Package | fl.controls.listClasses |
Class | public class CellRenderer |
Inheritance | CellRenderer LabelButton BaseButton UIComponent Sprite DisplayObjectContainer InteractiveObject DisplayObject EventDispatcher Object |
Implements | ICellRenderer |
Subclasses | ImageCell |
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Related API Elements
Property | Defined By | ||
---|---|---|---|
accessibilityImplementation : AccessibilityImplementation
The current accessibility implementation (AccessibilityImplementation)
for this InteractiveObject instance. | InteractiveObject | ||
accessibilityProperties : AccessibilityProperties
The current accessibility options for this display object. | DisplayObject | ||
alpha : Number
Indicates the alpha transparency value of the object specified. | DisplayObject | ||
autoRepeat : Boolean
Gets or sets a Boolean value that indicates whether the buttonDown event
is dispatched more than one time when the user holds the mouse button down over the component. | BaseButton | ||
blendMode : String
A value from the BlendMode class that specifies which blend mode to use. | DisplayObject | ||
blendShader : Shader [write-only]
Sets a shader that is used for blending the foreground and background. | DisplayObject | ||
buttonMode : Boolean
Specifies the button mode of this sprite. | Sprite | ||
cacheAsBitmap : Boolean
If set to true, Flash runtimes cache an internal bitmap representation of the
display object. | DisplayObject | ||
cacheAsBitmapMatrix : Matrix
If non-null, this Matrix object defines how a display object is rendered when
cacheAsBitmap is set to true. | DisplayObject | ||
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
contextMenu : NativeMenu
Specifies the context menu associated with this object. | InteractiveObject | ||
data : Object
Gets or sets an Object that represents the data that is
associated with a component. | CellRenderer | ||
doubleClickEnabled : Boolean
Specifies whether the object receives doubleClick events. | InteractiveObject | ||
dropTarget : DisplayObject [read-only]
Specifies the display object over which the sprite is being dragged, or on
which the sprite was dropped. | Sprite | ||
enabled : Boolean [override]
Gets or sets a value that indicates whether the component can accept user
input. | BaseButton | ||
filters : Array
An indexed array that contains each filter object currently associated with the display object. | DisplayObject | ||
focusEnabled : Boolean
Gets or sets a Boolean value that indicates whether the component can receive focus
after the user clicks it. | UIComponent | ||
focusManager : IFocusManager
Gets or sets the FocusManager that controls focus for this component and its
peers. | UIComponent | ||
focusRect : Object
Specifies whether this object displays a focus rectangle. | InteractiveObject | ||
graphics : Graphics [read-only]
Specifies the Graphics object that belongs to this sprite where vector
drawing commands can occur. | Sprite | ||
height : Number [override]
Gets or sets the height of the component, in pixels. | UIComponent | ||
hitArea : Sprite
Designates another sprite to serve as the hit area for a sprite. | Sprite | ||
label : String
Gets or sets the text label for the component. | LabelButton | ||
labelPlacement : String
Position of the label in relation to a specified icon. | LabelButton | ||
listData : ListData
Gets or sets the list properties that are applied to the cell--for example,
the index and selected values. | CellRenderer | ||
loaderInfo : LoaderInfo [read-only]
Returns a LoaderInfo object containing information about loading the file
to which this display object belongs. | DisplayObject | ||
mask : DisplayObject
The calling display object is masked by the specified mask object. | DisplayObject | ||
mouseChildren : Boolean
Determines whether or not the children of the object are mouse, or user input device, enabled. | DisplayObjectContainer | ||
mouseEnabled : Boolean
Specifies whether this object receives mouse, or other user input, messages. | InteractiveObject | ||
mouseFocusEnabled : Boolean
Gets or sets a value that indicates whether the component can receive focus after
the user clicks it. | UIComponent | ||
mouseX : Number [read-only]
Indicates the x coordinate of the mouse or user input device position, in pixels. | DisplayObject | ||
mouseY : Number [read-only]
Indicates the y coordinate of the mouse or user input device position, in pixels. | DisplayObject | ||
name : String
Indicates the instance name of the DisplayObject. | DisplayObject | ||
needsSoftKeyboard : Boolean
Specifies whether a virtual keyboard (an on-screen, software keyboard) should display
when this InteractiveObject instance receives focus. | InteractiveObject | ||
numChildren : int [read-only]
Returns the number of children of this object. | DisplayObjectContainer | ||
opaqueBackground : Object
Specifies whether the display object is opaque with a certain background color. | DisplayObject | ||
parent : DisplayObjectContainer [read-only]
Indicates the DisplayObjectContainer object that contains this display object. | DisplayObject | ||
prototype : Object [static]
A reference to the prototype object of a class or function object. | Object | ||
root : DisplayObject [read-only]
For a display object in a loaded SWF file, the root property is the
top-most display object in the portion of the display list's tree structure represented by that SWF file. | DisplayObject | ||
rotation : Number
Indicates the rotation of the DisplayObject instance, in degrees, from its original orientation. | DisplayObject | ||
rotationX : Number
Indicates the x-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. | DisplayObject | ||
rotationY : Number
Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. | DisplayObject | ||
rotationZ : Number
Indicates the z-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. | DisplayObject | ||
scale9Grid : Rectangle
The current scaling grid that is in effect. | DisplayObject | ||
scaleX : Number [override]
Multiplies the current width of the component by a scale factor. | UIComponent | ||
scaleY : Number [override]
Multiplies the current height of the component by a scale factor. | UIComponent | ||
scaleZ : Number
Indicates the depth scale (percentage) of an object as applied from the registration point of the object. | DisplayObject | ||
scrollRect : Rectangle
The scroll rectangle bounds of the display object. | DisplayObject | ||
selected : Boolean [override]
Gets or sets a Boolean value that indicates whether the
current cell is selected. | CellRenderer | ||
softKeyboardInputAreaOfInterest : Rectangle
Defines the area that should remain on-screen when a soft keyboard is displayed. | InteractiveObject | ||
soundTransform : flash.media:SoundTransform
Controls sound within this sprite. | Sprite | ||
stage : Stage [read-only]
The Stage of the display object. | DisplayObject | ||
tabChildren : Boolean
Determines whether the children of the object are tab enabled. | DisplayObjectContainer | ||
tabEnabled : Boolean
Specifies whether this object is in the tab order. | InteractiveObject | ||
tabIndex : int
Specifies the tab ordering of objects in a SWF file. | InteractiveObject | ||
textField : flash.text:TextField
A reference to the component's internal text field. | LabelButton | ||
textSnapshot : flash.text:TextSnapshot [read-only]
Returns a TextSnapshot object for this DisplayObjectContainer instance. | DisplayObjectContainer | ||
toggle : Boolean
Gets or sets a Boolean value that indicates whether a button
can be toggled. | LabelButton | ||
transform : flash.geom:Transform
An object with properties pertaining to a display object's matrix, color transform, and pixel bounds. | DisplayObject | ||
useHandCursor : Boolean
A Boolean value that indicates whether the pointing hand (hand cursor) appears when the pointer rolls
over a sprite in which the buttonMode property is set to true. | Sprite | ||
visible : Boolean [override]
Gets or sets a value that indicates whether the current component instance is visible. | UIComponent | ||
width : Number [override]
Gets or sets the width of the component, in pixels. | UIComponent | ||
x : Number [override]
Gets or sets the x coordinate that represents the position of the component along
the x axis within its parent container. | UIComponent | ||
y : Number [override]
Gets or sets the y coordinate that represents the position of the component along
the y axis within its parent container. | UIComponent | ||
z : Number
Indicates the z coordinate position along the z-axis of the DisplayObject
instance relative to the 3D parent container. | DisplayObject |
Method | Defined By | ||
---|---|---|---|
Creates a new CellRenderer instance. | CellRenderer | ||
Adds a child DisplayObject instance to this DisplayObjectContainer instance. | DisplayObjectContainer | ||
Adds a child DisplayObject instance to this DisplayObjectContainer
instance. | DisplayObjectContainer | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | EventDispatcher | ||
Indicates whether the security restrictions
would cause any display objects to be omitted from the list returned by calling
the DisplayObjectContainer.getObjectsUnderPoint() method
with the specified point point. | DisplayObjectContainer | ||
Deletes a style property from this component instance. | UIComponent | ||
Determines whether the specified display object is a child of the DisplayObjectContainer instance or
the instance itself. | DisplayObjectContainer | ||
Dispatches an event into the event flow. | EventDispatcher | ||
Shows or hides the focus indicator on this component. | UIComponent | ||
Initiates an immediate draw operation, without invalidating everything as invalidateNow does. | UIComponent | ||
Returns a rectangle that defines the area of the display object relative to the coordinate system
of the targetCoordinateSpace object. | DisplayObject | ||
Returns the child display object instance that exists at the specified index. | DisplayObjectContainer | ||
Returns the child display object that exists with the specified name. | DisplayObjectContainer | ||
Returns the index position of a child DisplayObject instance. | DisplayObjectContainer | ||
Retrieves the object that currently has focus. | UIComponent | ||
Returns an array of objects that lie under the specified point and are children
(or grandchildren, and so on) of this DisplayObjectContainer instance. | DisplayObjectContainer | ||
Returns a rectangle that defines the boundary of the display object,
based on the coordinate system defined by the targetCoordinateSpace
parameter, excluding any strokes on shapes. | DisplayObject | ||
Retrieves a style property that is set in the style lookup
chain of the component. | UIComponent | ||
[static]
Retrieves the default style map for the current component. | CellRenderer | ||
Converts the point object from the Stage (global) coordinates
to the display object's (local) coordinates. | DisplayObject | ||
Converts a two-dimensional point from the Stage (global) coordinates to a
three-dimensional display object's (local) coordinates. | DisplayObject | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | EventDispatcher | ||
Indicates whether an object has a specified property defined. | Object | ||
Evaluates the bounding box of the display object to see if it overlaps or intersects with the
bounding box of the obj display object. | DisplayObject | ||
Evaluates the display object to see if it overlaps or intersects with the
point specified by the x and y parameters. | DisplayObject | ||
Marks a property as invalid and redraws the component on the
next frame unless otherwise specified. | UIComponent | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Converts a three-dimensional point of the three-dimensional display
object's (local) coordinates to a two-dimensional point in the Stage (global) coordinates. | DisplayObject | ||
Converts the point object from the display object's (local) coordinates to the
Stage (global) coordinates. | DisplayObject | ||
[static]
Merges the styles from multiple classes into one object. | UIComponent | ||
Moves the component to the specified position within its parent. | UIComponent | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Removes the specified child DisplayObject instance from the child list of the DisplayObjectContainer instance. | DisplayObjectContainer | ||
Removes a child DisplayObject from the specified index position in the child list of
the DisplayObjectContainer. | DisplayObjectContainer | ||
Removes one or more child DisplayObject instances from the DisplayObjectContainer instance. | DisplayObjectContainer | ||
Removes a listener from the EventDispatcher object. | EventDispatcher | ||
Raises a virtual keyboard. | InteractiveObject | ||
Changes the position of an existing child in the display object container. | DisplayObjectContainer | ||
Sets the focus to this component. | UIComponent | ||
Set the mouse state via ActionScript. | BaseButton | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
[override]
Specifies the dimensions at which the data should be rendered. | CellRenderer | ||
Sets a style property on this component instance. | UIComponent | ||
Lets the user drag the specified sprite. | Sprite | ||
Lets the user drag the specified sprite on a touch-enabled device. | Sprite | ||
Ends the startDrag() method. | Sprite | ||
Ends the startTouchDrag() method, for use with touch-enabled devices. | Sprite | ||
Swaps the z-order (front-to-back order) of the two specified child objects. | DisplayObjectContainer | ||
Swaps the z-order (front-to-back order) of the child objects at the two specified index positions in the
child list. | DisplayObjectContainer | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
Validates and updates the properties and layout of this object, redrawing it
if necessary. | UIComponent | ||
Returns the primitive value of the specified object. | Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. | EventDispatcher |
Styles are either common or associated with a specific theme. If the style is common, it can be used with any theme. If a style is associated with a specific theme, it can only be used if your application uses that theme.
Style | Description | Defined By | ||
---|---|---|---|---|
Type: Class Name of the class to use as the icon when the button is disabled. | LabelButton | |||
disabledSkin | Type: Class Name of the class to use as the skin for the background and border when the button is not selected and is disabled. The default value is CellRenderer_disabledSkin . | CellRenderer | ||
disabledTextFormat | Type: flash.text.TextFormat The TextFormat object to use to render the component label when the button is disabled. The default value is null . | CellRenderer | ||
Type: Class Name of the class to use as the icon when the button is not selected and the mouse button is down. | LabelButton | |||
downSkin | Type: Class Name of the class to use as the skin for the background and border when the button is not selected and the mouse button is down. The default value is CellRenderer_downSkin . | CellRenderer | ||
Type: Boolean Indicates whether embedded font outlines are used to render the text field. | LabelButton | |||
Type: Number Format: Length The padding that separates the outside boundaries of the component from the outside edges of the focus indicator, in pixels. | UIComponent | |||
Type: Class The skin to be used to display focus indicators. | UIComponent | |||
Type: Class Name of the class to use as the icon when a toggle button is not selected and the mouse is not over the button. | LabelButton | |||
Type: Class Name of the class to use as the icon when the button is not selected and the mouse is over the component. | LabelButton | |||
overSkin | Type: Class Name of the class to use as the skin for the background and border when the button is not selected and the mouse is over the component. The default value is CellRenderer_overSkin . | CellRenderer | ||
Type: Number Format: Time The number of milliseconds to wait after the buttonDown event is first dispatched before sending a second buttonDown event. | LabelButton | |||
Type: Number Format: Time The interval, in milliseconds, between buttonDown events that are dispatched after the delay that is specified by the repeatDelay style. | LabelButton | |||
Type: Class Name of the class to use as the icon when the button is selected and disabled. | LabelButton | |||
selectedDisabledSkin | Type: Class Name of the class to use as the skin for the background and border when a toggle button is selected and disabled. The default value is CellRenderer_selectedDisabledSkin . | CellRenderer | ||
Type: Class Name of the class to use as the icon when the button is selected and the mouse button is down. | LabelButton | |||
selectedDownSkin | Type: Class Name of the class to use as the skin for the background and border when a toggle button is selected and the mouse button is down. The default value is CellRenderer_selectedDownSkin . | CellRenderer | ||
Type: Class Name of the class to use as the icon when the button is selected and the mouse is over the component. | LabelButton | |||
selectedOverSkin | Type: Class Name of the class to use as the skin for the background and border when a toggle button is selected and the mouse is over the component. The default value is CellRenderer_selectedOverSkin . | CellRenderer | ||
Type: Class Name of the class to use as the icon when the button is selected and the mouse button is up. | LabelButton | |||
selectedUpSkin | Type: Class Name of the class to use as the skin for the background and border when a toggle button is selected and the mouse is not over the component. The default value is CellRenderer_selectedUpSkin . | CellRenderer | ||
textFormat | Type: flash.text.TextFormat The TextFormat object to use to render the component label. The default value is null . | CellRenderer | ||
textPadding | Type: Number Format: Length The spacing between the text and the edges of the component, and the spacing between the text and the icon, in pixels. The default value is 5 . | CellRenderer | ||
Type: Class Name of the class to use as the icon when a toggle button is not selected and the mouse is not over the button. | LabelButton | |||
upSkin | Type: Class Name of the class to use as the skin for the background and border when the button is not selected and the mouse is not over the component. The default value is CellRenderer_upSkin . | CellRenderer |
data | property |
data:Object
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets or sets an Object that represents the data that is associated with a component. When this value is set, the component data is stored and the containing component is invalidated. The invalidated component is then automatically redrawn.
The data property represents an object containing the item in the DataProvider that the cell represents. Typically, the data property contains standard properties, depending on the component type. In CellRenderer in a List or ComboBox component the data contains a label, icon, and data properties; a TileList: a label and a source property; a DataGrid cell contains values for each column. The data property can also contain user-specified data relevant to the specific cell. Users can extend a CellRenderer for a component to utilize different properties of the data in the rendering of the cell.
Additionally, the labelField
, labelFunction
,
iconField
, iconFunction
, sourceField
,
and sourceFunction
elements can be used to specify which properties
are used to draw the label, icon, and source respectively.
Implementation
public function get data():Object
public function set data(value:Object):void
listData | property |
listData:ListData
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets or sets the list properties that are applied to the cell--for example,
the index
and selected
values. These list properties
are automatically updated after the cell is invalidated.
Implementation
public function get listData():ListData
public function set listData(value:ListData):void
selected | property |
selected:Boolean
[override] Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets or sets a Boolean value that indicates whether the
current cell is selected. A value of true
indicates
that the current cell is selected; a value of false
indicates that it is not.
The default value is false.
Implementation
override public function get selected():Boolean
override public function set selected(value:Boolean):void
CellRenderer | () | Constructor |
public function CellRenderer()
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Creates a new CellRenderer instance.
getStyleDefinition | () | method |
public static function getStyleDefinition():Object
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Retrieves the default style map for the current component. The style map contains
the type that is appropriate for the component, depending on the style that
the component uses. For example, the disabledTextFormat
style
contains a value of null
or a TextFormat object.
You can use these styles and call setStyle()
on the current
component. The following code overrides the default disabledTextFormat
style on the specified component:
componentInstance.setStyle("disabledTextFormat", new TextFormat());
Object — Default styles object.
|
Related API Elements
Example ( How to use this example )
import fl.controls.*; import fl.containers.*; import fl.controls.listClasses.*; import fl.controls.dataGridClasses.*; import fl.controls.progressBarClasses.*; import fl.core.UIComponent; import fl.data.DataProvider; var dp:DataProvider = new DataProvider(); dp.addItem( { label: "BaseScrollPane", data:BaseScrollPane } ); dp.addItem( { label: "Button", data:Button } ); dp.addItem( { label: "CellRenderer", data:CellRenderer } ); dp.addItem( { label: "CheckBox", data:CheckBox } ); dp.addItem( { label: "ColorPicker", data:ColorPicker } ); dp.addItem( { label: "ComboBox", data:ComboBox } ); dp.addItem( { label: "DataGrid", data:DataGrid } ); dp.addItem( { label: "HeaderRenderer", data:HeaderRenderer } ); dp.addItem( { label: "ImageCell", data:ImageCell } ); dp.addItem( { label: "IndeterminateBar",data:IndeterminateBar } ); dp.addItem( { label: "Label", data:Label } ); dp.addItem( { label: "List", data:List } ); dp.addItem( { label: "NumericStepper", data:NumericStepper } ); dp.addItem( { label: "ProgressBar", data:ProgressBar } ); dp.addItem( { label: "RadioButton", data:RadioButton } ); dp.addItem( { label: "ScrollPane", data:ScrollPane } ); dp.addItem( { label: "Slider", data:Slider } ); dp.addItem( { label: "TextArea", data:TextArea } ); dp.addItem( { label: "TextInput", data:TextInput } ); dp.addItem( { label: "TileList", data:TileList } ); dp.addItem( { label: "UILoader", data:UILoader } ); dp.addItem( { label: "UIComponent", data:UIComponent } ); var cb:ComboBox = new ComboBox(); cb.move(10,10); cb.setSize(300,25); cb.prompt = "Select a component to view its styles"; cb.rowCount = 12; cb.dataProvider = dp; cb.addEventListener(Event.CHANGE, showStyleDefinition); addChild(cb); var dg:DataGrid = new DataGrid(); dg.setSize(425,300); dg.move(10,50); dg.columns = [ new DataGridColumn("StyleName"), new DataGridColumn("DefaultValue") ]; addChild(dg); function showStyleDefinition(e:Event):void { var componentClass:Class = e.target.selectedItem.data as Class; var styles:Object = componentClass["getStyleDefinition"].call(this); trace(styles.toString()); var styleData:DataProvider = new DataProvider(); for(var i:* in styles) { trace(i + " : " + styles[i]); styleData.addItem( { StyleName:i, DefaultValue:styles[i] } ); } styleData.sortOn("StyleName"); dg.dataProvider = styleData; }
setSize | () | method |
override public function setSize(width:Number, height:Number):void
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Specifies the dimensions at which the data should be rendered. These dimensions affect both the data and the cell that contains it; the cell renderer uses them to ensure that the data fits the cell and does not bleed into adjacent cells.
Parameters
width:Number — The width of the object, in pixels.
| |
height:Number — The height of the object, in pixels.
|
To run the example, follow these steps:
- Add the TileList component to the library.
- Create a new symbol called "BlueBackground" and in its symbol properties, check the box that says "Export for ActionScript". Leave the class name as "BlueBackground".
- Create a new symbol called "OrangeBackground" and in its symbol properties, check the box that says "Export for ActionScript". Leave the class name as "OrangeBackground".
- Create a new symbol called "GreenBackground" and in its symbol properties, check the box that says "Export for ActionScript". Leave the class name as "GreenBackground".
- In each symbol create a rectangle that is 10 pixels wide and 10 pixels tall, of the color the symbol is named. Leave it at x coordinate 0 and y coordinate 0.
- Save this code as CellRendererExample.as in the same directory as your FLA file.
- Set the Document class in the FLA file to CellRendererExample.
package { import fl.controls.TileList; import fl.core.UIComponent; import fl.data.DataProvider; import fl.events.ListEvent; import flash.display.Sprite; import flash.events.Event; public class CellRendererExample extends Sprite { public function CellRendererExample() { var dp:DataProvider = new DataProvider(); var totalEntries:uint = 42; var i:uint; for(i=0; i<totalEntries; i++) { dp.addItem( { label:"Item "+i } ); } var myTileList = new TileList(); myTileList.dataProvider = dp; myTileList.allowMultipleSelection = true; myTileList.columnWidth = 125; myTileList.rowHeight = 25; myTileList.columnCount = 3; myTileList.rowCount = 6; myTileList.move(10,10); myTileList.setStyle('cellRenderer', MyRenderer); myTileList.addEventListener(ListEvent.ITEM_CLICK, onClick); addChild(myTileList); } private function onClick(e:ListEvent):void { var cr:MyRenderer = e.target.itemToCellRenderer(e.item) as MyRenderer; trace(cr.customProperty); } } } import fl.controls.listClasses.CellRenderer; class MyRenderer extends CellRenderer { public var customProperty:String = "foo"; public function MyRenderer() { var originalStyles:Object = CellRenderer.getStyleDefinition(); setStyle("upSkin",BlueBackground); setStyle("downSkin",GreenBackground); setStyle("overSkin",OrangeBackground); setStyle("selectedUpSkin",originalStyles.selectedUpSkin); setStyle("selectedDownSkin",originalStyles.selectedDownSkin); setStyle("selectedOverSkin",originalStyles.selectedOverSkin); } }
Mon Nov 28 2011, 06:48 AM -08:00