Adobe® Flex® 4 Language Reference
Show Packages and Classes List |  Packages  |  Classes  |  Index  |  Appendixes
flash.display 
InteractiveObject 
Packageflash.display
Classpublic class InteractiveObject
InheritanceInteractiveObject Inheritance DisplayObject Inheritance EventDispatcher Inheritance Object
Subclasses DisplayObjectContainer, SimpleButton, TextField

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9, Flash Lite 4

The InteractiveObject class is the abstract base class for all display objects with which the user can interact, using the mouse, keyboard, or other user input device.

You cannot instantiate the InteractiveObject class directly. A call to the new InteractiveObject() constructor throws an ArgumentError exception.

The InteractiveObject class itself does not include any APIs for rendering content onscreen. To create a custom subclass of the InteractiveObject class, extend one of the subclasses that do have APIs for rendering content onscreen, such as the Sprite, SimpleButton, TextField, or MovieClip classes.

View the examples



Public Properties
 PropertyDefined By
  accessibilityImplementation : AccessibilityImplementation
The current accessibility implementation (AccessibilityImplementation) for this InteractiveObject instance.
InteractiveObject
 InheritedaccessibilityProperties : AccessibilityProperties
The current accessibility options for this display object.
DisplayObject
 Inheritedalpha : Number
Indicates the alpha transparency value of the object specified.
DisplayObject
 InheritedblendMode : String
A value from the BlendMode class that specifies which blend mode to use.
DisplayObject
 InheritedblendShader : Shader
[write-only] Sets a shader that is used for blending the foreground and background.
DisplayObject
 InheritedcacheAsBitmap : Boolean
If set to true, Flash runtimes cache an internal bitmap representation of the display object.
DisplayObject
 InheritedAIR-only cacheAsBitmapMatrix : Matrix
If non-null, this Matrix object defines how a display object is rendered when cacheAsBitmap is set to true.
DisplayObject
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
  contextMenu : NativeMenu
Specifies the context menu associated with this object.
InteractiveObject
  doubleClickEnabled : Boolean
Specifies whether the object receives doubleClick events.
InteractiveObject
 Inheritedfilters : Array
An indexed array that contains each filter object currently associated with the display object.
DisplayObject
  focusRect : Object
Specifies whether this object displays a focus rectangle.
InteractiveObject
 Inheritedheight : Number
Indicates the height of the display object, in pixels.
DisplayObject
 InheritedloaderInfo : LoaderInfo
[read-only] Returns a LoaderInfo object containing information about loading the file to which this display object belongs.
DisplayObject
 Inheritedmask : DisplayObject
The calling display object is masked by the specified mask object.
DisplayObject
  mouseEnabled : Boolean
Specifies whether this object receives mouse, or other user input, messages.
InteractiveObject
 InheritedmouseX : Number
[read-only] Indicates the x coordinate of the mouse or user input device position, in pixels.
DisplayObject
 InheritedmouseY : Number
[read-only] Indicates the y coordinate of the mouse or user input device position, in pixels.
DisplayObject
 Inheritedname : String
Indicates the instance name of the DisplayObject.
DisplayObject
 InheritedopaqueBackground : Object
Specifies whether the display object is opaque with a certain background color.
DisplayObject
 Inheritedparent : DisplayObjectContainer
[read-only] Indicates the DisplayObjectContainer object that contains this display object.
DisplayObject
 Inheritedprototype : Object
[static] A reference to the prototype object of a class or function object.
Object
 Inheritedroot : DisplayObject
[read-only] For a display object in a loaded SWF file, the root property is the top-most display object in the portion of the display list's tree structure represented by that SWF file.
DisplayObject
 Inheritedrotation : Number
Indicates the rotation of the DisplayObject instance, in degrees, from its original orientation.
DisplayObject
 InheritedrotationX : Number
Indicates the x-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container.
DisplayObject
 InheritedrotationY : Number
Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container.
DisplayObject
 InheritedrotationZ : Number
Indicates the z-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container.
DisplayObject
 Inheritedscale9Grid : Rectangle
The current scaling grid that is in effect.
DisplayObject
 InheritedscaleX : Number
Indicates the horizontal scale (percentage) of the object as applied from the registration point.
DisplayObject
 InheritedscaleY : Number
Indicates the vertical scale (percentage) of an object as applied from the registration point of the object.
DisplayObject
 InheritedscaleZ : Number
Indicates the depth scale (percentage) of an object as applied from the registration point of the object.
DisplayObject
 InheritedscrollRect : Rectangle
The scroll rectangle bounds of the display object.
DisplayObject
 Inheritedstage : Stage
[read-only] The Stage of the display object.
DisplayObject
  tabEnabled : Boolean
Specifies whether this object is in the tab order.
InteractiveObject
  tabIndex : int
Specifies the tab ordering of objects in a SWF file.
InteractiveObject
 Inheritedtransform : flash.geom:Transform
An object with properties pertaining to a display object's matrix, color transform, and pixel bounds.
DisplayObject
 Inheritedvisible : Boolean
Whether or not the display object is visible.
DisplayObject
 Inheritedwidth : Number
Indicates the width of the display object, in pixels.
DisplayObject
 Inheritedx : Number
Indicates the x coordinate of the DisplayObject instance relative to the local coordinates of the parent DisplayObjectContainer.
DisplayObject
 Inheritedy : Number
Indicates the y coordinate of the DisplayObject instance relative to the local coordinates of the parent DisplayObjectContainer.
DisplayObject
 Inheritedz : Number
Indicates the z coordinate position along the z-axis of the DisplayObject instance relative to the 3D parent container.
DisplayObject
Public Methods
 MethodDefined By
  
Calling the new InteractiveObject() constructor throws an ArgumentError exception.
InteractiveObject
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event.
EventDispatcher
 Inherited
Dispatches an event into the event flow.
EventDispatcher
 Inherited
getBounds(targetCoordinateSpace:DisplayObject):Rectangle
Returns a rectangle that defines the area of the display object relative to the coordinate system of the targetCoordinateSpace object.
DisplayObject
 Inherited
getRect(targetCoordinateSpace:DisplayObject):Rectangle
Returns a rectangle that defines the boundary of the display object, based on the coordinate system defined by the targetCoordinateSpace parameter, excluding any strokes on shapes.
DisplayObject
 Inherited
Converts the point object from the Stage (global) coordinates to the display object's (local) coordinates.
DisplayObject
 Inherited
Converts a two-dimensional point from the Stage (global) coordinates to a three-dimensional display object's (local) coordinates.
DisplayObject
 Inherited
Checks whether the EventDispatcher object has any listeners registered for a specific type of event.
EventDispatcher
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
Evaluates the bounding box of the display object to see if it overlaps or intersects with the bounding box of the obj display object.
DisplayObject
 Inherited
hitTestPoint(x:Number, y:Number, shapeFlag:Boolean = false):Boolean
Evaluates the display object to see if it overlaps or intersects with the point specified by the x and y parameters.
DisplayObject
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Converts a three-dimensional point of the three-dimensional display object's (local) coordinates to a two-dimensional point in the Stage (global) coordinates.
DisplayObject
 Inherited
Converts the point object from the display object's (local) coordinates to the Stage (global) coordinates.
DisplayObject
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object.
EventDispatcher
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Returns the string representation of this object, formatted according to locale-specific conventions.
Object
 Inherited
Returns the string representation of the specified object.
Object
 Inherited
Returns the primitive value of the specified object.
Object
 Inherited
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type.
EventDispatcher
Events
 Event Summary Defined By
 Inherited[broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active.EventDispatcher
 InheritedDispatched when a display object is added to the display list.DisplayObject
 InheritedDispatched when a display object is added to the on stage display list, either directly or through the addition of a sub tree in which the display object is contained.DisplayObject
  Dispatched when the user selects 'Clear' (or 'Delete') from the text context menu.InteractiveObject
  Dispatched when a user presses and releases the main button of the user's pointing device over the same InteractiveObject.InteractiveObject
  Dispatched when a user gesture triggers the context menu associated with this interactive object in an AIR application.InteractiveObject
  Dispatched when the user activates the platform specific accelerator key combination for a copy operation or selects 'Copy' from the text context menu.InteractiveObject
  Dispatched when the user activates the platform specific accelerator key combination for a cut operation or selects 'Cut' from the text context menu.InteractiveObject
 Inherited[broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive.EventDispatcher
  Dispatched when a user presses and releases the main button of a pointing device twice in rapid succession over the same InteractiveObject when that object's doubleClickEnabled flag is set to true.InteractiveObject
 Inherited[broadcast event] Dispatched when the playhead is entering a new frame.DisplayObject
 Inherited[broadcast event] Dispatched when the playhead is exiting the current frame.DisplayObject
  Dispatched after a display object gains focus.InteractiveObject
  Dispatched after a display object loses focus.InteractiveObject
 Inherited[broadcast event] Dispatched after the constructors of frame display objects have run but before frame scripts have run.DisplayObject
  Dispatched when the user moves a point of contact over the InteractiveObject instance on a touch-enabled device (such as moving a fingers from left to right over a display object on a mobile phone or tablet with a touch screen).InteractiveObject
  Dispatched when the user creates a point of contact with an InteractiveObject instance, then taps on a touch-enabled device (such as placing several fingers over a display object to open a menu and then taps one finger to select a menu item on a mobile phone or tablet with a touch screen).InteractiveObject
  Dispatched when the user performs a rotation gesture at a point of contact with an InteractiveObject instance (such as touching two fingers and rotating them over a display object on a mobile phone or tablet with a touch screen).InteractiveObject
  Dispatched when the user performs a swipe gesture at a point of contact with an InteractiveObject instance (such as touching three fingers to a screen and then moving them in parallel over a display object on a mobile phone or tablet with a touch screen).InteractiveObject
  Dispatched when the user presses two points of contact over the same InteractiveObject instance on a touch-enabled device (such as presses and releases two fingers over a display object on a mobile phone or tablet with a touch screen).InteractiveObject
  Dispatched when the user performs a zoom gesture at a point of contact with an InteractiveObject instance (such as touching two fingers to a screen and then quickly spreading the fingers apart over a display object on a mobile phone or tablet with a touch screen).InteractiveObject
  This event is dispatched to any client app that supports inline input with an IMEInteractiveObject
  Dispatched when the user presses a key.InteractiveObject
  Dispatched when the user attempts to change focus by using keyboard navigation.InteractiveObject
  Dispatched when the user releases a key.InteractiveObject
  Dispatched when a user presses and releases the middle button of the user's pointing device over the same InteractiveObject.InteractiveObject
  Dispatched when a user presses the middle pointing device button over an InteractiveObject instance.InteractiveObject
  Dispatched when a user releases the pointing device button over an InteractiveObject instance.InteractiveObject
  Dispatched when a user presses the pointing device button over an InteractiveObject instance.InteractiveObject
  Dispatched when the user attempts to change focus by using a pointer device.InteractiveObject
  Dispatched when a user moves the pointing device while it is over an InteractiveObject.InteractiveObject
  Dispatched when the user moves a pointing device away from an InteractiveObject instance.InteractiveObject
  Dispatched when the user moves a pointing device over an InteractiveObject instance.InteractiveObject
  Dispatched when a user releases the pointing device button over an InteractiveObject instance.InteractiveObject
  Dispatched when a mouse wheel is spun over an InteractiveObject instance.InteractiveObject
  Dispatched by the drag initiator InteractiveObject when the user releases the drag gesture.InteractiveObject
  Dispatched by the target InteractiveObject when a dragged object is dropped on it and the drop has been accepted with a call to DragManager.acceptDragDrop().InteractiveObject
  Dispatched by an InteractiveObject when a drag gesture enters its boundary.InteractiveObject
  Dispatched by an InteractiveObject when a drag gesture leaves its boundary.InteractiveObject
  Dispatched by an InteractiveObject continually while a drag gesture remains within its boundary.InteractiveObject
  Dispatched at the beginning of a drag operation by the InteractiveObject that is specified as the drag initiator in the DragManager.doDrag() call.InteractiveObject
  Dispatched during a drag operation by the InteractiveObject that is specified as the drag initiator in the DragManager.doDrag() call.InteractiveObject
  Dispatched when the user activates the platform specific accelerator key combination for a paste operation or selects 'Paste' from the text context menu.InteractiveObject
 InheritedDispatched when a display object is about to be removed from the display list.DisplayObject
 InheritedDispatched when a display object is about to be removed from the display list, either directly or through the removal of a sub tree in which the display object is contained.DisplayObject
 Inherited[broadcast event] Dispatched when the display list is about to be updated and rendered.DisplayObject
  Dispatched when a user presses and releases the right button of the user's pointing device over the same InteractiveObject.InteractiveObject
  Dispatched when a user presses the pointing device button over an InteractiveObject instance.InteractiveObject
  Dispatched when a user releases the pointing device button over an InteractiveObject instance.InteractiveObject
  Dispatched when the user moves a pointing device away from an InteractiveObject instance.InteractiveObject
  Dispatched when the user moves a pointing device over an InteractiveObject instance.InteractiveObject
  Dispatched when the user activates the platform specific accelerator key combination for a select all operation or selects 'Select All' from the text context menu.InteractiveObject
  Dispatched when the value of the object's tabChildren flag changes.InteractiveObject
  Dispatched when the object's tabEnabled flag changes.InteractiveObject
  Dispatched when the value of the object's tabIndex property changes.InteractiveObject
  Dispatched when a user enters one or more characters of text.InteractiveObject
  Dispatched when the user first contacts a touch-enabled device (such as touches a finger to a mobile phone or tablet with a touch screen).InteractiveObject
  Dispatched when the user removes contact with a touch-enabled device (such as lifts a finger off a mobile phone or tablet with a touch screen).InteractiveObject
  Dispatched when the user moves the point of contact with a touch-enabled device (such as drags a finger across a mobile phone or tablet with a touch screen).InteractiveObject
  Dispatched when the user moves the point of contact away from InteractiveObject instance on a touch-enabled device (such as drags a finger from one display object to another on a mobile phone or tablet with a touch screen).InteractiveObject
  Dispatched when the user moves the point of contact over an InteractiveObject instance on a touch-enabled device (such as drags a finger from a point outside a display object to a point over a display object on a mobile phone or tablet with a touch screen).InteractiveObject
  Dispatched when the user moves the point of contact away from an InteractiveObject instance on a touch-enabled device (such as drags a finger from over a display object to a point outisde the display object on a mobile phone or tablet with a touch screen).InteractiveObject
  Dispatched when the user moves the point of contact over an InteractiveObject instance on a touch-enabled device (such as drags a finger from a point outside a display object to a point over a display object on a mobile phone or tablet with a touch screen).InteractiveObject
  Dispatched when the user lifts the point of contact over the same InteractiveObject instance on which the contact was initiated on a touch-enabled device (such as presses and releases a finger from a single point over a display object on a mobile phone or tablet with a touch screen).InteractiveObject
Property Detail

accessibilityImplementation

property
accessibilityImplementation:AccessibilityImplementation

The current accessibility implementation (AccessibilityImplementation) for this InteractiveObject instance.



Implementation
    public function get accessibilityImplementation():AccessibilityImplementation
    public function set accessibilityImplementation(value:AccessibilityImplementation):void

See also

contextMenu

property 
contextMenu:NativeMenu

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9, Flash Lite 4

Specifies the context menu associated with this object.

For content running in Flash Player, this property is a ContextMenu object. In the AIR runtime, the ContextMenu class extends the NativeMenu class, however Flash Player only supports the ContextMenu class, not the NativeMenu class.

Note: TextField objects always include a clipboard menu in the context menu. The clipboard menu contains Cut, Copy, Paste, Clear, and Select All commands. You cannot remove these commands from the context menu for TextField objects. For TextField objects, selecting these commands (or their keyboard equivalents) does not generate clear, copy, cut, paste, or selectAll events.



Implementation
    public function get contextMenu():NativeMenu
    public function set contextMenu(value:NativeMenu):void

Example  ( How to use this example )
The following example shows how you can add a custom context menu item to a Sprite object by setting the Sprite's contextMenu property to a ContextMenu object. Example provided by ActionScriptExamples.com.
var red_cmi:ContextMenuItem = new ContextMenuItem("red");
red_cmi.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, cmi_menuItemSelect);
 
var cm:ContextMenu = new ContextMenu();
cm.customItems.push(red_cmi);
cm.hideBuiltInItems();
 
var spr:Sprite = new Sprite();
spr.contextMenu = cm;
spr.graphics.beginFill(0x000000);
spr.graphics.drawRect(0, 0, 120, 90);
spr.graphics.endFill();
spr.x = 10;
spr.y = 10;
addChild(spr);
 
function cmi_menuItemSelect(evt:ContextMenuEvent):void {
    spr.graphics.clear();
    spr.graphics.beginFill(0xFF0000);
    spr.graphics.drawRect(0, 0, 120, 90);
    spr.graphics.endFill();
}

doubleClickEnabled

property 
doubleClickEnabled:Boolean

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9

Specifies whether the object receives doubleClick events. The default value is false, which means that by default an InteractiveObject instance does not receive doubleClick events. If the doubleClickEnabled property is set to true, the instance receives doubleClick events within its bounds. The mouseEnabled property of the InteractiveObject instance must also be set to true for the object to receive doubleClick events.

No event is dispatched by setting this property. You must use the addEventListener() method to add an event listener for the doubleClick event.



Implementation
    public function get doubleClickEnabled():Boolean
    public function set doubleClickEnabled(value:Boolean):void

See also

focusRect

property 
focusRect:Object

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9, Flash Lite 4

Specifies whether this object displays a focus rectangle. It can take one of three values: true, false, or null. Values of true and false work as expected, specifying whether or not the focus rectangle appears. A value of null indicates that this object obeys the stageFocusRect property of the Stage.



Implementation
    public function get focusRect():Object
    public function set focusRect(value:Object):void

mouseEnabled

property 
mouseEnabled:Boolean

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9, Flash Lite 4

Specifies whether this object receives mouse, or other user input, messages. The default value is true, which means that by default any InteractiveObject instance that is on the display list receives mouse events or other user input events. If mouseEnabled is set to false, the instance does not receive any mouse events (or other user input events like keybaord events). Any children of this instance on the display list are not affected. To change the mouseEnabled behavior for all children of an object on the display list, use flash.display.DisplayObjectContainer.mouseChildren.

No event is dispatched by setting this property. You must use the addEventListener() method to create interactive functionality.



Implementation
    public function get mouseEnabled():Boolean
    public function set mouseEnabled(value:Boolean):void

See also

tabEnabled

property 
tabEnabled:Boolean

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9

Specifies whether this object is in the tab order. If this object is in the tab order, the value is true; otherwise, the value is false. By default, the value is false, except for the following:

  • For a SimpleButton object, the value is true.
  • For a TextField object with type = "input", the value is true.
  • For a Sprite object or MovieClip object with buttonMode = true, the value is true.



Implementation
    public function get tabEnabled():Boolean
    public function set tabEnabled(value:Boolean):void

tabIndex

property 
tabIndex:int

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9

Specifies the tab ordering of objects in a SWF file. The tabIndex property is -1 by default, meaning no tab index is set for the object.

If any currently displayed object in the SWF file contains a tabIndex property, automatic tab ordering is disabled, and the tab ordering is calculated from the tabIndex properties of objects in the SWF file. The custom tab ordering includes only objects that have tabIndex properties.

The tabIndex property can be a non-negative integer. The objects are ordered according to their tabIndex properties, in ascending order. An object with a tabIndex value of 1 precedes an object with a tabIndex value of 2. Do not use the same tabIndex value for multiple objects.

The custom tab ordering that the tabIndex property defines is flat. This means that no attention is paid to the hierarchical relationships of objects in the SWF file. All objects in the SWF file with tabIndex properties are placed in the tab order, and the tab order is determined by the order of the tabIndex values.

Note: To set the tab order for TLFTextField instances, cast the display object child of the TLFTextField as an InteractiveObject, then set the tabIndex property. For example:

	 InteractiveObject(tlfInstance.getChildAt(1)).tabIndex = 3;
	 
To reverse the tab order from the default setting for three instances of a TLFTextField object (tlfInstance1, tlfInstance2 and tlfInstance3), use:
	 InteractiveObject(tlfInstance1.getChildAt(1)).tabIndex = 3;
	 InteractiveObject(tlfInstance2.getChildAt(1)).tabIndex = 2;
	 InteractiveObject(tlfInstance3.getChildAt(1)).tabIndex = 1;
	 



Implementation
    public function get tabIndex():int
    public function set tabIndex(value:int):void
Constructor Detail

InteractiveObject

()Constructor
public function InteractiveObject()

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9, Flash Lite 4

Calling the new InteractiveObject() constructor throws an ArgumentError exception. You can, however, call constructors for the following subclasses of InteractiveObject:

  • new SimpleButton()
  • new TextField()
  • new Loader()
  • new Sprite()
  • new MovieClip()

Event Detail

clear

Event
Event Object Type: flash.events.Event
property Event.type = flash.events.Event.CLEAR

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5, Flash Lite 4

Dispatched when the user selects 'Clear' (or 'Delete') from the text context menu. This event is dispatched to the object that currently has focus. If the object that currently has focus is a TextField, the default behavior of this event is to cause any currently selected text in the text field to be deleted.

The Event.CLEAR constant efines the value of the type property of a clear event object.

This event has the following properties:

PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetAny InteractiveObject instance with a listener registered for the clear event.

Note: TextField objects do not dispatch clear, copy, cut, paste, or selectAll events. TextField objects always include Cut, Copy, Paste, Clear, and Select All commands in the context menu. You cannot remove these commands from the context menu for TextField objects. For TextField objects, selecting these commands (or their keyboard equivalents) does not generate clear, copy, cut, paste, or selectAll events. However, other classes that extend the InteractiveObject class, including components built using the Flash Text Engine (FTE), can dispatch these events.

click

Event  
Event Object Type: flash.events.MouseEvent
property MouseEvent.type = flash.events.MouseEvent.CLICK

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9, Flash Lite 4

Dispatched when a user presses and releases the main button of the user's pointing device over the same InteractiveObject. For a click event to occur, it must always follow this series of events in the order of occurrence: mouseDown event, then mouseUp. The target object must be identical for both of these events; otherwise the click event does not occur. Any number of other mouse events can occur at any time between the mouseDown or mouseUp events; the click event still occurs.

Defines the value of the type property of a click event object.

This event has the following properties:

PropertyValue
altKeytrue if the Alt key is active (Windows).
bubblestrue
buttonDownFor click events, this value is always false.
cancelablefalse; there is no default behavior to cancel.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl or Control key is active; false if it is inactive.
ctrlKeytrue on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false.
currentTargetThe object that is actively processing the Event object with an event listener.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
shiftKeytrue if the Shift key is active; false if it is inactive.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.
AIR-only 

contextMenu

Event  
Event Object Type: flash.events.MouseEvent
property MouseEvent.type = flash.events.MouseEvent.CONTEXT_MENU

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0

Dispatched when a user gesture triggers the context menu associated with this interactive object in an AIR application.

The MouseEvent.CONTEXT_MENU constant defines the value of the type property of a contextMenu event object.

This event has the following properties:

PropertyValue
altKeytrue if the Alt key is active (Windows).
bubblestrue
buttonDowntrue if the right mouse button is pressed; false otherwise.
cancelablefalse; the default behavior cannot be canceled.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl or Control key is active; false if it is inactive.
ctrlKeytrue on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false.
currentTargetThe object that is actively processing the Event object with an event listener.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
shiftKeytrue if the Shift key is active; false if it is inactive.
clickCountCount of the number of mouse clicks to indicate whether the event is part of a multi-click sequence.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

See also

copy

Event  
Event Object Type: flash.events.Event
property Event.type = flash.events.Event.COPY

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5

Dispatched when the user activates the platform specific accelerator key combination for a copy operation or selects 'Copy' from the text context menu. This event is dispatched to the object that currently has focus. If the object that currently has focus is a TextField, the default behavior of this event is to cause any currently selected text in the text field to be copied to the clipboard.

Defines the value of the type property of a copy event object.

This event has the following properties:

PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetAny InteractiveObject instance with a listener registered for the copy event.

Note: TextField objects do not dispatch clear, copy, cut, paste, or selectAll events. TextField objects always include Cut, Copy, Paste, Clear, and Select All commands in the context menu. You cannot remove these commands from the context menu for TextField objects. For TextField objects, selecting these commands (or their keyboard equivalents) does not generate clear, copy, cut, paste, or selectAll events. However, other classes that extend the InteractiveObject class, including components built using the Flash Text Engine (FTE), can dispatch these events.

cut

Event  
Event Object Type: flash.events.Event
property Event.type = flash.events.Event.CUT

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5

Dispatched when the user activates the platform specific accelerator key combination for a cut operation or selects 'Cut' from the text context menu. This event is dispatched to the object that currently has focus. If the object that currently has focus is a TextField, the default behavior of this event is to cause any currently selected text in the text field to be cut to the clipboard.

Defines the value of the type property of a cut event object.

This event has the following properties:

PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetAny InteractiveObject instance with a listener registered for the cut event.

Note: TextField objects do not dispatch clear, copy, cut, paste, or selectAll events. TextField objects always include Cut, Copy, Paste, Clear, and Select All commands in the context menu. You cannot remove these commands from the context menu for TextField objects. For TextField objects, selecting these commands (or their keyboard equivalents) does not generate clear, copy, cut, paste, or selectAll events. However, other classes that extend the InteractiveObject class, including components built using the Flash Text Engine (FTE), can dispatch these events.

doubleClick

Event  
Event Object Type: flash.events.MouseEvent
property MouseEvent.type = flash.events.MouseEvent.DOUBLE_CLICK

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9

Dispatched when a user presses and releases the main button of a pointing device twice in rapid succession over the same InteractiveObject when that object's doubleClickEnabled flag is set to true. For a doubleClick event to occur, it must immediately follow the following series of events: mouseDown, mouseUp, click, mouseDown, mouseUp. All of these events must share the same target as the doubleClick event. The second click, represented by the second mouseDown and mouseUp events, must occur within a specific period of time after the click event. The allowable length of this period varies by operating system and can often be configured by the user. If the target is a selectable text field, the word under the pointer is selected as the default behavior. If the target InteractiveObject does not have its doubleClickEnabled flag set to true it receives two click events.

The doubleClickEnabled property defaults to false.

The double-click text selection behavior of a TextField object is not related to the doubleClick event. Use TextField.doubleClickEnabled to control TextField selections.

Defines the value of the type property of a doubleClick event object. The doubleClickEnabled property must be true for an object to generate the doubleClick event.

This event has the following properties:

PropertyValue
altKeytrue if the Alt key is active (Windows).
bubblestrue
buttonDownFor double-click events, this value is always false.
cancelablefalse; there is no default behavior to cancel.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl or Control key is active; false if it is inactive.
ctrlKeytrue on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false.
currentTargetThe object that is actively processing the Event object with an event listener.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
shiftKeytrue if the Shift key is active; false if it is inactive.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

See also

focusIn

Event  
Event Object Type: flash.events.FocusEvent
property FocusEvent.type = flash.events.FocusEvent.FOCUS_IN

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9, Flash Lite 4

Dispatched after a display object gains focus. This situation happens when a user highlights the object with a pointing device or keyboard navigation. The recipient of such focus is called the target object of this event, while the corresponding InteractiveObject instance that lost focus because of this change is called the related object. A reference to the related object is stored in the receiving object's relatedObject property. The shiftKey property is not used. This event follows the dispatch of the previous object's focusOut event.

Defines the value of the type property of a focusIn event object.

This event has the following properties:

PropertyValue
bubblestrue
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
keyCode0; applies only to keyFocusChange events.
relatedObjectThe complementary InteractiveObject instance that is affected by the change in focus.
shiftKeyfalse; applies only to keyFocusChange events.
targetThe InteractiveObject instance that has just received focus. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.
directionThe direction from which focus was assigned. This property reports the value of the direction parameter of the assignFocus() method of the stage. If the focus changed through some other means, the value will always be FocusDirection.NONE. Applies only to focusIn events. For all other focus events the value will be FocusDirection.NONE.

focusOut

Event  
Event Object Type: flash.events.FocusEvent
property FocusEvent.type = flash.events.FocusEvent.FOCUS_OUT

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9, Flash Lite 4

Dispatched after a display object loses focus. This happens when a user highlights a different object with a pointing device or keyboard navigation. The object that loses focus is called the target object of this event, while the corresponding InteractiveObject instance that receives focus is called the related object. A reference to the related object is stored in the target object's relatedObject property. The shiftKey property is not used. This event precedes the dispatch of the focusIn event by the related object.

Defines the value of the type property of a focusOut event object.

This event has the following properties:

PropertyValue
bubblestrue
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
keyCode0; applies only to keyFocusChange events.
relatedObjectThe complementary InteractiveObject instance that is affected by the change in focus.
shiftKeyfalse; applies only to keyFocusChange events.
targetThe InteractiveObject instance that has just lost focus. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

gesturePan

Event  
Event Object Type: flash.events.TransformGestureEvent
property TransformGestureEvent.type = flash.events.TransformGestureEvent.GESTURE_PAN

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10.1, AIR 2, Flash Lite 4

Dispatched when the user moves a point of contact over the InteractiveObject instance on a touch-enabled device (such as moving a fingers from left to right over a display object on a mobile phone or tablet with a touch screen). Some devices might also interpret this contact as a mouseOver event and as a touchOver event.

Specifically, if a user moves a finger over an InteractiveObject, the InteractiveObject instance can dispatch a mouseOver event or a touchOver event or a gesturePan event, or all if the current environment supports it. Choose how you want to handle the user interaction. Use the flash.ui.Multitouch class to manage touch event handling (enable touch gesture event handling, simple touch point event handling, or disable touch events so only mouse events are dispatched). If you choose to handle the mouseOver event, then the same event handler will run on a touch-enabled device and a mouse enabled device. However, if you choose to handle the gesturePan event, you can design your event handler to respond to the specific needs of a touch-enabled environment and provide users with a richer touch-enabled experience. You can also handle both events, separately, to provide a different response for a touch event than a mouse event.

Note: See the Multitouch class for environment compatibility information.

Defines the value of the type property of a GESTURE_PAN touch event object.

The dispatched TransformGestureEvent object has the following properties:

PropertyValue
altKeytrue if the Alt key is active (Windows or Linux).
bubblestrue
cancelablefalse; there is no default behavior to cancel.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl or Control key is active; false if it is inactive.
ctrlKeytrue on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false.
currentTargetThe object that is actively processing the Event object with an event listener.
phaseThe current phase in the event flow; a value from the GesturePhase class.
localXThe horizontal coordinate at which the event occurred relative to the containing display object.
localYThe vertical coordinate at which the event occurred relative to the containing display object.
scaleXThe horizontal scale of the display object since the previous gesture event. For pan gestures this value is 1.
scaleYThe vertical scale of the display object since the previous gesture event. For pan gestures this value is 1.
rotationThe current rotation angle, in degrees, of the display object along the z-axis, since the previous gesture event. For pan gestures this value is 0.
offsetXThe horizontal translation of the display object from its position at the previous gesture event.
offsetYThe vertical translation of the display object from its position at the previous gesture event.
shiftKeytrue if the Shift key is active; false if it is inactive.
targetThe InteractiveObject instance under the touching device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

Example  ( How to use this example )

The following example shows event handling for the GESTURE_PAN events. While the user performs a pan gesture on the touch-enabled device, myTextField populates with the current phase.
Multitouch.inputMode = MultitouchInputMode.GESTURE;

var mySprite = new Sprite();
mySprite.addEventListener(TransformGestureEvent.GESTURE_PAN , onPan);
mySprite.graphics.beginFill(0x336699);
mySprite.graphics.drawRect(0, 0, 100, 80);
var myTextField = new TextField();
myTextField.y = 200;
addChild(mySprite);
addChild(myTextField);

function onPan(evt:TransformGestureEvent):void {

    evt.target.localX++;

    if (evt.phase==GesturePhase.BEGIN) {
        myTextField.text = "Begin";
    }
    if (evt.phase==GesturePhase.UPDATE) {
        myTextField.text = "Update";
    }
    if (evt.phase==GesturePhase.END) {
        myTextField.text = "End";
    }
}

See also

gesturePressAndTap

Event  
Event Object Type: flash.events.PressAndTapGestureEvent
property PressAndTapGestureEvent.type = flash.events.PressAndTapGestureEvent.GESTURE_PRESS_AND_TAP

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10.1, AIR 2, Flash Lite 4

Dispatched when the user creates a point of contact with an InteractiveObject instance, then taps on a touch-enabled device (such as placing several fingers over a display object to open a menu and then taps one finger to select a menu item on a mobile phone or tablet with a touch screen). Some devices might also interpret this contact as a combination of several mouse events, as well.

Specifically, if a user moves a finger over an InteractiveObject, and then provides a secondary tap, the InteractiveObject instance can dispatch a mouseOver event and a click event (among others) as well as the gesturePressAndTap event, or all if the current environment supports it. Choose how you want to handle the user interaction. Use the flash.ui.Multitouch class to manage touch event handling (enable touch gesture event handling, simple touch point event handling, or disable touch events so only mouse events are dispatched). If you choose to handle the mouseOver event, then the same event handler will run on a touch-enabled device and a mouse enabled device. However, if you choose to handle the gesturePressAndTap event, you can design your event handler to respond to the specific needs of a touch-enabled environment and provide users with a richer touch-enabled experience. You can also handle both events, separately, to provide a different response for a touch event than a mouse event.

When handling the properties of the event object, note that the localX and localY properties are set to the primary point of contact (the "push"). The offsetX and offsetY properties are the distance to the secondary point of contact (the "tap").

Defines the value of the type property of a GESTURE_PRESS_AND_TAP touch event object.

The dispatched PressAndTapGestureEvent object has the following properties:

PropertyValue
altKeytrue if the Alt key is active (Windows or Linux).
bubblestrue
cancelablefalse; there is no default behavior to cancel.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl or Control key is active; false if it is inactive.
ctrlKeytrue on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false.
currentTargetThe object that is actively processing the Event object with an event listener.
eventPhaseThe current phase as the event passes through the object hierarchy; a numeric value indicating the event is captured (1), at the target (2), or bubbling (3).
localXThe horizontal coordinate at which the event occurred relative to the containing display object.
localYThe vertical coordinate at which the event occurred relative to the containing display object.
phaseThe current phase in the event flow; a value from the GesturePhase class.Possible values are: GesturePhase.BEGIN, GesturePhase.END, GesturePhase.ALL and GesturePhase.UPDATE. A press-and-tap gesture, as interpreted by the application environment, often has no "end". In this case this property value is GesturePhase.BEGIN with no corresponding GesturePhase.END, or GesturePhase.ALL.
shiftKeytrue if the Shift key is active; false if it is inactive.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
tapLocalXThe horizontal coordinate at which the event occurred relative to the containing interactive object.
tapLocalYThe vertical coordinate at which the event occurred relative to the containing interactive object.
tapStageXThe horizontal coordinate at which the tap touch occurred in global Stage coordinates.
tapStageYThe vertical coordinate at which the tap touch occurred in global Stage coordinates.
targetThe InteractiveObject instance under the touching device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

See also

gestureRotate

Event  
Event Object Type: flash.events.TransformGestureEvent
property TransformGestureEvent.type = flash.events.TransformGestureEvent.GESTURE_ROTATE

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10.1, AIR 2, Flash Lite 4

Dispatched when the user performs a rotation gesture at a point of contact with an InteractiveObject instance (such as touching two fingers and rotating them over a display object on a mobile phone or tablet with a touch screen). Two finger rotation is a common rotation gesture, but each device and operating system can have its own requirements to indicate rotation. Some devices might also interpret this contact as a combination of several mouse events, as well.

Specifically, if a user moves a finger over an InteractiveObject, the InteractiveObject instance can dispatch a mouseOver event and a click event (among others), in addition to the gestureRotate event, or all if the current environment supports it. Choose how you want to handle the user interaction. Use the flash.ui.Multitouch class to manage touch event handling (enable touch gesture event handling, simple touch point event handling, or disable touch events so only mouse events are dispatched). If you choose to handle the mouseOver event, then the same event handler will run on a touch-enabled device and a mouse enabled device. However, if you choose to handle the gestureRotate event, you can design your event handler to respond to the specific needs of a touch-enabled environment and provide users with a richer touch-enabled experience. You can also handle both events, separately, to provide a different response for a touch event than a mouse event.

When handling the properties of the event object, note that the localX and localY properties are set to the primary point of contact. The offsetX and offsetY properties are the distance to the point of contact where the rotation gesture is complete.

Note: See the Multitouch class for environment compatibility information.

Defines the value of the type property of a GESTURE_ROTATE touch event object.

The dispatched TransformGestureEvent object has the following properties:

PropertyValue
altKeytrue if the Alt key is active (Windows or Linux).
bubblestrue
cancelablefalse; there is no default behavior to cancel.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl or Control key is active; false if it is inactive.
ctrlKeytrue on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false.
currentTargetThe object that is actively processing the Event object with an event listener.
phaseThe current phase in the event flow; a value from the GesturePhase class.
localXThe horizontal coordinate at which the event occurred relative to the containing display object.
localYThe vertical coordinate at which the event occurred relative to the containing display object.
scaleXThe horizontal scale of the display object since the previous gesture event.
scaleYThe vertical scale of the display object since the previous gesture event.
rotationThe current rotation angle, in degrees, of the display object along the z-axis, since the previous gesture event.
offsetXThe horizontal translation of the display object from its position at the previous gesture event.
offsetYThe vertical translation of the display object from its position at the previous gesture event.
shiftKeytrue if the Shift key is active; false if it is inactive.
targetThe InteractiveObject instance under the touching device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

Example  ( How to use this example )

The following example shows event handling for the GESTURE_ROTATE events. While the user performs a rotation gesture on the touch-enabled device, mySprite rotates and myTextField populates with the current phase.
Multitouch.inputMode = MultitouchInputMode.GESTURE;

var mySprite = new Sprite();
mySprite.addEventListener(TransformGestureEvent.GESTURE_ROTATE , onRotate );
mySprite.graphics.beginFill(0x336699);
mySprite.graphics.drawRect(0, 0, 100, 80);
var myTextField = new TextField();
myTextField.y = 200;
addChild(mySprite);
addChild(myTextField);

function onRotate(evt:TransformGestureEvent):void {

    evt.target.rotation -= 45;

    if (evt.phase==GesturePhase.BEGIN) {
        myTextField.text = "Begin";
    }
    if (evt.phase==GesturePhase.UPDATE) {
        myTextField.text = "Update";
    }
    if (evt.phase==GesturePhase.END) {
        myTextField.text = "End";
    }
}

See also

gestureSwipe

Event  
Event Object Type: flash.events.TransformGestureEvent
property TransformGestureEvent.type = flash.events.TransformGestureEvent.GESTURE_SWIPE

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10.1, AIR 2, Flash Lite 4

Dispatched when the user performs a swipe gesture at a point of contact with an InteractiveObject instance (such as touching three fingers to a screen and then moving them in parallel over a display object on a mobile phone or tablet with a touch screen). Moving several fingers in parallel is a common swipe gesture, but each device and operating system can have its own requirements for a swipe. Some devices might also interpret this contact as a combination of several mouse events, as well.

Specifically, if a user moves a finger over an InteractiveObject, and then moves the fingers together, the InteractiveObject instance can dispatch a rollOver event and a rollOut event (among others), in addition to the gestureSwipe event, or all if the current environment supports it. Choose how you want to handle the user interaction. If you choose to handle the rollOver event, then the same event handler will run on a touch-enabled device and a mouse enabled device. However, if you choose to handle the gestureSwipe event, you can design your event handler to respond to the specific needs of a touch-enabled environment and provide users with a richer touch-enabled experience. You can also handle both events, separately, to provide a different response for a touch event than a mouse event.

When handling the properties of the event object, note that the localX and localY properties are set to the primary point of contact. The offsetX and offsetY properties are the distance to the point of contact where the swipe gesture is complete.

Note: While some devices using the Mac OS operating system can interpret a four-finger swipe, this API only supports a three-finger swipe.

Defines the value of the type property of a GESTURE_SWIPE touch event object.

The dispatched TransformGestureEvent object has the following properties:

PropertyValue
altKeytrue if the Alt key is active (Windows or Linux).
bubblestrue
cancelablefalse; there is no default behavior to cancel.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl or Control key is active; false if it is inactive.
ctrlKeytrue on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false.
currentTargetThe object that is actively processing the Event object with an event listener.
phaseThe current phase in the event flow. For swipe events, this value is always all corresponding to the value GesturePhase.ALL once the event is dispatched.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
scaleXThe horizontal scale of the display object. For swipe gestures this value is 1
scaleYThe vertical scale of the display object. For swipe gestures this value is 1
rotationThe current rotation angle, in degrees, of the display object along the z-axis. For swipe gestures this value is 0
offsetXIndicates horizontal direction: 1 for right and -1 for left.
offsetYIndicates vertical direction: 1 for down and -1 for up.
shiftKeytrue if the Shift key is active; false if it is inactive.
targetThe InteractiveObject instance under the touching device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

Example  ( How to use this example )

The following example shows event handling for the GESTURE_SWIPE events. While the user performs a swipe gesture on the touch-enabled device, myTextField populates with the phase all, which is the only phase for swipe events.
Multitouch.inputMode = MultitouchInputMode.GESTURE;

var mySprite = new Sprite();
mySprite.addEventListener(TransformGestureEvent.GESTURE_SWIPE , onSwipe);
mySprite.graphics.beginFill(0x336699);
mySprite.graphics.drawRect(0, 0, 100, 80);
var myTextField = new TextField();
myTextField.y = 200;
addChild(mySprite);
addChild(myTextField);

function onSwipe(evt:TransformGestureEvent):void {

    if (evt.offsetX == 1 ) {
    myTextField.text = "right";
    }
    if (evt.offsetY == -1) {
    myTextField.text = "up";
    }
    myTextField.text = evt.phase;

}

See also

gestureTwoFingerTap

Event  
Event Object Type: flash.events.GestureEvent
property GestureEvent.type = flash.events.GestureEvent.GESTURE_TWO_FINGER_TAP

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10.1, AIR 2, Flash Lite 4

Dispatched when the user presses two points of contact over the same InteractiveObject instance on a touch-enabled device (such as presses and releases two fingers over a display object on a mobile phone or tablet with a touch screen). Some devices might also interpret this contact as a doubleClick event.

Specifically, if a user taps two fingers over an InteractiveObject, the InteractiveObject instance can dispatch a doubleClick event or a gestureTwoFingerTap event, or both if the current environment supports it. Choose how you want to handle the user interaction. Use the flash.ui.Multitouch class to manage touch event handling (enable touch gesture event handling, simple touch point event handling, or disable touch events so only mouse events are dispatched). If you choose to handle the doubleClick event, then the same event handler will run on a touch-enabled device and a mouse enabled device. However, if you choose to handle the gestureTwoFingerTap event, you can design your event handler to respond to the specific needs of a touch-enabled environment and provide users with a richer touch-enabled experience. You can also handle both events, separately, to provide a different response for a touch event than a mouse event.

Note: See the Multitouch class for environment compatibility information.

Defines the value of the type property of a GESTURE_TWO_FINGER_TAP gesture event object.

The dispatched GestureEvent object has the following properties:

PropertyValue
altKeytrue if the Alt key is active (Windows or Linux).
bubblestrue
cancelablefalse; there is no default behavior to cancel.
commandKey(AIR only) true on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl or Control key is active; false if it is inactive.
ctrlKeytrue on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false.
currentTargetThe object that is actively processing the Event object with an event listener.
phaseThe current phase in the event flow. For two-finger tap events, this value is always all corresponding to the value GesturePhase.ALL once the event is dispatched.
isRelatedObjectInaccessibletrue if the relatedObject property is set to null because of security sandbox rules.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
shiftKeytrue if the Shift key is active; false if it is inactive.
targetThe InteractiveObject instance under the touching device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

See also

gestureZoom

Event  
Event Object Type: flash.events.TransformGestureEvent
property TransformGestureEvent.type = flash.events.TransformGestureEvent.GESTURE_ZOOM

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10.1, AIR 2, Flash Lite 4

Dispatched when the user performs a zoom gesture at a point of contact with an InteractiveObject instance (such as touching two fingers to a screen and then quickly spreading the fingers apart over a display object on a mobile phone or tablet with a touch screen). Moving fingers apart is a common zoom gesture, but each device and operating system can have its own requirements to indicate zoom. Some devices might also interpret this contact as a combination of several mouse events, as well.

Specifically, if a user moves a finger over an InteractiveObject, and then moves the fingers apart, the InteractiveObject instance can dispatch a mouseOver event and a click event (among others), in addition to the gestureZoom event, or all if the current environment supports it. Choose how you want to handle the user interaction. Use the flash.ui.Multitouch class to manage touch event handling (enable touch gesture event handling, simple touch point event handling, or disable touch events so only mouse events are dispatched). If you choose to handle the mouseOver event, then the same event handler will run on a touch-enabled device and a mouse enabled device. However, if you choose to handle the gestureZoom event, you can design your event handler to respond to the specific needs of a touch-enabled environment and provide users with a richer touch-enabled experience. You can also handle both events, separately, to provide a different response for a touch event than a mouse event.

When handling the properties of the event object, note that the localX and localY properties are set to the primary point of contact. The offsetX and offsetY properties are the distance to the point of contact where the zoom gesture is complete.

Note: See the Multitouch class for environment compatibility information.

Defines the value of the type property of a GESTURE_ZOOM touch event object.

The dispatched TransformGestureEvent object has the following properties:

PropertyValue
altKeytrue if the Alt key is active (Windows or Linux).
bubblestrue
cancelablefalse; there is no default behavior to cancel.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl or Control key is active; false if it is inactive.
ctrlKeytrue on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false.
currentTargetThe object that is actively processing the Event object with an event listener.
phaseThe current phase in the event flow; a value from the GesturePhase class.
localXThe horizontal coordinate at which the event occurred relative to the containing display object.
localYThe vertical coordinate at which the event occurred relative to the containing display object.
scaleXThe horizontal scale of the display object since the previous gesture event.
scaleYThe vertical scale of the display object since the previous gesture event.
rotationThe current rotation angle, in degrees, of the display object along the z-axis, since the previous gesture event.
offsetXThe horizontal translation of the display object from its position at the previous gesture event.
offsetYThe vertical translation of the display object from its position at the previous gesture event.
shiftKeytrue if the Shift key is active; false if it is inactive.
targetThe InteractiveObject instance under the touching device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

Example  ( How to use this example )

The following example shows event handling for the GESTURE_ZOOM events. While the user performs a zoom gesture on the touch-enabled device, myTextField populates with the current phase.
Multitouch.inputMode = MultitouchInputMode.GESTURE;

var mySprite = new Sprite();
mySprite.addEventListener(TransformGestureEvent.GESTURE_ZOOM , onZoom);
mySprite.graphics.beginFill(0x336699);
mySprite.graphics.drawRect(0, 0, 100, 80);
var myTextField = new TextField();
myTextField.y = 200;
addChild(mySprite);
addChild(myTextField);

function onZoom(evt:TransformGestureEvent):void {

    evt.target.scaleX++;

    if (evt.phase==GesturePhase.BEGIN) {
        myTextField.text = "Begin";
    }
    if (evt.phase==GesturePhase.UPDATE) {
        myTextField.text = "Update";
    }
    if (evt.phase==GesturePhase.END) {
        myTextField.text = "End";
    }
}

See also

imeStartComposition

Event  
Event Object Type: flash.events.IMEEvent

Runtime Versions: Flash Lite 4

This event is dispatched to any client app that supports inline input with an IME

keyDown

Event  
Event Object Type: flash.events.KeyboardEvent
property KeyboardEvent.type = flash.events.KeyboardEvent.KEY_DOWN

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9, Flash Lite 4

Dispatched when the user presses a key. Mappings between keys and specific characters vary by device and operating system. This event type is generated after such a mapping occurs but before the processing of an input method editor (IME). IMEs are used to enter characters, such as Chinese ideographs, that the standard QWERTY keyboard is ill-equipped to produce. This event occurs before the keyUp event.

In AIR, canceling this event prevents the character from being entered into a text field.

The KeyboardEvent.KEY_DOWN constant defines the value of the type property of a keyDown event object.

This event has the following properties:

PropertyValue
bubblestrue
cancelabletrue in AIR, false in Flash Player; in AIR, canceling this event prevents the character from being entered into a text field.
charCodeThe character code value of the key pressed or released.
commandKeytrue on Mac if the Command key is active. Otherwise, false
controlKeytrue on Windows and Linux if the Ctrl key is active. true on Mac if either the Control key is active. Otherwise, false
ctrlKeytrue on Windows and Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false.
currentTargetThe object that is actively processing the Event object with an event listener.
keyCodeThe key code value of the key pressed or released.
keyLocationThe location of the key on the keyboard.
shiftKeytrue if the Shift key is active; false if it is inactive.
targetThe InteractiveObject instance with focus. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

keyFocusChange

Event  
Event Object Type: flash.events.FocusEvent
property FocusEvent.type = flash.events.FocusEvent.KEY_FOCUS_CHANGE

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9, Flash Lite 4

Dispatched when the user attempts to change focus by using keyboard navigation. The default behavior of this event is to change the focus and dispatch the corresponding focusIn and focusOut events.

This event is dispatched to the object that currently has focus. The related object for this event is the InteractiveObject instance that receives focus if you do not prevent the default behavior. You can prevent the change in focus by calling the preventDefault() method in an event listener that is properly registered with the target object. Focus changes and focusIn and focusOut events are dispatched by default.

Defines the value of the type property of a keyFocusChange event object.

This event has the following properties:

PropertyValue
bubblestrue
cancelabletrue; call the preventDefault() method to cancel default behavior.
currentTargetThe object that is actively processing the Event object with an event listener.
keyCodeThe key code value of the key pressed to trigger a keyFocusChange event.
relatedObjectThe complementary InteractiveObject instance that is affected by the change in focus.
shiftKeytrue if the Shift key modifier is activated; false otherwise.
targetThe InteractiveObject instance that currently has focus. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

keyUp

Event  
Event Object Type: flash.events.KeyboardEvent
property KeyboardEvent.type = flash.events.KeyboardEvent.KEY_UP

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9, Flash Lite 4

Dispatched when the user releases a key. Mappings between keys and specific characters vary by device and operating system. This event type is generated after such a mapping occurs but before the processing of an input method editor (IME). IMEs are used to enter characters, such as Chinese ideographs, that the standard QWERTY keyboard is ill-equipped to produce. This event occurs after a keyDown event and has the following characteristics:

The KeyboardEvent.KEY_UP constant defines the value of the type property of a keyUp event object.

This event has the following properties:

PropertyValue
bubblestrue
cancelablefalse; there is no default behavior to cancel.
charCodeContains the character code value of the key pressed or released.
commandKeytrue on Mac if the Command key is active. Otherwise, false
controlKeytrue on Windows and Linux if the Ctrl key is active. true on Mac if either the Control key is active. Otherwise, false
ctrlKeytrue on Windows if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false.
currentTargetThe object that is actively processing the Event object with an event listener.
keyCodeThe key code value of the key pressed or released.
keyLocationThe location of the key on the keyboard.
shiftKeytrue if the Shift key is active; false if it is inactive.
targetThe InteractiveObject instance with focus. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.
AIR-only 

middleClick

Event  
Event Object Type: flash.events.MouseEvent
property MouseEvent.type = flash.events.MouseEvent.MIDDLE_CLICK

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0, Flash Lite 4

Dispatched when a user presses and releases the middle button of the user's pointing device over the same InteractiveObject. For a middleClick event to occur, it must always follow this series of events in the order of occurrence: middleMouseDown event, then middleMouseUp. The target object must be identical for both of these events; otherwise the middleClick event does not occur. Any number of other mouse events can occur at any time between the middleMouseDown or middleMouseUp events; the middleClick event still occurs.

Defines the value of the type property of a middleClick event object.

This event has the following properties:

PropertyValue
altKeytrue if the Alt key is active (Windows).
bubblestrue
buttonDownFor middle-click events, this property is always false.
cancelablefalse; there is no default behavior to cancel.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl or Control key is active; false if it is inactive.
ctrlKeytrue on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false.
currentTargetThe object that is actively processing the Event object with an event listener.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
shiftKeytrue if the Shift key is active; false if it is inactive.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.
AIR-only 

middleMouseDown

Event  
Event Object Type: flash.events.MouseEvent
property MouseEvent.type = flash.events.MouseEvent.MIDDLE_MOUSE_DOWN

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0, Flash Lite 4

Dispatched when a user presses the middle pointing device button over an InteractiveObject instance.

Defines the value of the type property of a middleMouseDown event object.

This event has the following properties:

PropertyValue
altKeytrue if the Alt key is active (Windows).
bubblestrue
buttonDowntrue if the middle mouse button is pressed; false otherwise.
cancelablefalse; the default behavior cannot be canceled.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl or Control key is active; false if it is inactive.
ctrlKeytrue on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false.
currentTargetThe object that is actively processing the Event object with an event listener.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
shiftKeytrue if the Shift key is active; false if it is inactive.
clickCountCount of the number of mouse clicks to indicate whether the event is part of a multi-click sequence.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.
AIR-only 

middleMouseUp

Event  
Event Object Type: flash.events.MouseEvent
property MouseEvent.type = flash.events.MouseEvent.MIDDLE_MOUSE_UP

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0, Flash Lite 4

Dispatched when a user releases the pointing device button over an InteractiveObject instance.

Defines the value of the type property of a middleMouseUp event object.

This event has the following properties:

PropertyValue
altKeytrue if the Alt key is active (Windows).
bubblestrue
buttonDowntrue if the middle mouse button is pressed; false otherwise.
cancelablefalse; the default behavior cannot be canceled.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl or Control key is active; false if it is inactive.
ctrlKeytrue on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false.
currentTargetThe object that is actively processing the Event object with an event listener.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
shiftKeytrue if the Shift key is active; false if it is inactive.
clickCountCount of the number of mouse clicks to indicate whether the event is part of a multi-click sequence.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

mouseDown

Event  
Event Object Type: flash.events.MouseEvent
property MouseEvent.type = flash.events.MouseEvent.MOUSE_DOWN

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9, Flash Lite 4

Dispatched when a user presses the pointing device button over an InteractiveObject instance. If the target is a SimpleButton instance, the SimpleButton instance displays the downState display object as the default behavior. If the target is a selectable text field, the text field begins selection as the default behavior.

Defines the value of the type property of a mouseDown event object.

This event has the following properties:

PropertyValue
altKeytrue if the Alt key is active (Windows).
bubblestrue
buttonDowntrue if the primary mouse button is pressed; false otherwise.
cancelablefalse; the default behavior cannot be canceled.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl or Control key is active; false if it is inactive.
ctrlKeytrue on Windows and Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false.
currentTargetThe object that is actively processing the Event object with an event listener.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
shiftKeytrue if the Shift key is active; false if it is inactive.
clickCountCount of the number of mouse clicks to indicate whether the event is part of a multi-click sequence.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

mouseFocusChange

Event  
Event Object Type: flash.events.FocusEvent
property FocusEvent.type = flash.events.FocusEvent.MOUSE_FOCUS_CHANGE

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9, Flash Lite 4

Dispatched when the user attempts to change focus by using a pointer device. The default behavior of this event is to change the focus and dispatch the corresponding focusIn and focusOut events.

This event is dispatched to the object that currently has focus. The related object for this event is the InteractiveObject instance that receives focus if you do not prevent the default behavior. You can prevent the change in focus by calling preventDefault() in an event listener that is properly registered with the target object. The shiftKey property is not used. Focus changes and focusIn and focusOut events are dispatched by default.

Defines the value of the type property of a mouseFocusChange event object.

This event has the following properties:

PropertyValue
bubblestrue
cancelabletrue; call the preventDefault() method to cancel default behavior.
currentTargetThe object that is actively processing the Event object with an event listener.
keyCode0; applies only to keyFocusChange events.
relatedObjectThe complementary InteractiveObject instance that is affected by the change in focus.
shiftKeyfalse; applies only to keyFocusChange events.
targetThe InteractiveObject instance that currently has focus. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

mouseMove

Event  
Event Object Type: flash.events.MouseEvent
property MouseEvent.type = flash.events.MouseEvent.MOUSE_MOVE

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9, Flash Lite 4

Dispatched when a user moves the pointing device while it is over an InteractiveObject. If the target is a text field that the user is selecting, the selection is updated as the default behavior.

Defines the value of the type property of a mouseMove event object.

This event has the following properties:

PropertyValue
altKeytrue if the Alt key is active (Windows).
bubblestrue
buttonDowntrue if the primary mouse button is pressed; false otherwise.
cancelablefalse; the default behavior cannot be canceled.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl or Control key is active; false if it is inactive.
ctrlKeytrue on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false.
currentTargetThe object that is actively processing the Event object with an event listener.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
shiftKeytrue if the Shift key is active; false if it is inactive.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

mouseOut

Event  
Event Object Type: flash.events.MouseEvent
property MouseEvent.type = flash.events.MouseEvent.MOUSE_OUT

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9, Flash Lite 4

Dispatched when the user moves a pointing device away from an InteractiveObject instance. The event target is the object previously under the pointing device. The relatedObject is the object the pointing device has moved to. If the target is a SimpleButton instance, the button displays the upState display object as the default behavior.

The mouseOut event is dispatched each time the mouse leaves the area of any child object of the display object container, even if the mouse remains over another child object of the display object container. This is different behavior than the purpose of the rollOut event, which is to simplify the coding of rollover behaviors for display object containers with children. When the mouse leaves the area of a display object or the area of any of its children to go to an object that is not one of its children, the display object dispatches the rollOut event.The rollOut events are dispatched consecutively up the parent chain of the object, starting with the object and ending with the highest parent that is neither the root nor an ancestor of the relatedObject.

Defines the value of the type property of a mouseOut event object.

This event has the following properties:

PropertyValue
altKeytrue if the Alt key is active (Windows).
bubblestrue
buttonDowntrue if the primary mouse button is pressed; false otherwise.
cancelablefalse; the default behavior cannot be canceled.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl or Control key is active; false if it is inactive.
ctrlKeytrue on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false.
currentTargetThe object that is actively processing the Event object with an event listener.
relatedObjectThe display list object to which the pointing device now points.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
shiftKeytrue if the Shift key is active; false if it is inactive.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

mouseOver

Event  
Event Object Type: flash.events.MouseEvent
property MouseEvent.type = flash.events.MouseEvent.MOUSE_OVER

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9, Flash Lite 4

Dispatched when the user moves a pointing device over an InteractiveObject instance. The relatedObject is the object that was previously under the pointing device. If the target is a SimpleButton instance, the object displays the overState or upState display object, depending on whether the mouse button is down, as the default behavior.

The mouseOver event is dispatched each time the mouse enters the area of any child object of the display object container, even if the mouse was already over another child object of the display object container. This is different behavior than the purpose of the rollOver event, which is to simplify the coding of rollout behaviors for display object containers with children. When the mouse enters the area of a display object or the area of any of its children from an object that is not one of its children, the display object dispatches the rollOver event. The rollOver events are dispatched consecutively down the parent chain of the object, starting with the highest parent that is neither the root nor an ancestor of the relatedObject and ending with the object.

Defines the value of the type property of a mouseOver event object.

This event has the following properties:

PropertyValue
altKeytrue if the Alt key is active (Windows).
bubblestrue
buttonDowntrue if the primary mouse button is pressed; false otherwise.
cancelablefalse; the default behavior cannot be canceled.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl or Control key is active; false if it is inactive.
ctrlKeytrue on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false.
currentTargetThe object that is actively processing the Event object with an event listener.
relatedObjectThe display list object to which the pointing device was pointing.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
shiftKeytrue if the Shift key is active; false if it is inactive.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

mouseUp

Event  
Event Object Type: flash.events.MouseEvent
property MouseEvent.type = flash.events.MouseEvent.MOUSE_UP

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9, Flash Lite 4

Dispatched when a user releases the pointing device button over an InteractiveObject instance. If the target is a SimpleButton instance, the object displays the upState display object. If the target is a selectable text field, the text field ends selection as the default behavior.

Defines the value of the type property of a mouseUp event object.

This event has the following properties:

PropertyValue
altKeytrue if the Alt key is active (Windows).
bubblestrue
buttonDowntrue if the primary mouse button is pressed; false otherwise.
cancelablefalse; the default behavior cannot be canceled.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl or Control key is active; false if it is inactive.
ctrlKeytrue on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false.
currentTargetThe object that is actively processing the Event object with an event listener.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
shiftKeytrue if the Shift key is active; false if it is inactive.
clickCountCount of the number of mouse clicks to indicate whether the event is part of a multi-click sequence.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

mouseWheel

Event  
Event Object Type: flash.events.MouseEvent
property MouseEvent.type = flash.events.MouseEvent.MOUSE_WHEEL

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9

Dispatched when a mouse wheel is spun over an InteractiveObject instance. If the target is a text field, the text scrolls as the default behavior. Only available on Microsoft Windows operating systems.

Defines the value of the type property of a mouseWheel event object.

This event has the following properties:

PropertyValue
altKeytrue if the Alt key is active (Windows).
bubblestrue
buttonDowntrue if the primary mouse button is pressed; false otherwise.
cancelablefalse; the default behavior cannot be canceled.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl or Control key is active; false if it is inactive.
ctrlKeytrue on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false.
currentTargetThe object that is actively processing the Event object with an event listener.
deltaThe number of lines that that each notch on the mouse wheel represents.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
shiftKeytrue if the Shift key is active; false if it is inactive.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.
AIR-only 

nativeDragComplete

Event  
Event Object Type: flash.events.NativeDragEvent
property NativeDragEvent.type = flash.events.NativeDragEvent.NATIVE_DRAG_COMPLETE

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0, Flash Lite 4

Dispatched by the drag initiator InteractiveObject when the user releases the drag gesture.

The event's dropAction property indicates the action set by the drag target object; a value of "none" (DragActions.NONE) indicates that the drop was canceled or was not accepted.

The nativeDragComplete event handler is a convenient place to update the state of the initiating display object, for example, by removing an item from a list (on an drag action of "move"), or by changing the visual properties.

NativeDragEvent.NATIVE_DRAG_COMPLETE defines the value of the type property of a nativeDragComplete event object.

This event has the following properties:

PropertyValue
allowedActionsThe NativeDragOptions object specifying the actions relevant to this drag operation.
bubblestrue
cancelablefalse; there is no default behavior to cancel.
clipboardThe Clipboard object containing the dragged data.
dropActionThe action chosen by the drop target (or none if no action was set).
AIR-only 

nativeDragDrop

Event  
Event Object Type: flash.events.NativeDragEvent
property NativeDragEvent.type = flash.events.NativeDragEvent.NATIVE_DRAG_DROP

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0, Flash Lite 4

Dispatched by the target InteractiveObject when a dragged object is dropped on it and the drop has been accepted with a call to DragManager.acceptDragDrop().

Access the dropped data using the event object clipboard property.

The handler for this event should set the DragManager.dropAction property to provide feedback to the initiator object about which drag action was taken. If no value is set, the DragManager will select a default value from the list of allowed actions.

NativeDragEvent.NATIVE_DRAG_DROP defines the value of the type property of a nativeDragDrop event object.

This event has the following properties:

PropertyValue
allowedActionsThe NativeDragOptions object specifying the actions relevant to this drag operation.
bubblestrue
cancelabletrue; canceling this event cancels the drag operation.
clipboardThe Clipboard object containing the dragged data. The clipboard can be read even if the object dispatching this event is not in the same security domain as the initiator.
dropActionThe action chosen by the drop target (or none if no action was set).
AIR-only 

nativeDragEnter

Event  
Event Object Type: flash.events.NativeDragEvent
property NativeDragEvent.type = flash.events.NativeDragEvent.NATIVE_DRAG_ENTER

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0, Flash Lite 4

Dispatched by an InteractiveObject when a drag gesture enters its boundary.

Handle either the nativeDragEnter or nativeDragOver events to allow the display object to become the drop target.

To determine whether the dispatching display object can accept the drop, check the suitability of the data in clipboard property of the event object, and the allowed drag actions in the allowedActions property.

NativeDragEvent.NATIVE_DRAG_ENTER defines the value of the type property of a nativeDragEnter event object.

This event has the following properties:

PropertyValue
allowedActionsThe NativeDragOptions object specifying the actions relevant to this drag operation.
bubblestrue
cancelablefalse; there is no default behavior to cancel.
clipboardThe Clipboard object containing the dragged data. The clipboard can be read only if the object dispatching this event is in the same security domain as the initiator.
dropActionThe action chosen by the drop target (or none if no action was set).
AIR-only 

nativeDragExit

Event  
Event Object Type: flash.events.NativeDragEvent
property NativeDragEvent.type = flash.events.NativeDragEvent.NATIVE_DRAG_EXIT

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0, Flash Lite 4

Dispatched by an InteractiveObject when a drag gesture leaves its boundary.

NativeDragEvent.NATIVE_DRAG_EXIT defines the value of the type property of a nativeDragExit event object.

This event has the following properties:

PropertyValue
allowedActionsThe NativeDragOptions object specifying the actions relevant to this drag operation.
bubblestrue
cancelablefalse; there is no default behavior to cancel.
clipboardThe Clipboard object containing the dragged data. The clipboard can be read only if the object dispatching this event is in the same security domain as the initiator.
dropActionThe action chosen by the drop target (or none if no action was set).
AIR-only 

nativeDragOver

Event  
Event Object Type: flash.events.NativeDragEvent
property NativeDragEvent.type = flash.events.NativeDragEvent.NATIVE_DRAG_OVER

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0, Flash Lite 4

Dispatched by an InteractiveObject continually while a drag gesture remains within its boundary.

nativeDragOver events are dispatched whenever the mouse is moved. On Windows and Mac, they are also dispatched on a short timer interval even when the mouse has not moved.

Handle either the nativeDragOver or nativeDragEnter events to allow the display object to become the drop target.

To determine whether the dispatching display object can accept the drop, check the suitability of the data in clipboard property of the event object, and the allowed drag actions in the allowedActions property.

NativeDragEvent.NATIVE_DRAG_OVER defines the value of the type property of a nativeDragOver event object.

This event has the following properties:

PropertyValue
allowedActionsThe NativeDragOptions object specifying the actions relevant to this drag operation.
bubblestrue
cancelabletrue; canceling this event cancels the drag operation.
clipboardThe Clipboard object containing the dragged data. The clipboard can be read only if the object dispatching this event is in the same security domain as the initiator.
dropActionThe action chosen by the drop target (or none if no action was set).
AIR-only 

nativeDragStart

Event  
Event Object Type: flash.events.NativeDragEvent
property NativeDragEvent.type = flash.events.NativeDragEvent.NATIVE_DRAG_START

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0, Flash Lite 4

Dispatched at the beginning of a drag operation by the InteractiveObject that is specified as the drag initiator in the DragManager.doDrag() call.

NativeDragEvent.NATIVE_DRAG_START defines the value of the type property of a nativeDragStart event object.

This event has the following properties:

PropertyValue
allowedActionsThe NativeDragOptions object specifying the actions relevant to this drag operation.
bubblestrue
cancelabletrue; canceling this event cancels the drag operation.
clipboardThe Clipboard object containing the dragged data.
dropActionThe action chosen by the drop target (or none if no action was set).
AIR-only 

nativeDragUpdate

Event  
Event Object Type: flash.events.NativeDragEvent
property NativeDragEvent.type = flash.events.NativeDragEvent.NATIVE_DRAG_UPDATE

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0, Flash Lite 4

Dispatched during a drag operation by the InteractiveObject that is specified as the drag initiator in the DragManager.doDrag() call.

nativeDragUpdate events are not dispatched on Linux.

NativeDragEvent.NATIVE_DRAG_UPDATE defines the value of the type property of a nativeDragUpdate event object.

This event has the following properties:

PropertyValue
allowedActionsThe NativeDragOptions object specifying the actions relevant to this drag operation.
bubblestrue
cancelablefalse; there is no default behavior to cancel.
clipboardThe Clipboard object containing the dragged data.
dropActionThe action chosen by the drop target (or none if no action was set).

paste

Event  
Event Object Type: flash.events.Event
property Event.type = flash.events.Event.PASTE

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5

Dispatched when the user activates the platform specific accelerator key combination for a paste operation or selects 'Paste' from the text context menu. This event is dispatched to the object that currently has focus. If the object that currently has focus is a TextField, the default behavior of this event is to cause the contents of the clipboard to be pasted into the text field at the current insertion point replacing any currently selected text in the text field.

The Event.PASTE constant defines the value of the type property of a paste event object.

This event has the following properties:

PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetAny InteractiveObject instance with a listener registered for the paste event.

Note: TextField objects do not dispatch clear, copy, cut, paste, or selectAll events. TextField objects always include Cut, Copy, Paste, Clear, and Select All commands in the context menu. You cannot remove these commands from the context menu for TextField objects. For TextField objects, selecting these commands (or their keyboard equivalents) does not generate clear, copy, cut, paste, or selectAll events. However, other classes that extend the InteractiveObject class, including components built using the Flash Text Engine (FTE), can dispatch these events.

AIR-only 

rightClick

Event  
Event Object Type: flash.events.MouseEvent
property MouseEvent.type = flash.events.MouseEvent.RIGHT_CLICK

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0, Flash Lite 4

Dispatched when a user presses and releases the right button of the user's pointing device over the same InteractiveObject. For a rightClick event to occur, it must always follow this series of events in the order of occurrence: rightMouseDown event, then rightMouseUp. The target object must be identical for both of these events; otherwise the rightClick event does not occur. Any number of other mouse events can occur at any time between the rightMouseDown or rightMouseUp events; the rightClick event still occurs.

Defines the value of the type property of a rightClick event object.

This event has the following properties:

PropertyValue
altKeytrue if the Alt key is active (Windows).
bubblestrue
buttonDownFor right-click events, this property is always false.
cancelablefalse; there is no default behavior to cancel.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl or Control key is active; false if it is inactive.
ctrlKeytrue on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false.
currentTargetThe object that is actively processing the Event object with an event listener.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
shiftKeytrue if the Shift key is active; false if it is inactive.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.
AIR-only 

rightMouseDown

Event  
Event Object Type: flash.events.MouseEvent
property MouseEvent.type = flash.events.MouseEvent.RIGHT_MOUSE_DOWN

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0, Flash Lite 4

Dispatched when a user presses the pointing device button over an InteractiveObject instance.

Defines the value of the type property of a rightMouseDown event object.

This event has the following properties:

PropertyValue
altKeytrue if the Alt key is active (Windows).
bubblestrue
buttonDownFor right-click events, this property is always true.
cancelablefalse; the default behavior cannot be canceled.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl or Control key is active; false if it is inactive.
ctrlKeytrue on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false.
currentTargetThe object that is actively processing the Event object with an event listener.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
shiftKeytrue if the Shift key is active; false if it is inactive.
clickCountCount of the number of mouse clicks to indicate whether the event is part of a multi-click sequence.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.
AIR-only 

rightMouseUp

Event  
Event Object Type: flash.events.MouseEvent
property MouseEvent.type = flash.events.MouseEvent.RIGHT_MOUSE_UP

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0, Flash Lite 4

Dispatched when a user releases the pointing device button over an InteractiveObject instance.

Defines the value of the type property of a rightMouseUp event object.

This event has the following properties:

PropertyValue
altKeytrue if the Alt key is active (Windows).
bubblestrue
buttonDowntrue if the right mouse button is pressed; false otherwise.
cancelablefalse; the default behavior cannot be canceled.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl or Control key is active; false if it is inactive.
ctrlKeytrue on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false.
currentTargetThe object that is actively processing the Event object with an event listener.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
shiftKeytrue if the Shift key is active; false if it is inactive.
clickCountCount of the number of mouse clicks to indicate whether the event is part of a multi-click sequence.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

rollOut

Event  
Event Object Type: flash.events.MouseEvent
property MouseEvent.type = flash.events.MouseEvent.ROLL_OUT

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9, Flash Lite 4

Dispatched when the user moves a pointing device away from an InteractiveObject instance. The event target is the object previously under the pointing device or a parent of that object. The relatedObject is the object that the pointing device has moved to. The rollOut events are dispatched consecutively up the parent chain of the object, starting with the object and ending with the highest parent that is neither the root nor an ancestor of the relatedObject.

The purpose of the rollOut event is to simplify the coding of rollover behaviors for display object containers with children. When the mouse leaves the area of a display object or the area of any of its children to go to an object that is not one of its children, the display object dispatches the rollOut event. This is different behavior than that of the mouseOut event, which is dispatched each time the mouse leaves the area of any child object of the display object container, even if the mouse remains over another child object of the display object container.

Defines the value of the type property of a rollOut event object.

This event has the following properties:

PropertyValue
altKeytrue if the Alt key is active (Windows).
bubblesfalse
buttonDowntrue if the primary mouse button is pressed; false otherwise.
cancelablefalse; there is no default behavior to cancel.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl or Control key is active; false if it is inactive.
ctrlKeytrue on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false.
currentTargetThe object that is actively processing the Event object with an event listener.
relatedObjectThe display list object to which the pointing device now points.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
shiftKeytrue if the Shift key is active; false if it is inactive.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

rollOver

Event  
Event Object Type: flash.events.MouseEvent
property MouseEvent.type = flash.events.MouseEvent.ROLL_OVER

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9, Flash Lite 4

Dispatched when the user moves a pointing device over an InteractiveObject instance. The event target is the object under the pointing device or a parent of that object. The relatedObject is the object that was previously under the pointing device. The rollOver events are dispatched consecutively down the parent chain of the object, starting with the highest parent that is neither the root nor an ancestor of the relatedObject and ending with the object.

The purpose of the rollOver event is to simplify the coding of rollout behaviors for display object containers with children. When the mouse enters the area of a display object or the area of any of its children from an object that is not one of its children, the display object dispatches the rollOver event. This is different behavior than that of the mouseOver event, which is dispatched each time the mouse enters the area of any child object of the display object container, even if the mouse was already over another child object of the display object container.

Defines the value of the type property of a rollOver event object.

This event has the following properties:

PropertyValue
altKeytrue if the Alt key is active (Windows).
bubblesfalse
buttonDowntrue if the primary mouse button is pressed; false otherwise.
cancelablefalse; there is no default behavior to cancel.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl or Control key is active; false if it is inactive.
ctrlKeytrue on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false.
currentTargetThe object that is actively processing the Event object with an event listener.
relatedObjectThe display list object to which the pointing device was pointing.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
shiftKeytrue if the Shift key is active; false if it is inactive.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

selectAll

Event  
Event Object Type: flash.events.Event
property Event.type = flash.events.Event.SELECT_ALL

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5

Dispatched when the user activates the platform specific accelerator key combination for a select all operation or selects 'Select All' from the text context menu. This event is dispatched to the object that currently has focus. If the object that currently has focus is a TextField, the default behavior of this event is to cause all the contents of the text field to be selected.

The Event.SELECT_ALL constant defines the value of the type property of a selectAll event object.

This event has the following properties:

PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetAny InteractiveObject instance with a listener registered for the selectAll event.

Note: TextField objects do not dispatch clear, copy, cut, paste, or selectAll events. TextField objects always include Cut, Copy, Paste, Clear, and Select All commands in the context menu. You cannot remove these commands from the context menu for TextField objects. For TextField objects, selecting these commands (or their keyboard equivalents) does not generate clear, copy, cut, paste, or selectAll events. However, other classes that extend the InteractiveObject class, including components built using the Flash Text Engine (FTE), can dispatch these events.

tabChildrenChange

Event  
Event Object Type: flash.events.Event
property Event.type = flash.events.Event.TAB_CHILDREN_CHANGE

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9

Dispatched when the value of the object's tabChildren flag changes.

The Event.TAB_CHILDREN_CHANGE constant defines the value of the type property of a tabChildrenChange event object.

This event has the following properties:

PropertyValue
bubblestrue
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe object whose tabChildren flag has changed. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

tabEnabledChange

Event  
Event Object Type: flash.events.Event
property Event.type = flash.events.Event.TAB_ENABLED_CHANGE

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9

Dispatched when the object's tabEnabled flag changes.

The Event.TAB_ENABLED_CHANGE constant defines the value of the type property of a tabEnabledChange event object.

This event has the following properties:

PropertyValue
bubblestrue
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe InteractiveObject whose tabEnabled flag has changed. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

tabIndexChange

Event  
Event Object Type: flash.events.Event
property Event.type = flash.events.Event.TAB_INDEX_CHANGE

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9

Dispatched when the value of the object's tabIndex property changes.

The Event.TAB_INDEX_CHANGE constant defines the value of the type property of a tabIndexChange event object.

This event has the following properties:

PropertyValue
bubblestrue
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe object whose tabIndex has changed. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

textInput

Event  
Event Object Type: flash.events.TextEvent
property TextEvent.type = flash.events.TextEvent.TEXT_INPUT

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9, Flash Lite 4

Dispatched when a user enters one or more characters of text. Various text input methods can generate this event, including standard keyboards, input method editors (IMEs), voice or speech recognition systems, and even the act of pasting plain text with no formatting or style information.

Defines the value of the type property of a textInput event object.

Note: This event is not dispatched for the Delete or Backspace keys.

This event has the following properties:

PropertyValue
bubblestrue
cancelabletrue; call the preventDefault() method to cancel default behavior.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe text field into which characters are being entered. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.
textThe character or sequence of characters entered by the user.

touchBegin

Event  
Event Object Type: flash.events.TouchEvent
property TouchEvent.type = flash.events.TouchEvent.TOUCH_BEGIN

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10.1, AIR 2, Flash Lite 4

Dispatched when the user first contacts a touch-enabled device (such as touches a finger to a mobile phone or tablet with a touch screen). Some devices might also interpret this contact as a mouseDown event.

Specifically, if a user touches a finger to a touch screen, the InteractiveObject instance can dispatch a mouseDown event or a touchBegin event, or both if the current environment supports it. Choose how you want to handle the user interaction. Use the flash.ui.Multitouch class to manage touch event handling (enable touch gesture event handling, simple touch point event handling, or disable touch events so only mouse events are dispatched). If you choose to handle the mouseDown event, then the same event handler will run on a touch-enabled device and a mouse enabled device. However, if you choose to handle the touchBegin event, you can design your event handler to respond to the specific needs of a touch-enabled environment and provide users with a richer touch-enabled experience. You can also handle both events, separately, to provide a different response for a touch event than a mouse event.

Note: See the Multitouch class for environment compatibility information.

Defines the value of the type property of a TOUCH_BEGIN touch event object.

The dispatched TouchEvent object has the following properties:

PropertyValue
altKeytrue if the Alt key is active (Windows or Linux).
bubblestrue
cancelablefalse; there is no default behavior to cancel.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl or Control key is active; false if it is inactive.
ctrlKeytrue on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false.
currentTargetThe object that is actively processing the Event object with an event listener.
eventPhaseThe current phase in the event flow.
isRelatedObjectInaccessibletrue if the relatedObject property is set to null because of security sandbox rules.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
pressureA value between 0.0 and 1.0 indicating force of the contact with the device. If the device does not support detecting the pressure, the value is 1.0.
relatedObjectA reference to a display list object related to the event.
shiftKeytrue if the Shift key is active; false if it is inactive.
sizeXWidth of the contact area.
sizeYHeight of the contact area.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the touching device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.
touchPointIDA unique identification number (as an int) assigned to the touch point.

Example  ( How to use this example )

The following example shows event handling for the TOUCH_BEGIN, TOUCH_MOVE, and TOUCH_END events. While the point of contact moves across the screen (onTouchMove), the x-coordinate relative to the stage is traced to output. For the Sprite.startTouchDrag parameters in the onTouchBegin function, the value for touchPointID is the value assigned to the event object. The bounds parameter is the rectangle defining the boundaries of the parent display object (bg is a display object containing MySprite).
Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;

MySprite.addEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin);
MySprite.addEventListener(TouchEvent.TOUCH_MOVE, onTouchMove);
MySprite.addEventListener(TouchEvent.TOUCH_END, onTouchEnd);

function onTouchBegin(eBegin:TouchEvent) {
     eBegin.target.startTouchDrag(eBegin.touchPointID, false, bg.getRect(this));
     trace("touch begin");
 
 }

function onTouchMove(eMove:TouchEvent) {
    trace(eMove.stageX);
}
 
function onTouchEnd(eEnd:TouchEvent) {
     eEnd.target.stopTouchDrag(eEnd.touchPointID);
     trace("touch end");
}

See also

touchEnd

Event  
Event Object Type: flash.events.TouchEvent
property TouchEvent.type = flash.events.TouchEvent.TOUCH_END

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10.1, AIR 2, Flash Lite 4

Dispatched when the user removes contact with a touch-enabled device (such as lifts a finger off a mobile phone or tablet with a touch screen). Some devices might also interpret this contact as a mouseUp event.

Specifically, if a user lifts a finger from a touch screen, the InteractiveObject instance can dispatch a mouseUp event or a touchEnd event, or both if the current environment supports it. Choose how you want to handle the user interaction. Use the flash.ui.Multitouch class to manage touch event handling (enable touch gesture event handling, simple touch point event handling, or disable touch events so only mouse events are dispatched). If you choose to handle the mouseUp event, then the same event handler will run on a touch-enabled device and a mouse enabled device. However, if you choose to handle the touchEnd event, you can design your event handler to respond to the specific needs of a touch-enabled environment and provide users with a richer touch-enabled experience. You can also handle both events, separately, to provide a different response for a touch event than a mouse event.

Note: See the Multitouch class for environment compatibility information.

Defines the value of the type property of a TOUCH_END touch event object.

The dispatched TouchEvent object has the following properties:

PropertyValue
altKeytrue if the Alt key is active (Windows or Linux).
bubblestrue
cancelablefalse; there is no default behavior to cancel.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl or Control key is active; false if it is inactive.
ctrlKeytrue on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false.
currentTargetThe object that is actively processing the Event object with an event listener.
eventPhaseThe current phase in the event flow.
isRelatedObjectInaccessibletrue if the relatedObject property is set to null because of security sandbox rules.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
pressureA value between 0.0 and 1.0 indicating force of the contact with the device. If the device does not support detecting the pressure, the value is 1.0.
relatedObjectA reference to a display list object related to the event.
shiftKeytrue if the Shift key is active; false if it is inactive.
sizeXWidth of the contact area.
sizeYHeight of the contact area.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the touching device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.
touchPointIDA unique identification number (as an int) assigned to the touch point.

Example  ( How to use this example )

The following example shows event handling for the TOUCH_BEGIN, TOUCH_MOVE, and TOUCH_END events. While the point of contact moves across the screen (onTouchMove), the x-coordinate relative to the stage is traced to output. For the Sprite.startTouchDrag parameters in the onTouchBegin function, the value for touchPointID is the value assigned to the event object. The bounds parameter is the rectangle defining the boundaries of the parent display object (bg is a display object containing MySprite).
Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;

MySprite.addEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin);
MySprite.addEventListener(TouchEvent.TOUCH_MOVE, onTouchMove);
MySprite.addEventListener(TouchEvent.TOUCH_END, onTouchEnd);

function onTouchBegin(eBegin:TouchEvent) {
     eBegin.target.startTouchDrag(eBegin.touchPointID, false, bg.getRect(this));
     trace("touch begin");
 
 }

function onTouchMove(eMove:TouchEvent) {
    trace(eMove.stageX);
}
 
function onTouchEnd(eEnd:TouchEvent) {
     eEnd.target.stopTouchDrag(eEnd.touchPointID);
     trace("touch end");
}

See also

touchMove

Event  
Event Object Type: flash.events.TouchEvent
property TouchEvent.type = flash.events.TouchEvent.TOUCH_MOVE

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10.1, AIR 2, Flash Lite 4

Dispatched when the user moves the point of contact with a touch-enabled device (such as drags a finger across a mobile phone or tablet with a touch screen). Some devices might also interpret this contact as a mouseMove event.

Specifically, if a user moves a finger across a touch screen, the InteractiveObject instance can dispatch a mouseMove event or a touchMove event, or both if the current environment supports it. Choose how you want to handle the user interaction. Use the flash.ui.Multitouch class to manage touch event handling (enable touch gesture event handling, simple touch point event handling, or disable touch events so only mouse events are dispatched). If you choose to handle the mouseMove event, then the same event handler will run on a touch-enabled device and a mouse enabled device. However, if you choose to handle the touchMove event, you can design your event handler to respond to the specific needs of a touch-enabled environment and provide users with a richer touch-enabled experience. You can also handle both events, separately, to provide a different response for a touch event than a mouse event.

Note: See the Multitouch class for environment compatibility information.

Defines the value of the type property of a TOUCH_MOVE touch event object.

The dispatched TouchEvent object has the following properties:

PropertyValue
altKeytrue if the Alt key is active (Windows or Linux).
bubblestrue
cancelablefalse; there is no default behavior to cancel.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl or Control key is active; false if it is inactive.
ctrlKeytrue on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false.
currentTargetThe object that is actively processing the Event object with an event listener.
eventPhaseThe current phase in the event flow.
isRelatedObjectInaccessibletrue if the relatedObject property is set to null because of security sandbox rules.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
pressureA value between 0.0 and 1.0 indicating force of the contact with the device. If the device does not support detecting the pressure, the value is 1.0.
relatedObjectA reference to a display list object related to the event.
shiftKeytrue if the Shift key is active; false if it is inactive.
sizeXWidth of the contact area.
sizeYHeight of the contact area.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the touching device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.
touchPointIDA unique identification number (as an int) assigned to the touch point.

Example  ( How to use this example )

The following example shows event handling for the TOUCH_BEGIN, TOUCH_MOVE, and TOUCH_END events. While the point of contact moves across the screen (onTouchMove), the x-coordinate relative to the stage is traced to output. For the Sprite.startTouchDrag parameters in the onTouchBegin function, the value for touchPointID is the value assigned to the event object. The bounds parameter is the rectangle defining the boundaries of the parent display object (bg is a display object containing MySprite).
Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;

MySprite.addEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin);
MySprite.addEventListener(TouchEvent.TOUCH_MOVE, onTouchMove);
MySprite.addEventListener(TouchEvent.TOUCH_END, onTouchEnd);

function onTouchBegin(eBegin:TouchEvent) {
     eBegin.target.startTouchDrag(eBegin.touchPointID, false, bg.getRect(this));
     trace("touch begin");
 
 }

function onTouchMove(eMove:TouchEvent) {
    trace(eMove.stageX);
}
 
function onTouchEnd(eEnd:TouchEvent) {
     eEnd.target.stopTouchDrag(eEnd.touchPointID);
     trace("touch end");
}

See also

touchOut

Event  
Event Object Type: flash.events.TouchEvent
property TouchEvent.type = flash.events.TouchEvent.TOUCH_OUT

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10.1, AIR 2, Flash Lite 4

Dispatched when the user moves the point of contact away from InteractiveObject instance on a touch-enabled device (such as drags a finger from one display object to another on a mobile phone or tablet with a touch screen). Some devices might also interpret this contact as a mouseOut event.

Specifically, if a user moves a finger across a touch screen, the InteractiveObject instance can dispatch a mouseOut event or a touchOut event, or both if the current environment supports it. Choose how you want to handle the user interaction. Use the flash.ui.Multitouch class to manage touch event handling (enable touch gesture event handling, simple touch point event handling, or disable touch events so only mouse events are dispatched). If you choose to handle the mouseOut event, then the same event handler will run on a touch-enabled device and a mouse enabled device. However, if you choose to handle the touchOut event, you can design your event handler to respond to the specific needs of a touch-enabled environment and provide users with a richer touch-enabled experience. You can also handle both events, separately, to provide a different response for a touch event than a mouse event.

Note: See the Multitouch class for environment compatibility information.

Defines the value of the type property of a TOUCH_OUT touch event object.

The dispatched TouchEvent object has the following properties:

PropertyValue
altKeytrue if the Alt key is active (Windows or Linux).
bubblestrue
cancelablefalse; there is no default behavior to cancel.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl or Control key is active; false if it is inactive.
ctrlKeytrue on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false.
currentTargetThe object that is actively processing the Event object with an event listener.
eventPhaseThe current phase in the event flow.
isRelatedObjectInaccessibletrue if the relatedObject property is set to null because of security sandbox rules.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
pressureA value between 0.0 and 1.0 indicating force of the contact with the device. If the device does not support detecting the pressure, the value is 1.0.
relatedObjectA reference to a display list object related to the event.
shiftKeytrue if the Shift key is active; false if it is inactive.
sizeXWidth of the contact area.
sizeYHeight of the contact area.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the touching device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.
touchPointIDA unique identification number (as an int) assigned to the touch point.

See also

touchOver

Event  
Event Object Type: flash.events.TouchEvent
property TouchEvent.type = flash.events.TouchEvent.TOUCH_OVER

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10.1, AIR 2, Flash Lite 4

Dispatched when the user moves the point of contact over an InteractiveObject instance on a touch-enabled device (such as drags a finger from a point outside a display object to a point over a display object on a mobile phone or tablet with a touch screen). Some devices might also interpret this contact as a mouseOver event.

Specifically, if a user moves a finger over an InteractiveObject, the InteractiveObject instance can dispatch a mouseOver event or a touchOver event, or both if the current environment supports it. Choose how you want to handle the user interaction. Use the flash.ui.Multitouch class to manage touch event handling (enable touch gesture event handling, simple touch point event handling, or disable touch events so only mouse events are dispatched). If you choose to handle the mouseOver event, then the same event handler will run on a touch-enabled device and a mouse enabled device. However, if you choose to handle the touchOver event, you can design your event handler to respond to the specific needs of a touch-enabled environment and provide users with a richer touch-enabled experience. You can also handle both events, separately, to provide a different response for a touch event than a mouse event.

Note: See the Multitouch class for environment compatibility information.

Defines the value of the type property of a TOUCH_OVER touch event object.

The dispatched TouchEvent object has the following properties:

PropertyValue
altKeytrue if the Alt key is active (Windows or Linux).
bubblestrue
cancelablefalse; there is no default behavior to cancel.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl or Control key is active; false if it is inactive.
ctrlKeytrue on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false.
currentTargetThe object that is actively processing the Event object with an event listener.
eventPhaseThe current phase in the event flow.
isRelatedObjectInaccessibletrue if the relatedObject property is set to null because of security sandbox rules.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
pressureA value between 0.0 and 1.0 indicating force of the contact with the device. If the device does not support detecting the pressure, the value is 1.0.
relatedObjectA reference to a display list object related to the event.
shiftKeytrue if the Shift key is active; false if it is inactive.
sizeXWidth of the contact area.
sizeYHeight of the contact area.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the touching device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.
touchPointIDA unique identification number (as an int) assigned to the touch point.

See also

touchRollOut

Event  
Event Object Type: flash.events.TouchEvent
property TouchEvent.type = flash.events.TouchEvent.TOUCH_ROLL_OUT

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10.1, AIR 2, Flash Lite 4

Dispatched when the user moves the point of contact away from an InteractiveObject instance on a touch-enabled device (such as drags a finger from over a display object to a point outisde the display object on a mobile phone or tablet with a touch screen). Some devices might also interpret this contact as a rollOut event.

Specifically, if a user moves a finger over an InteractiveObject, the InteractiveObject instance can dispatch a rollOut event or a touchRollOut event, or both if the current environment supports it. Choose how you want to handle the user interaction. Use the flash.ui.Multitouch class to manage touch event handling (enable touch gesture event handling, simple touch point event handling, or disable touch events so only mouse events are dispatched). If you choose to handle the rollOut event, then the same event handler will run on a touch-enabled device and a mouse enabled device. However, if you choose to handle the touchRollOut event, you can design your event handler to respond to the specific needs of a touch-enabled environment and provide users with a richer touch-enabled experience. You can also handle both events, separately, to provide a different response for a touch event than a mouse event.

Note: See the Multitouch class for environment compatibility information.

Defines the value of the type property of a TOUCH_ROLL_OUT touch event object.

The dispatched TouchEvent object has the following properties:

PropertyValue
altKeytrue if the Alt key is active (Windows or Linux).
bubblestrue
cancelablefalse; there is no default behavior to cancel.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl or Control key is active; false if it is inactive.
ctrlKeytrue on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false.
currentTargetThe object that is actively processing the Event object with an event listener.
eventPhaseThe current phase in the event flow.
isRelatedObjectInaccessibletrue if the relatedObject property is set to null because of security sandbox rules.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
pressureA value between 0.0 and 1.0 indicating force of the contact with the device. If the device does not support detecting the pressure, the value is 1.0.
relatedObjectA reference to a display list object related to the event.
shiftKeytrue if the Shift key is active; false if it is inactive.
sizeXWidth of the contact area.
sizeYHeight of the contact area.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the touching device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.
touchPointIDA unique identification number (as an int) assigned to the touch point.

See also

touchRollOver

Event  
Event Object Type: flash.events.TouchEvent
property TouchEvent.type = flash.events.TouchEvent.TOUCH_ROLL_OVER

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10.1, AIR 2, Flash Lite 4

Dispatched when the user moves the point of contact over an InteractiveObject instance on a touch-enabled device (such as drags a finger from a point outside a display object to a point over a display object on a mobile phone or tablet with a touch screen). Some devices might also interpret this contact as a rollOver event.

Specifically, if a user moves a finger over an InteractiveObject, the InteractiveObject instance can dispatch a rollOver event or a touchRollOver event, or both if the current environment supports it. Choose how you want to handle the user interaction. Use the flash.ui.Multitouch class to manage touch event handling (enable touch gesture event handling, simple touch point event handling, or disable touch events so only mouse events are dispatched). If you choose to handle the rollOver event, then the same event handler will run on a touch-enabled device and a mouse enabled device. However, if you choose to handle the touchRollOver event, you can design your event handler to respond to the specific needs of a touch-enabled environment and provide users with a richer touch-enabled experience. You can also handle both events, separately, to provide a different response for a touch event than a mouse event.

Note: See the Multitouch class for environment compatibility information.

Defines the value of the type property of a TOUCH_ROLL_OVER touch event object.

The dispatched TouchEvent object has the following properties:

PropertyValue
altKeytrue if the Alt key is active (Windows or Linux).
bubblestrue
cancelablefalse; there is no default behavior to cancel.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl or Control key is active; false if it is inactive.
ctrlKeytrue on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false.
currentTargetThe object that is actively processing the Event object with an event listener.
eventPhaseThe current phase in the event flow.
isRelatedObjectInaccessibletrue if the relatedObject property is set to null because of security sandbox rules.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
pressureA value between 0.0 and 1.0 indicating force of the contact with the device. If the device does not support detecting the pressure, the value is 1.0.
relatedObjectA reference to a display list object related to the event.
shiftKeytrue if the Shift key is active; false if it is inactive.
sizeXWidth of the contact area.
sizeYHeight of the contact area.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the touching device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.
touchPointIDA unique identification number (as an int) assigned to the touch point.

See also

touchTap

Event  
Event Object Type: flash.events.TouchEvent
property TouchEvent.type = flash.events.TouchEvent.TOUCH_TAP

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10.1, AIR 2, Flash Lite 4

Dispatched when the user lifts the point of contact over the same InteractiveObject instance on which the contact was initiated on a touch-enabled device (such as presses and releases a finger from a single point over a display object on a mobile phone or tablet with a touch screen). Some devices might also interpret this contact as a click event.

Specifically, if a user taps a finger over an InteractiveObject, the InteractiveObject instance can dispatch a click event or a touchTap event, or both if the current environment supports it. Choose how you want to handle the user interaction. Use the flash.ui.Multitouch class to manage touch event handling (enable touch gesture event handling, simple touch point event handling, or disable touch events so only mouse events are dispatched). If you choose to handle the click event, then the same event handler will run on a touch-enabled device and a mouse enabled device. However, if you choose to handle the touchTap event, you can design your event handler to respond to the specific needs of a touch-enabled environment and provide users with a richer touch-enabled experience. You can also handle both events, separately, to provide a different response for a touch event than a mouse event.

Note: See the Multitouch class for environment compatibility information.

Defines the value of the type property of a TOUCH_TAP touch event object.

The dispatched TouchEvent object has the following properties:

PropertyValue
altKeytrue if the Alt key is active (Windows or Linux).
bubblestrue
cancelablefalse; there is no default behavior to cancel.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl or Control key is active; false if it is inactive.
ctrlKeytrue on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false.
currentTargetThe object that is actively processing the Event object with an event listener.
eventPhaseThe current phase in the event flow.
isRelatedObjectInaccessibletrue if the relatedObject property is set to null because of security sandbox rules.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
pressureA value between 0.0 and 1.0 indicating force of the contact with the device. If the device does not support detecting the pressure, the value is 1.0.
relatedObjectA reference to a display list object related to the event.
shiftKeytrue if the Shift key is active; false if it is inactive.
sizeXWidth of the contact area.
sizeYHeight of the contact area.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the touching device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.
touchPointIDA unique identification number (as an int) assigned to the touch point.

Example  ( How to use this example )

The following example displays a message when the square drawn on mySprite is tapped on a touch-enabled screen:
Multitouch.inputMode=MultitouchInputMode.TOUCH_POINT;

var mySprite:Sprite = new Sprite();
var myTextField:TextField = new TextField();

mySprite.graphics.beginFill(0x336699);
mySprite.graphics.drawRect(0,0,40,40);
addChild(mySprite);

mySprite.addEventListener(TouchEvent.TOUCH_TAP, taphandler);

function taphandler(e:TouchEvent): void {
    myTextField.text = "I've been tapped";
    myTextField.y = 50;
    addChild(myTextField);
}

See also

InteractiveObjectExample.as

The following example uses the InteractiveObjectExample class, which in turn uses the ChildSprite class to draw a rectangle and then manipulate that rectangle based on various mouse events. This task is accomplished by performing the following steps:
  1. In the InteractiveObjectExample constructor, a new ChildSprite object of type Sprite called child is created, which calls the ChildSprite constructor method to draw the shape and add mouse events for the shape (as explained in the following steps). The child object is added to the top of the display list at coordinates x = 0, y = 0.
  2. In the ChildSprite class, declare the size and overSize properties that are used later in the draw() method and MouseEvent methods.
  3. Declare properties that set the background color to orange, the mouse-over color to dark yellow, and the mouse-down color to light blue.
  4. In the ChildSprite constructor, an orange square is drawn by using methods from the Graphics class and the draw() method.
  5. The constructor adds four MouseEvent event listener methods:
    • mouseOverHandler: redraws a larger 60 x 60 pixel square with a dark-yellow color at the original coordinates.
    • mouseOutHandler: returns the square to its original size and color.
    • mouseDownHandler: redraws a larger 60 x 60 pixel square with a light-blue color at the original coordinates.
    • mouseUpHandler: same as mouseOverHandler.

package {
    import flash.display.Sprite;

    public class InteractiveObjectExample extends Sprite {

        public function InteractiveObjectExample() {
            var child:Sprite = new ChildSprite();
            addChild(child);
        }
    }
}

import flash.display.Sprite;
import flash.events.MouseEvent;

class ChildSprite extends Sprite {
    private var size:uint = 50;
    private var overSize:uint = 60;
    private var backgroundColor:uint = 0xFFCC00;
    private var overColor:uint = 0xCCFF00;
    private var downColor:uint = 0x00CCFF;

    public function ChildSprite() {
        buttonMode = true;
        draw(size, size, backgroundColor);
        addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler);
        addEventListener(MouseEvent.MOUSE_OUT, mouseOutHandler);
        addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
        addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
    }

    private function draw(w:uint, h:uint, bgColor:uint):void {
        graphics.clear();
        graphics.beginFill(bgColor);
        graphics.drawRect(0, 0, w, h);
        graphics.endFill();
    }

    public function mouseOverHandler(event:MouseEvent):void {
        trace("mouseOverHandler");
        draw(overSize, overSize, overColor);
    }

    public function mouseOutHandler(event:MouseEvent):void {
        trace("mouseOutHandler");
        draw(size, size, backgroundColor);
    }

    public function mouseDownHandler(event:MouseEvent):void {
        trace("mouseDownHandler");
        draw(overSize, overSize, downColor);
    }

    public function mouseUpHandler(event:MouseEvent):void {
        trace("mouseUpHandler");
        draw(overSize, overSize, overColor);
    }
}