The flash.ui package contains user interface classes, such as classes for interacting with the mouse and keyboard.
Classes
Class | Description | |
---|---|---|
ContextMenu | The ContextMenu class provides control over the items displayed in context menus. | |
ContextMenuBuiltInItems | The ContextMenuBuiltInItems class describes the items that are built in to a context menu. | |
ContextMenuClipboardItems | The ContextMenuClipboardItems class lets you enable or disable the commands in the clipboard context menu. | |
ContextMenuItem | The ContextMenuItem class represents an item in the context menu. | |
GameInput | The GameInput class is the entry point into the GameInput API. | |
GameInputControl | The GameInputControl class represents a control on an input device. | |
GameInputControlType | The GameInputControlType class defines a list of constants used to specify the types of controls described by an input device. | |
GameInputDevice | The GameInputDevice class represents a single input device commonly used for gaming. | |
GameInputFinger | The GameInputFinger class provides information about which finger is most likely to interact with a control. | |
GameInputHand | The GameInputHand class provides information about which finger is most likely to interact with the control. | |
Keyboard | The Keyboard class is used to build an interface that can be controlled by a user with a standard keyboard. | |
KeyboardType | The KeyboardType class is an enumeration class that provides values for different categories of physical computer or device keyboards. | |
KeyLocation | The KeyLocation class contains constants that indicate the location of a key pressed on the keyboard or keyboard-like input device. | |
Mouse | The methods of the Mouse class are used to hide and show the mouse pointer, or to set the pointer to a specific style. | |
MouseCursor | The MouseCursor class is an enumeration of constant values used in setting the cursor property of the Mouse class. | |
MouseCursorData | The MouseCursorData class lets you define the appearance of a "native" mouse cursor. | |
Multitouch | The Multitouch class manages and provides information about the current environment's support for handling contact from user input devices, including contact that has two or more touch points (such as a user's fingers on a touch screen). | |
MultitouchInputMode | The MultitouchInputMode class provides values for the inputMode property in the flash.ui.Multitouch class. |
Mon Nov 28 2011, 07:42 AM -08:00