Package | spark.filters |
Class | public class DropShadowFilter |
Inheritance | DropShadowFilter BaseDimensionFilter BaseFilter EventDispatcher Object |
Implements | IBitmapFilter |
Language Version: | ActionScript 3.0 |
Product Version: | Flex 4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The use of filters depends on the object to which you apply the filter:
- To apply filters to display objects use the
filters
property (inherited from DisplayObject). Setting thefilters
property of an object does not modify the object, and you can remove the filter by clearing thefilters
property. - To apply filters to BitmapData objects, use the
BitmapData.applyFilter()
method. CallingapplyFilter()
on a BitmapData object takes the source BitmapData object and the filter object and generates a filtered image as a result.
If you apply a filter to a display object, the value of the cacheAsBitmap
property of the
display object is set to true
. If you clear all filters, the original value of
cacheAsBitmap
is restored.
This filter supports Stage scaling. However, it does not support general scaling, rotation, and
skewing. If the object itself is scaled (if scaleX
and scaleY
are
set to a value other than 1.0), the filter is not scaled. It is scaled only when
the user zooms in on the Stage.
A filter is not applied if the resulting image exceeds the maximum dimensions. In AIR 1.5 and Flash Player 10, the maximum is 8,191 pixels in width or height, and the total number of pixels cannot exceed 16,777,215 pixels. (So, if an image is 8,191 pixels wide, it can only be 2,048 pixels high.) If, for example, you zoom in on a large movie clip with a filter applied, the filter is turned off if the resulting image exceeds the maximum dimensions.
MXML SyntaxHide MXML SyntaxThe <s:DropShadowFilter>
tag inherits all of the tag
attributes of its superclass and adds the following tag attributes:
<s:DropShadowFilter Properties alpha="1" angle="45" color="0xFF0000" distance="4" hideObject="false" inner="false" />
See also
Property | Defined By | ||
---|---|---|---|
alpha : Number
The alpha transparency value for the color. | DropShadowFilter | ||
angle : Number
The angle of the bevel. | DropShadowFilter | ||
blurX : Number
The amount of horizontal blur. | BaseDimensionFilter | ||
blurY : Number
The amount of vertical blur. | BaseDimensionFilter | ||
color : uint
The color of the glow. | DropShadowFilter | ||
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
distance : Number
The offset distance of the bevel. | DropShadowFilter | ||
hideObject : Boolean
Indicates whether or not the object is hidden. | DropShadowFilter | ||
inner : Boolean
Specifies whether the glow is an inner glow. | DropShadowFilter | ||
knockout : Boolean
Specifies whether the object has a knockout effect. | BaseDimensionFilter | ||
prototype : Object [static]
A reference to the prototype object of a class or function object. | Object | ||
quality : int
The number of times to apply the filter. | BaseDimensionFilter | ||
strength : Number
The strength of the imprint or spread. | BaseDimensionFilter |
Method | Defined By | ||
---|---|---|---|
DropShadowFilter(distance:Number = 4.0, angle:Number = 45, color:uint = 0, alpha:Number = 1.0, blurX:Number = 4.0, blurY:Number = 4.0, strength:Number = 1.0, quality:int = 1, inner:Boolean = false, knockout:Boolean = false, hideObject:Boolean = false)
Constructor. | DropShadowFilter | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | EventDispatcher | ||
Returns a copy of this filter object. | DropShadowFilter | ||
Dispatches an event into the event flow. | EventDispatcher | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | EventDispatcher | ||
Indicates whether an object has a specified property defined. | Object | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
BaseFilter | |||
Indicates whether the specified property exists and is enumerable. | Object | ||
Removes a listener from the EventDispatcher object. | EventDispatcher | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
Returns the primitive value of the specified object. | Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. | EventDispatcher |
alpha | property |
alpha:Number
Language Version: | ActionScript 3.0 |
Product Version: | Flex 4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The alpha transparency value for the color. Valid values are 0 to 1. For example, .25 sets a transparency value of 25%.
The default value is 1.
Implementation
public function get alpha():Number
public function set alpha(value:Number):void
angle | property |
angle:Number
Language Version: | ActionScript 3.0 |
Product Version: | Flex 4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The angle of the bevel. Valid values are from 0 to 360°. The angle value represents the angle of the theoretical light source falling on the object and determines the placement of the effect relative to the object. If the distance property is set to 0, the effect is not offset from the object and, therefore, the angle property has no effect.
The default value is 45.
Implementation
public function get angle():Number
public function set angle(value:Number):void
color | property |
color:uint
Language Version: | ActionScript 3.0 |
Product Version: | Flex 4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The color of the glow. Valid values are in the hexadecimal format 0xRRGGBB.
The default value is 0xFF0000.
Implementation
public function get color():uint
public function set color(value:uint):void
distance | property |
distance:Number
Language Version: | ActionScript 3.0 |
Product Version: | Flex 4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The offset distance of the bevel. Valid values are in pixels (floating point).
The default value is 4.
Implementation
public function get distance():Number
public function set distance(value:Number):void
hideObject | property |
hideObject:Boolean
Language Version: | ActionScript 3.0 |
Product Version: | Flex 4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Indicates whether or not the object is hidden.
The value true
indicates that the
object itself is not drawn; only the shadow is visible.
The default is false
, meaning that the object is shown.
The default value is false.
Implementation
public function get hideObject():Boolean
public function set hideObject(value:Boolean):void
inner | property |
inner:Boolean
Language Version: | ActionScript 3.0 |
Product Version: | Flex 4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Specifies whether the glow is an inner glow.
The value true
indicates an inner glow.
The default is false
that creates an outer glow
(a glow around the outer edges of the object).
The default value is false.
Implementation
public function get inner():Boolean
public function set inner(value:Boolean):void
DropShadowFilter | () | Constructor |
public function DropShadowFilter(distance:Number = 4.0, angle:Number = 45, color:uint = 0, alpha:Number = 1.0, blurX:Number = 4.0, blurY:Number = 4.0, strength:Number = 1.0, quality:int = 1, inner:Boolean = false, knockout:Boolean = false, hideObject:Boolean = false)
Language Version: | ActionScript 3.0 |
Product Version: | Flex 4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Constructor.
Parametersdistance:Number (default = 4.0 ) — Offset distance for the shadow, in pixels.
| |
angle:Number (default = 45 ) — Angle of the shadow, 0 to 360 degrees (floating point).
| |
color:uint (default = 0 ) — Color of the shadow, in hexadecimal format
0xRRGGBB. The default value is 0x000000.
| |
alpha:Number (default = 1.0 ) — Alpha transparency value for the shadow color. Valid values are 0.0 to 1.0.
For example, .25 sets a transparency value of 25%.
| |
blurX:Number (default = 4.0 ) — Amount of horizontal blur. Valid values are 0 to 255.0 (floating point).
| |
blurY:Number (default = 4.0 ) — Amount of vertical blur. Valid values are 0 to 255.0 (floating point).
| |
strength:Number (default = 1.0 ) — The strength of the imprint or spread. The higher the value,
the more color is imprinted and the stronger the contrast between the shadow and the background.
Valid values are 0 to 255.0.
| |
quality:int (default = 1 ) — The number of times to apply the filter. Use the BitmapFilterQuality constants:
For more information about these values, see the | |
inner:Boolean (default = false ) — Indicates whether or not the shadow is an inner shadow. A value of true specifies
an inner shadow. A value of false specifies an outer shadow (a
shadow around the outer edges of the object).
| |
knockout:Boolean (default = false ) — Applies a knockout effect (true ), which effectively
makes the object's fill transparent and reveals the background color of the document.
| |
hideObject:Boolean (default = false ) — Indicates whether or not the object is hidden. A value of true
indicates that the object itself is not drawn; only the shadow is visible.
|
See also
clone | () | method |
public function clone():BitmapFilter
Language Version: | ActionScript 3.0 |
Product Version: | Flex 4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Returns a copy of this filter object.
ReturnsBitmapFilter — A new DropShadowFilter instance with all the
properties of the original DropShadowFilter instance.
|
<?xml version="1.0"?> <!-- filters/examples/DropShadowFilterExample.mxml --> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:s="library://ns.adobe.com/flex/spark" creationComplete="createFilters()"> <fx:Script><![CDATA[ import spark.filters.*; import flash.filters.BitmapFilterQuality; import flash.filters.BitmapFilterType; private var myDropShadowFilter:DropShadowFilter; private var color:Number = 0xFF33FF; public function createFilters():void { myDropShadowFilter = new DropShadowFilter(15, 45, color, 0.8, 8, 8, 0.65, BitmapFilterQuality.MEDIUM, false, false); b1.filters = [myDropShadowFilter]; } ]]></fx:Script> <s:VGroup> <!-- This button has a filter applied in ActionScript. --> <s:Button id="b1" label="Click me"/> <!-- This button has a filter applied in MXML. --> <s:Button id="b2" label="Click me"> <s:filters> <s:DropShadowFilter distance="15" angle="45" color="0xFF33FF" alpha=".8" blurX="8" blurY="8" strength=".65" quality="{BitmapFilterQuality.MEDIUM}" inner="false" knockout="false"/> </s:filters> </s:Button> </s:VGroup> </s:Application>
Thu May 20 2010, 02:19 AM -07:00