void { if (evt.offsetX == 1 ) { myTextField.text = "right"; } if (evt.offsetY == -1) { myTextField.text = "up"; } myTextField.text = evt.phase; }
See also
gestureTwoFingerTap | Event |
flash.events.GestureEvent
property GestureEvent.type =
flash.events.GestureEvent.GESTURE_TWO_FINGER_TAP
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10.1, AIR 2, Flash Lite 4 |
Dispatched when the user presses two points of contact over the same InteractiveObject instance
on a touch-enabled device (such as presses and releases two fingers over a display object
on a mobile phone or tablet with a touch screen).
Some devices might also interpret this contact as a doubleClick
event.
Specifically, if a user taps two fingers over an InteractiveObject, the InteractiveObject instance can dispatch a doubleClick
event or a gestureTwoFingerTap
event, or both if the current environment supports it. Choose how you want to handle the user interaction.
Use the flash.ui.Multitouch class to manage touch event handling (enable touch gesture event handling,
simple touch point event handling, or disable touch events so only mouse events are dispatched).
If you choose to handle the doubleClick
event, then the same event handler will run on a touch-enabled device and
a mouse enabled device. However, if you choose to handle the gestureTwoFingerTap
event, you can design your event handler
to respond to the specific needs of a touch-enabled environment and provide users with a richer touch-enabled
experience. You can also handle both events, separately, to provide a different response for a touch event than a mouse event.
Note: See the Multitouch class for environment compatibility information.
Defines the value of thetype
property of a GESTURE_TWO_FINGER_TAP
gesture event object.
The dispatched GestureEvent object has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows or Linux). |
bubbles | true |
cancelable | false ; there is no default behavior to cancel. |
commandKey | (AIR only) true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
phase | The current phase in the event flow. For two-finger tap events,
this value is always all corresponding to the value GesturePhase.ALL once the event is dispatched. |
isRelatedObjectInaccessible | true if the relatedObject property is set to null because of security sandbox rules. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey | true if the Shift key is active; false if it is inactive. |
target | The InteractiveObject instance under the touching device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
See also
gestureZoom | Event |
flash.events.TransformGestureEvent
property TransformGestureEvent.type =
flash.events.TransformGestureEvent.GESTURE_ZOOM
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10.1, AIR 2, Flash Lite 4 |
Dispatched when the user performs a zoom gesture at a point of contact with an InteractiveObject instance (such as touching two fingers to a screen and then quickly spreading the fingers apart over a display object on a mobile phone or tablet with a touch screen). Moving fingers apart is a common zoom gesture, but each device and operating system can have its own requirements to indicate zoom. Some devices might also interpret this contact as a combination of several mouse events, as well.
Specifically, if a user moves a finger over an InteractiveObject, and then moves the fingers apart, the InteractiveObject instance can
dispatch a mouseOver
event and a click
event (among others), in addition to the gestureZoom
event, or all if the current environment supports it.
Choose how you want to handle the user interaction. Use the flash.ui.Multitouch class to manage touch event handling (enable touch gesture event handling,
simple touch point event handling, or disable touch events so only mouse events are dispatched).
If you choose to handle the mouseOver
event, then the same event handler will run on a touch-enabled device and
a mouse enabled device. However, if you choose to handle the gestureZoom
event, you can design your event handler
to respond to the specific needs of a touch-enabled environment and provide users with a richer touch-enabled
experience. You can also handle both events, separately, to provide a different response for a touch event than a mouse event.
When handling the properties of the event object, note that the localX
and localY
properties are set to the
primary point of contact. The offsetX
and offsetY
properties are the distance to the point of contact where the zoom gesture
is complete.
Note: See the Multitouch class for environment compatibility information.
Defines the value of thetype
property of a GESTURE_ZOOM
touch event object.
The dispatched TransformGestureEvent object has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows or Linux). |
bubbles | true |
cancelable | false ; there is no default behavior to cancel. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
phase | The current phase in the event flow; a value from the GesturePhase class. |
localX | The horizontal coordinate at which the event occurred relative to the containing display object. |
localY | The vertical coordinate at which the event occurred relative to the containing display object. |
scaleX | The horizontal scale of the display object since the previous gesture event. |
scaleY | The vertical scale of the display object since the previous gesture event. |
rotation | The current rotation angle, in degrees, of the display object along the z-axis, since the previous gesture event. |
offsetX | The horizontal translation of the display object from its position at the previous gesture event. |
offsetY | The vertical translation of the display object from its position at the previous gesture event. |
shiftKey | true if the Shift key is active; false if it is inactive. |
target | The InteractiveObject instance under the touching device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
Example ( How to use this example )
GESTURE_ZOOM
events.
While the user performs a zoom gesture on the touch-enabled device, myTextField populates with the current phase.
Multitouch.inputMode = MultitouchInputMode.GESTURE; var mySprite = new Sprite(); mySprite.addEventListener(TransformGestureEvent.GESTURE_ZOOM , onZoom); mySprite.graphics.beginFill(0x336699); mySprite.graphics.drawRect(0, 0, 100, 80); var myTextField = new TextField(); myTextField.y = 200; addChild(mySprite); addChild(myTextField); function onZoom(evt:TransformGestureEvent):void { evt.target.scaleX++; if (evt.phase==GesturePhase.BEGIN) { myTextField.text = "Begin"; } if (evt.phase==GesturePhase.UPDATE) { myTextField.text = "Update"; } if (evt.phase==GesturePhase.END) { myTextField.text = "End"; } }
See also
imeStartComposition | Event |
flash.events.IMEEvent
Runtime Versions: | Flash Lite 4 |
This event is dispatched to any client app that supports inline input with an IME
keyDown | Event |
flash.events.KeyboardEvent
property KeyboardEvent.type =
flash.events.KeyboardEvent.KEY_DOWN
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9, Flash Lite 4 |
Dispatched when the user presses a key. Mappings between keys and specific characters
vary by device and operating system. This event type is generated after such a mapping
occurs but before the processing of an input method
editor (IME). IMEs are used to enter characters, such as Chinese ideographs, that the standard QWERTY keyboard is ill-equipped
to produce. This event occurs before the keyUp
event.
In AIR, canceling this event prevents the character from being entered into a text field.
TheKeyboardEvent.KEY_DOWN
constant defines the value of the type
property of a keyDown
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | true |
cancelable | true in AIR, false in Flash Player;
in AIR, canceling this event prevents the character from being entered into a text field. |
charCode | The character code value of the key pressed or released. |
commandKey | true on Mac if the Command key is active. Otherwise, false |
controlKey | true on Windows and Linux if the Ctrl key is active. true on Mac if either the Control key is active. Otherwise, false |
ctrlKey | true on Windows and Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
keyCode | The key code value of the key pressed or released. |
keyLocation | The location of the key on the keyboard. |
shiftKey | true if the Shift key is active; false if it is inactive. |
target | The InteractiveObject instance with focus.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
keyFocusChange | Event |
flash.events.FocusEvent
property FocusEvent.type =
flash.events.FocusEvent.KEY_FOCUS_CHANGE
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9, Flash Lite 4 |
Dispatched when the user attempts to change focus by using keyboard navigation.
The default behavior of this event is to change the focus and dispatch the
corresponding focusIn
and focusOut
events.
This event is dispatched to the object that currently has focus.
The related object for this event is the InteractiveObject instance that receives focus
if you do not prevent the default behavior.
You can prevent the change in focus by calling the preventDefault()
method
in an event listener that is properly registered with the target object.
Focus changes and focusIn
and focusOut
events are dispatched by default.
type
property of a keyFocusChange
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | true |
cancelable | true ; call the preventDefault() method
to cancel default behavior. |
currentTarget | The object that is actively processing the Event object with an event listener. |
keyCode | The key code value of the key pressed to trigger a keyFocusChange event. |
relatedObject | The complementary InteractiveObject instance that is affected by the change in focus. |
shiftKey | true if the Shift key modifier is activated; false otherwise. |
target | The InteractiveObject instance that currently has focus.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event.
|
keyUp | Event |
flash.events.KeyboardEvent
property KeyboardEvent.type =
flash.events.KeyboardEvent.KEY_UP
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9, Flash Lite 4 |
Dispatched when the user releases a key. Mappings between keys and specific characters vary
by device and operating system. This event type is generated after such a mapping occurs
but before the processing of an input method editor (IME). IMEs are used to enter
characters, such as Chinese ideographs, that the standard QWERTY keyboard is
ill-equipped to produce. This event occurs after a keyDown
event and has
the following characteristics:
KeyboardEvent.KEY_UP
constant defines the value of the type
property of a keyUp
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | true |
cancelable | false ; there is no default behavior to cancel. |
charCode | Contains the character code value of the key pressed or released. |
commandKey | true on Mac if the Command key is active. Otherwise, false |
controlKey | true on Windows and Linux if the Ctrl key is active. true on Mac if either the Control key is active. Otherwise, false |
ctrlKey | true on Windows if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
keyCode | The key code value of the key pressed or released. |
keyLocation | The location of the key on the keyboard. |
shiftKey | true if the Shift key is active; false if it is inactive. |
target | The InteractiveObject instance with focus.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
middleClick | Event |
flash.events.MouseEvent
property MouseEvent.type =
flash.events.MouseEvent.MIDDLE_CLICK
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Lite 4 |
Dispatched when a user presses and releases the middle button of the user's
pointing device over the same InteractiveObject. For a middleClick
event to occur, it must always follow this series of
events in the order of occurrence: middleMouseDown
event, then middleMouseUp
. The target object
must be identical for both of these events; otherwise the middleClick
event does not
occur. Any number of other mouse events can occur at any time between the
middleMouseDown
or middleMouseUp
events; the middleClick
event
still occurs.
type
property of a middleClick
event object.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | true |
buttonDown | For middle-click events, this property is always false . |
cancelable | false ; there is no default behavior to cancel. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey | true if the Shift key is active; false if it is inactive. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
middleMouseDown | Event |
flash.events.MouseEvent
property MouseEvent.type =
flash.events.MouseEvent.MIDDLE_MOUSE_DOWN
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Lite 4 |
Dispatched when a user presses the middle pointing device button over an InteractiveObject instance.
Defines the value of thetype
property of a middleMouseDown
event object.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | true |
buttonDown | true if the middle mouse button is pressed; false otherwise. |
cancelable | false ; the default behavior cannot be canceled. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey | true if the Shift key is active; false if it is inactive. |
clickCount | Count of the number of mouse clicks to indicate whether the event is part of a multi-click sequence. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
middleMouseUp | Event |
flash.events.MouseEvent
property MouseEvent.type =
flash.events.MouseEvent.MIDDLE_MOUSE_UP
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Lite 4 |
Dispatched when a user releases the pointing device button over an InteractiveObject instance.
Defines the value of thetype
property of a middleMouseUp
event object.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | true |
buttonDown | true if the middle mouse button is pressed; false otherwise. |
cancelable | false ; the default behavior cannot be canceled. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey | true if the Shift key is active; false if it is inactive. |
clickCount | Count of the number of mouse clicks to indicate whether the event is part of a multi-click sequence. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
mouseDown | Event |
flash.events.MouseEvent
property MouseEvent.type =
flash.events.MouseEvent.MOUSE_DOWN
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9, Flash Lite 4 |
Dispatched when a user presses the pointing device button over an InteractiveObject instance.
If the target is a SimpleButton instance, the SimpleButton instance displays the
downState
display object as the default behavior. If the target is a
selectable text field, the text field begins selection as the default behavior.
type
property of a mouseDown
event object.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | true |
buttonDown | true if the primary mouse button is pressed; false otherwise. |
cancelable | false ; the default behavior cannot be canceled. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows and Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey | true if the Shift key is active; false if it is inactive. |
clickCount | Count of the number of mouse clicks to indicate whether the event is part of a multi-click sequence. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
mouseFocusChange | Event |
flash.events.FocusEvent
property FocusEvent.type =
flash.events.FocusEvent.MOUSE_FOCUS_CHANGE
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9, Flash Lite 4 |
Dispatched when the user attempts to change focus by using a pointer device.
The default behavior of this event is to change the focus and dispatch the corresponding
focusIn
and focusOut
events.
This event is dispatched to the object that currently has focus. The related object for this event is the
InteractiveObject instance that receives focus if you do not prevent the default behavior. You can prevent the change in
focus by calling preventDefault()
in an event listener that is properly registered with the target object.
The shiftKey
property is not used. Focus changes and
focusIn
and focusOut
events are dispatched by default.
type
property of a mouseFocusChange
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | true |
cancelable | true ; call the preventDefault() method
to cancel default behavior. |
currentTarget | The object that is actively processing the Event object with an event listener. |
keyCode | 0; applies only to keyFocusChange events. |
relatedObject | The complementary InteractiveObject instance that is affected by the change in focus. |
shiftKey | false ; applies only to keyFocusChange events. |
target | The InteractiveObject instance that currently has focus.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event.
|
mouseMove | Event |
flash.events.MouseEvent
property MouseEvent.type =
flash.events.MouseEvent.MOUSE_MOVE
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9, Flash Lite 4 |
Dispatched when a user moves the pointing device while it is over an InteractiveObject. If the target is a text field that the user is selecting, the selection is updated as the default behavior.
Defines the value of thetype
property of a mouseMove
event object.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | true |
buttonDown | true if the primary mouse button is pressed; false otherwise. |
cancelable | false ; the default behavior cannot be canceled. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey | true if the Shift key is active; false if it is inactive. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
mouseOut | Event |
flash.events.MouseEvent
property MouseEvent.type =
flash.events.MouseEvent.MOUSE_OUT
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9, Flash Lite 4 |
Dispatched when the user moves a pointing device away from an InteractiveObject instance.
The event target is the object previously under the pointing device. The relatedObject
is the object the pointing device has moved to.
If the target is a SimpleButton instance, the button displays the upState
display object as the default behavior.
The mouseOut
event is dispatched each time the mouse leaves the
area of any child object of the display object container, even if the mouse remains over another
child object of the display object container. This is different behavior than the purpose of the rollOut
event, which is to simplify the
coding of rollover behaviors for display object containers with children. When the mouse leaves
the area of a display object or the area of any of its children to go to an object that is not
one of its children, the display object dispatches the rollOut
event.The rollOut
events are dispatched consecutively
up the parent chain of the object, starting with the object and ending with the highest parent that is neither the root nor an
ancestor of the relatedObject
.
type
property of a mouseOut
event object.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | true |
buttonDown | true if the primary mouse button is pressed; false otherwise. |
cancelable | false ; the default behavior cannot be canceled. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
relatedObject | The display list object to which the pointing device now points. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey | true if the Shift key is active; false if it is inactive. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
mouseOver | Event |
flash.events.MouseEvent
property MouseEvent.type =
flash.events.MouseEvent.MOUSE_OVER
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9, Flash Lite 4 |
Dispatched when the user moves a pointing device over an InteractiveObject instance.
The relatedObject
is the object that was previously under
the pointing device.
If the target is a SimpleButton instance, the object displays the overState
or upState
display object, depending on whether the mouse button is down, as the default behavior.
The mouseOver
event is dispatched each time the mouse enters the area of any child object of the display object container,
even if the mouse was already over another child object of the display object container.
This is different behavior than the purpose of the rollOver
event, which is to simplify the coding of rollout behaviors for
display object containers with children. When the mouse enters the area of a display object or the area of any of its children from an object
that is not one of its children, the display object dispatches the rollOver
event.
The rollOver
events are dispatched consecutively down the parent chain of the object,
starting with the highest parent that is neither the root nor an ancestor of the relatedObject
and ending with the object.
type
property of a mouseOver
event object.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | true |
buttonDown | true if the primary mouse button is pressed; false otherwise. |
cancelable | false ; the default behavior cannot be canceled. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
relatedObject | The display list object to which the pointing device was pointing. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey | true if the Shift key is active; false if it is inactive. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
mouseUp | Event |
flash.events.MouseEvent
property MouseEvent.type =
flash.events.MouseEvent.MOUSE_UP
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9, Flash Lite 4 |
Dispatched when a user releases the pointing device button over an
InteractiveObject instance.
If the target is a SimpleButton instance, the object displays the upState
display object.
If the target is a selectable text field, the text field ends selection as the default
behavior.
type
property of a mouseUp
event object.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | true |
buttonDown | true if the primary mouse button is pressed; false otherwise. |
cancelable | false ; the default behavior cannot be canceled. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey | true if the Shift key is active; false if it is inactive. |
clickCount | Count of the number of mouse clicks to indicate whether the event is part of a multi-click sequence. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
mouseWheel | Event |
flash.events.MouseEvent
property MouseEvent.type =
flash.events.MouseEvent.MOUSE_WHEEL
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9 |
Dispatched when a mouse wheel is spun over an InteractiveObject instance. If the target is a text field, the text scrolls as the default behavior. Only available on Microsoft Windows operating systems.
Defines the value of thetype
property of a mouseWheel
event object.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | true |
buttonDown | true if the primary mouse button is pressed; false otherwise. |
cancelable | false ; the default behavior cannot be canceled. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
delta | The number of lines that that each notch on the mouse wheel represents. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey | true if the Shift key is active; false if it is inactive. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
nativeDragComplete | Event |
flash.events.NativeDragEvent
property NativeDragEvent.type =
flash.events.NativeDragEvent.NATIVE_DRAG_COMPLETE
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Lite 4 |
Dispatched by the drag initiator InteractiveObject when the user releases the drag gesture.
The event's dropAction property indicates the action set
by the drag target object; a value of "none" (DragActions.NONE
)
indicates that the drop was canceled or was not accepted.
The nativeDragComplete
event handler is a convenient place
to update the state of the initiating display object, for example, by removing
an item from a list (on an drag action of "move"), or by changing the visual
properties.
type
property of a nativeDragComplete
event object.
This event has the following properties:
Property | Value |
---|---|
allowedActions | The NativeDragOptions object specifying the actions relevant to this drag operation. |
bubbles | true |
cancelable | false ; there is no default behavior to cancel. |
clipboard | The Clipboard object containing the dragged data. |
dropAction | The action chosen by the drop target (or none if no action was set). |
nativeDragDrop | Event |
flash.events.NativeDragEvent
property NativeDragEvent.type =
flash.events.NativeDragEvent.NATIVE_DRAG_DROP
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Lite 4 |
Dispatched by the target InteractiveObject when a dragged object is dropped on it and the drop has been accepted with a call to DragManager.acceptDragDrop().
Access the dropped data using the event object clipboard
property.
The handler for this event should set the DragManager.dropAction
property to provide feedback to the initiator object about which drag action
was taken. If no value is set, the DragManager will select a default value
from the list of allowed actions.
type
property of a nativeDragDrop
event object.
This event has the following properties:
Property | Value |
---|---|
allowedActions | The NativeDragOptions object specifying the actions relevant to this drag operation. |
bubbles | true |
cancelable | true ; canceling this event cancels the drag operation. |
clipboard | The Clipboard object containing the dragged data. The clipboard can be read even if the object dispatching this event is not in the same security domain as the initiator. |
dropAction | The action chosen by the drop target (or none if no action was set). |
nativeDragEnter | Event |
flash.events.NativeDragEvent
property NativeDragEvent.type =
flash.events.NativeDragEvent.NATIVE_DRAG_ENTER
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Lite 4 |
Dispatched by an InteractiveObject when a drag gesture enters its boundary.
Handle either the nativeDragEnter
or nativeDragOver
events to allow the display object to become the drop target.
To determine whether the dispatching display object can accept the drop,
check the suitability of the data in clipboard
property of
the event object, and the allowed drag actions in the allowedActions
property.
type
property of a nativeDragEnter
event object.
This event has the following properties:
Property | Value |
---|---|
allowedActions | The NativeDragOptions object specifying the actions relevant to this drag operation. |
bubbles | true |
cancelable | false ; there is no default behavior to cancel. |
clipboard | The Clipboard object containing the dragged data. The clipboard can be read only if the object dispatching this event is in the same security domain as the initiator. |
dropAction | The action chosen by the drop target (or none if no action was set). |
nativeDragExit | Event |
flash.events.NativeDragEvent
property NativeDragEvent.type =
flash.events.NativeDragEvent.NATIVE_DRAG_EXIT
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Lite 4 |
Dispatched by an InteractiveObject when a drag gesture leaves its boundary.
NativeDragEvent.NATIVE_DRAG_EXIT defines the value of thetype
property of a nativeDragExit
event object.
This event has the following properties:
Property | Value |
---|---|
allowedActions | The NativeDragOptions object specifying the actions relevant to this drag operation. |
bubbles | true |
cancelable | false ; there is no default behavior to cancel. |
clipboard | The Clipboard object containing the dragged data. The clipboard can be read only if the object dispatching this event is in the same security domain as the initiator. |
dropAction | The action chosen by the drop target (or none if no action was set). |
nativeDragOver | Event |
flash.events.NativeDragEvent
property NativeDragEvent.type =
flash.events.NativeDragEvent.NATIVE_DRAG_OVER
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Lite 4 |
Dispatched by an InteractiveObject continually while a drag gesture remains within its boundary.
nativeDragOver
events are dispatched whenever the mouse is moved. On Windows and
Mac, they are also dispatched on a short timer interval even when the mouse has not moved.
Handle either the nativeDragOver
or nativeDragEnter
events to allow the display object to become the drop target.
To determine whether the dispatching display object can accept the drop,
check the suitability of the data in clipboard
property of
the event object, and the allowed drag actions in the allowedActions
property.
type
property of a nativeDragOver
event object.
This event has the following properties:
Property | Value |
---|---|
allowedActions | The NativeDragOptions object specifying the actions relevant to this drag operation. |
bubbles | true |
cancelable | true ; canceling this event cancels the drag operation. |
clipboard | The Clipboard object containing the dragged data. The clipboard can be read only if the object dispatching this event is in the same security domain as the initiator. |
dropAction | The action chosen by the drop target (or none if no action was set). |
nativeDragStart | Event |
flash.events.NativeDragEvent
property NativeDragEvent.type =
flash.events.NativeDragEvent.NATIVE_DRAG_START
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Lite 4 |
Dispatched at the beginning of a drag operation by the InteractiveObject that is specified as the drag initiator in the DragManager.doDrag() call.
NativeDragEvent.NATIVE_DRAG_START defines the value of thetype
property of a nativeDragStart
event object.
This event has the following properties:
Property | Value |
---|---|
allowedActions | The NativeDragOptions object specifying the actions relevant to this drag operation. |
bubbles | true |
cancelable | true ; canceling this event cancels the drag operation. |
clipboard | The Clipboard object containing the dragged data. |
dropAction | The action chosen by the drop target (or none if no action was set). |
nativeDragUpdate | Event |
flash.events.NativeDragEvent
property NativeDragEvent.type =
flash.events.NativeDragEvent.NATIVE_DRAG_UPDATE
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Lite 4 |
Dispatched during a drag operation by the InteractiveObject that is specified as the drag initiator in the DragManager.doDrag() call.
nativeDragUpdate
events are not dispatched on Linux.
type
property of a nativeDragUpdate
event object.
This event has the following properties:
Property | Value |
---|---|
allowedActions | The NativeDragOptions object specifying the actions relevant to this drag operation. |
bubbles | true |
cancelable | false ; there is no default behavior to cancel. |
clipboard | The Clipboard object containing the dragged data. |
dropAction | The action chosen by the drop target (or none if no action was set). |
paste | Event |
flash.events.Event
property Event.type =
flash.events.Event.PASTE
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Dispatched when the user activates the platform specific accelerator key combination for a paste operation or selects 'Paste' from the text context menu. This event is dispatched to the object that currently has focus. If the object that currently has focus is a TextField, the default behavior of this event is to cause the contents of the clipboard to be pasted into the text field at the current insertion point replacing any currently selected text in the text field.
TheEvent.PASTE
constant defines the value of the type
property of a paste
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | Any InteractiveObject instance with a listener registered for the paste event. |
Note: TextField objects do not dispatch clear
, copy
, cut
, paste
,
or selectAll
events. TextField objects always include Cut, Copy, Paste, Clear, and Select All commands in the context menu.
You cannot remove these commands from the context menu for TextField objects. For TextField objects, selecting these commands
(or their keyboard equivalents) does not generate clear
, copy
, cut
, paste
,
or selectAll
events. However, other classes that extend the InteractiveObject class, including components built
using the Flash Text Engine (FTE), can dispatch these events.
rightClick | Event |
flash.events.MouseEvent
property MouseEvent.type =
flash.events.MouseEvent.RIGHT_CLICK
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Lite 4 |
Dispatched when a user presses and releases the right button of the user's
pointing device over the same InteractiveObject. For a rightClick
event to occur, it must always follow this series of
events in the order of occurrence: rightMouseDown
event, then rightMouseUp
. The target object
must be identical for both of these events; otherwise the rightClick
event does not
occur. Any number of other mouse events can occur at any time between the
rightMouseDown
or rightMouseUp
events; the rightClick
event
still occurs.
type
property of a rightClick
event object.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | true |
buttonDown | For right-click events, this property is always false . |
cancelable | false ; there is no default behavior to cancel. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey | true if the Shift key is active; false if it is inactive. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
rightMouseDown | Event |
flash.events.MouseEvent
property MouseEvent.type =
flash.events.MouseEvent.RIGHT_MOUSE_DOWN
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Lite 4 |
Dispatched when a user presses the pointing device button over an InteractiveObject instance.
Defines the value of thetype
property of a rightMouseDown
event object.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | true |
buttonDown | For right-click events, this property is always true . |
cancelable | false ; the default behavior cannot be canceled. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey | true if the Shift key is active; false if it is inactive. |
clickCount | Count of the number of mouse clicks to indicate whether the event is part of a multi-click sequence. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
rightMouseUp | Event |
flash.events.MouseEvent
property MouseEvent.type =
flash.events.MouseEvent.RIGHT_MOUSE_UP
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Lite 4 |
Dispatched when a user releases the pointing device button over an InteractiveObject instance.
Defines the value of thetype
property of a rightMouseUp
event object.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | true |
buttonDown | true if the right mouse button is pressed; false otherwise. |
cancelable | false ; the default behavior cannot be canceled. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey | true if the Shift key is active; false if it is inactive. |
clickCount | Count of the number of mouse clicks to indicate whether the event is part of a multi-click sequence. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
rollOut | Event |
flash.events.MouseEvent
property MouseEvent.type =
flash.events.MouseEvent.ROLL_OUT
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9, Flash Lite 4 |
Dispatched when the user moves a pointing device away from an InteractiveObject
instance. The event target is the object previously under the pointing device or a parent of
that object. The relatedObject
is the object that the pointing device has moved to.
The rollOut
events are dispatched consecutively up the parent chain of the object,
starting with the object and ending with the highest parent that is neither the root nor an
ancestor of the relatedObject
.
The purpose of the rollOut
event is to simplify the
coding of rollover behaviors for display object containers with children. When the mouse leaves
the area of a display object or the area of any of its children to go to an object that is not
one of its children, the display object dispatches the rollOut
event. This is different behavior
than that of the mouseOut
event, which is dispatched each time the mouse leaves the
area of any child object of the display object container, even if the mouse remains over another
child object of the display object container.
type
property of a rollOut
event object.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | false |
buttonDown | true if the primary mouse button is pressed; false otherwise. |
cancelable | false ; there is no default behavior to cancel. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
relatedObject | The display list object to which the pointing device now points. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey | true if the Shift key is active; false if it is inactive. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
rollOver | Event |
flash.events.MouseEvent
property MouseEvent.type =
flash.events.MouseEvent.ROLL_OVER
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9, Flash Lite 4 |
Dispatched when the user moves a pointing device over an InteractiveObject instance.
The event target is the object under the pointing device or a parent of that object.
The relatedObject
is the object that was previously under the pointing
device. The rollOver
events are dispatched consecutively down the parent
chain of the object, starting with the highest parent that is neither the root
nor an ancestor of the relatedObject
and ending with the object.
The purpose of the rollOver
event is to simplify the coding of rollout behaviors for
display object containers with children. When the mouse enters the area of a display
object or the area of any of its children from an object that is not one of its
children, the display object dispatches the rollOver
event. This is different behavior
than that of the mouseOver
event, which is dispatched each time the mouse
enters the area of any child object of the display object container, even if the mouse
was already over another child object of the display object container.
type
property of a rollOver
event object.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | false |
buttonDown | true if the primary mouse button is pressed; false otherwise. |
cancelable | false ; there is no default behavior to cancel. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
relatedObject | The display list object to which the pointing device was pointing. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey | true if the Shift key is active; false if it is inactive. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
selectAll | Event |
flash.events.Event
property Event.type =
flash.events.Event.SELECT_ALL
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Dispatched when the user activates the platform specific accelerator key combination for a select all operation or selects 'Select All' from the text context menu. This event is dispatched to the object that currently has focus. If the object that currently has focus is a TextField, the default behavior of this event is to cause all the contents of the text field to be selected.
TheEvent.SELECT_ALL
constant defines the value of the type
property of a selectAll
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | Any InteractiveObject instance with a listener registered for the selectAll event. |
Note: TextField objects do not dispatch clear
, copy
, cut
, paste
,
or selectAll
events. TextField objects always include Cut, Copy, Paste, Clear, and Select All commands in the context menu.
You cannot remove these commands from the context menu for TextField objects. For TextField objects, selecting these commands
(or their keyboard equivalents) does not generate clear
, copy
, cut
, paste
,
or selectAll
events. However, other classes that extend the InteractiveObject class, including components built
using the Flash Text Engine (FTE), can dispatch these events.
tabChildrenChange | Event |
flash.events.Event
property Event.type =
flash.events.Event.TAB_CHILDREN_CHANGE
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9 |
Dispatched when the value of the object's tabChildren
flag changes.
Event.TAB_CHILDREN_CHANGE
constant defines the value of the type
property of a tabChildrenChange
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | true |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | The object whose tabChildren flag has changed.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
tabEnabledChange | Event |
flash.events.Event
property Event.type =
flash.events.Event.TAB_ENABLED_CHANGE
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9 |
Dispatched when the object's tabEnabled
flag changes.
Event.TAB_ENABLED_CHANGE
constant defines the value of the type
property of a tabEnabledChange
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | true |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | The InteractiveObject whose tabEnabled flag has changed.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
tabIndexChange | Event |
flash.events.Event
property Event.type =
flash.events.Event.TAB_INDEX_CHANGE
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9 |
Dispatched when the value of the object's tabIndex
property changes.
Event.TAB_INDEX_CHANGE
constant defines the value of the
type
property of a tabIndexChange
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | true |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | The object whose tabIndex has changed.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
textInput | Event |
flash.events.TextEvent
property TextEvent.type =
flash.events.TextEvent.TEXT_INPUT
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9, Flash Lite 4 |
Dispatched when a user enters one or more characters of text. Various text input methods can generate this event, including standard keyboards, input method editors (IMEs), voice or speech recognition systems, and even the act of pasting plain text with no formatting or style information.
Defines the value of thetype
property of a textInput
event object.
Note: This event is not dispatched for the Delete or Backspace keys.
This event has the following properties:
Property | Value |
---|---|
bubbles | true |
cancelable | true ; call the preventDefault() method
to cancel default behavior. |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | The text field into which characters are being entered.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
text | The character or sequence of characters entered by the user. |
touchBegin | Event |
flash.events.TouchEvent
property TouchEvent.type =
flash.events.TouchEvent.TOUCH_BEGIN
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10.1, AIR 2, Flash Lite 4 |
Dispatched when the user first contacts a touch-enabled device (such as touches a finger to a mobile phone or tablet with a touch screen).
Some devices might also interpret this contact as a mouseDown
event.
Specifically, if a user touches a finger to a touch screen, the InteractiveObject instance can dispatch a mouseDown
event or a touchBegin
event, or both if the current environment supports it. Choose how you want to handle the user interaction.
Use the flash.ui.Multitouch class to manage touch event handling (enable touch gesture event handling,
simple touch point event handling, or disable touch events so only mouse events are dispatched).
If you choose to handle the mouseDown
event, then the same event handler will run on a touch-enabled device and
a mouse enabled device. However, if you choose to handle the touchBegin
event, you can design your event handler
to respond to the specific needs of a touch-enabled environment and provide users with a richer touch-enabled
experience. You can also handle both events, separately, to provide a different response for a touch event than a mouse event.
Note: See the Multitouch class for environment compatibility information.
Defines the value of thetype
property of a TOUCH_BEGIN
touch event object.
The dispatched TouchEvent object has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows or Linux). |
bubbles | true |
cancelable | false ; there is no default behavior to cancel. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
eventPhase | The current phase in the event flow. |
isRelatedObjectInaccessible | true if the relatedObject property is set to null because of security sandbox rules. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
pressure | A value between 0.0 and 1.0 indicating force of the contact with the device. If the device does not support detecting the pressure, the value is 1.0 . |
relatedObject | A reference to a display list object related to the event. |
shiftKey | true if the Shift key is active; false if it is inactive. |
sizeX | Width of the contact area. |
sizeY | Height of the contact area. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the touching device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
touchPointID | A unique identification number (as an int) assigned to the touch point. |
Example ( How to use this example )
TOUCH_BEGIN
, TOUCH_MOVE
, and TOUCH_END
events.
While the point of contact moves across the screen (onTouchMove
), the x-coordinate relative to the stage is traced to output.
For the Sprite.startTouchDrag
parameters in the onTouchBegin
function, the value for touchPointID is the value assigned to the event object.
The bounds parameter is the rectangle defining the boundaries of
the parent display object (bg is a display object containing MySprite).
Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT; MySprite.addEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin); MySprite.addEventListener(TouchEvent.TOUCH_MOVE, onTouchMove); MySprite.addEventListener(TouchEvent.TOUCH_END, onTouchEnd); function onTouchBegin(eBegin:TouchEvent) { eBegin.target.startTouchDrag(eBegin.touchPointID, false, bg.getRect(this)); trace("touch begin"); } function onTouchMove(eMove:TouchEvent) { trace(eMove.stageX); } function onTouchEnd(eEnd:TouchEvent) { eEnd.target.stopTouchDrag(eEnd.touchPointID); trace("touch end"); }
See also
touchEnd | Event |
flash.events.TouchEvent
property TouchEvent.type =
flash.events.TouchEvent.TOUCH_END
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10.1, AIR 2, Flash Lite 4 |
Dispatched when the user removes contact with a touch-enabled device (such as lifts a finger off a mobile phone or tablet with a touch screen).
Some devices might also interpret this contact as a mouseUp
event.
Specifically, if a user lifts a finger from a touch screen, the InteractiveObject instance can dispatch a mouseUp
event or a touchEnd
event, or both if the current environment supports it. Choose how you want to handle the user interaction.
Use the flash.ui.Multitouch class to manage touch event handling (enable touch gesture event handling,
simple touch point event handling, or disable touch events so only mouse events are dispatched).
If you choose to handle the mouseUp
event, then the same event handler will run on a touch-enabled device and
a mouse enabled device. However, if you choose to handle the touchEnd
event, you can design your event handler
to respond to the specific needs of a touch-enabled environment and provide users with a richer touch-enabled
experience. You can also handle both events, separately, to provide a different response for a touch event than a mouse event.
Note: See the Multitouch class for environment compatibility information.
Defines the value of thetype
property of a TOUCH_END
touch event object.
The dispatched TouchEvent object has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows or Linux). |
bubbles | true |
cancelable | false ; there is no default behavior to cancel. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
eventPhase | The current phase in the event flow. |
isRelatedObjectInaccessible | true if the relatedObject property is set to null because of security sandbox rules. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
pressure | A value between 0.0 and 1.0 indicating force of the contact with the device. If the device does not support detecting the pressure, the value is 1.0 . |
relatedObject | A reference to a display list object related to the event. |
shiftKey | true if the Shift key is active; false if it is inactive. |
sizeX | Width of the contact area. |
sizeY | Height of the contact area. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the touching device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
touchPointID | A unique identification number (as an int) assigned to the touch point. |
Example ( How to use this example )
TOUCH_BEGIN
, TOUCH_MOVE
, and TOUCH_END
events.
While the point of contact moves across the screen (onTouchMove
), the x-coordinate relative to the stage is traced to output.
For the Sprite.startTouchDrag
parameters in the onTouchBegin
function, the value for touchPointID is the value assigned to the event object.
The bounds parameter is the rectangle defining the boundaries of
the parent display object (bg is a display object containing MySprite).
Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT; MySprite.addEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin); MySprite.addEventListener(TouchEvent.TOUCH_MOVE, onTouchMove); MySprite.addEventListener(TouchEvent.TOUCH_END, onTouchEnd); function onTouchBegin(eBegin:TouchEvent) { eBegin.target.startTouchDrag(eBegin.touchPointID, false, bg.getRect(this)); trace("touch begin"); } function onTouchMove(eMove:TouchEvent) { trace(eMove.stageX); } function onTouchEnd(eEnd:TouchEvent) { eEnd.target.stopTouchDrag(eEnd.touchPointID); trace("touch end"); }
See also
touchMove | Event |
flash.events.TouchEvent
property TouchEvent.type =
flash.events.TouchEvent.TOUCH_MOVE
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10.1, AIR 2, Flash Lite 4 |
Dispatched when the user moves the point of contact with a touch-enabled device (such as drags a finger across a mobile phone or tablet with a touch screen).
Some devices might also interpret this contact as a mouseMove
event.
Specifically, if a user moves a finger across a touch screen, the InteractiveObject instance can dispatch a mouseMove
event or a touchMove
event, or both if the current environment supports it. Choose how you want to handle the user interaction.
Use the flash.ui.Multitouch class to manage touch event handling (enable touch gesture event handling,
simple touch point event handling, or disable touch events so only mouse events are dispatched).
If you choose to handle the mouseMove
event, then the same event handler will run on a touch-enabled device and
a mouse enabled device. However, if you choose to handle the touchMove
event, you can design your event handler
to respond to the specific needs of a touch-enabled environment and provide users with a richer touch-enabled
experience. You can also handle both events, separately, to provide a different response for a touch event than a mouse event.
Note: See the Multitouch class for environment compatibility information.
Defines the value of thetype
property of a TOUCH_MOVE
touch event object.
The dispatched TouchEvent object has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows or Linux). |
bubbles | true |
cancelable | false ; there is no default behavior to cancel. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
eventPhase | The current phase in the event flow. |
isRelatedObjectInaccessible | true if the relatedObject property is set to null because of security sandbox rules. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
pressure | A value between 0.0 and 1.0 indicating force of the contact with the device. If the device does not support detecting the pressure, the value is 1.0 . |
relatedObject | A reference to a display list object related to the event. |
shiftKey | true if the Shift key is active; false if it is inactive. |
sizeX | Width of the contact area. |
sizeY | Height of the contact area. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the touching device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
touchPointID | A unique identification number (as an int) assigned to the touch point. |
Example ( How to use this example )
TOUCH_BEGIN
, TOUCH_MOVE
, and TOUCH_END
events.
While the point of contact moves across the screen (onTouchMove
), the x-coordinate relative to the stage is traced to output.
For the Sprite.startTouchDrag
parameters in the onTouchBegin
function, the value for touchPointID is the value assigned to the event object.
The bounds parameter is the rectangle defining the boundaries of
the parent display object (bg is a display object containing MySprite).
Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT; MySprite.addEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin); MySprite.addEventListener(TouchEvent.TOUCH_MOVE, onTouchMove); MySprite.addEventListener(TouchEvent.TOUCH_END, onTouchEnd); function onTouchBegin(eBegin:TouchEvent) { eBegin.target.startTouchDrag(eBegin.touchPointID, false, bg.getRect(this)); trace("touch begin"); } function onTouchMove(eMove:TouchEvent) { trace(eMove.stageX); } function onTouchEnd(eEnd:TouchEvent) { eEnd.target.stopTouchDrag(eEnd.touchPointID); trace("touch end"); }
See also
touchOut | Event |
flash.events.TouchEvent
property TouchEvent.type =
flash.events.TouchEvent.TOUCH_OUT
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10.1, AIR 2, Flash Lite 4 |
Dispatched when the user moves the point of contact away from InteractiveObject instance on a touch-enabled device
(such as drags a finger from one display object to another on a mobile phone or tablet with a touch screen).
Some devices might also interpret this contact as a mouseOut
event.
Specifically, if a user moves a finger across a touch screen, the InteractiveObject instance can dispatch a mouseOut
event or a touchOut
event, or both if the current environment supports it. Choose how you want to handle the user interaction.
Use the flash.ui.Multitouch class to manage touch event handling (enable touch gesture event handling,
simple touch point event handling, or disable touch events so only mouse events are dispatched).
If you choose to handle the mouseOut
event, then the same event handler will run on a touch-enabled device and
a mouse enabled device. However, if you choose to handle the touchOut
event, you can design your event handler
to respond to the specific needs of a touch-enabled environment and provide users with a richer touch-enabled
experience. You can also handle both events, separately, to provide a different response for a touch event than a mouse event.
Note: See the Multitouch class for environment compatibility information.
Defines the value of thetype
property of a TOUCH_OUT
touch event object.
The dispatched TouchEvent object has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows or Linux). |
bubbles | true |
cancelable | false ; there is no default behavior to cancel. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
eventPhase | The current phase in the event flow. |
isRelatedObjectInaccessible | true if the relatedObject property is set to null because of security sandbox rules. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
pressure | A value between 0.0 and 1.0 indicating force of the contact with the device. If the device does not support detecting the pressure, the value is 1.0 . |
relatedObject | A reference to a display list object related to the event. |
shiftKey | true if the Shift key is active; false if it is inactive. |
sizeX | Width of the contact area. |
sizeY | Height of the contact area. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the touching device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
touchPointID | A unique identification number (as an int) assigned to the touch point. |
See also
touchOver | Event |
flash.events.TouchEvent
property TouchEvent.type =
flash.events.TouchEvent.TOUCH_OVER
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10.1, AIR 2, Flash Lite 4 |
Dispatched when the user moves the point of contact over an InteractiveObject instance on a touch-enabled device
(such as drags a finger from a point outside a display object to a point over a display object on a mobile phone or tablet with a touch screen).
Some devices might also interpret this contact as a mouseOver
event.
Specifically, if a user moves a finger over an InteractiveObject, the InteractiveObject instance can dispatch a mouseOver
event or a touchOver
event, or both if the current environment supports it. Choose how you want to handle the user interaction.
Use the flash.ui.Multitouch class to manage touch event handling (enable touch gesture event handling,
simple touch point event handling, or disable touch events so only mouse events are dispatched).
If you choose to handle the mouseOver
event, then the same event handler will run on a touch-enabled device and
a mouse enabled device. However, if you choose to handle the touchOver
event, you can design your event handler
to respond to the specific needs of a touch-enabled environment and provide users with a richer touch-enabled
experience. You can also handle both events, separately, to provide a different response for a touch event than a mouse event.
Note: See the Multitouch class for environment compatibility information.
Defines the value of thetype
property of a TOUCH_OVER
touch event object.
The dispatched TouchEvent object has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows or Linux). |
bubbles | true |
cancelable | false ; there is no default behavior to cancel. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
eventPhase | The current phase in the event flow. |
isRelatedObjectInaccessible | true if the relatedObject property is set to null because of security sandbox rules. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
pressure | A value between 0.0 and 1.0 indicating force of the contact with the device. If the device does not support detecting the pressure, the value is 1.0 . |
relatedObject | A reference to a display list object related to the event. |
shiftKey | true if the Shift key is active; false if it is inactive. |
sizeX | Width of the contact area. |
sizeY | Height of the contact area. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the touching device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
touchPointID | A unique identification number (as an int) assigned to the touch point. |
See also
touchRollOut | Event |
flash.events.TouchEvent
property TouchEvent.type =
flash.events.TouchEvent.TOUCH_ROLL_OUT
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10.1, AIR 2, Flash Lite 4 |
Dispatched when the user moves the point of contact away from an InteractiveObject instance on a touch-enabled device
(such as drags a finger from over a display object to a point outisde the display object on a mobile phone or tablet with a touch screen).
Some devices might also interpret this contact as a rollOut
event.
Specifically, if a user moves a finger over an InteractiveObject, the InteractiveObject instance can dispatch a rollOut
event or a touchRollOut
event, or both if the current environment supports it. Choose how you want to handle the user interaction.
Use the flash.ui.Multitouch class to manage touch event handling (enable touch gesture event handling,
simple touch point event handling, or disable touch events so only mouse events are dispatched).
If you choose to handle the rollOut
event, then the same event handler will run on a touch-enabled device and
a mouse enabled device. However, if you choose to handle the touchRollOut
event, you can design your event handler
to respond to the specific needs of a touch-enabled environment and provide users with a richer touch-enabled
experience. You can also handle both events, separately, to provide a different response for a touch event than a mouse event.
Note: See the Multitouch class for environment compatibility information.
Defines the value of thetype
property of a TOUCH_ROLL_OUT
touch event object.
The dispatched TouchEvent object has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows or Linux). |
bubbles | true |
cancelable | false ; there is no default behavior to cancel. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
eventPhase | The current phase in the event flow. |
isRelatedObjectInaccessible | true if the relatedObject property is set to null because of security sandbox rules. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
pressure | A value between 0.0 and 1.0 indicating force of the contact with the device. If the device does not support detecting the pressure, the value is 1.0 . |
relatedObject | A reference to a display list object related to the event. |
shiftKey | true if the Shift key is active; false if it is inactive. |
sizeX | Width of the contact area. |
sizeY | Height of the contact area. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the touching device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
touchPointID | A unique identification number (as an int) assigned to the touch point. |
See also
touchRollOver | Event |
flash.events.TouchEvent
property TouchEvent.type =
flash.events.TouchEvent.TOUCH_ROLL_OVER
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10.1, AIR 2, Flash Lite 4 |
Dispatched when the user moves the point of contact over an InteractiveObject instance on a touch-enabled device
(such as drags a finger from a point outside a display object to a point over a display object on a mobile phone or tablet with a touch screen).
Some devices might also interpret this contact as a rollOver
event.
Specifically, if a user moves a finger over an InteractiveObject, the InteractiveObject instance can dispatch a rollOver
event or a touchRollOver
event, or both if the current environment supports it. Choose how you want to handle the user interaction.
Use the flash.ui.Multitouch class to manage touch event handling (enable touch gesture event handling,
simple touch point event handling, or disable touch events so only mouse events are dispatched).
If you choose to handle the rollOver
event, then the same event handler will run on a touch-enabled device and
a mouse enabled device. However, if you choose to handle the touchRollOver
event, you can design your event handler
to respond to the specific needs of a touch-enabled environment and provide users with a richer touch-enabled
experience. You can also handle both events, separately, to provide a different response for a touch event than a mouse event.
Note: See the Multitouch class for environment compatibility information.
Defines the value of thetype
property of a TOUCH_ROLL_OVER
touch event object.
The dispatched TouchEvent object has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows or Linux). |
bubbles | true |
cancelable | false ; there is no default behavior to cancel. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
eventPhase | The current phase in the event flow. |
isRelatedObjectInaccessible | true if the relatedObject property is set to null because of security sandbox rules. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
pressure | A value between 0.0 and 1.0 indicating force of the contact with the device. If the device does not support detecting the pressure, the value is 1.0 . |
relatedObject | A reference to a display list object related to the event. |
shiftKey | true if the Shift key is active; false if it is inactive. |
sizeX | Width of the contact area. |
sizeY | Height of the contact area. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the touching device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
touchPointID | A unique identification number (as an int) assigned to the touch point. |
See also
touchTap | Event |
flash.events.TouchEvent
property TouchEvent.type =
flash.events.TouchEvent.TOUCH_TAP
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10.1, AIR 2, Flash Lite 4 |
Dispatched when the user lifts the point of contact over the same InteractiveObject instance on which the contact was initiated
on a touch-enabled device (such as presses and releases a finger from a single point over a display object
on a mobile phone or tablet with a touch screen).
Some devices might also interpret this contact as a click
event.
Specifically, if a user taps a finger over an InteractiveObject, the InteractiveObject instance can dispatch a click
event or a touchTap
event, or both if the current environment supports it. Choose how you want to handle the user interaction.
Use the flash.ui.Multitouch class to manage touch event handling (enable touch gesture event handling,
simple touch point event handling, or disable touch events so only mouse events are dispatched).
If you choose to handle the click
event, then the same event handler will run on a touch-enabled device and
a mouse enabled device. However, if you choose to handle the touchTap
event, you can design your event handler
to respond to the specific needs of a touch-enabled environment and provide users with a richer touch-enabled
experience. You can also handle both events, separately, to provide a different response for a touch event than a mouse event.
Note: See the Multitouch class for environment compatibility information.
Defines the value of thetype
property of a TOUCH_TAP
touch event object.
The dispatched TouchEvent object has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows or Linux). |
bubbles | true |
cancelable | false ; there is no default behavior to cancel. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
eventPhase | The current phase in the event flow. |
isRelatedObjectInaccessible | true if the relatedObject property is set to null because of security sandbox rules. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
pressure | A value between 0.0 and 1.0 indicating force of the contact with the device. If the device does not support detecting the pressure, the value is 1.0 . |
relatedObject | A reference to a display list object related to the event. |
shiftKey | true if the Shift key is active; false if it is inactive. |
sizeX | Width of the contact area. |
sizeY | Height of the contact area. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the touching device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
touchPointID | A unique identification number (as an int) assigned to the touch point. |
Example ( How to use this example )
Multitouch.inputMode=MultitouchInputMode.TOUCH_POINT; var mySprite:Sprite = new Sprite(); var myTextField:TextField = new TextField(); mySprite.graphics.beginFill(0x336699); mySprite.graphics.drawRect(0,0,40,40); addChild(mySprite); mySprite.addEventListener(TouchEvent.TOUCH_TAP, taphandler); function taphandler(e:TouchEvent): void { myTextField.text = "I've been tapped"; myTextField.y = 50; addChild(myTextField); }
See also
InteractiveObjectExample
class, which in
turn uses the ChildSprite
class to draw a rectangle and then manipulate that rectangle
based on various mouse events. This task is accomplished by performing the following steps:
- In the
InteractiveObjectExample
constructor, a new ChildSprite object of type Sprite calledchild
is created, which calls the ChildSprite constructor method to draw the shape and add mouse events for the shape (as explained in the following steps). Thechild
object is added to the top of the display list at coordinates x = 0, y = 0. - In the
ChildSprite
class, declare thesize
andoverSize
properties that are used later in thedraw()
method and MouseEvent methods. - Declare properties that set the background color to orange, the mouse-over color to dark yellow, and the mouse-down color to light blue.
- In the
ChildSprite
constructor, an orange square is drawn by using methods from the Graphics class and thedraw()
method. - The constructor adds four MouseEvent event listener methods:
mouseOverHandler
: redraws a larger 60 x 60 pixel square with a dark-yellow color at the original coordinates.mouseOutHandler
: returns the square to its original size and color.mouseDownHandler
: redraws a larger 60 x 60 pixel square with a light-blue color at the original coordinates.mouseUpHandler
: same asmouseOverHandler
.
package { import flash.display.Sprite; public class InteractiveObjectExample extends Sprite { public function InteractiveObjectExample() { var child:Sprite = new ChildSprite(); addChild(child); } } } import flash.display.Sprite; import flash.events.MouseEvent; class ChildSprite extends Sprite { private var size:uint = 50; private var overSize:uint = 60; private var backgroundColor:uint = 0xFFCC00; private var overColor:uint = 0xCCFF00; private var downColor:uint = 0x00CCFF; public function ChildSprite() { buttonMode = true; draw(size, size, backgroundColor); addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler); addEventListener(MouseEvent.MOUSE_OUT, mouseOutHandler); addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler); } private function draw(w:uint, h:uint, bgColor:uint):void { graphics.clear(); graphics.beginFill(bgColor); graphics.drawRect(0, 0, w, h); graphics.endFill(); } public function mouseOverHandler(event:MouseEvent):void { trace("mouseOverHandler"); draw(overSize, overSize, overColor); } public function mouseOutHandler(event:MouseEvent):void { trace("mouseOutHandler"); draw(size, size, backgroundColor); } public function mouseDownHandler(event:MouseEvent):void { trace("mouseDownHandler"); draw(overSize, overSize, downColor); } public function mouseUpHandler(event:MouseEvent):void { trace("mouseUpHandler"); draw(overSize, overSize, overColor); } }
Thu May 20 2010, 02:19 AM -07:00