Package | flash.display |
Class | public final dynamic class ShaderParameter |
Inheritance | ShaderParameter Object |
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
value
property.
A ShaderParameter instance representing a parameter
for a Shader instance is accessed as a property of the Shader instance's
data
property. The ShaderParameter property has the same name
as the parameter's name in the shader code.
For example, if a shader defines a parameter named radius
,
the ShaderParameter instance representing the radius
parameter
is available as the radius
property, as shown here:
var radiusParam:ShaderParameter = myShader.data.radius;
In addition to the defined properties of the ShaderParameter class,
each ShaderParameter instance has additional properties
corresponding to any metadata defined for the parameter. These properties
are added to the ShaderParameter object when it is created. The properties'
names match the metadata names specified in the shader's source code.
The data type of each property varies according to the data type of the
corresponding metadata. A text metadata value such as "description" is a String
instance. A metadata property with a non-string value (such as minValue
or defaultValue
) is represented as an Array instance. The number of elements and
element data types correspond to the metadata values.
For example, suppose a shader includes the following two parameter declarations:
parameter float2 size < description: "The size of the image to which the kernel is applied"; minValue: float2(0.0, 0.0); maxValue: float2(100.0, 100.0); defaultValue: float2(50.0, 50.0); >; parameter float radius < description: "The radius of the effect"; minValue: 0.0; maxValue: 50.0; defaultValue: 25.0; >;
The ShaderParameter instance
corresponding to the size
parameter has the following metadata
properties in addition to its built-in properties:
Property name | Data type | Value |
---|---|---|
name
| String |
"size"
|
description
| String |
"The size of the image to which the kernel is applied"
|
minValue
| Array |
[0, 0]
|
maxValue
| Array |
[100, 100]
|
defaultValue
| Array |
[50, 50]
|
The ShaderParameter corresponding to the radius
parameter
has the following additional properties:
Property name | Data type | Value |
---|---|---|
name
| String |
"radius"
|
description
| String |
"The radius of the effect"
|
minValue
| Array |
[0]
|
maxValue
| Array |
[50]
|
defaultValue
| Array |
[25]
|
Generally, developer code does not create a ShaderParameter instance directly. A ShaderParameter instance is created for each of a shader's parameters when the Shader instance is created.
See also
Property | Defined By | ||
---|---|---|---|
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
index : int [read-only]
The zero-based index of the parameter. | ShaderParameter | ||
prototype : Object [static]
A reference to the prototype object of a class or function object. | Object | ||
type : String [read-only]
The data type of the parameter as defined in the shader. | ShaderParameter | ||
value : Array
The value or values that are passed in as the parameter value to the shader. | ShaderParameter |
Method | Defined By | ||
---|---|---|---|
Creates a ShaderParameter instance. | ShaderParameter | ||
Indicates whether an object has a specified property defined. | Object | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
Returns the primitive value of the specified object. | Object |
index | property |
index:int
[read-only] Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The zero-based index of the parameter.
Implementation
public function get index():int
type | property |
type:String
[read-only] Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The data type of the parameter as defined in the shader. The set of
possible values for the type
property is defined by the
constants in the ShaderParameterType class.
Implementation
public function get type():String
See also
value | property |
value:Array
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The value or values that are passed in as the parameter value to the shader.
The value
property is an indexed Array. The number and type of
the elements of the Array correspond to the data type of the parameter, which
can be determined using the type
property.
The following table indicates the parameter type and corresponding
number and data type of the value
Array's elements:
Parameter type | # Elements | Element data type |
---|---|---|
float (ShaderParameterType.FLOAT ) | 1 | Number |
float2 (ShaderParameterType.FLOAT2 ) | 2 | Number |
float3 (ShaderParameterType.FLOAT3 ) | 3 | Number |
float4 (ShaderParameterType.FLOAT4 ) | 4 | Number |
int (ShaderParameterType.INT ) | 1 | int or uint |
int2 (ShaderParameterType.INT2 ) | 2 | int or uint |
int3 (ShaderParameterType.INT3 ) | 3 | int or uint |
int4 (ShaderParameterType.INT4 ) | 4 | int or uint |
bool (ShaderParameterType.BOOL ) | 1 | Boolean |
bool2 (ShaderParameterType.BOOL2 ) | 2 | Boolean |
bool3 (ShaderParameterType.BOOL3 ) | 3 | Boolean |
bool4 (ShaderParameterType.BOOL4 ) | 4 | Boolean |
float2x2 (ShaderParameterType.MATRIX2X2 ) | 4 | Number |
float3x3 (ShaderParameterType.MATRIX3X3 ) | 9 | Number |
float4x4 (ShaderParameterType.MATRIX4X4 ) | 16 | Number |
For the matrix parameter types, the array elements fill the rows of
the matrix, then the columns. For example, suppose the following line
of ActionScript is used to fill a float2x2
parameter named myMatrix
:
myShader.data.myMatrix.value = [.1, .2, .3, .4];
Within the shader, the matrix elements have the following values:
myMatrix[0][0]
: .1myMatrix[0][1]
: .2myMatrix[1][0]
: .3myMatrix[1][1]
: .4
Implementation
public function get value():Array
public function set value(value:Array):void
ShaderParameter | () | Constructor |
public function ShaderParameter()
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Creates a ShaderParameter instance. Developer code does not call the ShaderParameter constructor directly. A ShaderParameter instance is created for each of a shader's parameters when the Shader instance is created.
Thu May 20 2010, 02:19 AM -07:00