Package | fl.containers |
Class | public class UILoader |
Inheritance | UILoader UIComponent Sprite DisplayObjectContainer InteractiveObject DisplayObject EventDispatcher Object |
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Using ActionScript to set a property of the UILoader class overrides the parameter of the same name that is set in the Property inspector or Component inspector.
This component wraps fl.display.ProLoader. The ProLoader class handles all the actual loading; the UILoader just provides a visual display for the ProLoader object.
Note: When content is being loaded from a different domain or sandbox, the properties of the content may be inaccessible for security reasons. For more information about how domain security affects the load process, see the ProLoader class.
Related API Elements
Property | Defined By | ||
---|---|---|---|
accessibilityImplementation : AccessibilityImplementation
The current accessibility implementation (AccessibilityImplementation)
for this InteractiveObject instance. | InteractiveObject | ||
accessibilityProperties : AccessibilityProperties
The current accessibility options for this display object. | DisplayObject | ||
alpha : Number
Indicates the alpha transparency value of the object specified. | DisplayObject | ||
autoLoad : Boolean
Gets or sets a value that indicates whether the UILoader instance automatically
loads the specified content. | UILoader | ||
blendMode : String
A value from the BlendMode class that specifies which blend mode to use. | DisplayObject | ||
blendShader : Shader [write-only]
Sets a shader that is used for blending the foreground and background. | DisplayObject | ||
buttonMode : Boolean
Specifies the button mode of this sprite. | Sprite | ||
bytesLoaded : uint [read-only]
Gets the count of bytes of content that have been loaded. | UILoader | ||
bytesTotal : uint [read-only]
Gets the count of bytes of content to be loaded. | UILoader | ||
cacheAsBitmap : Boolean
If set to true, Flash runtimes cache an internal bitmap representation of the
display object. | DisplayObject | ||
cacheAsBitmapMatrix : Matrix
If non-null, this Matrix object defines how a display object is rendered when
cacheAsBitmap is set to true. | DisplayObject | ||
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
content : DisplayObject [read-only]
Contains the root display object of the SWF file or image file (a JPEG, PNG, or GIF format file)
that was loaded by using the load() method or setting the source property. | UILoader | ||
contextMenu : NativeMenu
Specifies the context menu associated with this object. | InteractiveObject | ||
doubleClickEnabled : Boolean
Specifies whether the object receives doubleClick events. | InteractiveObject | ||
dropTarget : DisplayObject [read-only]
Specifies the display object over which the sprite is being dragged, or on
which the sprite was dropped. | Sprite | ||
enabled : Boolean
Gets or sets a value that indicates whether the component can accept user interaction. | UIComponent | ||
filters : Array
An indexed array that contains each filter object currently associated with the display object. | DisplayObject | ||
focusEnabled : Boolean
Gets or sets a Boolean value that indicates whether the component can receive focus
after the user clicks it. | UIComponent | ||
focusManager : IFocusManager
Gets or sets the FocusManager that controls focus for this component and its
peers. | UIComponent | ||
focusRect : Object
Specifies whether this object displays a focus rectangle. | InteractiveObject | ||
graphics : Graphics [read-only]
Specifies the Graphics object that belongs to this sprite where vector
drawing commands can occur. | Sprite | ||
height : Number [override]
Gets or sets the height of the component, in pixels. | UIComponent | ||
hitArea : Sprite
Designates another sprite to serve as the hit area for a sprite. | Sprite | ||
loaderInfo : LoaderInfo [read-only]
Returns a LoaderInfo object containing information about loading the file
to which this display object belongs. | DisplayObject | ||
maintainAspectRatio : Boolean
Gets or sets a value that indicates whether to maintain
the aspect ratio that was used in the original image or to resize
the image at the curent width and height of the UILoader component. | UILoader | ||
mask : DisplayObject
The calling display object is masked by the specified mask object. | DisplayObject | ||
mouseChildren : Boolean
Determines whether or not the children of the object are mouse, or user input device, enabled. | DisplayObjectContainer | ||
mouseEnabled : Boolean
Specifies whether this object receives mouse, or other user input, messages. | InteractiveObject | ||
mouseFocusEnabled : Boolean
Gets or sets a value that indicates whether the component can receive focus after
the user clicks it. | UIComponent | ||
mouseX : Number [read-only]
Indicates the x coordinate of the mouse or user input device position, in pixels. | DisplayObject | ||
mouseY : Number [read-only]
Indicates the y coordinate of the mouse or user input device position, in pixels. | DisplayObject | ||
name : String
Indicates the instance name of the DisplayObject. | DisplayObject | ||
needsSoftKeyboard : Boolean
Specifies whether a virtual keyboard (an on-screen, software keyboard) should display
when this InteractiveObject instance receives focus. | InteractiveObject | ||
numChildren : int [read-only]
Returns the number of children of this object. | DisplayObjectContainer | ||
opaqueBackground : Object
Specifies whether the display object is opaque with a certain background color. | DisplayObject | ||
parent : DisplayObjectContainer [read-only]
Indicates the DisplayObjectContainer object that contains this display object. | DisplayObject | ||
percentLoaded : Number [read-only]
Gets a number between 0 and 100 indicating what percentage of the content is loaded. | UILoader | ||
prototype : Object [static]
A reference to the prototype object of a class or function object. | Object | ||
root : DisplayObject [read-only]
For a display object in a loaded SWF file, the root property is the
top-most display object in the portion of the display list's tree structure represented by that SWF file. | DisplayObject | ||
rotation : Number
Indicates the rotation of the DisplayObject instance, in degrees, from its original orientation. | DisplayObject | ||
rotationX : Number
Indicates the x-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. | DisplayObject | ||
rotationY : Number
Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. | DisplayObject | ||
rotationZ : Number
Indicates the z-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. | DisplayObject | ||
scale9Grid : Rectangle
The current scaling grid that is in effect. | DisplayObject | ||
scaleContent : Boolean
Gets or sets a value that indicates whether to automatically scale the image to
the size of the UILoader instance. | UILoader | ||
scaleX : Number [override]
Multiplies the current width of the component by a scale factor. | UIComponent | ||
scaleY : Number [override]
Multiplies the current height of the component by a scale factor. | UIComponent | ||
scaleZ : Number
Indicates the depth scale (percentage) of an object as applied from the registration point of the object. | DisplayObject | ||
scrollRect : Rectangle
The scroll rectangle bounds of the display object. | DisplayObject | ||
softKeyboardInputAreaOfInterest : Rectangle
Defines the area that should remain on-screen when a soft keyboard is displayed. | InteractiveObject | ||
soundTransform : flash.media:SoundTransform
Controls sound within this sprite. | Sprite | ||
source : Object
Gets or sets an absolute or relative URL that identifies the
location of the SWF or image file to load, the class name
of a movie clip in the library, a reference to a display object,
or a instance name of a movie clip on the same level as the component. | UILoader | ||
stage : Stage [read-only]
The Stage of the display object. | DisplayObject | ||
tabChildren : Boolean
Determines whether the children of the object are tab enabled. | DisplayObjectContainer | ||
tabEnabled : Boolean
Specifies whether this object is in the tab order. | InteractiveObject | ||
tabIndex : int
Specifies the tab ordering of objects in a SWF file. | InteractiveObject | ||
textSnapshot : flash.text:TextSnapshot [read-only]
Returns a TextSnapshot object for this DisplayObjectContainer instance. | DisplayObjectContainer | ||
transform : flash.geom:Transform
An object with properties pertaining to a display object's matrix, color transform, and pixel bounds. | DisplayObject | ||
useHandCursor : Boolean
A Boolean value that indicates whether the pointing hand (hand cursor) appears when the pointer rolls
over a sprite in which the buttonMode property is set to true. | Sprite | ||
visible : Boolean [override]
Gets or sets a value that indicates whether the current component instance is visible. | UIComponent | ||
width : Number [override]
Gets or sets the width of the component, in pixels. | UIComponent | ||
x : Number [override]
Gets or sets the x coordinate that represents the position of the component along
the x axis within its parent container. | UIComponent | ||
y : Number [override]
Gets or sets the y coordinate that represents the position of the component along
the y axis within its parent container. | UIComponent | ||
z : Number
Indicates the z coordinate position along the z-axis of the DisplayObject
instance relative to the 3D parent container. | DisplayObject |
Method | Defined By | ||
---|---|---|---|
UILoader()
Creates a new UILoader component instance. | UILoader | ||
Adds a child DisplayObject instance to this DisplayObjectContainer instance. | DisplayObjectContainer | ||
Adds a child DisplayObject instance to this DisplayObjectContainer
instance. | DisplayObjectContainer | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | EventDispatcher | ||
Indicates whether the security restrictions
would cause any display objects to be omitted from the list returned by calling
the DisplayObjectContainer.getObjectsUnderPoint() method
with the specified point point. | DisplayObjectContainer | ||
Deletes a style property from this component instance. | UIComponent | ||
Cancels a load() method operation that is currently in progress for the
ProLoader instance. | UILoader | ||
Determines whether the specified display object is a child of the DisplayObjectContainer instance or
the instance itself. | DisplayObjectContainer | ||
Dispatches an event into the event flow. | EventDispatcher | ||
Shows or hides the focus indicator on this component. | UIComponent | ||
Initiates an immediate draw operation, without invalidating everything as invalidateNow does. | UIComponent | ||
Returns a rectangle that defines the area of the display object relative to the coordinate system
of the targetCoordinateSpace object. | DisplayObject | ||
Returns the child display object instance that exists at the specified index. | DisplayObjectContainer | ||
Returns the child display object that exists with the specified name. | DisplayObjectContainer | ||
Returns the index position of a child DisplayObject instance. | DisplayObjectContainer | ||
Retrieves the object that currently has focus. | UIComponent | ||
Returns an array of objects that lie under the specified point and are children
(or grandchildren, and so on) of this DisplayObjectContainer instance. | DisplayObjectContainer | ||
Returns a rectangle that defines the boundary of the display object,
based on the coordinate system defined by the targetCoordinateSpace
parameter, excluding any strokes on shapes. | DisplayObject | ||
Retrieves a style property that is set in the style lookup
chain of the component. | UIComponent | ||
[static]
Retrieves the default style map for the current component. | UILoader | ||
Converts the point object from the Stage (global) coordinates
to the display object's (local) coordinates. | DisplayObject | ||
Converts a two-dimensional point from the Stage (global) coordinates to a
three-dimensional display object's (local) coordinates. | DisplayObject | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | EventDispatcher | ||
Indicates whether an object has a specified property defined. | Object | ||
Evaluates the bounding box of the display object to see if it overlaps or intersects with the
bounding box of the obj display object. | DisplayObject | ||
Evaluates the display object to see if it overlaps or intersects with the
point specified by the x and y parameters. | DisplayObject | ||
Marks a property as invalid and redraws the component on the
next frame unless otherwise specified. | UIComponent | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Loads the specified content or, if no content is specified, loads the
content from the location identified by the source property. | UILoader | ||
Loads binary data that is stored in a ByteArray object. | UILoader | ||
Converts a three-dimensional point of the three-dimensional display
object's (local) coordinates to a two-dimensional point in the Stage (global) coordinates. | DisplayObject | ||
Converts the point object from the display object's (local) coordinates to the
Stage (global) coordinates. | DisplayObject | ||
[static]
Merges the styles from multiple classes into one object. | UIComponent | ||
Moves the component to the specified position within its parent. | UIComponent | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Removes the specified child DisplayObject instance from the child list of the DisplayObjectContainer instance. | DisplayObjectContainer | ||
Removes a child DisplayObject from the specified index position in the child list of
the DisplayObjectContainer. | DisplayObjectContainer | ||
Removes one or more child DisplayObject instances from the DisplayObjectContainer instance. | DisplayObjectContainer | ||
Removes a listener from the EventDispatcher object. | EventDispatcher | ||
Raises a virtual keyboard. | InteractiveObject | ||
Changes the position of an existing child in the display object container. | DisplayObjectContainer | ||
Sets the focus to this component. | UIComponent | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
[override]
Resizes the component to the requested size. | UILoader | ||
Sets a style property on this component instance. | UIComponent | ||
Lets the user drag the specified sprite. | Sprite | ||
Lets the user drag the specified sprite on a touch-enabled device. | Sprite | ||
Ends the startDrag() method. | Sprite | ||
Ends the startTouchDrag() method, for use with touch-enabled devices. | Sprite | ||
Swaps the z-order (front-to-back order) of the two specified child objects. | DisplayObjectContainer | ||
Swaps the z-order (front-to-back order) of the child objects at the two specified index positions in the
child list. | DisplayObjectContainer | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
Removes a child of this UILoader object that was loaded by using
either the load() method or the source
property. | UILoader | ||
Validates and updates the properties and layout of this object, redrawing it
if necessary. | UIComponent | ||
Returns the primitive value of the specified object. | Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. | EventDispatcher |
Event | Summary | Defined By | ||
---|---|---|---|---|
[broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active. | EventDispatcher | |||
Dispatched when a display object is added to the display list. | DisplayObject | |||
Dispatched when a display object is added to the on stage display list, either directly or through the addition of a sub tree in which the display object is contained. | DisplayObject | |||
Dispatched when the user selects 'Clear' (or 'Delete') from the text context menu. | InteractiveObject | |||
Dispatched when a user presses and releases the main button of the user's pointing device over the same InteractiveObject. | InteractiveObject | |||
Dispatched when content loading is complete. | UILoader | |||
Dispatched when a user gesture triggers the context menu associated with this interactive object in an AIR application. | InteractiveObject | |||
Dispatched when the user activates the platform-specific accelerator key combination for a copy operation or selects 'Copy' from the text context menu. | InteractiveObject | |||
Dispatched when the user activates the platform-specific accelerator key combination for a cut operation or selects 'Cut' from the text context menu. | InteractiveObject | |||
[broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive. | EventDispatcher | |||
Dispatched when a user presses and releases the main button of a pointing device twice in rapid succession over the same InteractiveObject when that object's doubleClickEnabled flag is set to true. | InteractiveObject | |||
[broadcast event] Dispatched when the playhead is entering a new frame. | DisplayObject | |||
[broadcast event] Dispatched when the playhead is exiting the current frame. | DisplayObject | |||
Dispatched after a display object gains focus. | InteractiveObject | |||
Dispatched after a display object loses focus. | InteractiveObject | |||
[broadcast event] Dispatched after the constructors of frame display objects have run but before frame scripts have run. | DisplayObject | |||
Dispatched when the user moves a point of contact over the InteractiveObject instance on a touch-enabled device (such as moving a finger from left to right over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user creates a point of contact with an InteractiveObject instance, then taps on a touch-enabled device (such as placing several fingers over a display object to open a menu and then taps one finger to select a menu item on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user performs a rotation gesture at a point of contact with an InteractiveObject instance (such as touching two fingers and rotating them over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user performs a swipe gesture at a point of contact with an InteractiveObject instance (such as touching three fingers to a screen and then moving them in parallel over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user presses two points of contact over the same InteractiveObject instance on a touch-enabled device (such as presses and releases two fingers over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user performs a zoom gesture at a point of contact with an InteractiveObject instance (such as touching two fingers to a screen and then quickly spreading the fingers apart over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched after the component visibility changes from visible to invisible. | UIComponent | |||
This event is dispatched to any client app that supports inline input with an IME | InteractiveObject | |||
Dispatched when the properties and methods of a loaded SWF file are accessible. | UILoader | |||
Dispatched after an input or output error occurs. | UILoader | |||
Dispatched when the user presses a key. | InteractiveObject | |||
Dispatched when the user attempts to change focus by using keyboard navigation. | InteractiveObject | |||
Dispatched when the user releases a key. | InteractiveObject | |||
Dispatched when a user presses and releases the middle button of the user's pointing device over the same InteractiveObject. | InteractiveObject | |||
Dispatched when a user presses the middle pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when a user releases the pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when a user presses the pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when the user attempts to change focus by using a pointer device. | InteractiveObject | |||
Dispatched when a user moves the pointing device while it is over an InteractiveObject. | InteractiveObject | |||
Dispatched when the user moves a pointing device away from an InteractiveObject instance. | InteractiveObject | |||
Dispatched when the user moves a pointing device over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when a user releases the pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when a mouse wheel is spun over an InteractiveObject instance. | InteractiveObject | |||
Dispatched after the component is moved. | UIComponent | |||
Dispatched by the drag initiator InteractiveObject when the user releases the drag gesture. | InteractiveObject | |||
Dispatched by the target InteractiveObject when a dragged object is dropped on it and the drop has been accepted with a call to DragManager.acceptDragDrop(). | InteractiveObject | |||
Dispatched by an InteractiveObject when a drag gesture enters its boundary. | InteractiveObject | |||
Dispatched by an InteractiveObject when a drag gesture leaves its boundary. | InteractiveObject | |||
Dispatched by an InteractiveObject continually while a drag gesture remains within its boundary. | InteractiveObject | |||
Dispatched at the beginning of a drag operation by the InteractiveObject that is specified as the drag initiator in the DragManager.doDrag() call. | InteractiveObject | |||
Dispatched during a drag operation by the InteractiveObject that is specified as the drag initiator in the DragManager.doDrag() call. | InteractiveObject | |||
Dispatched after a network operation starts. | UILoader | |||
Dispatched when the user activates the platform-specific accelerator key combination for a paste operation or selects 'Paste' from the text context menu. | InteractiveObject | |||
Dispatched when content is loading. | UILoader | |||
Dispatched when the user lowers an active stylus past the proximity detection threshold of the screen. | InteractiveObject | |||
Dispatched when the user lifts an active stylus above the proximity detection threshold of the screen. | InteractiveObject | |||
Dispatched when the user moves an active stylus over the screen while remaining within the proximity detection threshold. | InteractiveObject | |||
Dispatched when the user moves an active stylus away from this InteractiveObject while remaining within the proximity detection threshold of the screen. | InteractiveObject | |||
Dispatched when the user moves an active stylus directly above this InteractiveObject while remaining within the proximity detection threshold of the screen. | InteractiveObject | |||
Dispatched when the user moves an active stylus away from this InteractiveObject and any of its children while remaining within the proximity detection threshold of the screen. | InteractiveObject | |||
Dispatched when the user moves an active stylus over this InteractiveObject from outside the object's tree of descendents in the display list (while remaining within the proximity detection threshold of the screen). | InteractiveObject | |||
Dispatched when a display object is about to be removed from the display list. | DisplayObject | |||
Dispatched when a display object is about to be removed from the display list, either directly or through the removal of a sub tree in which the display object is contained. | DisplayObject | |||
[broadcast event] Dispatched when the display list is about to be updated and rendered. | DisplayObject | |||
Dispatched after the component is resized. | UILoader | |||
Dispatched when a user presses and releases the right button of the user's pointing device over the same InteractiveObject. | InteractiveObject | |||
Dispatched when a user presses the pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when a user releases the pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when the user moves a pointing device away from an InteractiveObject instance. | InteractiveObject | |||
Dispatched when the user moves a pointing device over an InteractiveObject instance. | InteractiveObject | |||
Dispatched after a security error occurs while content is loading. | UILoader | |||
Dispatched when the user activates the platform-specific accelerator key combination for a select all operation or selects 'Select All' from the text context menu. | InteractiveObject | |||
Dispatched after the component visibility changes from invisible to visible. | UIComponent | |||
Dispatched immediately after the soft keyboard is raised. | InteractiveObject | |||
Dispatched immediately before the soft keyboard is raised. | InteractiveObject | |||
Dispatched immediately after the soft keyboard is lowered. | InteractiveObject | |||
Dispatched when the value of the object's tabChildren flag changes. | InteractiveObject | |||
Dispatched when the object's tabEnabled flag changes. | InteractiveObject | |||
Dispatched when the value of the object's tabIndex property changes. | InteractiveObject | |||
Dispatched when a user enters one or more characters of text. | InteractiveObject | |||
Dispatched when the user first contacts a touch-enabled device (such as touches a finger to a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user removes contact with a touch-enabled device (such as lifts a finger off a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user moves the point of contact with a touch-enabled device (such as drags a finger across a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user moves the point of contact away from InteractiveObject instance on a touch-enabled device (such as drags a finger from one display object to another on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user moves the point of contact over an InteractiveObject instance on a touch-enabled device (such as drags a finger from a point outside a display object to a point over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user moves the point of contact away from an InteractiveObject instance on a touch-enabled device (such as drags a finger from over a display object to a point outside the display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user moves the point of contact over an InteractiveObject instance on a touch-enabled device (such as drags a finger from a point outside a display object to a point over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user lifts the point of contact over the same InteractiveObject instance on which the contact was initiated on a touch-enabled device (such as presses and releases a finger from a single point over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject |
Styles are either common or associated with a specific theme. If the style is common, it can be used with any theme. If a style is associated with a specific theme, it can only be used if your application uses that theme.
autoLoad | property |
autoLoad:Boolean
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets or sets a value that indicates whether the UILoader instance automatically
loads the specified content. A value of true
indicates that the UILoader
automatically loads the content; a value of false
indicates that content
is not loaded until the load()
method is called.
The default value is true.
Implementation
public function get autoLoad():Boolean
public function set autoLoad(value:Boolean):void
Related API Elements
Example ( How to use this example )
autoLoad
property to false
prevents the content from being loaded until the
load()
method is called:
import fl.containers.UILoader; import fl.controls.Button; var myUILoader:UILoader = new UILoader(); myUILoader.autoLoad = false; myUILoader.scaleContent = false; myUILoader.source = "http://www.helpexamples.com/flash/images/image1.jpg"; myUILoader.move(10, 40); addChild(myUILoader); var myButton:Button = new Button(); myButton.label = "Load image"; myButton.move(10, 10); myButton.addEventListener(MouseEvent.CLICK, clickHandler); addChild(myButton); function clickHandler(event:MouseEvent):void { myUILoader.load(); }
bytesLoaded | property |
bytesLoaded:uint
[read-only] Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets the count of bytes of content that have been loaded.
When this property equals the value of bytesTotal
,
all the bytes are loaded.
The default value is 0.
Implementation
public function get bytesLoaded():uint
Related API Elements
Example ( How to use this example )
import fl.containers.UILoader; import fl.controls.Label; import fl.controls.ProgressBar; import fl.controls.ProgressBarMode; var url:String = "http://www.helpexamples.com/flash/images/image3.jpg"; var myLabel:Label = new Label(); myLabel.autoSize = TextFieldAutoSize.LEFT; myLabel.text = ""; myLabel.move(10, 10); addChild(myLabel); var myProgressBar:ProgressBar = new ProgressBar(); myProgressBar.mode = ProgressBarMode.MANUAL; myProgressBar.move(10, 30); addChild(myProgressBar); var myUILoader:UILoader = new UILoader(); myUILoader.load(new URLRequest(url)); myUILoader.addEventListener(ProgressEvent.PROGRESS, progressHandler); myUILoader.addEventListener(Event.COMPLETE, completeHandler); myUILoader.move(10, 35); addChild(myUILoader); function progressHandler(event:ProgressEvent):void { var uiLdr:UILoader = event.currentTarget as UILoader; var kbLoaded:String = Number(uiLdr.bytesLoaded / 1024).toFixed(1); var kbTotal:String = Number(uiLdr.bytesTotal / 1024).toFixed(1); myLabel.text = kbLoaded + " of " + kbTotal + " KB" + " (" + Math.round(uiLdr.percentLoaded) + "%)"; myProgressBar.setProgress(event.bytesLoaded, event.bytesTotal); } function completeHandler(event:Event):void { myLabel.visible = false; myProgressBar.visible = false; myUILoader.removeEventListener(ProgressEvent.PROGRESS, progressHandler); myUILoader.removeEventListener(Event.COMPLETE, completeHandler); }
bytesTotal | property |
bytesTotal:uint
[read-only] Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets the count of bytes of content to be loaded.
The default value is 0.
Implementation
public function get bytesTotal():uint
Related API Elements
Example ( How to use this example )
import fl.containers.UILoader; import fl.controls.Label; import fl.controls.ProgressBar; import fl.controls.ProgressBarMode; var url:String = "http://www.helpexamples.com/flash/images/image3.jpg"; var myLabel:Label = new Label(); myLabel.autoSize = TextFieldAutoSize.LEFT; myLabel.text = ""; myLabel.move(10, 10); addChild(myLabel); var myProgressBar:ProgressBar = new ProgressBar(); myProgressBar.mode = ProgressBarMode.MANUAL; myProgressBar.move(10, 30); addChild(myProgressBar); var myUILoader:UILoader = new UILoader(); myUILoader.load(new URLRequest(url)); myUILoader.addEventListener(ProgressEvent.PROGRESS, progressHandler); myUILoader.addEventListener(Event.COMPLETE, completeHandler); myUILoader.move(10, 35); addChild(myUILoader); function progressHandler(event:ProgressEvent):void { var uiLdr:UILoader = event.currentTarget as UILoader; var kbLoaded:String = Number(uiLdr.bytesLoaded / 1024).toFixed(1); var kbTotal:String = Number(uiLdr.bytesTotal / 1024).toFixed(1); myLabel.text = kbLoaded + " of " + kbTotal + " KB" + " (" + Math.round(uiLdr.percentLoaded) + "%)"; myProgressBar.setProgress(event.bytesLoaded, event.bytesTotal); } function completeHandler(event:Event):void { myLabel.visible = false; myProgressBar.visible = false; myUILoader.removeEventListener(ProgressEvent.PROGRESS, progressHandler); myUILoader.removeEventListener(Event.COMPLETE, completeHandler); }
content | property |
content:DisplayObject
[read-only] Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Contains the root display object of the SWF file or image file (a JPEG, PNG, or GIF format file)
that was loaded by using the load()
method or setting the source
property.
The value is undefined
until the load begins. Set the properties for the content
within an event handler function for the complete
event.
The default value is null.
Implementation
public function get content():DisplayObject
Related API Elements
Example ( How to use this example )
import fl.controls.Slider; import fl.containers.UILoader; import fl.events.SliderEvent; var s:Slider = new Slider(); s.minimum = 10; s.maximum = 100; s.liveDragging = true; s.value = s.maximum; s.move(10,10); s.addEventListener(SliderEvent.THUMB_DRAG, updateUILoaderContentAlpha); addChild(s); var loader:UILoader = new UILoader(); loader.move(10,40); loader.setSize(400, 300); loader.source = "http://www.helpexamples.com/flash/images/image2.jpg"; addChild(loader); function updateUILoaderContentAlpha(e:SliderEvent):void { loader.content.alpha = s.value/100; }
maintainAspectRatio | property |
maintainAspectRatio:Boolean
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets or sets a value that indicates whether to maintain
the aspect ratio that was used in the original image or to resize
the image at the curent width and height of the UILoader component.
A value of true
indicates that the original aspect ratio
is to be maintained; a value of false
indicates that the
loaded content should be resized to the current dimensions of the UILoader.
To use this property, you must set the scaleContent
property to
false
; otherwise, this property is ignored.
The default value is true.
Implementation
public function get maintainAspectRatio():Boolean
public function set maintainAspectRatio(value:Boolean):void
Related API Elements
Example ( How to use this example )
maintainAspectRatio
property:
import fl.containers.UILoader; import fl.controls.CheckBox; var myUILoader:UILoader = new UILoader(); myUILoader.setSize(200, 200); myUILoader.scaleContent = true; myUILoader.maintainAspectRatio = true; myUILoader.source = "http://www.helpexamples.com/flash/images/image3.jpg"; myUILoader.move(10, 10); addChild(myUILoader); var myCheckBox:CheckBox = new CheckBox(); myCheckBox.label = "maintainAspectRatio"; myCheckBox.selected = myUILoader.maintainAspectRatio; myCheckBox.width = 150; myCheckBox.move(220, 10); myCheckBox.addEventListener(Event.CHANGE, changeHandler); addChild(myCheckBox); function changeHandler(event:Event):void { myUILoader.maintainAspectRatio = event.target.selected; }
percentLoaded | property |
percentLoaded:Number
[read-only] Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets a number between 0 and 100 indicating what percentage of the content is loaded.
If you are loading assets from your library, and not externally loaded content,
the percentLoaded
property is set to 0.
The default value is 0.
Implementation
public function get percentLoaded():Number
Related API Elements
Example ( How to use this example )
import fl.containers.UILoader; import fl.controls.Label; import fl.controls.ProgressBar; import fl.controls.ProgressBarMode; var url:String = "http://www.helpexamples.com/flash/images/image3.jpg"; var myLabel:Label = new Label(); myLabel.autoSize = TextFieldAutoSize.LEFT; myLabel.text = ""; myLabel.move(10, 10); addChild(myLabel); var myProgressBar:ProgressBar = new ProgressBar(); myProgressBar.mode = ProgressBarMode.MANUAL; myProgressBar.move(10, 30); addChild(myProgressBar); var myUILoader:UILoader = new UILoader(); myUILoader.load(new URLRequest(url)); myUILoader.addEventListener(ProgressEvent.PROGRESS, progressHandler); myUILoader.addEventListener(Event.COMPLETE, completeHandler); myUILoader.move(10, 35); addChild(myUILoader); function progressHandler(event:ProgressEvent):void { var uiLdr:UILoader = event.currentTarget as UILoader; var kbLoaded:String = Number(uiLdr.bytesLoaded / 1024).toFixed(1); var kbTotal:String = Number(uiLdr.bytesTotal / 1024).toFixed(1); myLabel.text = kbLoaded + " of " + kbTotal + " KB" + " (" + Math.round(uiLdr.percentLoaded) + "%)"; myProgressBar.setProgress(event.bytesLoaded, event.bytesTotal); } function completeHandler(event:Event):void { myLabel.visible = false; myProgressBar.visible = false; myUILoader.removeEventListener(ProgressEvent.PROGRESS, progressHandler); myUILoader.removeEventListener(Event.COMPLETE, completeHandler); }
scaleContent | property |
scaleContent:Boolean
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets or sets a value that indicates whether to automatically scale the image to
the size of the UILoader instance. A value of true
indicates that the
image is automatically scaled to the size of the UILoader instance; a value of
false
indicates that the loaded content is automatically scaled
to its default size.
The default value is true.
Implementation
public function get scaleContent():Boolean
public function set scaleContent(value:Boolean):void
Related API Elements
Example ( How to use this example )
import fl.containers.UILoader; var loader:UILoader = new UILoader(); loader.scaleContent = false; loader.source = "http://www.helpexamples.com/flash/images/image2.jpg"; addChild(loader);
source | property |
source:Object
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets or sets an absolute or relative URL that identifies the location of the SWF or image file to load, the class name of a movie clip in the library, a reference to a display object, or a instance name of a movie clip on the same level as the component.
Valid image file formats include GIF, PNG, and JPEG. To load an
asset by using a URLRequest object, use the load()
method.
The default value is null.
Implementation
public function get source():Object
public function set source(value:Object):void
Related API Elements
Example ( How to use this example )
import fl.containers.UILoader; var loader:UILoader = new UILoader(); loader.scaleContent = false; loader.source = "http://www.helpexamples.com/flash/images/image2.jpg"; addChild(loader);
UILoader | () | Constructor |
public function UILoader()
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Creates a new UILoader component instance.
close | () | method |
public function close():void
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Cancels a load()
method operation that is currently in progress for the
ProLoader instance. The load()
method can also be called from the source
parameter.
Throws
Error — The URLStream object does not have an open stream.
|
Related API Elements
Example ( How to use this example )
import fl.containers.UILoader; import fl.controls.Button; var myUILoader:UILoader = new UILoader(); myUILoader.source = "http://www.helpexamples.com/flash/images/image1.jpg"; myUILoader.move(10, 30); addChild(myUILoader); var cancelButton:Button = new Button(); cancelButton.label = "Cancel download"; cancelButton.move(10, 10); cancelButton.addEventListener(MouseEvent.CLICK, clickHandler); addChild(cancelButton); function clickHandler(event:MouseEvent):void { var uil:UILoader = myUILoader; try { uil.close(); trace("Download cancelled:", uil.source); } catch (error:Error) { trace("Unable to cancel download.", error.message); } }
getStyleDefinition | () | method |
public static function getStyleDefinition():Object
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Retrieves the default style map for the current component. The style map contains
the type that is appropriate for the component, depending on the style that
the component uses. For example, the disabledTextFormat
style
contains a value of null
or a TextFormat object.
You can use these styles and call setStyle()
on the current
component. The following code overrides the default disabledTextFormat
style on the specified component:
componentInstance.setStyle("disabledTextFormat", new TextFormat());
Object — Default styles object.
|
Related API Elements
Example ( How to use this example )
import fl.controls.*; import fl.containers.*; import fl.controls.listClasses.*; import fl.controls.dataGridClasses.*; import fl.controls.progressBarClasses.*; import fl.core.UIComponent; import fl.data.DataProvider; var dp:DataProvider = new DataProvider(); dp.addItem( { label: "BaseScrollPane", data:BaseScrollPane } ); dp.addItem( { label: "Button", data:Button } ); dp.addItem( { label: "CellRenderer", data:CellRenderer } ); dp.addItem( { label: "CheckBox", data:CheckBox } ); dp.addItem( { label: "ColorPicker", data:ColorPicker } ); dp.addItem( { label: "ComboBox", data:ComboBox } ); dp.addItem( { label: "DataGrid", data:DataGrid } ); dp.addItem( { label: "HeaderRenderer", data:HeaderRenderer } ); dp.addItem( { label: "ImageCell", data:ImageCell } ); dp.addItem( { label: "IndeterminateBar",data:IndeterminateBar } ); dp.addItem( { label: "Label", data:Label } ); dp.addItem( { label: "List", data:List } ); dp.addItem( { label: "NumericStepper", data:NumericStepper } ); dp.addItem( { label: "ProgressBar", data:ProgressBar } ); dp.addItem( { label: "RadioButton", data:RadioButton } ); dp.addItem( { label: "ScrollPane", data:ScrollPane } ); dp.addItem( { label: "Slider", data:Slider } ); dp.addItem( { label: "TextArea", data:TextArea } ); dp.addItem( { label: "TextInput", data:TextInput } ); dp.addItem( { label: "TileList", data:TileList } ); dp.addItem( { label: "UILoader", data:UILoader } ); dp.addItem( { label: "UIComponent", data:UIComponent } ); var cb:ComboBox = new ComboBox(); cb.move(10,10); cb.setSize(300,25); cb.prompt = "Select a component to view its styles"; cb.rowCount = 12; cb.dataProvider = dp; cb.addEventListener(Event.CHANGE, showStyleDefinition); addChild(cb); var dg:DataGrid = new DataGrid(); dg.setSize(425,300); dg.move(10,50); dg.columns = [ new DataGridColumn("StyleName"), new DataGridColumn("DefaultValue") ]; addChild(dg); function showStyleDefinition(e:Event):void { var componentClass:Class = e.target.selectedItem.data as Class; var styles:Object = componentClass["getStyleDefinition"].call(this); trace(styles.toString()); var styleData:DataProvider = new DataProvider(); for(var i:* in styles) { trace(i + " : " + styles[i]); styleData.addItem( { StyleName:i, DefaultValue:styles[i] } ); } styleData.sortOn("StyleName"); dg.dataProvider = styleData; }
load | () | method |
public function load(request:URLRequest = null, context:LoaderContext = null):void
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Loads the specified content or, if no content is specified, loads the
content from the location identified by the source
property.
By default, the LoaderContext object uses the current domain as the
application domain. To specify a different application domain, to check
a policy file, or to change the security domain, initialize a new LoaderContext
object and pass it to this method.
By default, the context property uses the current domain. To specify a different ApplicationDomain, check a policy file, or change the SecurityDomain, pass a new LoaderContext object.
Parameters
request:URLRequest (default = null ) — The URLRequest object that identifies the location from
which to load the content. If this value is not specified,
the current value of the source property is
used as the content location.
| |
context:LoaderContext (default = null ) — The LoaderContext object that sets the context of the load operation.
|
Related API Elements
Example ( How to use this example )
load()
method with the source
property:
import fl.containers.UILoader; var myUILoader:UILoader = new UILoader(); myUILoader.autoLoad = false; myUILoader.scaleContent = false; myUILoader.source = "http://www.helpexamples.com/flash/images/image3.jpg"; myUILoader.load(); myUILoader.move(10, 10); addChild(myUILoader);
load()
method with a URLRequest instance:
import fl.containers.UILoader; var url:String = "http://www.helpexamples.com/flash/images/image3.jpg"; var req:URLRequest = new URLRequest(url); var myUILoader:UILoader = new UILoader(); myUILoader.scaleContent = false; myUILoader.move(10, 10); myUILoader.load(req); addChild(myUILoader);
loadBytes | () | method |
public function loadBytes(bytes:ByteArray, context:LoaderContext = null):void
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Loads binary data that is stored in a ByteArray object.
Parameters
bytes:ByteArray — A ByteArray object that contains a file in one of the formats supported
by the ProLoader class: SWF, GIF, JPEG, or PNG.
| |
context:LoaderContext (default = null ) — Only the applicationDomain property of the LoaderContext
object applies; the checkPolicyFile and securityDomain
properties of the LoaderContext object do not apply.
|
Throws
ArgumentError — The length property of the ByteArray object is 0.
| |
IllegalOperationError — The checkPolicyFile or securityDomain
property of the context parameter is non-null.
| |
SecurityError — The applicationDomain property of the
context property that was provided is from a domain that is not allowed.
|
Related API Elements
Example ( How to use this example )
import fl.containers.UILoader; var imageBytes:Array = [ 71, 73, 70, 56, 57, 97, 50, 0, 30, 0, 230, 0, 0, 0, 0, 0, 173, 169, 206, 82, 73, 153, 74, 74, 74, 115, 109, 155, 248, 247, 251, 102, 102, 102, 26, 24, 35, 181, 181, 181, 70, 61, 145, 222, 222, 222, 153, 153, 153, 204, 204, 204, 58, 58, 58, 132, 132, 132, 231, 231, 231, 8, 7, 14, 90, 90, 90, 89, 81, 163, 153, 153, 153, 191, 188, 217, 165, 165, 165, 190, 190, 190, 237, 237, 233, 51, 51, 51, 214, 214, 214, 90, 82, 156, 156, 152, 190, 123, 123, 123, 140, 140, 140, 140, 135, 187, 103, 96, 165, 78, 70, 150, 173, 173, 173, 127, 121, 179, 82, 82, 82, 206, 204, 226, 195, 195, 193, 102, 102, 102, 247, 247, 247, 41, 41, 41, 66, 66, 66, 183, 179, 212, 146, 141, 190, 21, 21, 20, 227, 226, 238, 119, 111, 181, 198, 195, 221, 99, 91, 162, 255, 255, 255, 218, 216, 233, 114, 114, 114, 16, 15, 27, 114, 107, 171, 210, 208, 228, 8, 8, 8, 179, 175, 209, 240, 239, 246, 153, 153, 153, 234, 233, 243, 95, 88, 160, 90, 74, 156, 33, 33, 33, 16, 16, 16, 163, 159, 200, 142, 137, 188, 197, 189, 222, 134, 129, 183, 151, 147, 193, 202, 199, 223, 222, 221, 235, 122, 115, 176, 215, 213, 231, 74, 66, 147, 82, 75, 146, 197, 197, 197, 106, 99, 166, 231, 230, 240, 175, 171, 207, 239, 239, 239, 209, 207, 227, 25, 25, 22, 119, 112, 182, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 33, 249, 4, 0, 7, 0, 255, 0, 44, 0, 0, 0, 0, 50, 0, 30, 0, 0, 7, 255, 128, 49, 130, 131, 132, 132, 8, 24, 0, 16, 6, 15, 133, 141, 5, 54, 69, 77, 141, 147, 148, 147, 51, 63, 0, 153, 0, 40, 8, 148, 5, 1, 53, 48, 48, 31, 30, 50, 149, 167, 133, 5, 41, 154, 172, 0, 33, 141, 59, 76, 9, 2, 26, 181, 32, 32, 42, 168, 168, 170, 173, 172, 63, 23, 132, 59, 31, 32, 181, 197, 181, 73, 185, 186, 147, 5, 3, 189, 173, 29, 131, 194, 196, 198, 198, 184, 202, 141, 205, 206, 172, 35, 130, 77, 195, 212, 224, 73, 56, 215, 131, 217, 218, 154, 41, 49, 222, 211, 224, 212, 226, 228, 230, 231, 153, 6, 5, 223, 237, 237, 239, 186, 241, 242, 0, 11, 46, 236, 247, 194, 5, 64, 181, 79, 222, 129, 15, 180, 2, 6, 76, 226, 164, 82, 193, 115, 52, 148, 72, 80, 72, 145, 225, 164, 135, 218, 34, 242, 160, 200, 145, 225, 133, 12, 229, 248, 177, 210, 200, 177, 36, 136, 13, 140, 98, 112, 16, 169, 9, 130, 146, 141, 37, 75, 38, 121, 17, 195, 2, 38, 150, 81, 8, 76, 228, 40, 160, 39, 79, 38, 77, 26, 176, 4, 192, 130, 129, 148, 132, 10, 147, 0, 65, 162, 1, 169, 194, 32, 67, 127, 100, 40, 224, 244, 94, 18, 34, 130, 108, 248, 228, 200, 242, 7, 131, 24, 70, 170, 134, 91, 65, 8, 202, 86, 133, 17, 248, 121, 21, 148, 131, 135, 216, 98, 73, 255, 130, 52, 42, 114, 182, 157, 8, 5, 62, 206, 173, 29, 228, 33, 137, 85, 15, 148, 232, 190, 213, 0, 195, 84, 5, 109, 123, 7, 181, 104, 26, 110, 200, 169, 23, 32, 196, 38, 24, 40, 168, 195, 141, 86, 40, 190, 54, 34, 161, 33, 73, 207, 158, 73, 0, 163, 122, 33, 192, 115, 79, 16, 87, 11, 101, 152, 209, 0, 195, 128, 5, 39, 42, 237, 32, 194, 132, 7, 143, 35, 20, 174, 181, 88, 241, 193, 182, 8, 154, 228, 42, 229, 200, 17, 188, 184, 241, 224, 29, 150, 148, 0, 25, 35, 67, 133, 24, 39, 20, 44, 89, 18, 3, 1, 243, 37, 8, 136, 215, 68, 112, 34, 250, 146, 39, 5, 16, 88, 16, 36, 125, 73, 120, 230, 25, 16, 164, 44, 81, 194, 0, 2, 235, 5, 44, 116, 232, 244, 0, 67, 135, 8, 41, 58, 52, 200, 80, 194, 129, 131, 1, 49, 204, 48, 195, 2, 6, 224, 197, 65, 6, 35, 44, 192, 193, 12, 57, 160, 112, 95, 126, 13, 40, 16, 130, 1, 21, 140, 144, 129, 3, 51, 84, 128, 194, 18, 28, 148, 32, 31, 7, 6, 196, 160, 64, 4, 49, 44, 65, 162, 3, 11, 88, 128, 98, 10, 10, 164, 35, 72, 6, 0, 46, 48, 131, 32, 3, 88, 64, 98, 123, 42, 85, 136, 226, 12, 29, 112, 163, 146, 5, 28, 88, 16, 66, 7, 11, 0, 56, 98, 77, 33, 162, 56, 194, 88, 18, 10, 52, 240, 64, 4, 22, 40, 208, 1, 3, 36, 50, 48, 130, 116, 17, 28, 9, 100, 12, 14, 132, 224, 64, 7, 82, 142, 168, 94, 10, 37, 112, 16, 66, 10, 25, 48, 144, 194, 5, 90, 38, 89, 193, 2, 40, 140, 128, 65, 5, 12, 248, 224, 3, 7, 79, 10, 226, 128, 157, 37, 156, 192, 141, 5, 51, 114, 80, 193, 19, 24, 196, 121, 66, 157, 173, 49, 208, 161, 3, 40, 68, 208, 0, 7, 129, 0, 0, 59 ]; var totalBytes:uint = imageBytes.length; var newBytes:ByteArray = new ByteArray() var i:uint; for(i=0; i<totalBytes; i++) { newBytes.writeByte(imageBytes[i]); } var loader:UILoader = new UILoader(); loader.loadBytes(newBytes); addChild(loader);
setSize | () | method |
override public function setSize(w:Number, h:Number):void
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Resizes the component to the requested size. If the scaleContent
property is set to true
, the UILoader is not resized.
Parameters
w:Number — The width of the component, in pixels.
| |
h:Number — The height of the component, in pixels.
|
Related API Elements
Example ( How to use this example )
setSize()
method:
import fl.containers.UILoader; var myUILoader:UILoader = new UILoader(); myUILoader.source = "http://www.helpexamples.com/flash/images/image2.jpg"; myUILoader.addEventListener(Event.COMPLETE, completeHandler); addChild(myUILoader); function completeHandler(event:Event):void { var uiLdr:UILoader = event.currentTarget as UILoader; var image:DisplayObject = uiLdr.content as DisplayObject; trace("UILoader:", uiLdr.width, uiLdr.height); // 100 100 trace("UILoader.content:", image.width, image.height); // 400 267 uiLdr.setSize(image.width, image.height); uiLdr.move((stage.stageWidth - image.width) / 2, (stage.stageHeight - image.height) / 2); }
unload | () | method |
public function unload():void
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Removes a child of this UILoader object that was loaded by using
either the load()
method or the source
property.
Related API Elements
Example ( How to use this example )
click
event is dispatched:
import fl.containers.UILoader; var myUILoader:UILoader = new UILoader(); myUILoader.source = "http://www.helpexamples.com/flash/images/image1.jpg"; myUILoader.move(10, 10); myUILoader.addEventListener(MouseEvent.CLICK, clickHandler); addChild(myUILoader); function clickHandler(event:MouseEvent):void { var uil:UILoader = event.currentTarget as UILoader; uil.unload(); removeChild(uil); }
complete | Event |
flash.events.Event
property Event.type =
flash.events.Event.COMPLETE
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Dispatched when content loading is complete. This event is dispatched
regardless of whether the load operation was triggered by an auto-load process or an explicit
call to the load()
method.
Event.COMPLETE
constant defines the value of the type
property of a complete
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | The network object that has completed loading. |
Example ( How to use this example )
import fl.containers.UILoader; var myUILoader:UILoader = new UILoader(); myUILoader.scaleContent = false; myUILoader.source = "http://www.helpexamples.com/flash/images/image2.jpg"; myUILoader.addEventListener(Event.COMPLETE, completeHandler); addChild(myUILoader); function completeHandler(event:Event):void { var uiLdr:UILoader = event.currentTarget as UILoader; var newX:uint = (stage.stageWidth - uiLdr.content.width) / 2; var newY:uint = (stage.stageHeight - uiLdr.content.height) / 2; uiLdr.move(newX, newY); }
Related API Elements
init | Event |
flash.events.Event
property Event.type =
flash.events.Event.INIT
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Dispatched when the properties and methods of a loaded SWF file are accessible. The following conditions must exist for this event to be dispatched:
- All the properties and methods that are associated with the loaded object, as well as those that are associated with the component, must be accessible.
- The constructors for all child objects must have completed.
Event.INIT
constant defines the value of the type
property of an init
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | The LoaderInfo object associated with the SWF file being loaded. |
ioError | Event |
flash.events.IOErrorEvent
property IOErrorEvent.type =
flash.events.IOErrorEvent.IO_ERROR
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Dispatched after an input or output error occurs.
Defines the value of thetype
property of an ioError
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
errorID | A reference number associated with the specific error (AIR only). |
target | The network object experiencing the input/output error. |
text | Text to be displayed as an error message. |
Example ( How to use this example )
ioError
event to be dispatched:
import fl.containers.UILoader; var url:String = "http://www.helpexamples.com/flash/images/image404.jpg" var myUILoader:UILoader = new UILoader(); myUILoader.load(new URLRequest(url)); myUILoader.move(10, 10); myUILoader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); addChild(myUILoader); function ioErrorHandler(event:IOErrorEvent):void { trace("<<", event.text, ">>"); myUILoader.removeEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); removeChild(myUILoader); }
open | Event |
flash.events.Event
property Event.type =
flash.events.Event.OPEN
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Dispatched after a network operation starts.
TheEvent.OPEN
constant defines the value of the type
property of an open
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | The network object that has opened a connection. |
progress | Event |
flash.events.ProgressEvent
property ProgressEvent.type =
flash.events.ProgressEvent.PROGRESS
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Dispatched when content is loading. This event is dispatched regardless of
whether the load operation was triggered by an auto-load process or an explicit call to the
load()
method.
type
property of a progress
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | false |
bytesLoaded | The number of items or bytes loaded at the time the listener processes the event. |
bytesTotal | The total number of items or bytes that ultimately will be loaded if the loading process succeeds. |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | The object reporting progress. |
Example ( How to use this example )
import fl.containers.UILoader; import fl.controls.Label; import fl.controls.ProgressBar; import fl.controls.ProgressBarMode; var url:String = "http://www.helpexamples.com/flash/images/image3.jpg"; var myLabel:Label = new Label(); myLabel.autoSize = TextFieldAutoSize.LEFT; myLabel.text = ""; myLabel.move(10, 10); addChild(myLabel); var myProgressBar:ProgressBar = new ProgressBar(); myProgressBar.mode = ProgressBarMode.MANUAL; myProgressBar.move(10, 30); addChild(myProgressBar); var myUILoader:UILoader = new UILoader(); myUILoader.load(new URLRequest(url)); myUILoader.addEventListener(ProgressEvent.PROGRESS, progressHandler); myUILoader.addEventListener(Event.COMPLETE, completeHandler); myUILoader.move(10, 35); addChild(myUILoader); function progressHandler(event:ProgressEvent):void { var uiLdr:UILoader = event.currentTarget as UILoader; var kbLoaded:String = Number(uiLdr.bytesLoaded / 1024).toFixed(1); var kbTotal:String = Number(uiLdr.bytesTotal / 1024).toFixed(1); myLabel.text = kbLoaded + " of " + kbTotal + " KB" + " (" + Math.round(uiLdr.percentLoaded) + "%)"; myProgressBar.setProgress(event.bytesLoaded, event.bytesTotal); } function completeHandler(event:Event):void { myLabel.visible = false; myProgressBar.visible = false; myUILoader.removeEventListener(ProgressEvent.PROGRESS, progressHandler); myUILoader.removeEventListener(Event.COMPLETE, completeHandler); }
Related API Elements
resize | Event |
fl.events.ComponentEvent
property ComponentEvent.type =
fl.events.ComponentEvent.RESIZE
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Dispatched after the component is resized.
Defines the value of thetype
property of a resize
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | false |
cancelable | false ; there is no default
behavior to cancel. |
currentTarget | The object that is actively processing the event object with an event listener. |
target | The object that dispatched the event. The target is
not always the object listening for the event. Use the currentTarget
property to access the object that is listening for the event. |
Example ( How to use this example )
resize
event, and centers the image on the Stage after it finishes loading:
import fl.containers.UILoader; import fl.events.ComponentEvent; var myUILoader:UILoader = new UILoader(); myUILoader.scaleContent = false; myUILoader.source = "http://www.helpexamples.com/flash/images/image3.jpg"; myUILoader.addEventListener(ComponentEvent.RESIZE, resizeHandler); addChild(myUILoader); function resizeHandler(event:ComponentEvent):void { var uiLdr:UILoader = event.currentTarget as UILoader; trace(uiLdr.width, uiLdr.height); // 400 267 uiLdr.move((stage.stageWidth - uiLdr.width) / 2, (stage.stageHeight - uiLdr.height) / 2); }
securityError | Event |
flash.events.SecurityErrorEvent
property SecurityErrorEvent.type =
flash.events.SecurityErrorEvent.SECURITY_ERROR
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Dispatched after a security error occurs while content is loading.
TheSecurityErrorEvent.SECURITY_ERROR
constant defines the value of the type
property of a securityError
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | The network object reporting the security error. |
text | Text to be displayed as an error message. |
- Place an instance of UILoader on the stage and name that instance "uiLoader".
- Place an instance of Label above the UILoader instance and name it "uiLoaderLabel".
- Save this code as UILoaderExample.as in the same directory as your FLA.
- Set the DocumentClass in the FLA to UILoaderExample.
package { import flash.display.Sprite; import flash.net.URLRequest; import flash.events.Event; import flash.events.ProgressEvent; public class UILoaderExample extends Sprite { private var sampleImagePath:String = "test.jpg"; public function UILoaderExample() { var request:URLRequest = new URLRequest(sampleImagePath); uiLoader.scaleContent = false; uiLoader.addEventListener(Event.COMPLETE,loadComplete); uiLoader.addEventListener(ProgressEvent.PROGRESS,loadProgress); uiLoader.load(request); } private function loadProgress(e:ProgressEvent):void { uiLoaderLabel.text = String(e.target.percentLoaded); } private function loadComplete(e:Event):void { uiLoaderLabel.text = "Load Complete"; } } }
Mon Nov 28 2011, 06:48 AM -08:00