Package | fl.controls |
Class | public class TileList |
Inheritance | TileList SelectableList BaseScrollPane UIComponent Sprite DisplayObjectContainer InteractiveObject DisplayObject EventDispatcher Object |
Implements | IFocusManagerComponent |
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
To modify the padding that separates the cell border from the image, you
can globally set the imagePadding
style, or set it on the ImageCell
class. Like other cell styles, the imagePadding
style cannot be
set on the TileList component instance.
Related API Elements
Property | Defined By | ||
---|---|---|---|
accessibilityImplementation : AccessibilityImplementation
The current accessibility implementation (AccessibilityImplementation)
for this InteractiveObject instance. | InteractiveObject | ||
accessibilityProperties : AccessibilityProperties
The current accessibility options for this display object. | DisplayObject | ||
allowMultipleSelection : Boolean
Gets a Boolean value that indicates whether more than one list item
can be selected at a time. | SelectableList | ||
alpha : Number
Indicates the alpha transparency value of the object specified. | DisplayObject | ||
blendMode : String
A value from the BlendMode class that specifies which blend mode to use. | DisplayObject | ||
blendShader : Shader [write-only]
Sets a shader that is used for blending the foreground and background. | DisplayObject | ||
buttonMode : Boolean
Specifies the button mode of this sprite. | Sprite | ||
cacheAsBitmap : Boolean
If set to true, Flash runtimes cache an internal bitmap representation of the
display object. | DisplayObject | ||
cacheAsBitmapMatrix : Matrix
If non-null, this Matrix object defines how a display object is rendered when
cacheAsBitmap is set to true. | DisplayObject | ||
columnCount : uint
Gets or sets the number of columns that are at least partially visible in the
list. | TileList | ||
columnWidth : Number
Gets or sets the width that is applied to a column in the list, in pixels. | TileList | ||
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
contextMenu : NativeMenu
Specifies the context menu associated with this object. | InteractiveObject | ||
dataProvider : DataProvider [override]
Gets or sets the data model of the list of items to be viewed. | TileList | ||
direction : String
Gets or sets a value that indicates whether the TileList component scrolls
horizontally or vertically. | TileList | ||
doubleClickEnabled : Boolean
Specifies whether the object receives doubleClick events. | InteractiveObject | ||
dropTarget : DisplayObject [read-only]
Specifies the display object over which the sprite is being dragged, or on
which the sprite was dropped. | Sprite | ||
enabled : Boolean
Gets or sets a value that indicates whether the component can accept user interaction. | UIComponent | ||
filters : Array
An indexed array that contains each filter object currently associated with the display object. | DisplayObject | ||
focusEnabled : Boolean
Gets or sets a Boolean value that indicates whether the component can receive focus
after the user clicks it. | UIComponent | ||
focusManager : IFocusManager
Gets or sets the FocusManager that controls focus for this component and its
peers. | UIComponent | ||
focusRect : Object
Specifies whether this object displays a focus rectangle. | InteractiveObject | ||
graphics : Graphics [read-only]
Specifies the Graphics object that belongs to this sprite where vector
drawing commands can occur. | Sprite | ||
height : Number [override]
Gets or sets the height of the component, in pixels. | UIComponent | ||
hitArea : Sprite
Designates another sprite to serve as the hit area for a sprite. | Sprite | ||
horizontalLineScrollSize : Number
Gets or sets a value that describes the amount of content to be scrolled,
horizontally, when a scroll arrow is clicked. | BaseScrollPane | ||
horizontalPageScrollSize : Number
Gets or sets the count of pixels by which to move the scroll thumb
on the horizontal scroll bar when the scroll bar track is pressed. | BaseScrollPane | ||
horizontalScrollBar : ScrollBar [read-only]
Gets a reference to the horizontal scroll bar. | BaseScrollPane | ||
horizontalScrollPolicy : String
Gets or sets a value that indicates the state of the horizontal scroll
bar. | BaseScrollPane | ||
horizontalScrollPosition : Number
Gets or sets a value that describes the horizontal position of the
horizontal scroll bar in the scroll pane, in pixels. | BaseScrollPane | ||
iconField : String
Gets or sets the item field that provides the icon for the item. | TileList | ||
iconFunction : Function
Gets or sets the function to be used to obtain the icon for the item. | TileList | ||
innerHeight : Number [read-only]
Gets the height of the content area, in pixels. | TileList | ||
innerWidth : Number [read-only]
Gets the width of the content area, in pixels. | TileList | ||
labelField : String
Gets or sets a field in each item that contains a label for each tile. | TileList | ||
labelFunction : Function
Gets a function that indicates the fields of an item that provide the label text for a tile. | TileList | ||
length : uint [read-only]
Gets the number of items in the data provider. | SelectableList | ||
loaderInfo : LoaderInfo [read-only]
Returns a LoaderInfo object containing information about loading the file
to which this display object belongs. | DisplayObject | ||
mask : DisplayObject
The calling display object is masked by the specified mask object. | DisplayObject | ||
maxHorizontalScrollPosition : Number [override]
Gets the maximum horizontal scroll position for the current content, in pixels. | TileList | ||
maxVerticalScrollPosition : Number [read-only]
Gets the maximum vertical scroll position for the current content, in pixels. | BaseScrollPane | ||
mouseChildren : Boolean
Determines whether or not the children of the object are mouse, or user input device, enabled. | DisplayObjectContainer | ||
mouseEnabled : Boolean
Specifies whether this object receives mouse, or other user input, messages. | InteractiveObject | ||
mouseFocusEnabled : Boolean
Gets or sets a value that indicates whether the component can receive focus after
the user clicks it. | UIComponent | ||
mouseX : Number [read-only]
Indicates the x coordinate of the mouse or user input device position, in pixels. | DisplayObject | ||
mouseY : Number [read-only]
Indicates the y coordinate of the mouse or user input device position, in pixels. | DisplayObject | ||
name : String
Indicates the instance name of the DisplayObject. | DisplayObject | ||
needsSoftKeyboard : Boolean
Specifies whether a virtual keyboard (an on-screen, software keyboard) should display
when this InteractiveObject instance receives focus. | InteractiveObject | ||
numChildren : int [read-only]
Returns the number of children of this object. | DisplayObjectContainer | ||
opaqueBackground : Object
Specifies whether the display object is opaque with a certain background color. | DisplayObject | ||
parent : DisplayObjectContainer [read-only]
Indicates the DisplayObjectContainer object that contains this display object. | DisplayObject | ||
prototype : Object [static]
A reference to the prototype object of a class or function object. | Object | ||
root : DisplayObject [read-only]
For a display object in a loaded SWF file, the root property is the
top-most display object in the portion of the display list's tree structure represented by that SWF file. | DisplayObject | ||
rotation : Number
Indicates the rotation of the DisplayObject instance, in degrees, from its original orientation. | DisplayObject | ||
rotationX : Number
Indicates the x-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. | DisplayObject | ||
rotationY : Number
Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. | DisplayObject | ||
rotationZ : Number
Indicates the z-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. | DisplayObject | ||
rowCount : uint [override]
Gets or sets the number of rows that are at least partially visible
in the list. | TileList | ||
rowHeight : Number
Gets or sets the height that is applied to each row in the list, in pixels. | TileList | ||
scale9Grid : Rectangle
The current scaling grid that is in effect. | DisplayObject | ||
scaleX : Number [override]
Multiplies the current width of the component by a scale factor. | UIComponent | ||
scaleY : Number [override]
Multiplies the current height of the component by a scale factor. | UIComponent | ||
scaleZ : Number
Indicates the depth scale (percentage) of an object as applied from the registration point of the object. | DisplayObject | ||
scrollPolicy : String
Gets or sets the scroll policy for the TileList component. | TileList | ||
scrollRect : Rectangle
The scroll rectangle bounds of the display object. | DisplayObject | ||
selectable : Boolean
Gets or sets a Boolean value that indicates whether the items in the list
can be selected. | SelectableList | ||
selectedIndex : int
Gets or sets the index of the item that is selected in a single-selection
list. | SelectableList | ||
selectedIndices : Array
Gets or sets an array that contains the items that were selected from
a multiple-selection list. | SelectableList | ||
selectedItem : Object
Gets or sets the item that was selected from a single-selection list. | SelectableList | ||
selectedItems : Array
Gets or sets an array that contains the objects for the
items that were selected from the multiple-selection list. | SelectableList | ||
softKeyboardInputAreaOfInterest : Rectangle
Defines the area that should remain on-screen when a soft keyboard is displayed. | InteractiveObject | ||
soundTransform : flash.media:SoundTransform
Controls sound within this sprite. | Sprite | ||
sourceField : String
Gets or sets the item field that provides the source path for a tile. | TileList | ||
sourceFunction : Function
Gets or sets the function to be used to obtain the source path for a tile. | TileList | ||
stage : Stage [read-only]
The Stage of the display object. | DisplayObject | ||
tabChildren : Boolean
Determines whether the children of the object are tab enabled. | DisplayObjectContainer | ||
tabEnabled : Boolean
Specifies whether this object is in the tab order. | InteractiveObject | ||
tabIndex : int
Specifies the tab ordering of objects in a SWF file. | InteractiveObject | ||
textSnapshot : flash.text:TextSnapshot [read-only]
Returns a TextSnapshot object for this DisplayObjectContainer instance. | DisplayObjectContainer | ||
transform : flash.geom:Transform
An object with properties pertaining to a display object's matrix, color transform, and pixel bounds. | DisplayObject | ||
useBitmapScrolling : Boolean
When set to true, the cacheAsBitmap property for the scrolling content is set
to true; when set to false this value is turned off. | BaseScrollPane | ||
useHandCursor : Boolean
A Boolean value that indicates whether the pointing hand (hand cursor) appears when the pointer rolls
over a sprite in which the buttonMode property is set to true. | Sprite | ||
verticalLineScrollSize : Number
Gets or sets a value that describes how many pixels to scroll vertically when a scroll arrow is clicked. | BaseScrollPane | ||
verticalPageScrollSize : Number
Gets or sets the count of pixels by which to move the scroll thumb
on the vertical scroll bar when the scroll bar track is pressed. | BaseScrollPane | ||
verticalScrollBar : ScrollBar [read-only]
Gets a reference to the vertical scroll bar. | BaseScrollPane | ||
verticalScrollPolicy : String
Gets or sets a value that indicates the state of the vertical scroll
bar. | BaseScrollPane | ||
verticalScrollPosition : Number
Gets or sets a value that describes the vertical position of the
vertical scroll bar in the scroll pane, in pixels. | BaseScrollPane | ||
visible : Boolean [override]
Gets or sets a value that indicates whether the current component instance is visible. | UIComponent | ||
width : Number [override]
Gets or sets the width of the component, in pixels. | UIComponent | ||
x : Number [override]
Gets or sets the x coordinate that represents the position of the component along
the x axis within its parent container. | UIComponent | ||
y : Number [override]
Gets or sets the y coordinate that represents the position of the component along
the y axis within its parent container. | UIComponent | ||
z : Number
Indicates the z coordinate position along the z-axis of the DisplayObject
instance relative to the 3D parent container. | DisplayObject |
Method | Defined By | ||
---|---|---|---|
TileList()
Creates a new List component instance. | TileList | ||
Adds a child DisplayObject instance to this DisplayObjectContainer instance. | DisplayObjectContainer | ||
Adds a child DisplayObject instance to this DisplayObjectContainer
instance. | DisplayObjectContainer | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | EventDispatcher | ||
Appends an item to the end of the list of items. | SelectableList | ||
Inserts an item into the list at the specified index location. | SelectableList | ||
Indicates whether the security restrictions
would cause any display objects to be omitted from the list returned by calling
the DisplayObjectContainer.getObjectsUnderPoint() method
with the specified point point. | DisplayObjectContainer | ||
Clears a style that is set on the renderers in the list. | SelectableList | ||
Clears the currently selected item in the list and sets the selectedIndex property to -1. | SelectableList | ||
Deletes a style property from this component instance. | UIComponent | ||
Determines whether the specified display object is a child of the DisplayObjectContainer instance or
the instance itself. | DisplayObjectContainer | ||
Dispatches an event into the event flow. | EventDispatcher | ||
Shows or hides the focus indicator on this component. | UIComponent | ||
Initiates an immediate draw operation, without invalidating everything as invalidateNow does. | UIComponent | ||
Returns a rectangle that defines the area of the display object relative to the coordinate system
of the targetCoordinateSpace object. | DisplayObject | ||
Returns the child display object instance that exists at the specified index. | DisplayObjectContainer | ||
Returns the child display object that exists with the specified name. | DisplayObjectContainer | ||
Returns the index position of a child DisplayObject instance. | DisplayObjectContainer | ||
Retrieves the object that currently has focus. | UIComponent | ||
Retrieves the item at the specified index. | SelectableList | ||
Returns the index of the next item in the dataProvider in which
the label's first character matches a specified string character. | SelectableList | ||
Returns an array of objects that lie under the specified point and are children
(or grandchildren, and so on) of this DisplayObjectContainer instance. | DisplayObjectContainer | ||
Returns a rectangle that defines the boundary of the display object,
based on the coordinate system defined by the targetCoordinateSpace
parameter, excluding any strokes on shapes. | DisplayObject | ||
Retrieves a style that is set on the renderers in the list. | SelectableList | ||
Retrieves a style property that is set in the style lookup
chain of the component. | UIComponent | ||
[static]
Retrieves the default style map for the current component. | TileList | ||
Converts the point object from the Stage (global) coordinates
to the display object's (local) coordinates. | DisplayObject | ||
Converts a two-dimensional point from the Stage (global) coordinates to a
three-dimensional display object's (local) coordinates. | DisplayObject | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | EventDispatcher | ||
Indicates whether an object has a specified property defined. | Object | ||
Evaluates the bounding box of the display object to see if it overlaps or intersects with the
bounding box of the obj display object. | DisplayObject | ||
Evaluates the display object to see if it overlaps or intersects with the
point specified by the x and y parameters. | DisplayObject | ||
Marks a property as invalid and redraws the component on the
next frame unless otherwise specified. | UIComponent | ||
Invalidates a specific item renderer. | SelectableList | ||
Invalidates the renderer for the item at the specified index. | SelectableList | ||
Invalidates the whole list, forcing the list items to be redrawn. | SelectableList | ||
Checks whether the specified item is selected in the list. | SelectableList | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Retrieves the ICellRenderer for a given item object, if there is one. | SelectableList | ||
[override]
Retrieves the string that the renderer displays for a given data object
based on the labelField and labelFunction properties. | TileList | ||
Converts a three-dimensional point of the three-dimensional display
object's (local) coordinates to a two-dimensional point in the Stage (global) coordinates. | DisplayObject | ||
Converts the point object from the display object's (local) coordinates to the
Stage (global) coordinates. | DisplayObject | ||
[static]
Merges the styles from multiple classes into one object. | UIComponent | ||
Moves the component to the specified position within its parent. | UIComponent | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Removes all items from the list. | SelectableList | ||
Removes the specified child DisplayObject instance from the child list of the DisplayObjectContainer instance. | DisplayObjectContainer | ||
Removes a child DisplayObject from the specified index position in the child list of
the DisplayObjectContainer. | DisplayObjectContainer | ||
Removes one or more child DisplayObject instances from the DisplayObjectContainer instance. | DisplayObjectContainer | ||
Removes a listener from the EventDispatcher object. | EventDispatcher | ||
Removes the specified item from the list. | SelectableList | ||
Removes the item at the specified index position. | SelectableList | ||
Replaces the item at the specified index location with another item. | SelectableList | ||
Raises a virtual keyboard. | InteractiveObject | ||
[override]
Scrolls the list to the item at the specified index. | TileList | ||
Scrolls the list to the item at the location indicated by
the current value of the selectedIndex property. | SelectableList | ||
Changes the position of an existing child in the display object container. | DisplayObjectContainer | ||
Sets the focus to this component. | UIComponent | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Sets a style on the renderers in the list. | SelectableList | ||
Sets the component to the specified width and height. | UIComponent | ||
Sets a style property on this component instance. | UIComponent | ||
Sorts the elements of the current data provider. | SelectableList | ||
Sorts the elements of the current data provider by one or more
of its fields. | SelectableList | ||
Lets the user drag the specified sprite. | Sprite | ||
Lets the user drag the specified sprite on a touch-enabled device. | Sprite | ||
Ends the startDrag() method. | Sprite | ||
Ends the startTouchDrag() method, for use with touch-enabled devices. | Sprite | ||
Swaps the z-order (front-to-back order) of the two specified child objects. | DisplayObjectContainer | ||
Swaps the z-order (front-to-back order) of the child objects at the two specified index positions in the
child list. | DisplayObjectContainer | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
Validates and updates the properties and layout of this object, redrawing it
if necessary. | UIComponent | ||
Returns the primitive value of the specified object. | Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. | EventDispatcher |
Styles are either common or associated with a specific theme. If the style is common, it can be used with any theme. If a style is associated with a specific theme, it can only be used if your application uses that theme.
Style | Description | Defined By | ||
---|---|---|---|---|
cellRenderer | Type: Class The cell renderer to be used to render each item in the TileList component. The default value is fl.controls.listClasses.ImageCell . | TileList | ||
Type: Number Format: Length The padding that separates the border of the list from its contents, in pixels. | SelectableList | |||
Type: Number The alpha value to set the list to when the enabled property is false . | SelectableList | |||
Type: flash.text.TextFormat The TextFormat object to use to render the component label when the button is disabled. | UIComponent | |||
Type: Class Name of the class to use as the skin for the down arrow button of the scroll bar when it is disabled. | BaseScrollPane | |||
Type: Class Name of the class to use as the skin for the down arrow button of the scroll bar when you click the arrow button. | BaseScrollPane | |||
Type: Class Name of the class to use as the skin for the down arrow button of the scroll bar when the mouse pointer is over the arrow button. | BaseScrollPane | |||
Type: Class Name of the class to use as the skin for the down arrow button of the scroll bar. | BaseScrollPane | |||
Type: Number Format: Length The padding that separates the outside boundaries of the component from the outside edges of the focus indicator, in pixels. | UIComponent | |||
Type: Class The skin to be used to display focus indicators. | UIComponent | |||
Type: Number Format: Time The number of milliseconds to wait after the buttonDown event is first dispatched before sending a second buttonDown event. | BaseScrollPane | |||
Type: Number Format: Time The interval, in milliseconds, between buttonDown events that are dispatched after the delay that is specified by the repeatDelay style. | BaseScrollPane | |||
skin | Type: Class The skin to be used as the background of the TileList component. The default value is TileList_skin . | TileList | ||
Type: flash.text.TextFormat The TextFormat object to use to render the component label. | UIComponent | |||
Type: Class The skin that is used to indicate the disabled state of the thumb. | BaseScrollPane | |||
Type: Class Name of the class to use as the skin for the thumb of the scroll bar when you click the thumb. | BaseScrollPane | |||
Type: Class Name of the class to use as the icon for the thumb of the scroll bar. | BaseScrollPane | |||
Type: Class Name of the class to use as the skin for the thumb of the scroll bar when the mouse pointer is over the thumb. | BaseScrollPane | |||
Type: Class Name of the class to use as the skin used for the thumb of the scroll bar. | BaseScrollPane | |||
Type: Class The skin that is used to indicate a disabled track. | BaseScrollPane | |||
Type: Class The skin that is used to indicate the down state of a disabled skin. | BaseScrollPane | |||
Type: Class The skin that is used to indicate the mouseover state for the scroll track. | BaseScrollPane | |||
Type: Class The skin used to indicate the mouse up state for the scroll track. | BaseScrollPane | |||
Type: Class Name of the class to use as the skin for the up arrow button of the scroll bar when it is disabled. | BaseScrollPane | |||
Type: Class Name of the class to use as the skin for the up arrow button of the scroll bar when you click the arrow button. | BaseScrollPane | |||
Type: Class Name of the class to use as the skin for the up arrow button of the scroll bar when the mouse pointer is over the arrow button. | BaseScrollPane | |||
Type: Class Name of the class to use as the skin for the up arrow button of the scroll bar. | BaseScrollPane |
columnCount | property |
columnCount:uint
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets or sets the number of columns that are at least partially visible in the
list. Setting the columnCount
property changes the width of the list,
but the TileList component does not maintain this value. It is important to set the
columnCount
value after setting the dataProvider
and rowHeight
values. The only exception is if the rowCount
is set with the Property inspector; in this case, the property is maintained until the
component is first drawn.
The default value is 0.
Implementation
public function get columnCount():uint
public function set columnCount(value:uint):void
Related API Elements
Example ( How to use this example )
columnCount
and rowCount
properties:
import fl.controls.TileList; import fl.controls.ScrollBarDirection; var myTileList:TileList = new TileList(); myTileList.addItem({label:"Image 1", source:"http://www.helpexamples.com/flash/images/image1.jpg"}); myTileList.addItem({label:"Image 2", source:"http://www.helpexamples.com/flash/images/image2.jpg"}); myTileList.addItem({label:"Image 3", source:"http://www.helpexamples.com/flash/images/image3.jpg"}); myTileList.direction = ScrollBarDirection.VERTICAL; myTileList.columnWidth = 200; myTileList.rowHeight = 134; myTileList.columnCount = 1; myTileList.rowCount = 2; myTileList.move(10, 10); addChild(myTileList);
columnWidth | property |
columnWidth:Number
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets or sets the width that is applied to a column in the list, in pixels.
The default value is 50.
Implementation
public function get columnWidth():Number
public function set columnWidth(value:Number):void
Related API Elements
Example ( How to use this example )
columnWidth
and rowHeight
properties based on the value of a slider:
import fl.controls.Slider; import fl.controls.TileList; import fl.data.DataProvider; import fl.events.SliderEvent; var baseURL:String = "http://www.helpexamples.com/flash/images/"; var imagesXML:XML = <images> <img src="image1.jpg" alt="Image 1" /> <img src="image2.jpg" alt="Image 2" /> <img src="image3.jpg" alt="Image 3" /> </images>; var dp:DataProvider = new DataProvider(imagesXML); var columnWidthSlider:Slider = new Slider(); columnWidthSlider.minimum = 50; columnWidthSlider.maximum = 200; columnWidthSlider.liveDragging = true; columnWidthSlider.snapInterval = 10; columnWidthSlider.tickInterval = 10; columnWidthSlider.width = columnWidthSlider.maximum - columnWidthSlider.minimum; columnWidthSlider.move(10, 10); columnWidthSlider.addEventListener(SliderEvent.CHANGE, changeHandler); addChild(columnWidthSlider); var myTileList:TileList = new TileList(); myTileList.dataProvider = dp; myTileList.labelField = "alt"; myTileList.sourceFunction = mySourceFunction; myTileList.width = 530; myTileList.rowCount = 1; myTileList.move(10, 30); addChild(myTileList); function mySourceFunction(item:Object):String { return baseURL + item.src; } function changeHandler(event:SliderEvent):void { myTileList.columnWidth = event.value; myTileList.rowHeight = event.value; myTileList.rowCount = 1; }
dataProvider | property |
dataProvider:DataProvider
[override] Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets or sets the data model of the list of items to be viewed. A data provider can be shared by multiple list-based components. Changes to the data provider are immediately available to all components that use it as a data source.
Implementation
override public function get dataProvider():DataProvider
override public function set dataProvider(value:DataProvider):void
Example ( How to use this example )
addItem()
method:
import fl.controls.TileList; import fl.data.DataProvider; var dp:DataProvider = new DataProvider(); dp.addItem({label:"Image 1", source:"http://www.helpexamples.com/flash/images/image1.jpg"}); dp.addItem({label:"Image 2", source:"http://www.helpexamples.com/flash/images/image2.jpg"}); dp.addItem({label:"Image 3", source:"http://www.helpexamples.com/flash/images/image3.jpg"}); var myTileList:TileList = new TileList(); myTileList.dataProvider = dp; myTileList.columnWidth = 100; myTileList.rowHeight = 100; myTileList.columnCount = 2; myTileList.rowCount = 2; myTileList.move(10, 10); addChild(myTileList);
import fl.controls.TileList; import fl.data.DataProvider; var itemsArray:Array = new Array(); itemsArray.push({label:"Image 1", source:"http://www.helpexamples.com/flash/images/image1.jpg"}); itemsArray.push({label:"Image 2", source:"http://www.helpexamples.com/flash/images/image2.jpg"}); itemsArray.push({label:"Image 3", source:"http://www.helpexamples.com/flash/images/image3.jpg"}); var dp:DataProvider = new DataProvider(itemsArray); var myTileList:TileList = new TileList(); myTileList.dataProvider = dp; myTileList.columnWidth = 100; myTileList.rowHeight = 100; myTileList.columnCount = 2; myTileList.rowCount = 2; myTileList.move(10, 10); addChild(myTileList);
import fl.controls.TileList; import fl.data.DataProvider; var itemsXML:XML = <items> <item label="Image 1" source="http://www.helpexamples.com/flash/images/image1.jpg" /> <item label="Image 2" source="http://www.helpexamples.com/flash/images/image2.jpg" /> <item label="Image 3" source="http://www.helpexamples.com/flash/images/image3.jpg" /> </items>; var dp:DataProvider = new DataProvider(itemsXML); var myTileList:TileList = new TileList(); myTileList.dataProvider = dp; myTileList.columnWidth = 100; myTileList.rowHeight = 100; myTileList.columnCount = 2; myTileList.rowCount = 2; myTileList.move(10, 10); addChild(myTileList);
direction | property |
direction:String
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets or sets a value that indicates whether the TileList component scrolls
horizontally or vertically. A value of ScrollBarDirection.HORIZONTAL
indicates that the TileList component scrolls horizontally; a value of
ScrollBarDirection.VERTICAL
indicates that the TileList component scrolls vertically.
The default value is ScrollBarDirection.VERTICAL.
Implementation
public function get direction():String
public function set direction(value:String):void
Related API Elements
Example ( How to use this example )
import fl.controls.ScrollBarDirection; import fl.controls.TileList; var baseURL:String = "http://www.helpexamples.com/flash/images/"; var myTileList:TileList = new TileList(); myTileList.addItem({label:"Image 1", source:baseURL + "image1.jpg"}); myTileList.addItem({label:"Image 2", source:baseURL + "image2.jpg"}); myTileList.addItem({label:"Image 3", source:baseURL + "image3.jpg"}); myTileList.direction = ScrollBarDirection.VERTICAL; myTileList.columnWidth = 100; myTileList.rowHeight= 67; myTileList.columnCount = 1; myTileList.rowCount = 1; myTileList.move(10, 10); addChild(myTileList);
iconField | property |
iconField:String
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets or sets the item field that provides the icon for the item.
Note: The iconField
is not used
if the iconFunction
property is set to a callback function.
Icons can be classes or they can be symbols from the library that have a class name.
The default value is null.
Implementation
public function get iconField():String
public function set iconField(value:String):void
Related API Elements
Example ( How to use this example )
MyIcon
with "Export for ActionScript"
toggled in its symbol properties:
import fl.controls.TileList; import fl.controls.listClasses.CellRenderer; var baseURL:String = "http://www.helpexamples.com/flash/images/"; var myTileList:TileList = new TileList(); myTileList.addItem({src:baseURL + "image1.jpg", iconSrc:MyIcon }); myTileList.addItem({src:baseURL + "image2.jpg", iconSrc:MyIcon }); myTileList.addItem({src:baseURL + "image3.jpg", iconSrc:MyIcon }); myTileList.labelField = "src"; myTileList.labelFunction = myLabelFunction; myTileList.setStyle('cellRenderer', CellRenderer); myTileList.iconField = "iconSrc"; myTileList.columnWidth = 100; myTileList.rowHeight = 67; myTileList.columnCount = myTileList.length; myTileList.rowCount = 1; myTileList.move(10, 10); addChild(myTileList); function myLabelFunction(item:Object):String { var fileName:String = item.src; var filePath:Array = fileName.split("/"); return filePath.pop(); }
iconFunction | property |
iconFunction:Function
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets or sets the function to be used to obtain the icon for the item.
Note: The iconField
is not used if the
iconFunction
property is set to a callback function.
Icons can be classes, or they can be library items that have class names.
The default value is null.
Implementation
public function get iconFunction():Function
public function set iconFunction(value:Function):void
Related API Elements
Example ( How to use this example )
image2.jpg
is the source of the item.
The icon must be a symbol in the library named MyIcon
with "Export for ActionScript"
toggled in its symbol properties:
import fl.controls.TileList; import fl.controls.listClasses.CellRenderer; var baseURL:String = "http://www.helpexamples.com/flash/images/"; var myTileList:TileList = new TileList(); myTileList.addItem({src:baseURL + "image1.jpg" }); myTileList.addItem({src:baseURL + "image2.jpg" }); myTileList.addItem({src:baseURL + "image3.jpg" }); myTileList.labelField = "src"; myTileList.labelFunction = myLabelFunction; myTileList.setStyle('cellRenderer', CellRenderer); myTileList.iconFunction = myIconFunction; myTileList.columnWidth = 100; myTileList.rowHeight = 67; myTileList.columnCount = myTileList.length; myTileList.rowCount = 1; myTileList.move(10, 10); addChild(myTileList); function myLabelFunction(item:Object):String { var fileName:String = item.src; var filePath:Array = fileName.split("/"); return filePath.pop(); } function myIconFunction(item:Object):Class { if(item.src == baseURL + "image2.jpg") { return MyIcon; } else { return null; } }
innerHeight | property |
innerHeight:Number
[read-only] Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets the height of the content area, in pixels. This value is the component height
minus the combined height of the contentPadding
value and horizontal
scroll bar height, if the horizontal scroll bar is visible.
Implementation
public function get innerHeight():Number
Related API Elements
innerWidth | property |
innerWidth:Number
[read-only] Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets the width of the content area, in pixels. This value is the component width
minus the combined width of the contentPadding
value and vertical scroll bar,
if the vertical scroll bar is visible.
Implementation
public function get innerWidth():Number
Related API Elements
Example ( How to use this example )
innerWidth
and innerHeight
properties whenever the component's resize
event is dispatched:
import fl.controls.ScrollBarDirection; import fl.controls.TileList; import fl.events.ComponentEvent; var baseURL:String = "http://www.helpexamples.com/flash/images/"; var myTileList:TileList = new TileList(); myTileList.addItem({label:"Image 1", source:baseURL + "image1.jpg"}); myTileList.addItem({label:"Image 2", source:baseURL + "image2.jpg"}); myTileList.addItem({label:"Image 3", source:baseURL + "image3.jpg"}); myTileList.direction = ScrollBarDirection.VERTICAL; myTileList.addEventListener(ComponentEvent.RESIZE, resizeHandler); myTileList.columnWidth = 100; myTileList.rowHeight= 67; myTileList.columnCount = 1; myTileList.rowCount = 1; myTileList.move(10, 10); addChild(myTileList); function resizeHandler(event:ComponentEvent):void { var myTL:TileList = event.currentTarget as TileList; trace("resize:"); trace("\t" + "width:", myTL.width); trace("\t" + "height:", myTL.height); trace("\t" + "innerHeight:", myTL.innerHeight); trace("\t" + "innerWidth:", myTL.innerWidth); }
labelField | property |
labelField:String
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets or sets a field in each item that contains a label for each tile.
Note: The labelField
is not used if
the labelFunction
property is set to a callback function.
The default value is "label".
Implementation
public function get labelField():String
public function set labelField(value:String):void
Related API Elements
Example ( How to use this example )
labelField
and sourceField
properties:
import fl.controls.TileList; import fl.data.DataProvider; var imagesXML:XML = <images> <img src="http://www.helpexamples.com/flash/images/image1.jpg" alt="Image 1" /> <img src="http://www.helpexamples.com/flash/images/image2.jpg" alt="Image 2" /> <img src="http://www.helpexamples.com/flash/images/image3.jpg" alt="Image 3" /> </images>; var dp:DataProvider = new DataProvider(imagesXML); var myTileList:TileList = new TileList(); myTileList.dataProvider = dp; myTileList.labelField = "alt"; myTileList.sourceField = "src"; myTileList.move(10, 10); addChild(myTileList);
labelFunction | property |
labelFunction:Function
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets a function that indicates the fields of an item that provide the label text for a tile.
Note: The labelField
is not used if
the labelFunction
property is set to a callback function.
The default value is null.
Implementation
public function get labelFunction():Function
public function set labelFunction(value:Function):void
Related API Elements
Example ( How to use this example )
import fl.controls.TileList; import fl.data.DataProvider; var imagesXML:XML = <images> <img src="http://www.helpexamples.com/flash/images/image1.jpg" /> <img src="http://www.helpexamples.com/flash/images/image2.jpg" /> <img src="http://www.helpexamples.com/flash/images/image3.jpg" /> </images>; var dp:DataProvider = new DataProvider(imagesXML); var myTileList:TileList = new TileList(); myTileList.dataProvider = dp; myTileList.labelFunction = myLabelFunction; myTileList.sourceField = "src"; myTileList.columnWidth = 100; myTileList.rowHeight = 67; myTileList.columnCount = 3; myTileList.rowCount = 1; myTileList.move(10, 10); addChild(myTileList); function myLabelFunction(item:Object):String { var fileName:String = item.src; var filePath:Array = fileName.split("/"); return filePath.pop(); }
maxHorizontalScrollPosition | property |
maxHorizontalScrollPosition:Number
[override] Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets the maximum horizontal scroll position for the current content, in pixels.
Implementation
override public function get maxHorizontalScrollPosition():Number
override public function set maxHorizontalScrollPosition(value:Number):void
Related API Elements
rowCount | property |
rowCount:uint
[override] Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets or sets the number of rows that are at least partially visible in the list.
Setting the rowCount
property changes the height of the
list, but the TileList component does not maintain this value. It
is important to set the rowCount
value after setting the
dataProvider
and rowHeight
values. The only
exception is if the rowCount
is set with the Property
inspector; in this case, the property is maintained until the component
is first drawn.
The default value is 0.
Implementation
override public function get rowCount():uint
override public function set rowCount(value:uint):void
Related API Elements
Example ( How to use this example )
columnCount
and rowCount
properties to create a grid of images:
import fl.controls.TileList; import fl.data.DataProvider; var baseURL:String = "http://www.helpexamples.com/flash/images/gallery1/thumbnails/"; var imagesArray:Array = new Array(); var i:uint; for (i = 20; i < 30; i++) { imagesArray.push({source:baseURL + "pic" + i + ".jpg", label:"Image " + i}); } var dp:DataProvider = new DataProvider(imagesArray); var myTileList:TileList = new TileList(); myTileList.dataProvider = dp; myTileList.columnWidth = 150; myTileList.rowHeight = 100; myTileList.columnCount = 3; myTileList.rowCount = 2; myTileList.move(10, 10); addChild(myTileList);
rowHeight | property |
rowHeight:Number
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets or sets the height that is applied to each row in the list, in pixels.
The default value is 50.
Implementation
public function get rowHeight():Number
public function set rowHeight(value:Number):void
Related API Elements
Example ( How to use this example )
import fl.controls.TileList; var baseURL:String = "http://www.helpexamples.com/flash/images/"; var myTileList:TileList = new TileList(); myTileList.addItem({label:"Image 1", source:baseURL + "image1.jpg"}); myTileList.addItem({label:"Image 2", source:baseURL + "image2.jpg"}); myTileList.addItem({label:"Image 3", source:baseURL + "image3.jpg"}); myTileList.columnWidth = 100; myTileList.rowHeight = 67; myTileList.columnCount = 2; myTileList.rowCount = 2; myTileList.move(10, 10); addChild(myTileList);
scrollPolicy | property |
scrollPolicy:String
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets or sets the scroll policy for the TileList component. This
value is used to specify the scroll policy for the scroll bar that
is set by the direction
property.
Note: The TileList component supports scrolling only in one direction. Tiles are adjusted to fit into the viewable area of the component, so that tiles are hidden in only one direction.
The TileList component resizes to fit tiles only when the user
manually sets the size or when the user sets the rowCount
or columnCount
properties.
When this value is set to ScrollPolicy.AUTO
, the
scroll bar is visible only when the TileList component must scroll
to show all the items.
The default value is ScrollPolicy.AUTO.
Implementation
public function get scrollPolicy():String
public function set scrollPolicy(value:String):void
Related API Elements
Example ( How to use this example )
scrollPolicy
to be always on:
import fl.controls.ScrollPolicy; import fl.controls.TileList; var baseURL:String = "http://www.helpexamples.com/flash/images/"; var myTileList:TileList = new TileList(); myTileList.addItem({label:"Image 1", source:baseURL + "image1.jpg"}); myTileList.addItem({label:"Image 2", source:baseURL + "image2.jpg"}); myTileList.addItem({label:"Image 3", source:baseURL + "image3.jpg"}); myTileList.columnWidth = 100; myTileList.rowHeight = 67; myTileList.scrollPolicy = ScrollPolicy.ON; myTileList.columnCount = 4; myTileList.rowCount = 1; myTileList.move(10, 10); addChild(myTileList);
sourceField | property |
sourceField:String
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets or sets the item field that provides the source path for a tile.
Note: The sourceField
is not used if the
sourceFunction
property is set to a callback function.
The default value is "source".
Implementation
public function get sourceField():String
public function set sourceField(value:String):void
Related API Elements
Example ( How to use this example )
labelField
and sourceField
properties:
import fl.controls.ScrollPolicy; import fl.controls.TileList; var baseURL:String = "http://www.helpexamples.com/flash/images/"; var myTileList:TileList = new TileList(); myTileList.addItem({alt:"Image 1", src:baseURL + "image1.jpg"}); myTileList.addItem({alt:"Image 2", src:baseURL + "image2.jpg"}); myTileList.addItem({alt:"Image 3", src:baseURL + "image3.jpg"}); myTileList.labelField = "alt"; myTileList.sourceField = "src"; myTileList.columnWidth = 100; myTileList.rowHeight = 67; myTileList.columnCount = myTileList.length; myTileList.rowCount = 1; myTileList.move(10, 10); addChild(myTileList);
sourceFunction | property |
sourceFunction:Function
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets or sets the function to be used to obtain the source path for a tile.
Note: The sourceField
is not used if the
sourceFunction
property is set to a callback function.
The default value is null.
Implementation
public function get sourceFunction():Function
public function set sourceFunction(value:Function):void
Related API Elements
Example ( How to use this example )
sourceFunction
property:
import fl.controls.ScrollPolicy; import fl.controls.TileList; var baseURL:String = "http://www.helpexamples.com/flash/images/"; var myTileList:TileList = new TileList(); myTileList.addItem({src:"image1.jpg"}); myTileList.addItem({src:"image2.jpg"}); myTileList.addItem({src:"image3.jpg"}); myTileList.labelField = "src"; myTileList.sourceFunction = mySourceFunction; myTileList.columnWidth = 100; myTileList.rowHeight = 67; myTileList.columnCount = myTileList.length; myTileList.rowCount = 1; myTileList.move(10, 10); addChild(myTileList); function mySourceFunction(item:Object):String { return baseURL + item.src; }
TileList | () | Constructor |
public function TileList()
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Creates a new List component instance.
getStyleDefinition | () | method |
public static function getStyleDefinition():Object
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Retrieves the default style map for the current component. The style map contains
the type that is appropriate for the component, depending on the style that
the component uses. For example, the disabledTextFormat
style
contains a value of null
or a TextFormat object.
You can use these styles and call setStyle()
on the current
component. The following code overrides the default disabledTextFormat
style on the specified component:
componentInstance.setStyle("disabledTextFormat", new TextFormat());
Object — Default styles object.
|
Related API Elements
Example ( How to use this example )
import fl.controls.*; import fl.containers.*; import fl.controls.listClasses.*; import fl.controls.dataGridClasses.*; import fl.controls.progressBarClasses.*; import fl.core.UIComponent; import fl.data.DataProvider; var dp:DataProvider = new DataProvider(); dp.addItem( { label: "BaseScrollPane", data:BaseScrollPane } ); dp.addItem( { label: "Button", data:Button } ); dp.addItem( { label: "CellRenderer", data:CellRenderer } ); dp.addItem( { label: "CheckBox", data:CheckBox } ); dp.addItem( { label: "ColorPicker", data:ColorPicker } ); dp.addItem( { label: "ComboBox", data:ComboBox } ); dp.addItem( { label: "DataGrid", data:DataGrid } ); dp.addItem( { label: "HeaderRenderer", data:HeaderRenderer } ); dp.addItem( { label: "ImageCell", data:ImageCell } ); dp.addItem( { label: "IndeterminateBar",data:IndeterminateBar } ); dp.addItem( { label: "Label", data:Label } ); dp.addItem( { label: "List", data:List } ); dp.addItem( { label: "NumericStepper", data:NumericStepper } ); dp.addItem( { label: "ProgressBar", data:ProgressBar } ); dp.addItem( { label: "RadioButton", data:RadioButton } ); dp.addItem( { label: "ScrollPane", data:ScrollPane } ); dp.addItem( { label: "Slider", data:Slider } ); dp.addItem( { label: "TextArea", data:TextArea } ); dp.addItem( { label: "TextInput", data:TextInput } ); dp.addItem( { label: "TileList", data:TileList } ); dp.addItem( { label: "UILoader", data:UILoader } ); dp.addItem( { label: "UIComponent", data:UIComponent } ); var cb:ComboBox = new ComboBox(); cb.move(10,10); cb.setSize(300,25); cb.prompt = "Select a component to view its styles"; cb.rowCount = 12; cb.dataProvider = dp; cb.addEventListener(Event.CHANGE, showStyleDefinition); addChild(cb); var dg:DataGrid = new DataGrid(); dg.setSize(425,300); dg.move(10,50); dg.columns = [ new DataGridColumn("StyleName"), new DataGridColumn("DefaultValue") ]; addChild(dg); function showStyleDefinition(e:Event):void { var componentClass:Class = e.target.selectedItem.data as Class; var styles:Object = componentClass["getStyleDefinition"].call(this); trace(styles.toString()); var styleData:DataProvider = new DataProvider(); for(var i:* in styles) { trace(i + " : " + styles[i]); styleData.addItem( { StyleName:i, DefaultValue:styles[i] } ); } styleData.sortOn("StyleName"); dg.dataProvider = styleData; }
itemToLabel | () | method |
override public function itemToLabel(item:Object):String
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Retrieves the string that the renderer displays for a given data object
based on the labelField
and labelFunction
properties.
Parameters
item:Object — The Object to be rendered.
|
String — The string to be displayed based on the data.
|
Related API Elements
scrollToIndex | () | method |
override public function scrollToIndex(newCaretIndex:int):void
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Scrolls the list to the item at the specified index. If the index is out of range, the scroll position does not change.
Parameters
newCaretIndex:int — The index location to scroll to.
|
Example ( How to use this example )
import fl.controls.ScrollPolicy; import fl.controls.Slider; import fl.controls.TileList; import fl.data.DataProvider; import fl.events.SliderEvent; var dp:DataProvider = new DataProvider(); dp.addItem({label:"Image 1", source:"http://www.helpexamples.com/flash/images/image1.jpg"}); dp.addItem({label:"Image 2", source:"http://www.helpexamples.com/flash/images/image2.jpg"}); dp.addItem({label:"Image 3", source:"http://www.helpexamples.com/flash/images/image3.jpg"}); dp.addItem({label:"Image 4", source:"http://www.helpexamples.com/flash/images/image1.jpg"}); dp.addItem({label:"Image 5", source:"http://www.helpexamples.com/flash/images/image2.jpg"}); dp.addItem({label:"Image 6", source:"http://www.helpexamples.com/flash/images/image3.jpg"}); var myTileList:TileList = new TileList(); myTileList.dataProvider = dp; myTileList.scrollPolicy = ScrollPolicy.OFF; myTileList.columnWidth = 100; myTileList.rowHeight = 67; myTileList.columnCount = 3; myTileList.rowCount = 1; myTileList.move(10, 10); addChild(myTileList); var mySlider:Slider = new Slider(); mySlider.liveDragging = true; mySlider.minimum = 0; mySlider.maximum = dp.length - 1; mySlider.snapInterval = 1; mySlider.tickInterval = 1; mySlider.width = myTileList.width; mySlider.move(myTileList.x, myTileList.y + myTileList.height + 10); mySlider.addEventListener(SliderEvent.CHANGE, changeHandler); addChild(mySlider); function changeHandler(event:SliderEvent):void { myTileList.scrollToIndex(event.value); }
- Add the TileList component to the library.
- Draw a star and create a symbol from it named "star"
- In the symbol properties for
star
, check the box that says "Export for ActionScript" - Save this code as TileListExample.as in the same directory as your FLA.
- Set the DocumentClass in the FLA to TileListExample.
package { import flash.display.Sprite; import flash.events.Event; import fl.data.DataProvider; import fl.controls.TileList; public class TileListExample extends Sprite { public function TileListExample() { var dp:DataProvider = new DataProvider(); var totalEntries:uint = 42; var i:uint; for(i=0; i<totalEntries; i++) { dp.addItem( { label:"star"+i, source:star, scaleContent:false} ); } var myTileList = new TileList(); myTileList.allowMultipleSelection = true; myTileList.columnWidth = 125; myTileList.rowHeight = 150; myTileList.dataProvider = dp; myTileList.setSize(300,300); myTileList.move(10,10); addChild(myTileList); } } }
Mon Nov 28 2011, 06:48 AM -08:00