Package | mx.effects.effectClasses |
Class | public class SetPropertyActionInstance |
Inheritance | SetPropertyActionInstance ActionEffectInstance EffectInstance EventDispatcher Object |
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
See also
Public Properties
Property | Defined By | ||
---|---|---|---|
className : String [read-only]
The name of the effect class, such as "FadeInstance". | EffectInstance | ||
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
duration : Number
The duration of the effect, in milliseconds. | EffectInstance | ||
effect : IEffect
The IEffect object that created this IEffectInstance object. | EffectInstance | ||
effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target
list-based control of a data effect. | EffectInstance | ||
hideFocusRing : Boolean
Determines whether the effect should hide
the focus ring when starting the effect. | EffectInstance | ||
name : String
The name of the property being changed. | SetPropertyActionInstance | ||
playheadTime : Number
Current time position of the effect. | EffectInstance | ||
propertyChanges : PropertyChanges
Specifies the PropertyChanges object containing
the start and end values for the set of properties
relevant to the effect's targets. | EffectInstance | ||
prototype : Object [static]
A reference to the prototype object of a class or function object. | Object | ||
repeatCount : int
Number of times to repeat the effect. | EffectInstance | ||
repeatDelay : int
Amount of time, in milliseconds,
to wait before repeating the effect. | EffectInstance | ||
startDelay : int
Amount of time, in milliseconds,
to wait before starting the effect. | EffectInstance | ||
suspendBackgroundProcessing : Boolean
If true, blocks all background processing
while the effect is playing. | EffectInstance | ||
target : Object
The UIComponent object to which this effect is applied. | EffectInstance | ||
triggerEvent : Event
The event, if any, which triggered the playing of the effect. | EffectInstance | ||
value : *
The new value for the property. | SetPropertyActionInstance |
Protected Properties
Public Methods
Method | Defined By | ||
---|---|---|---|
SetPropertyActionInstance(target:Object)
Constructor. | SetPropertyActionInstance | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | EventDispatcher | ||
Dispatches an event into the event flow. | EventDispatcher | ||
Interrupts an effect instance that is currently playing,
and jumps immediately to the end of the effect. | EffectInstance | ||
Called by the end() method when the effect
finishes playing. | EffectInstance | ||
Called after each iteration of a repeated effect finishes playing. | EffectInstance | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | EventDispatcher | ||
Indicates whether an object has a specified property defined. | Object | ||
This method is called if the effect was triggered by the EffectManager. | EffectInstance | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Pauses the effect until you call the resume() method. | EffectInstance | ||
Plays the effect instance on the target. | EffectInstance | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Removes a listener from the EventDispatcher object. | EventDispatcher | ||
Resumes the effect after it has been paused
by a call to the pause() method. | EffectInstance | ||
Plays the effect in reverse, starting from
the current position of the effect. | EffectInstance | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Plays the effect instance on the target after the
startDelay period has elapsed. | EffectInstance | ||
Stops the effect, leaving the target in its current state. | EffectInstance | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
Returns the primitive value of the specified object. | Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. | EventDispatcher |
Protected Methods
Property Detail
name | property |
public var name:String
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
The name of the property being changed.
value | property |
value:*
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
The new value for the property.
Implementation
public function get value():*
public function set value(value:any):void
Constructor Detail
SetPropertyActionInstance | () | Constructor |
public function SetPropertyActionInstance(target:Object)
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Constructor.
Parameterstarget:Object — The Object to animate with this effect.
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Thu May 20 2010, 02:19 AM -07:00