Package | mx.effects |
Class | public class Parallel |
Inheritance | Parallel CompositeEffect Effect EventDispatcher Object |
Subclasses | DefaultListEffect, DefaultTileListEffect |
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
You can create a Paralell effect in MXML, as the following example shows:
<mx:Parallel id="WipeRightUp"> <mx:children> <mx:WipeRight duration="1000"/> <mx:WipeUp duration="1000"/> </mx:children> </mx:Parallel> <mx:VBox id="myBox" hideEffect="{WipeRightUp}" > <mx:TextArea id="aTextArea" text="hello"/> </mx:VBox>
Notice that the <mx:children>
tag is optional.
Starting a Parallel effect in ActionScript is usually a five-step process:
- Create instances of the effect objects to be composited together;
for example:
myFadeEffect = new mx.effects.Fade(target);
- Set properties, such as
duration
, on the individual effect objects. - Create an instance of the Parallel effect object;
for example:
myParallelEffect = new mx.effects.Parallel();
- Call the
addChild()
method for each of the effect objects; for example:myParallelEffect.addChild(myFadeEffect);
- Invoke the Parallel effect's
play()
method; for example:myParallelEffect.play();
The <mx:Parallel> tag inherits all of the tag attributes of its superclass, and adds the following tag attributes:
<mx:Parallel id="identifier"> <mx:children> <!-- Specify child effect tags --> </mx:children> </mx:Parallel>
Default MXML Propertychildren
See also
Public Properties
Property | Defined By | ||
---|---|---|---|
children : Array | CompositeEffect | ||
className : String [read-only]
The name of the effect class, such as "Fade". | Effect | ||
compositeDuration : Number [override] [read-only]
Returns the duration of this effect as defined by the duration of
all child effects. | Parallel | ||
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
customFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter,
used by the effect to determine the targets
on which to play the effect. | Effect | ||
duration : Number
Duration of the effect in milliseconds. | Effect | ||
effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control
of a data effect. | Effect | ||
filter : String
Specifies an algorithm for filtering targets for an effect. | Effect | ||
hideFocusRing : Boolean
Determines whether the effect should hide the focus ring
when starting the effect. | Effect | ||
instanceClass : Class
An object of type Class that specifies the effect
instance class class for this effect class. | Effect | ||
isPlaying : Boolean [read-only]
A read-only flag which is true if any instances of the effect
are currently playing, and false if none are. | Effect | ||
perElementOffset : Number
Additional delay, in milliseconds, for effect targets
after the first target of the effect. | Effect | ||
playheadTime : Number
Current time position of the effect. | Effect | ||
prototype : Object [static]
A reference to the prototype object of a class or function object. | Object | ||
relevantProperties : Array
An Array of property names to use when performing filtering. | Effect | ||
relevantStyles : Array
An Array of style names to use when performing filtering. | Effect | ||
repeatCount : int = 1
Number of times to repeat the effect. | Effect | ||
repeatDelay : int = 0
Amount of time, in milliseconds, to wait before repeating the effect. | Effect | ||
startDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect. | Effect | ||
suspendBackgroundProcessing : Boolean = false
If true, blocks all background processing
while the effect is playing. | Effect | ||
target : Object
The object to which this effect is applied. | Effect | ||
targets : Array
An Array of objects that are targets for the effect. | Effect | ||
triggerEvent : Event
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null if the effect is not being
played by the EffectManager. | Effect |
Protected Properties
Public Methods
Method | Defined By | ||
---|---|---|---|
Constructor. | Parallel | ||
Adds a new child effect to this composite effect. | CompositeEffect | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | EventDispatcher | ||
Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | ||
Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| Effect | ||
Captures the current values of the relevant properties
on the effect's targets. | Effect | ||
Creates a single effect instance and initializes it. | Effect | ||
Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | ||
Removes event listeners from an instance
and removes it from the list of instances. | Effect | ||
Dispatches an event into the event flow. | EventDispatcher | ||
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | ||
Returns an Array of Strings, where each String is the name
of a property changed by this effect. | Effect | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | EventDispatcher | ||
Indicates whether an object has a specified property defined. | Object | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Pauses the effect until you call the resume() method. | Effect | ||
Begins playing the effect. | Effect | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Removes a listener from the EventDispatcher object. | EventDispatcher | ||
Resumes the effect after it has been paused
by a call to the pause() method. | Effect | ||
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Stops the effect, leaving the effect targets in their current state. | Effect | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
Returns the primitive value of the specified object. | Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. | EventDispatcher |
Protected Methods
Property Detail
compositeDuration | property |
compositeDuration:Number
[read-only] [override] Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Returns the duration of this effect as defined by the duration of all child effects. This takes into account the startDelay and repetition info for all child effects, along with their durations, and returns the appropriate result.
Implementation
override public function get compositeDuration():Number
Constructor Detail
Parallel | () | Constructor |
public function Parallel(target:Object = null)
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Constructor.
Parameterstarget:Object (default = null ) — This argument is ignored for Parallel effects.
It is included only for consistency with other types of effects.
|
Examples How to use this example
ParallelEffectExample.mxml
<?xml version="1.0"?> <!-- Simple example to demonstrate the Halo Parallel effect. --> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx"> <fx:Declarations> <mx:Parallel id="expand" target="{img}"> <mx:Move xTo="{canvas.width/2 - 50}" yTo="{canvas.height/2 - 100}"/> <mx:Resize widthTo="100" heightTo="200"/> </mx:Parallel> <mx:Parallel id="contract" target="{img}"> <mx:Move xTo="20" yTo="20"/> <mx:Resize widthTo="30" heightTo="60"/> </mx:Parallel> </fx:Declarations> <s:Panel title="Halo Parallel Effect Example" width="100%" height="100%"> <s:VGroup bottom="10" right="10" top="10" left="10"> <s:Label width="100%" color="blue" text="Use the Button controls to move and resize the phone image in parallel."/> <mx:Canvas id="canvas" width="100%" height="100%"> <mx:Image id="img" x="20" y="20" width="30" height="60" source="@Embed(source='assets/Nokia_6630.png')"/> </mx:Canvas> <s:Button label="Expand" click="expand.end(); expand.play();" /> <s:Button label="Contract" click="contract.end(); contract.play();" /> </s:VGroup> </s:Panel> </s:Application>
Thu May 20 2010, 02:19 AM -07:00