Package | mx.effects |
Class | public class AnimateProperty |
Inheritance | AnimateProperty TweenEffect Effect EventDispatcher Object |
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
For example, to change the width of a Button control,
you can specify width
as the property to animate,
and starting and ending width values to the effect.
The <mx:AnimateProperty>
tag
inherits all the tag attributes of its superclass
and adds the following tag attributes:
<mx:AnimateProperty id="ID" fromValue="0" isStyle="false|true" property="required" roundValue="false|true" toValue="0" />
See also
Property | Defined By | ||
---|---|---|---|
className : String [read-only]
The name of the effect class, such as "Fade". | Effect | ||
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
customFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter,
used by the effect to determine the targets
on which to play the effect. | Effect | ||
duration : Number
Duration of the effect in milliseconds. | Effect | ||
easingFunction : Function = null
The easing function for the animation. | TweenEffect | ||
effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control
of a data effect. | Effect | ||
filter : String
Specifies an algorithm for filtering targets for an effect. | Effect | ||
fromValue : Number
The starting value of the property for the effect. | AnimateProperty | ||
hideFocusRing : Boolean
Determines whether the effect should hide the focus ring
when starting the effect. | Effect | ||
instanceClass : Class
An object of type Class that specifies the effect
instance class class for this effect class. | Effect | ||
isPlaying : Boolean [read-only]
A read-only flag which is true if any instances of the effect
are currently playing, and false if none are. | Effect | ||
isStyle : Boolean = false
If true, the property attribute is a style and you set
it by using the setStyle() method. | AnimateProperty | ||
perElementOffset : Number
Additional delay, in milliseconds, for effect targets
after the first target of the effect. | Effect | ||
playheadTime : Number
Current time position of the effect. | Effect | ||
property : String
The name of the property on the target to animate. | AnimateProperty | ||
prototype : Object [static]
A reference to the prototype object of a class or function object. | Object | ||
relevantProperties : Array
An Array of property names to use when performing filtering. | Effect | ||
relevantStyles : Array
An Array of style names to use when performing filtering. | Effect | ||
repeatCount : int = 1
Number of times to repeat the effect. | Effect | ||
repeatDelay : int = 0
Amount of time, in milliseconds, to wait before repeating the effect. | Effect | ||
roundValue : Boolean = false
If true, round off the interpolated tweened value
to the nearest integer. | AnimateProperty | ||
startDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect. | Effect | ||
suspendBackgroundProcessing : Boolean = false
If true, blocks all background processing
while the effect is playing. | Effect | ||
target : Object
The object to which this effect is applied. | Effect | ||
targets : Array
An Array of objects that are targets for the effect. | Effect | ||
toValue : Number
The ending value for the effect. | AnimateProperty | ||
triggerEvent : Event
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null if the effect is not being
played by the EffectManager. | Effect |
Method | Defined By | ||
---|---|---|---|
AnimateProperty(target:Object = null)
Constructor. | AnimateProperty | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | EventDispatcher | ||
Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | ||
Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| Effect | ||
Captures the current values of the relevant properties
on the effect's targets. | Effect | ||
Creates a single effect instance and initializes it. | Effect | ||
Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | ||
Removes event listeners from an instance
and removes it from the list of instances. | Effect | ||
Dispatches an event into the event flow. | EventDispatcher | ||
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | ||
Returns an Array of Strings, where each String is the name
of a property changed by this effect. | Effect | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | EventDispatcher | ||
Indicates whether an object has a specified property defined. | Object | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Pauses the effect until you call the resume() method. | Effect | ||
Begins playing the effect. | Effect | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Removes a listener from the EventDispatcher object. | EventDispatcher | ||
Resumes the effect after it has been paused
by a call to the pause() method. | Effect | ||
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Stops the effect, leaving the effect targets in their current state. | Effect | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
Returns the primitive value of the specified object. | Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. | EventDispatcher |
fromValue | property |
public var fromValue:Number
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
The starting value of the property for the effect. The default value is the target's current property value.
isStyle | property |
public var isStyle:Boolean = false
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
If true
, the property attribute is a style and you set
it by using the setStyle()
method.
The default value is false.
property | property |
public var property:String
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
The name of the property on the target to animate. This attribute is required.
roundValue | property |
public var roundValue:Boolean = false
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
If true
, round off the interpolated tweened value
to the nearest integer.
This property is useful if the property you are animating
is an int or uint.
The default value is false.
toValue | property |
public var toValue:Number
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
The ending value for the effect. The default value is the target's current property value.
AnimateProperty | () | Constructor |
public function AnimateProperty(target:Object = null)
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Constructor.
Parameterstarget:Object (default = null ) — The Object to animate with this effect.
|
<?xml version="1.0"?> <!-- Simple example to demonstrate the Halo AnimateProperty effect. --> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx"> <fx:Declarations> <mx:Sequence id="animateScaleXUpDown" > <mx:AnimateProperty property="scaleX" fromValue="1" toValue="1.5" duration="1000" /> <mx:AnimateProperty property="scaleX" fromValue="1.5" toValue="1" duration="1000" /> </mx:Sequence> </fx:Declarations> <s:Panel title="Halo AnimateProperty Effect Example" width="75%" height="75%" > <s:VGroup left="20" right="20" top="20" bottom="20"> <s:Label width="100%" color="blue" text="Click on the image to use the AnimateProperty effect with the scaleX property."/> <mx:Image id="flex" source="@Embed(source='assets/Nokia_6630.png')" mouseDownEffect="{animateScaleXUpDown}"/> </s:VGroup> </s:Panel> </s:Application>
Thu May 20 2010, 02:19 AM -07:00