Package | mx.geom |
Class | public class Transform |
Inheritance | Transform Transform Object |
Language Version: | ActionScript 3.0 |
Product Version: | Flex 4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
See also
Property | Defined By | ||
---|---|---|---|
colorTransform : flash.geom:ColorTransform
A ColorTransform object containing values that universally adjust the colors in
the display object. | Transform | ||
concatenatedColorTransform : flash.geom:ColorTransform [read-only]
A ColorTransform object representing the combined color transformations applied to the display object
and all of its parent objects, back to the root level. | Transform | ||
concatenatedMatrix : Matrix [read-only]
A Matrix object representing the combined transformation matrixes of the
display object and all of its parent objects, back to the root level. | Transform | ||
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
matrix : Matrix
A Matrix object containing values that alter the scaling, rotation,
and translation of the display object. | Transform | ||
matrix3D : Matrix3D [override]
Provides access to the Matrix3D object of a three-dimensional display object. | Transform | ||
perspectiveProjection : PerspectiveProjection
Provides access to the PerspectiveProjection object of a three-dimensional display
object. | Transform | ||
pixelBounds : Rectangle [read-only]
A Rectangle object that defines the bounding rectangle of the display object on the stage. | Transform | ||
prototype : Object [static]
A reference to the prototype object of a class or function object. | Object | ||
target : IVisualElement
The IVisualElement with which the Transform will keep in synch. | Transform |
Method | Defined By | ||
---|---|---|---|
Transform(src:DisplayObject = null)
Constructor. | Transform | ||
[override]
Returns a Matrix3D object, which can transform the space of a specified
display object in relation to the current display object's space. | Transform | ||
Indicates whether an object has a specified property defined. | Object | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
Returns the primitive value of the specified object. | Object |
matrix3D | property |
matrix3D:Matrix3D
[override] Provides access to the Matrix3D object of a three-dimensional display object. The Matrix3D object represents a transformation matrix that determines the display object's position and orientation. A Matrix3D object can also perform perspective projection.
If the matrix
property is set to a value (not null
), the
matrix3D
property is null
. And if the matrix3D
property
is set to a value (not null
), the matrix
property is null
.
Implementation
override public function get matrix3D():Matrix3D
override public function set matrix3D(value:Matrix3D):void
target | property |
target:IVisualElement
Language Version: | ActionScript 3.0 |
Product Version: | Flex 4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The IVisualElement with which the Transform will keep in synch. The IVisualElement implementations will typically set the target to themselves when the Transform is assigned to their transform property.
Implementation
public function get target():IVisualElement
public function set target(value:IVisualElement):void
Transform | () | Constructor |
public function Transform(src:DisplayObject = null)
Language Version: | ActionScript 3.0 |
Product Version: | Flex 4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Constructor.
Parameterssrc:DisplayObject (default = null )
|
getRelativeMatrix3D | () | method |
override public function getRelativeMatrix3D(relativeTo:DisplayObject):Matrix3D
Returns a Matrix3D object, which can transform the space of a specified
display object in relation to the current display object's space. You can use the
getRelativeMatrix3D()
method to move one three-dimensional display
object relative to another three-dimensional display object.
Parameters
relativeTo:DisplayObject — The display object relative to which the transformation occurs.
To get a Matrix3D object relative to the stage, set the parameter to the root
or stage object. To get the world-relative matrix of the display object,
set the parameter to a display object that has a perspective transformation applied to it.
|
Matrix3D — A Matrix3D object that can be used to transform the space from the relativeTo
display object to the current display object space.
|
Thu May 20 2010, 02:19 AM -07:00