The flash.display3D package contains the core classes that the Flash Player uses to provide a high-performance rendering context.
Classes
| Class | Description | |
|---|---|---|
| Context3D | The Context3D class provides a context for rendering geometrically defined graphics. | |
| Context3DBlendFactor | Defines the values to use for specifying the source and destination blend factors. | |
| Context3DClearMask | The Context3DClearMask class defines the values for specifying which components of the Context3D buffer to clear. | |
| Context3DCompareMode | The Context3DCompareMode class defines the values for specifying 3D buffer comparisons in the setDepthTest() and setStencilAction() methods of a Context3D instance. | |
| Context3DProgramType | The Context3DProgramType class defines the values for specifying whether a shader program is a fragment or a vertex program. | |
| Context3DRenderMode | The Context3DRenderMode class defines the values to use for specifying the Context3D render mode. | |
| Context3DStencilAction | Defines the values to use for specifying stencil actions. | |
| Context3DTextureFormat | The Context3DTextureFormat class defines the values to use for specifying a texture format. | |
| Context3DTriangleFace | The Context3DTriangleFace class defines constants for specifying the orientation of a triangle relative to the view point. | |
| Context3DVertexBufferFormat | The Context3DVertexBufferFormat class defines the values to use for specifying the data type of a vertex attribute. | |
| IndexBuffer3D | The IndexBuffer3D class represents a set of triangle indices uploaded to a rendering context. | |
| Program3D | The Program3D class represents a pair of rendering programs (also called "shaders") uploaded to the rendering context. | |
| VertexBuffer3D | The VertexBuffer3D class represents a set of vertex data uploaded to a rendering context. |
Mon Nov 28 2011, 07:42 AM -08:00