Package | flash.filters |
Class | public class ShaderFilter |
Inheritance | ShaderFilter BitmapFilter Object |
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
To create a new filter, use the constructor new ShaderFilter()
. The
use of filters depends on the object to which you apply the filter:
- To apply filters to movie clips, text fields, buttons, and video, use the
filters
property (inherited from DisplayObject). Setting thefilters
property of an object does not modify the object, and you can remove the filter by clearing thefilters
property. - To apply filters to BitmapData objects, use the
BitmapData.applyFilter()
method. CallingapplyFilter()
on a BitmapData object takes the source BitmapData object and the filter object and generates a filtered image as a result.
If you apply a filter to a display object, the value of the cacheAsBitmap
property of the object is set to true. If you remove all filters, the original value of
cacheAsBitmap
is restored.
This filter supports stage scaling. However, it does not support general scaling,
rotation, and skewing. If the object itself is scaled (if the scaleX
and
scaleY
properties are not set to 100%), the filter is not scaled. It is
scaled only when the user zooms in on the stage.
A filter is not applied if the resulting image exceeds the maximum dimensions. In AIR 1.5 and Flash Player 10, the maximum is 8,191 pixels in width or height, and the total number of pixels cannot exceed 16,777,215 pixels. (So, if an image is 8,191 pixels wide, it can only be 2,048 pixels high.) In Flash Player 9 and earlier and AIR 1.1 and earlier, the limitation is 2,880 pixels in height and 2,880 pixels in width. If, for example, you zoom in on a large movie clip with a filter applied, the filter is turned off if the resulting image exceeds the maximum dimensions.
To specify the Shader instance to use with the filter, pass the Shader instance
as an argument to the ShaderFilter()
constructor, or set it as the value of the shader
property.
To allow the shader output to extend beyond the bounds of the filtered object,
use the leftExtension
, rightExtension
, topExtension
,
and bottomExtension
properties.
More examples
Related API Elements
flash.display.DisplayObject.cacheAsBitmap
flash.display.BitmapData.applyFilter()
flash.display.Shader
Property | Defined By | ||
---|---|---|---|
bottomExtension : int
The growth in pixels on the bottom side of the target object. | ShaderFilter | ||
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
leftExtension : int
The growth in pixels on the left side of the target object. | ShaderFilter | ||
prototype : Object [static]
A reference to the prototype object of a class or function object. | Object | ||
rightExtension : int
The growth in pixels on the right side of the target object. | ShaderFilter | ||
shader : Shader
The shader to use for this filter. | ShaderFilter | ||
topExtension : int
The growth in pixels on the top side of the target object. | ShaderFilter |
Method | Defined By | ||
---|---|---|---|
ShaderFilter(shader:Shader = null)
Creates a new shader filter. | ShaderFilter | ||
Returns a BitmapFilter object that is an exact copy of the original
BitmapFilter object. | BitmapFilter | ||
Indicates whether an object has a specified property defined. | Object | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
Returns the primitive value of the specified object. | Object |
bottomExtension | property |
bottomExtension:int
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The growth in pixels on the bottom side of the target object.
The growth is the area beyond the bounds of the target object
that is passed to the shader during execution. At execution time
Flash Player or AIR computes the normal bounds of a movie clip and extends
the bounds based on the leftExtension
, rightExtension
,
topExtension
, and bottomExtension
values.
The default value is 0.
Implementation
public function get bottomExtension():int
public function set bottomExtension(value:int):void
leftExtension | property |
leftExtension:int
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The growth in pixels on the left side of the target object.
The growth is the area beyond the bounds of the target object
that is passed to the shader during execution. At execution time
Flash Player or AIR computes the normal bounds of a movie clip and extends
the bounds based on the leftExtension
, rightExtension
,
topExtension
, and bottomExtension
values.
The default value is 0.
Implementation
public function get leftExtension():int
public function set leftExtension(value:int):void
rightExtension | property |
rightExtension:int
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The growth in pixels on the right side of the target object.
The growth is the area beyond the bounds of the target object
that is passed to the shader during execution. At execution time
Flash Player or AIR computes the normal bounds of a movie clip and extends
the bounds based on the leftExtension
, rightExtension
,
topExtension
, and bottomExtension
values.
The default value is 0.
Implementation
public function get rightExtension():int
public function set rightExtension(value:int):void
shader | property |
shader:Shader
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The shader to use for this filter.
The Shader assigned to the shader
property must specify at least one
image4
input. The input does not need to be specified in code using the
associated ShaderInput object's input
property. Instead, the object to which the
filter is applied is automatically
used as the first input (the input with index
0). A shader used as a filter
can specify more than one input, in which case any additional input must be specified
by setting its ShaderInput instance's input
property.
When you assign a Shader instance to this property the shader is copied internally and the
filter operation uses that internal copy, not a reference to the original shader. Any changes
made to the shader, such as changing a parameter value, input, or bytecode, are not applied
to the copied shader that's used for the filter. To make it so that shader changes are taken
into account in the filter output,
you must reassign the Shader instance to the shader
property. As with all filters,
you must also reassign the ShaderFilter instance to the display object's filters
property in order to apply filter changes.
Implementation
public function get shader():Shader
public function set shader(value:Shader):void
topExtension | property |
topExtension:int
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The growth in pixels on the top side of the target object.
The growth is the area beyond the bounds of the target object
that is passed to the shader during execution. At execution time
Flash Player or AIR computes the normal bounds of a movie clip and extends
the bounds based on the leftExtension
, rightExtension
,
topExtension
, and bottomExtension
values.
The default value is 0.
Implementation
public function get topExtension():int
public function set topExtension(value:int):void
ShaderFilter | () | Constructor |
public function ShaderFilter(shader:Shader = null)
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Creates a new shader filter.
Parametersshader:Shader (default = null ) — The Shader to use for this filter. For details and limitations that
the shader must conform to, see the description for the shader
property.
|
Related API Elements
shader
property
of a ShaderFilter. The code draws a circle in a Sprite instance and adds it to the stage. When
the shader loads, the shader filter is applied to that Sprite.
Note that this example assumes there's a shader bytecode file named "gradient.pbj" in the same directory as the output directory for the application.
// // Source code for the shader: // <languageVersion : 1.0;> kernel RedGradientFilter < namespace: "Adobe::Example"; vendor: "Adobe examples"; version: 1; description: "Applies a gradient across the red channel of the input image."; > { input image4 src; output pixel4 dst; parameter float width < description: "The width of the image to which the shader is applied."; minValue: 0.0; >; void evaluatePixel() { pixel4 temp = sampleNearest(src, outCoord()); temp.r = 1.0 - (outCoord().x * (1.0 / width)); dst = temp; } } // // ActionScript source code: // package { import flash.display.Shader; import flash.display.Sprite; import flash.events.Event; import flash.filters.ShaderFilter; import flash.net.URLLoader; import flash.net.URLLoaderDataFormat; import flash.net.URLRequest; public class ShaderFilterExample extends Sprite { private var loader:URLLoader; private var s:Sprite; public function ShaderFilterExample() { loader = new URLLoader(); loader.dataFormat = URLLoaderDataFormat.BINARY; loader.addEventListener(Event.COMPLETE, loadCompleteHandler); loader.load(new URLRequest("gradient.pbj")); s = new Sprite(); s.graphics.beginFill(0x009900); s.graphics.drawCircle(100, 100, 100); addChild(s); } private function loadCompleteHandler(event:Event):void { var shader:Shader = new Shader(loader.data); shader.data.width.value = [s.width]; var gradientFilter:ShaderFilter = new ShaderFilter(shader); s.filters = [gradientFilter]; } } }
Mon Nov 28 2011, 06:48 AM -08:00