Package | flash.net |
Class | public class Socket |
Inheritance | Socket EventDispatcher Object |
Implements | IDataInput, IDataOutput |
Subclasses | SecureSocket |
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
This class is useful for communicating with servers that use binary protocols. For example, you can use this class to connect to mail and news servers.
Working With Sockets
To use the Socket class, begin by creating a Socket object (new Socket()
).
The best practice is to create the socket object with no parameters, then set up your listeners, and finally call connect()
with the host and port parameters of your socket server.
Events drive socket operations. For example, when data is ready for reading from a socket, the socket
fires a ProgressEvent.SOCKET_DATA
event. You create your own event handlers to process each
type of socket event. Sockets send notifications for the following events:
- Connection established with a socket server
- Socket closed by a socket server
- Data is available for reading from the read buffer
- Data is waiting to be transferred from the write buffer to the network
- An error occurred
Reading Socket Data: The socket fires a flash.events.ProgressEvent.SOCKET_DATA
event when data is ready to be read.
Do not sit on a socket in a tight polling loop waiting for data to arrive. Read data only after receiving the
ProgressEvent.SOCKET_DATA
event. You can read some or all of the available data from the socket.
Writing Socket Data: On some operating systems, flush()
is called automatically between execution frames. On other operating systems, such
as Windows, the data is never sent unless you call flush()
explicitly. It is a good practice to call the flush()
method after writing each message (or related group of data) to the socket.
In Adobe AIR, Socket objects are also created when a listening ServerSocket receives a connection from an external process.
The Socket representing the connection is dispatched in a ServerSocketConnectEvent
. You are responsible for
maintaining a reference to this Socket object. If you do not maintain that reference, the Socket object becomes eligible for
garbage collection. The runtime destroys objects that are eligible for garbage collection without warning.
Socket Security and Policy Files
SWF content running in the local-with-filesystem security sandbox cannot use sockets.
Socket policy files on the target host specify the hosts from which SWF files can make socket connections. These policy files also specify the ports to which SWF files can connect. The security requirements with regard to socket policy files have become more stringent in the last several releases of Flash Player. In all versions of Flash Player, Adobe recommends the use of a socket policy file. In some circumstances, a socket policy file is required. Therefore, if you are using Socket objects, make sure that the target host provides a socket policy file if necessary.
The following list summarizes the requirements for socket policy files in different versions of Flash Player:
- In Flash Player 9.0.124.0 and later, a socket policy file is required for any socket connection. That is, a socket policy file on the target host is required no matter what port you specify. The policy file is required even if you are connecting to a port on the host serving the SWF file.
- In Flash Player versions 9.0.115.0 and earlier, a socket policy file is required to connect to a port below 1024. A socket policy file is also required to connect to a host other than the one serving the SWF file.
- In Flash Player 9.0.115.0, even if a socket policy file isn't required, a warning is displayed when using the Flash Debug Player if the target host doesn't serve a socket policy file.
- In AIR, a socket policy file is not required for content running in the application security sandbox. Socket policy files are required for any socket connection established by content running outside the AIR application security sandbox.
For more information related to security, see the Flash Player Developer Center Topic: Security
More examples
Related API Elements
Property | Defined By | ||
---|---|---|---|
bytesAvailable : uint [read-only]
The number of bytes of data available for reading in the input buffer. | Socket | ||
bytesPending : uint [read-only]
Indicates the amount of data (in bytes) awaiting transfer from the socket's
write buffer to the network transport layer. | Socket | ||
connected : Boolean [read-only]
Indicates whether this Socket object is currently connected. | Socket | ||
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
endian : String
Indicates the byte order for the data. | Socket | ||
localAddress : String [read-only]
The IP address this socket is bound to on the local machine. | Socket | ||
localPort : int [read-only]
The port this socket is bound to on the local machine. | Socket | ||
objectEncoding : uint
Controls the version of AMF used when writing or reading an object. | Socket | ||
prototype : Object [static]
A reference to the prototype object of a class or function object. | Object | ||
remoteAddress : String [read-only]
The IP address of the remote machine to which this socket is connected. | Socket | ||
remotePort : int [read-only]
The port on the remote machine to which this socket is connected. | Socket | ||
timeout : uint
Indicates the number of milliseconds to wait for a connection. | Socket |
Method | Defined By | ||
---|---|---|---|
Creates a Socket object. | Socket | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | EventDispatcher | ||
Closes the socket. | Socket | ||
Connects the socket to the specified host and port. | Socket | ||
Dispatches an event into the event flow. | EventDispatcher | ||
Flushes any accumulated data in the socket's output buffer. | Socket | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | EventDispatcher | ||
Indicates whether an object has a specified property defined. | Object | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Reads a Boolean value from the socket. | Socket | ||
Reads a signed byte from the socket. | Socket | ||
Reads the number of data bytes specified by the length
parameter from the socket. | Socket | ||
Reads an IEEE 754 double-precision floating-point number from the socket. | Socket | ||
Reads an IEEE 754 single-precision floating-point number from the socket. | Socket | ||
Reads a signed 32 bit integer from the socket. | Socket | ||
Reads a multibyte string from the byte stream, using the specified character set. | Socket | ||
readObject():*
Reads an object from the socket, encoded in AMF serialized format. | Socket | ||
Reads a signed 16 bit integer from the socket. | Socket | ||
Reads an unsigned byte from the socket. | Socket | ||
Reads an unsigned 32 bit integer from the socket. | Socket | ||
Reads an unsigned 16 bit integer from the socket. | Socket | ||
Reads a UTF-8 string from the socket. | Socket | ||
Reads the number of UTF-8 data bytes specified by the length
parameter from the socket, and returns a string. | Socket | ||
Removes a listener from the EventDispatcher object. | EventDispatcher | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
Returns the primitive value of the specified object. | Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. | EventDispatcher | ||
Writes a Boolean value to the socket. | Socket | ||
Writes a byte to the socket. | Socket | ||
Writes a sequence of bytes from the specified byte array. | Socket | ||
Writes an IEEE 754 double-precision floating-point number to the socket. | Socket | ||
Writes an IEEE 754 single-precision floating-point number to the socket. | Socket | ||
Writes a 32 bit signed integer to the socket. | Socket | ||
Writes a multibyte string from the byte stream, using the specified character set. | Socket | ||
Writes an object to the socket in AMF serialized format. | Socket | ||
Writes a 16 bit integer to the socket. | Socket | ||
Writes a 32 bit unsigned integer to the socket. | Socket | ||
Writes the following data to the socket:
A 16 bit unsigned integer. | Socket | ||
Writes a UTF-8 string to the socket. | Socket |
Event | Summary | Defined By | ||
---|---|---|---|---|
[broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active. | EventDispatcher | |||
Dispatched when the server closes the socket connection. | Socket | |||
Dispatched when a network connection is established. | Socket | |||
[broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive. | EventDispatcher | |||
Dispatched when an IO error causes a send or load operation to fail. | Socket | |||
Dispatched when a socket moves data from its write buffer to the networking transport layer. | Socket | |||
Dispatched if a call to Socket.connect() attempts to connect to a server prohibited by the caller's security sandbox. | Socket | |||
Dispatched when a socket receives data. | Socket |
bytesAvailable | property |
bytesAvailable:uint
[read-only] Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
The number of bytes of data available for reading in the input buffer.
Your code must access bytesAvailable
to ensure
that sufficient data is available before trying to read
it with one of the read
methods.
Implementation
public function get bytesAvailable():uint
bytesPending | property |
bytesPending:uint
[read-only] Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 3, Flash Player 11 |
Indicates the amount of data (in bytes) awaiting transfer from the socket's write buffer to the network transport layer.
The following operations affect the value of bytesPending
:
-
A call to
Socket.connect()
setsbytesPending
to zero. -
Adding data to the write buffer via a call to one of the
Socket.write*()
methods updatesbytesPending
. -
When the operating system moves data from the write buffer to the network transport
layer socket, the system updates
bytesPending
. -
A call to
Socket.close()
setsbytesPending
to zero (the write buffer is destroyed when you close the socket).
Implementation
public function get bytesPending():uint
connected | property |
connected:Boolean
[read-only] Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Indicates whether this Socket object is currently connected.
A call to this property returns a value of true
if the socket
is currently connected, or false
otherwise.
Implementation
public function get connected():Boolean
endian | property |
endian:String
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Indicates the byte order for the data. Possible values are
constants from the flash.utils.Endian class,
Endian.BIG_ENDIAN
or Endian.LITTLE_ENDIAN
.
The default value is Endian.BIG_ENDIAN.
Implementation
public function get endian():String
public function set endian(value:String):void
Related API Elements
localAddress | property |
localPort | property |
objectEncoding | property |
objectEncoding:uint
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Controls the version of AMF used when writing or reading an object.
Implementation
public function get objectEncoding():uint
public function set objectEncoding(value:uint):void
Related API Elements
remoteAddress | property |
remoteAddress:String
[read-only] Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 2 |
The IP address of the remote machine to which this socket is connected.
You can use this property to determine the IP address of a client socket
dispatched in a ServerSocketConnectEvent
by a ServerSocket object.
You can use the DNSResolver class to convert an IP address to a domain name.
Implementation
public function get remoteAddress():String
Related API Elements
remotePort | property |
remotePort:int
[read-only] Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 2 |
The port on the remote machine to which this socket is connected.
You can use this property to determine the port number of a client socket dispatched in a ServerSocketConnectEvent by a ServerSocket object.
Implementation
public function get remotePort():int
Related API Elements
timeout | property |
timeout:uint
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5, Flash Lite 4 |
Indicates the number of milliseconds to wait for a connection.
If the connection doesn't succeed within the specified time, the connection fails. The default value is 20,000 (20 seconds).
Implementation
public function get timeout():uint
public function set timeout(value:uint):void
Socket | () | Constructor |
public function Socket(host:String = null, port:int = 0)
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Creates a Socket object. If no parameters are specified, an initially disconnected socket is created. If parameters are specified, a connection is attempted to the specified host and port.
Note: It is strongly advised to use the constructor form without parameters. Next,
add event listeners, then call the connect
method with host
and port
parameters. This sequence guarantees that all event listeners work
properly.
host:String (default = null ) — A fully qualified DNS domain name or an IP address. IPv4 addresses are specified in
dot-decimal notation, such as 192.0.2.0. In Flash Player 9.0.115.0, and AIR 1.0 and later,
you can specify IPv6 addresses using hexadecimal-colon notation. This is an example
of an IPv6 address: 2001:db8:ccc3:ffff:0:444d:555e:666f.
You can also specify null to connect to the host server
on which the SWF file resides. If the SWF file issuing this call is running in a web browser,
host must be in the domain from which the SWF file originated.
| |
port:int (default = 0 ) — The TCP port number on the target host used to establish a connection.
In Flash Player 9.0.124.0 and later, the target host must serve a socket policy file.
The policy file specifies that socket connections are permitted from the host serving the SWF file
to the specified port. In earlier versions of Flash Player, a socket policy file is required
if you want to connect to a port number below 1024, or if you want to connect to a host other
than the host serving the SWF file.
|
Events
connect: — Dispatched when a network connection has been established.
| |
ioError: — Dispatched when an input/output error
occurs that causes the connection to fail.
| |
securityError: —
Dispatched if a call to Socket.connect() attempts
to connect either to a server that doesn't serve a socket policy file,
or to a server whose policy file doesn't grant the calling host access to the specified port.
For more information on policy files, see "Website controls (policy files)" in
the ActionScript 3.0 Developer's Guide and the Flash Player Developer Center Topic:
Security.
|
Throws
SecurityError — This error occurs in SWF content
for the following reasons:
|
close | () | method |
public function close():void
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Closes the socket. You cannot read or write any data after the close()
method
has been called.
The close
event is dispatched only when the server
closes the connection; it is not dispatched when you call the close()
method.
You can reuse the Socket object by calling the connect()
method on it again.
Throws
IOError — The socket could not be closed, or the socket was not open.
|
connect | () | method |
public function connect(host:String, port:int):void
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Connects the socket to the specified host and port.
If the connection fails immediately, either an event is dispatched or an exception is thrown. An error event is dispatched if a host was specified, and an exception is thrown if no host was specified. Otherwise, an event reports the status of the connection. If the socket is already connected, the existing connection is closed first.
Note: For best practices on connecting to a socket, see the Socket class description.
Parameters
host:String — The name or IP address of the host to connect to. If no host is specified,
the host that is contacted is the host where the calling file
resides. If you do not specify a host, use an event listener to
determine whether the connection was successful.
| |
port:int — The port number to connect to.
|
Events
connect: — Dispatched when a network connection has been
established.
| |
ioError: — Dispatched if a host is specified and an
input/output error occurs that causes the connection to fail.
| |
securityError: — Dispatched if a call to
Socket.connect() attempts to connect
either to a server that doesn't serve a socket policy file,
or to a server whose policy file doesn't grant the calling host access to the specified port.
For more information on policy files, see "Website controls (policy files)" in
the ActionScript 3.0 Developer's Guide and the Flash Player Developer Center Topic:
Security.
|
Throws
IOError — No host was specified and the connection failed.
| |
SecurityError — This error occurs in SWF content
for the following reasons:
|
More examples
flush | () | method |
public function flush():void
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Flushes any accumulated data in the socket's output buffer.
On some operating systems, flush() is called automatically between execution frames. On other operating systems, such
as Windows, the data is never sent unless you call flush()
explicitly. It is a good practice to call the
flush()
method after each write to the socket.
Throws
IOError — An I/O error occurred on the socket, or the socket is not open.
|
readBoolean | () | method |
public function readBoolean():Boolean
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Reads a Boolean value from the socket. After reading a single byte, the
method returns true
if the byte is nonzero, and
false
otherwise.
Boolean — A value of true if the byte read is nonzero,
otherwise false .
|
Throws
EOFError — There is insufficient data available to read.
| |
IOError — An I/O error occurred on the socket, or the socket is not open.
|
readByte | () | method |
public function readByte():int
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Reads a signed byte from the socket.
Returnsint — A value from -128 to 127.
|
Throws
EOFError — There is insufficient data available to read.
| |
IOError — An I/O error occurred on the socket, or the socket is not open.
|
readBytes | () | method |
public function readBytes(bytes:ByteArray, offset:uint = 0, length:uint = 0):void
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Reads the number of data bytes specified by the length
parameter from the socket. The bytes are read into the specified byte
array, starting at the position indicated by offset
.
Parameters
bytes:ByteArray — The ByteArray object to read data into.
| |
offset:uint (default = 0 ) — The offset at which data reading begins in the byte
array.
| |
length:uint (default = 0 ) — The number of bytes to read. The default value of 0 causes
all available data to be read.
|
Throws
EOFError — There is insufficient data available to read.
| |
IOError — An I/O error occurred on the socket, or the socket is
not open.
|
readDouble | () | method |
public function readDouble():Number
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Reads an IEEE 754 double-precision floating-point number from the socket.
ReturnsNumber — An IEEE 754 double-precision floating-point number.
|
Throws
EOFError — There is insufficient data available to read.
| |
IOError — An I/O error occurred on the socket, or the socket is not open.
|
readFloat | () | method |
public function readFloat():Number
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Reads an IEEE 754 single-precision floating-point number from the socket.
ReturnsNumber — An IEEE 754 single-precision floating-point number.
|
Throws
EOFError — There is insufficient data available to read.
| |
IOError — An I/O error occurred on the socket, or the socket is not open.
|
readInt | () | method |
public function readInt():int
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Reads a signed 32 bit integer from the socket.
Returnsint — A value from -2147483648 to 2147483647.
|
Throws
EOFError — There is insufficient data available to read.
| |
IOError — An I/O error occurred on the socket, or the socket is not open.
|
readMultiByte | () | method |
public function readMultiByte(length:uint, charSet:String):String
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Reads a multibyte string from the byte stream, using the specified character set.
Parameters
length:uint — The number of bytes from the byte stream to read.
| |
charSet:String — The string denoting the character set to use to interpret the bytes.
Possible character set strings include "shift_jis" , "CN-GB" , and
"iso-8859-1" .
For a complete list, see Supported Character Sets.
Note: If the system does not recognize the |
String — A UTF-8 encoded string.
|
Throws
EOFError — There is insufficient data available to read.
|
readObject | () | method |
public function readObject():*
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Reads an object from the socket, encoded in AMF serialized format.
Returns* — The deserialized object
|
Throws
EOFError — There is insufficient data available to read.
| |
IOError — An I/O error occurred on the socket, or the socket is not open.
|
Related API Elements
readShort | () | method |
public function readShort():int
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Reads a signed 16 bit integer from the socket.
Returnsint — A value from -32768 to 32767.
|
Throws
EOFError — There is insufficient data available to read.
| |
IOError — An I/O error occurred on the socket, or the socket is not open.
|
readUnsignedByte | () | method |
public function readUnsignedByte():uint
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Reads an unsigned byte from the socket.
Returnsuint — A value from 0 to 255.
|
Throws
EOFError — There is insufficient data available to read.
| |
IOError — An I/O error occurred on the socket, or the socket is not open.
|
readUnsignedInt | () | method |
public function readUnsignedInt():uint
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Reads an unsigned 32 bit integer from the socket.
Returnsuint — A value from 0 to 4294967295.
|
Throws
EOFError — There is insufficient data available to read.
| |
IOError — An I/O error occurred on the socket, or the socket is not open.
|
readUnsignedShort | () | method |
public function readUnsignedShort():uint
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Reads an unsigned 16 bit integer from the socket.
Returnsuint — A value from 0 to 65535.
|
Throws
EOFError — There is insufficient data available to read.
| |
IOError — An I/O error occurred on the socket, or the socket is not open.
|
readUTF | () | method |
public function readUTF():String
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Reads a UTF-8 string from the socket. The method expects that the string is prefixed with an unsigned short integer that indicates the length in bytes.
ReturnsString — A UTF-8 string.
|
Throws
EOFError — There is insufficient data available to read.
| |
IOError — An I/O error occurred on the socket, or the socket is not open.
|
readUTFBytes | () | method |
public function readUTFBytes(length:uint):String
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Reads the number of UTF-8 data bytes specified by the length
parameter from the socket, and returns a string.
Parameters
length:uint — The number of bytes to read.
|
String — A UTF-8 string.
|
Throws
EOFError — There is insufficient data available to read.
| |
IOError — An I/O error occurred on the socket, or the socket is not open.
|
writeBoolean | () | method |
public function writeBoolean(value:Boolean):void
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Writes a Boolean value to the socket. This method writes a single byte,
with either a value of 1 (true
) or 0 (false
).
Parameters
value:Boolean — The value to write to the socket: 1 (true ) or 0 (false ).
|
Throws
IOError — An I/O error occurred on the socket, or the socket is not open.
|
Related API Elements
writeByte | () | method |
public function writeByte(value:int):void
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Writes a byte to the socket.
Parameters
value:int — The value to write to the socket. The low 8 bits of the
value are used; the high 24 bits are ignored.
|
Throws
IOError — An I/O error occurred on the socket, or the socket is not open.
|
Related API Elements
writeBytes | () | method |
public function writeBytes(bytes:ByteArray, offset:uint = 0, length:uint = 0):void
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Writes a sequence of bytes from the specified byte array. The write
operation starts at the position specified by offset
.
If you omit the length
parameter the default
length of 0 causes the method to write the entire buffer starting at
offset
.
If you also omit the offset
parameter, the method writes
the entire buffer.
Parameters
bytes:ByteArray — The ByteArray object to write data from.
| |
offset:uint (default = 0 ) — The zero-based offset into the bytes ByteArray
object at which data writing begins.
| |
length:uint (default = 0 ) — The number of bytes to write. The default value of 0 causes
the method to write the entire buffer. Writing starts at the value specified by
the offset parameter.
|
Throws
IOError — An I/O error occurred on the socket, or the socket is not open.
| |
RangeError — If offset is greater than the length of the ByteArray specified in
bytes , or if the amount of data specified by offset plus
length exceeds the data available.
|
Related API Elements
writeDouble | () | method |
public function writeDouble(value:Number):void
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Writes an IEEE 754 double-precision floating-point number to the socket.
Parameters
value:Number — The value to write to the socket.
|
Throws
IOError — An I/O error occurred on the socket, or the socket is not open.
|
Related API Elements
writeFloat | () | method |
public function writeFloat(value:Number):void
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Writes an IEEE 754 single-precision floating-point number to the socket.
Parameters
value:Number — The value to write to the socket.
|
Throws
IOError — An I/O error occurred on the socket, or the socket is not open.
|
Related API Elements
writeInt | () | method |
public function writeInt(value:int):void
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Writes a 32 bit signed integer to the socket.
Parameters
value:int — The value to write to the socket.
|
Throws
IOError — An I/O error occurred on the socket, or the socket is not open.
|
Related API Elements
writeMultiByte | () | method |
public function writeMultiByte(value:String, charSet:String):void
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Writes a multibyte string from the byte stream, using the specified character set.
Parameters
value:String — The string content.
| |
charSet:String — The string denoting the character set to use to interpret the bytes.
Possible character set strings include "shift_jis" , "CN-GB" ,
and "iso-8859-1" . For a complete list, see
Supported Character Sets.
|
Related API Elements
writeObject | () | method |
public function writeObject(object:*):void
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Writes an object to the socket in AMF serialized format.
Parameters
object:* — The object to be serialized.
|
Throws
IOError — An I/O error occurred on the socket, or the socket is not open.
|
Related API Elements
writeShort | () | method |
public function writeShort(value:int):void
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Writes a 16 bit integer to the socket. The bytes written are as follows:
(v >> 8) & 0xff v & 0xff
The low 16 bits of the parameter are used; the high 16 bits are ignored.
Parameters
value:int — The value to write to the socket.
|
Throws
IOError — An I/O error occurred on the socket, or the socket is not open.
|
Related API Elements
writeUnsignedInt | () | method |
public function writeUnsignedInt(value:uint):void
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Writes a 32 bit unsigned integer to the socket.
Parameters
value:uint — The value to write to the socket.
|
Throws
IOError — An I/O error occurred on the socket, or the socket is not open.
|
Related API Elements
writeUTF | () | method |
public function writeUTF(value:String):void
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Writes the following data to the socket:
- A 16 bit unsigned integer. The integer indicates the length in bytes of the specified UTF-8 string.
- The specified UTF-8 string.
Before writing the string, the method calculates the number of bytes necessary to represent all characters of the string.
Parameters
value:String — The string to write to the socket.
|
Throws
RangeError — The length is larger than 65535.
| |
IOError — An I/O error occurred on the socket, or the socket is not open.
|
Related API Elements
writeUTFBytes | () | method |
public function writeUTFBytes(value:String):void
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Writes a UTF-8 string to the socket.
Parameters
value:String — The string to write to the socket.
|
Throws
IOError — An I/O error occurred on the socket, or the socket is not open.
|
Related API Elements
close | Event |
flash.events.Event
property Event.type =
flash.events.Event.CLOSE
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Dispatched when the server closes the socket connection.
The close
event is dispatched only when the server
closes the connection. It is not dispatched when you call the
Socket.close()
method.
Event.CLOSE
constant defines the value of the type
property of a close
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | The object whose connection has been closed. |
connect | Event |
flash.events.Event
property Event.type =
flash.events.Event.CONNECT
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Dispatched when a network connection is established.
TheEvent.CONNECT
constant defines the value of the type
property of a connect
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | The Socket or XMLSocket object that has established a network connection. |
ioError | Event |
flash.events.IOErrorEvent
property IOErrorEvent.type =
flash.events.IOErrorEvent.IO_ERROR
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Dispatched when an IO error causes a send or load operation to fail.
Defines the value of thetype
property of an ioError
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
errorID | A reference number associated with the specific error (AIR only). |
target | The network object experiencing the input/output error. |
text | Text to be displayed as an error message. |
outputProgress | Event |
flash.events.OutputProgressEvent
property OutputProgressEvent.type =
flash.events.OutputProgressEvent.OUTPUT_PROGRESS
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 3, Flash Player 11 |
Dispatched when a socket moves data from its write buffer to the networking transport layer.
Use the bytesPending
property on this event object to determine how much data is pending
in the write buffer.
You can use this event to prevent data loss when, for example, a user prematurely closes an
application employing sockets. Ensure that the socket property bytesPending
equals
zero before you close a socket or allow the socket to be garbage-collected.
For more information about this event, along with an example, see Socket Improvements in AIR 3.
Defines the value of thetype
property of an outputProgress
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | false |
bytesPending | The number of bytes remaining to be written at the time the listener processes the event. |
bytesTotal | The total number of bytes that ultimately will be written if the write process succeeds. |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | The FileStream object reporting progress. |
securityError | Event |
flash.events.SecurityErrorEvent
property SecurityErrorEvent.type =
flash.events.SecurityErrorEvent.SECURITY_ERROR
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Dispatched if a call to Socket.connect()
attempts to connect to a server
prohibited by the caller's security sandbox. This event is also dispatched if the port ID is
lower than 1024 and no socket policy file exists to permit such a connection.
Note: In an AIR application, content running in the application security sandbox can connect without a socket policy file to any server and port number.
TheSecurityErrorEvent.SECURITY_ERROR
constant defines the value of the type
property of a securityError
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | The network object reporting the security error. |
text | Text to be displayed as an error message. |
Related API Elements
socketData | Event |
flash.events.ProgressEvent
property ProgressEvent.type =
flash.events.ProgressEvent.SOCKET_DATA
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Dispatched when a socket receives data.
The data received by the socket remains in the socket until it is read. You can read all or some of the received data upon notification of this event.
Note: Events of type socketData
do not use the ProgressEvent.bytesTotal
property.
type
property of a socketData
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event. |
bytesLoaded | The number of items or bytes loaded at the time the listener processes the event. |
bytesTotal | 0; this property is not used by socketData event objects. |
target | The socket reporting progress. |
- The constructor creates a
CustomSocket
instance namedsocket
and passes the host namelocalhost
and port 80 as arguments. SinceCustomSocket
extends Socket, a call tosuper()
calls Socket's constructor. - The example then calls the
configureListeners()
method, which adds listeners for Socket events. - Finally, the socket
connect()
method is called withlocalhost
as the host name and 80 as the port number.
Note: To run the example, you need a server running on the same domain
where the SWF resides (in the example, localhost
) and listening on port 80.
package { import flash.display.Sprite; public class SocketExample extends Sprite { private var socket:CustomSocket; public function SocketExample() { socket = new CustomSocket("localhost", 80); } } } import flash.errors.*; import flash.events.*; import flash.net.Socket; class CustomSocket extends Socket { private var response:String; public function CustomSocket(host:String = null, port:uint = 0) { super(); configureListeners(); if (host && port) { super.connect(host, port); } } private function configureListeners():void { addEventListener(Event.CLOSE, closeHandler); addEventListener(Event.CONNECT, connectHandler); addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler); addEventListener(ProgressEvent.SOCKET_DATA, socketDataHandler); } private function writeln(str:String):void { str += "\n"; try { writeUTFBytes(str); } catch(e:IOError) { trace(e); } } private function sendRequest():void { trace("sendRequest"); response = ""; writeln("GET /"); flush(); } private function readResponse():void { var str:String = readUTFBytes(bytesAvailable); response += str; } private function closeHandler(event:Event):void { trace("closeHandler: " + event); trace(response.toString()); } private function connectHandler(event:Event):void { trace("connectHandler: " + event); sendRequest(); } private function ioErrorHandler(event:IOErrorEvent):void { trace("ioErrorHandler: " + event); } private function securityErrorHandler(event:SecurityErrorEvent):void { trace("securityErrorHandler: " + event); } private function socketDataHandler(event:ProgressEvent):void { trace("socketDataHandler: " + event); readResponse(); } }
Mon Nov 28 2011, 06:48 AM -08:00