Package | fl.controls |
Class | public class BaseButton |
Inheritance | BaseButton UIComponent Sprite DisplayObjectContainer InteractiveObject DisplayObject EventDispatcher Object |
Subclasses | LabelButton |
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Property | Defined By | ||
---|---|---|---|
accessibilityImplementation : AccessibilityImplementation
The current accessibility implementation (AccessibilityImplementation)
for this InteractiveObject instance. | InteractiveObject | ||
accessibilityProperties : AccessibilityProperties
The current accessibility options for this display object. | DisplayObject | ||
alpha : Number
Indicates the alpha transparency value of the object specified. | DisplayObject | ||
autoRepeat : Boolean
Gets or sets a Boolean value that indicates whether the buttonDown event
is dispatched more than one time when the user holds the mouse button down over the component. | BaseButton | ||
blendMode : String
A value from the BlendMode class that specifies which blend mode to use. | DisplayObject | ||
blendShader : Shader [write-only]
Sets a shader that is used for blending the foreground and background. | DisplayObject | ||
buttonMode : Boolean
Specifies the button mode of this sprite. | Sprite | ||
cacheAsBitmap : Boolean
If set to true, Flash runtimes cache an internal bitmap representation of the
display object. | DisplayObject | ||
cacheAsBitmapMatrix : Matrix
If non-null, this Matrix object defines how a display object is rendered when
cacheAsBitmap is set to true. | DisplayObject | ||
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
contextMenu : NativeMenu
Specifies the context menu associated with this object. | InteractiveObject | ||
doubleClickEnabled : Boolean
Specifies whether the object receives doubleClick events. | InteractiveObject | ||
dropTarget : DisplayObject [read-only]
Specifies the display object over which the sprite is being dragged, or on
which the sprite was dropped. | Sprite | ||
enabled : Boolean [override]
Gets or sets a value that indicates whether the component can accept user
input. | BaseButton | ||
filters : Array
An indexed array that contains each filter object currently associated with the display object. | DisplayObject | ||
focusEnabled : Boolean
Gets or sets a Boolean value that indicates whether the component can receive focus
after the user clicks it. | UIComponent | ||
focusManager : IFocusManager
Gets or sets the FocusManager that controls focus for this component and its
peers. | UIComponent | ||
focusRect : Object
Specifies whether this object displays a focus rectangle. | InteractiveObject | ||
graphics : Graphics [read-only]
Specifies the Graphics object that belongs to this sprite where vector
drawing commands can occur. | Sprite | ||
height : Number [override]
Gets or sets the height of the component, in pixels. | UIComponent | ||
hitArea : Sprite
Designates another sprite to serve as the hit area for a sprite. | Sprite | ||
loaderInfo : LoaderInfo [read-only]
Returns a LoaderInfo object containing information about loading the file
to which this display object belongs. | DisplayObject | ||
mask : DisplayObject
The calling display object is masked by the specified mask object. | DisplayObject | ||
mouseChildren : Boolean
Determines whether or not the children of the object are mouse, or user input device, enabled. | DisplayObjectContainer | ||
mouseEnabled : Boolean
Specifies whether this object receives mouse, or other user input, messages. | InteractiveObject | ||
mouseFocusEnabled : Boolean
Gets or sets a value that indicates whether the component can receive focus after
the user clicks it. | UIComponent | ||
mouseX : Number [read-only]
Indicates the x coordinate of the mouse or user input device position, in pixels. | DisplayObject | ||
mouseY : Number [read-only]
Indicates the y coordinate of the mouse or user input device position, in pixels. | DisplayObject | ||
name : String
Indicates the instance name of the DisplayObject. | DisplayObject | ||
needsSoftKeyboard : Boolean
Specifies whether a virtual keyboard (an on-screen, software keyboard) should display
when this InteractiveObject instance receives focus. | InteractiveObject | ||
numChildren : int [read-only]
Returns the number of children of this object. | DisplayObjectContainer | ||
opaqueBackground : Object
Specifies whether the display object is opaque with a certain background color. | DisplayObject | ||
parent : DisplayObjectContainer [read-only]
Indicates the DisplayObjectContainer object that contains this display object. | DisplayObject | ||
prototype : Object [static]
A reference to the prototype object of a class or function object. | Object | ||
root : DisplayObject [read-only]
For a display object in a loaded SWF file, the root property is the
top-most display object in the portion of the display list's tree structure represented by that SWF file. | DisplayObject | ||
rotation : Number
Indicates the rotation of the DisplayObject instance, in degrees, from its original orientation. | DisplayObject | ||
rotationX : Number
Indicates the x-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. | DisplayObject | ||
rotationY : Number
Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. | DisplayObject | ||
rotationZ : Number
Indicates the z-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. | DisplayObject | ||
scale9Grid : Rectangle
The current scaling grid that is in effect. | DisplayObject | ||
scaleX : Number [override]
Multiplies the current width of the component by a scale factor. | UIComponent | ||
scaleY : Number [override]
Multiplies the current height of the component by a scale factor. | UIComponent | ||
scaleZ : Number
Indicates the depth scale (percentage) of an object as applied from the registration point of the object. | DisplayObject | ||
scrollRect : Rectangle
The scroll rectangle bounds of the display object. | DisplayObject | ||
selected : Boolean
Gets or sets a Boolean value that indicates whether a toggle button
is selected. | BaseButton | ||
softKeyboardInputAreaOfInterest : Rectangle
Defines the area that should remain on-screen when a soft keyboard is displayed. | InteractiveObject | ||
soundTransform : flash.media:SoundTransform
Controls sound within this sprite. | Sprite | ||
stage : Stage [read-only]
The Stage of the display object. | DisplayObject | ||
tabChildren : Boolean
Determines whether the children of the object are tab enabled. | DisplayObjectContainer | ||
tabEnabled : Boolean
Specifies whether this object is in the tab order. | InteractiveObject | ||
tabIndex : int
Specifies the tab ordering of objects in a SWF file. | InteractiveObject | ||
textSnapshot : flash.text:TextSnapshot [read-only]
Returns a TextSnapshot object for this DisplayObjectContainer instance. | DisplayObjectContainer | ||
transform : flash.geom:Transform
An object with properties pertaining to a display object's matrix, color transform, and pixel bounds. | DisplayObject | ||
useHandCursor : Boolean
A Boolean value that indicates whether the pointing hand (hand cursor) appears when the pointer rolls
over a sprite in which the buttonMode property is set to true. | Sprite | ||
visible : Boolean [override]
Gets or sets a value that indicates whether the current component instance is visible. | UIComponent | ||
width : Number [override]
Gets or sets the width of the component, in pixels. | UIComponent | ||
x : Number [override]
Gets or sets the x coordinate that represents the position of the component along
the x axis within its parent container. | UIComponent | ||
y : Number [override]
Gets or sets the y coordinate that represents the position of the component along
the y axis within its parent container. | UIComponent | ||
z : Number
Indicates the z coordinate position along the z-axis of the DisplayObject
instance relative to the 3D parent container. | DisplayObject |
Method | Defined By | ||
---|---|---|---|
Creates a new BaseButton instance. | BaseButton | ||
Adds a child DisplayObject instance to this DisplayObjectContainer instance. | DisplayObjectContainer | ||
Adds a child DisplayObject instance to this DisplayObjectContainer
instance. | DisplayObjectContainer | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | EventDispatcher | ||
Indicates whether the security restrictions
would cause any display objects to be omitted from the list returned by calling
the DisplayObjectContainer.getObjectsUnderPoint() method
with the specified point point. | DisplayObjectContainer | ||
Deletes a style property from this component instance. | UIComponent | ||
Determines whether the specified display object is a child of the DisplayObjectContainer instance or
the instance itself. | DisplayObjectContainer | ||
Dispatches an event into the event flow. | EventDispatcher | ||
Shows or hides the focus indicator on this component. | UIComponent | ||
Initiates an immediate draw operation, without invalidating everything as invalidateNow does. | UIComponent | ||
Returns a rectangle that defines the area of the display object relative to the coordinate system
of the targetCoordinateSpace object. | DisplayObject | ||
Returns the child display object instance that exists at the specified index. | DisplayObjectContainer | ||
Returns the child display object that exists with the specified name. | DisplayObjectContainer | ||
Returns the index position of a child DisplayObject instance. | DisplayObjectContainer | ||
Retrieves the object that currently has focus. | UIComponent | ||
Returns an array of objects that lie under the specified point and are children
(or grandchildren, and so on) of this DisplayObjectContainer instance. | DisplayObjectContainer | ||
Returns a rectangle that defines the boundary of the display object,
based on the coordinate system defined by the targetCoordinateSpace
parameter, excluding any strokes on shapes. | DisplayObject | ||
Retrieves a style property that is set in the style lookup
chain of the component. | UIComponent | ||
[static]
Retrieves the default style map for the current component. | BaseButton | ||
Converts the point object from the Stage (global) coordinates
to the display object's (local) coordinates. | DisplayObject | ||
Converts a two-dimensional point from the Stage (global) coordinates to a
three-dimensional display object's (local) coordinates. | DisplayObject | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | EventDispatcher | ||
Indicates whether an object has a specified property defined. | Object | ||
Evaluates the bounding box of the display object to see if it overlaps or intersects with the
bounding box of the obj display object. | DisplayObject | ||
Evaluates the display object to see if it overlaps or intersects with the
point specified by the x and y parameters. | DisplayObject | ||
Marks a property as invalid and redraws the component on the
next frame unless otherwise specified. | UIComponent | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Converts a three-dimensional point of the three-dimensional display
object's (local) coordinates to a two-dimensional point in the Stage (global) coordinates. | DisplayObject | ||
Converts the point object from the display object's (local) coordinates to the
Stage (global) coordinates. | DisplayObject | ||
[static]
Merges the styles from multiple classes into one object. | UIComponent | ||
Moves the component to the specified position within its parent. | UIComponent | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Removes the specified child DisplayObject instance from the child list of the DisplayObjectContainer instance. | DisplayObjectContainer | ||
Removes a child DisplayObject from the specified index position in the child list of
the DisplayObjectContainer. | DisplayObjectContainer | ||
Removes one or more child DisplayObject instances from the DisplayObjectContainer instance. | DisplayObjectContainer | ||
Removes a listener from the EventDispatcher object. | EventDispatcher | ||
Raises a virtual keyboard. | InteractiveObject | ||
Changes the position of an existing child in the display object container. | DisplayObjectContainer | ||
Sets the focus to this component. | UIComponent | ||
Set the mouse state via ActionScript. | BaseButton | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Sets the component to the specified width and height. | UIComponent | ||
Sets a style property on this component instance. | UIComponent | ||
Lets the user drag the specified sprite. | Sprite | ||
Lets the user drag the specified sprite on a touch-enabled device. | Sprite | ||
Ends the startDrag() method. | Sprite | ||
Ends the startTouchDrag() method, for use with touch-enabled devices. | Sprite | ||
Swaps the z-order (front-to-back order) of the two specified child objects. | DisplayObjectContainer | ||
Swaps the z-order (front-to-back order) of the child objects at the two specified index positions in the
child list. | DisplayObjectContainer | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
Validates and updates the properties and layout of this object, redrawing it
if necessary. | UIComponent | ||
Returns the primitive value of the specified object. | Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. | EventDispatcher |
Event | Summary | Defined By | ||
---|---|---|---|---|
[broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active. | EventDispatcher | |||
Dispatched when a display object is added to the display list. | DisplayObject | |||
Dispatched when a display object is added to the on stage display list, either directly or through the addition of a sub tree in which the display object is contained. | DisplayObject | |||
Dispatched when the user presses the Button component. | BaseButton | |||
Dispatched when the value of the selected property of a toggle Button component changes. | BaseButton | |||
Dispatched when the user selects 'Clear' (or 'Delete') from the text context menu. | InteractiveObject | |||
Dispatched when a user presses and releases the main button of the user's pointing device over the same InteractiveObject. | InteractiveObject | |||
Dispatched when a user gesture triggers the context menu associated with this interactive object in an AIR application. | InteractiveObject | |||
Dispatched when the user activates the platform-specific accelerator key combination for a copy operation or selects 'Copy' from the text context menu. | InteractiveObject | |||
Dispatched when the user activates the platform-specific accelerator key combination for a cut operation or selects 'Cut' from the text context menu. | InteractiveObject | |||
[broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive. | EventDispatcher | |||
Dispatched when a user presses and releases the main button of a pointing device twice in rapid succession over the same InteractiveObject when that object's doubleClickEnabled flag is set to true. | InteractiveObject | |||
[broadcast event] Dispatched when the playhead is entering a new frame. | DisplayObject | |||
[broadcast event] Dispatched when the playhead is exiting the current frame. | DisplayObject | |||
Dispatched after a display object gains focus. | InteractiveObject | |||
Dispatched after a display object loses focus. | InteractiveObject | |||
[broadcast event] Dispatched after the constructors of frame display objects have run but before frame scripts have run. | DisplayObject | |||
Dispatched when the user moves a point of contact over the InteractiveObject instance on a touch-enabled device (such as moving a finger from left to right over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user creates a point of contact with an InteractiveObject instance, then taps on a touch-enabled device (such as placing several fingers over a display object to open a menu and then taps one finger to select a menu item on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user performs a rotation gesture at a point of contact with an InteractiveObject instance (such as touching two fingers and rotating them over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user performs a swipe gesture at a point of contact with an InteractiveObject instance (such as touching three fingers to a screen and then moving them in parallel over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user presses two points of contact over the same InteractiveObject instance on a touch-enabled device (such as presses and releases two fingers over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user performs a zoom gesture at a point of contact with an InteractiveObject instance (such as touching two fingers to a screen and then quickly spreading the fingers apart over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched after the component visibility changes from visible to invisible. | UIComponent | |||
This event is dispatched to any client app that supports inline input with an IME | InteractiveObject | |||
Dispatched when the user presses a key. | InteractiveObject | |||
Dispatched when the user attempts to change focus by using keyboard navigation. | InteractiveObject | |||
Dispatched when the user releases a key. | InteractiveObject | |||
Dispatched when a user presses and releases the middle button of the user's pointing device over the same InteractiveObject. | InteractiveObject | |||
Dispatched when a user presses the middle pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when a user releases the pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when a user presses the pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when the user attempts to change focus by using a pointer device. | InteractiveObject | |||
Dispatched when a user moves the pointing device while it is over an InteractiveObject. | InteractiveObject | |||
Dispatched when the user moves a pointing device away from an InteractiveObject instance. | InteractiveObject | |||
Dispatched when the user moves a pointing device over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when a user releases the pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when a mouse wheel is spun over an InteractiveObject instance. | InteractiveObject | |||
Dispatched after the component is moved. | UIComponent | |||
Dispatched by the drag initiator InteractiveObject when the user releases the drag gesture. | InteractiveObject | |||
Dispatched by the target InteractiveObject when a dragged object is dropped on it and the drop has been accepted with a call to DragManager.acceptDragDrop(). | InteractiveObject | |||
Dispatched by an InteractiveObject when a drag gesture enters its boundary. | InteractiveObject | |||
Dispatched by an InteractiveObject when a drag gesture leaves its boundary. | InteractiveObject | |||
Dispatched by an InteractiveObject continually while a drag gesture remains within its boundary. | InteractiveObject | |||
Dispatched at the beginning of a drag operation by the InteractiveObject that is specified as the drag initiator in the DragManager.doDrag() call. | InteractiveObject | |||
Dispatched during a drag operation by the InteractiveObject that is specified as the drag initiator in the DragManager.doDrag() call. | InteractiveObject | |||
Dispatched when the user activates the platform-specific accelerator key combination for a paste operation or selects 'Paste' from the text context menu. | InteractiveObject | |||
Dispatched when the user lowers an active stylus past the proximity detection threshold of the screen. | InteractiveObject | |||
Dispatched when the user lifts an active stylus above the proximity detection threshold of the screen. | InteractiveObject | |||
Dispatched when the user moves an active stylus over the screen while remaining within the proximity detection threshold. | InteractiveObject | |||
Dispatched when the user moves an active stylus away from this InteractiveObject while remaining within the proximity detection threshold of the screen. | InteractiveObject | |||
Dispatched when the user moves an active stylus directly above this InteractiveObject while remaining within the proximity detection threshold of the screen. | InteractiveObject | |||
Dispatched when the user moves an active stylus away from this InteractiveObject and any of its children while remaining within the proximity detection threshold of the screen. | InteractiveObject | |||
Dispatched when the user moves an active stylus over this InteractiveObject from outside the object's tree of descendents in the display list (while remaining within the proximity detection threshold of the screen). | InteractiveObject | |||
Dispatched when a display object is about to be removed from the display list. | DisplayObject | |||
Dispatched when a display object is about to be removed from the display list, either directly or through the removal of a sub tree in which the display object is contained. | DisplayObject | |||
[broadcast event] Dispatched when the display list is about to be updated and rendered. | DisplayObject | |||
Dispatched after the component is resized. | UIComponent | |||
Dispatched when a user presses and releases the right button of the user's pointing device over the same InteractiveObject. | InteractiveObject | |||
Dispatched when a user presses the pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when a user releases the pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when the user moves a pointing device away from an InteractiveObject instance. | InteractiveObject | |||
Dispatched when the user moves a pointing device over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when the user activates the platform-specific accelerator key combination for a select all operation or selects 'Select All' from the text context menu. | InteractiveObject | |||
Dispatched after the component visibility changes from invisible to visible. | UIComponent | |||
Dispatched immediately after the soft keyboard is raised. | InteractiveObject | |||
Dispatched immediately before the soft keyboard is raised. | InteractiveObject | |||
Dispatched immediately after the soft keyboard is lowered. | InteractiveObject | |||
Dispatched when the value of the object's tabChildren flag changes. | InteractiveObject | |||
Dispatched when the object's tabEnabled flag changes. | InteractiveObject | |||
Dispatched when the value of the object's tabIndex property changes. | InteractiveObject | |||
Dispatched when a user enters one or more characters of text. | InteractiveObject | |||
Dispatched when the user first contacts a touch-enabled device (such as touches a finger to a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user removes contact with a touch-enabled device (such as lifts a finger off a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user moves the point of contact with a touch-enabled device (such as drags a finger across a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user moves the point of contact away from InteractiveObject instance on a touch-enabled device (such as drags a finger from one display object to another on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user moves the point of contact over an InteractiveObject instance on a touch-enabled device (such as drags a finger from a point outside a display object to a point over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user moves the point of contact away from an InteractiveObject instance on a touch-enabled device (such as drags a finger from over a display object to a point outside the display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user moves the point of contact over an InteractiveObject instance on a touch-enabled device (such as drags a finger from a point outside a display object to a point over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user lifts the point of contact over the same InteractiveObject instance on which the contact was initiated on a touch-enabled device (such as presses and releases a finger from a single point over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject |
Styles are either common or associated with a specific theme. If the style is common, it can be used with any theme. If a style is associated with a specific theme, it can only be used if your application uses that theme.
Style | Description | Defined By | ||
---|---|---|---|---|
disabledSkin | Type: Class Name of the class to use as the skin for the background and border when the button is not selected and is disabled. The default value is Button_disabledSkin . | BaseButton | ||
Type: flash.text.TextFormat The TextFormat object to use to render the component label when the button is disabled. | UIComponent | |||
downSkin | Type: Class Name of the class to use as the skin for the background and border when the button is not selected and the mouse button is down. The default value is Button_downSkin . | BaseButton | ||
Type: Number Format: Length The padding that separates the outside boundaries of the component from the outside edges of the focus indicator, in pixels. | UIComponent | |||
Type: Class The skin to be used to display focus indicators. | UIComponent | |||
overSkin | Type: Class Name of the class to use as the skin for the background and border when the button is not selected and the mouse is over the component. The default value is Button_overSkin . | BaseButton | ||
repeatDelay | Type: Number Format: Time The number of milliseconds to wait after the buttonDown
event is first dispatched before sending a second buttonDown
event.
The default value is 500 .Related API Elements | BaseButton | ||
repeatInterval | Type: Number Format: Time The interval, in milliseconds, between buttonDown events
that are dispatched after the delay that is specified by the repeatDelay
style.
The default value is 35 .Related API Elements | BaseButton | ||
selectedDisabledSkin | Type: Class Name of the class to use as the skin for the background and border when a toggle button is selected and disabled. The default value is Button_selectedDisabledSkin . | BaseButton | ||
selectedDownSkin | Type: Class Name of the class to use as the skin for the background and border when a toggle button is selected and the mouse button is down. The default value is Button_selectedDownSkin . | BaseButton | ||
selectedOverSkin | Type: Class Name of the class to use as the skin for the background and border when a toggle button is selected and the mouse is over the component. The default value is Button_selectedOverSkin . | BaseButton | ||
selectedUpSkin | Type: Class Name of the class to use as the skin for the background and border when a toggle button is selected and the mouse is not over the component. The default value is Button_selectedUpSkin . | BaseButton | ||
Type: flash.text.TextFormat The TextFormat object to use to render the component label. | UIComponent | |||
upSkin | Type: Class Name of the class to use as the skin for the background and border when the button is not selected and the mouse is not over the component. The default value is Button_upSkin . | BaseButton |
autoRepeat | property |
autoRepeat:Boolean
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets or sets a Boolean value that indicates whether the buttonDown
event
is dispatched more than one time when the user holds the mouse button down over the component.
A value of true
indicates that the buttonDown
event
is dispatched repeatedly while the mouse button remains down; a value of false
indicates that the event is dispatched only one time.
If this value is true
, after the delay specified by the
repeatDelay
style, the buttonDown
event is dispatched at the interval that is specified by the repeatInterval
style.
The default value is false.
Implementation
public function get autoRepeat():Boolean
public function set autoRepeat(value:Boolean):void
Related API Elements
Example ( How to use this example )
autoRepeat
property to repeatedly dispatch buttonDown
events as long as
a button is pressed:
import fl.controls.Button; import fl.controls.Label; import fl.events.ComponentEvent; var myLabel:Label = new Label(); myLabel.text = "0"; myLabel.move(10, 10); addChild(myLabel); var downButton:Button = new Button(); downButton.label = "-"; downButton.autoRepeat = true; downButton.setSize(20, 20); downButton.move(10, 30); downButton.addEventListener(ComponentEvent.BUTTON_DOWN, buttonDownHandler); addChild(downButton) var upButton:Button = new Button(); upButton.label = "+"; upButton.autoRepeat = true; upButton.setSize(20, 20); upButton.move(40, 30); upButton.addEventListener(ComponentEvent.BUTTON_DOWN, buttonDownHandler); addChild(upButton); function buttonDownHandler(event:ComponentEvent):void { var value:Number = Number(myLabel.text); switch (event.currentTarget) { case downButton: value--; break; case upButton: value++; break; } myLabel.text = value.toString(); }
enabled | property |
enabled:Boolean
[override] Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets or sets a value that indicates whether the component can accept user
input. A value of true
indicates that the component can accept
user input; a value of false
indicates that it cannot.
When this property is set to false
, the button is disabled.
This means that although it is visible, it cannot be clicked. This property is
useful for disabling a specific part of the user interface. For example, a button
that is used to trigger the reloading of a web page could be disabled
by using this technique.
The default value is true.
Implementation
override public function get enabled():Boolean
override public function set enabled(value:Boolean):void
selected | property |
selected:Boolean
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets or sets a Boolean value that indicates whether a toggle button
is selected. A value of true
indicates that the button is
selected; a value of false
indicates that it is not.
This property has no effect if the toggle
property
is not set to true
.
For a CheckBox component, this value indicates whether the box is checked. For a RadioButton component, this value indicates whether the component is selected.
This value changes when the user clicks the component
but can also be changed programmatically. If the toggle
property is set to true
, changing this property causes
a change
event object to be dispatched.
The default value is false.
Implementation
public function get selected():Boolean
public function set selected(value:Boolean):void
Related API Elements
Example ( How to use this example )
toggle
property and listening for the change
event to determine when a button is selected:
import fl.controls.Button; var myButton:Button = new Button(); myButton.toggle = true; myButton.move(10, 10); myButton.addEventListener(Event.CHANGE, changeHandler); addChild(myButton); function changeHandler(event:Event):void { trace("Button toggled (selected:" + event.currentTarget.selected + ")"); }
BaseButton | () | Constructor |
public function BaseButton()
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Creates a new BaseButton instance.
getStyleDefinition | () | method |
public static function getStyleDefinition():Object
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Retrieves the default style map for the current component. The style map contains
the type that is appropriate for the component, depending on the style that
the component uses. For example, the disabledTextFormat
style
contains a value of null
or a TextFormat object.
You can use these styles and call setStyle()
on the current
component. The following code overrides the default disabledTextFormat
style on the specified component:
componentInstance.setStyle("disabledTextFormat", new TextFormat());
Object — Default styles object.
|
Related API Elements
Example ( How to use this example )
import fl.controls.*; import fl.containers.*; import fl.controls.listClasses.*; import fl.controls.dataGridClasses.*; import fl.controls.progressBarClasses.*; import fl.core.UIComponent; import fl.data.DataProvider; var dp:DataProvider = new DataProvider(); dp.addItem( { label: "BaseScrollPane", data:BaseScrollPane } ); dp.addItem( { label: "Button", data:Button } ); dp.addItem( { label: "CellRenderer", data:CellRenderer } ); dp.addItem( { label: "CheckBox", data:CheckBox } ); dp.addItem( { label: "ColorPicker", data:ColorPicker } ); dp.addItem( { label: "ComboBox", data:ComboBox } ); dp.addItem( { label: "DataGrid", data:DataGrid } ); dp.addItem( { label: "HeaderRenderer", data:HeaderRenderer } ); dp.addItem( { label: "ImageCell", data:ImageCell } ); dp.addItem( { label: "IndeterminateBar",data:IndeterminateBar } ); dp.addItem( { label: "Label", data:Label } ); dp.addItem( { label: "List", data:List } ); dp.addItem( { label: "NumericStepper", data:NumericStepper } ); dp.addItem( { label: "ProgressBar", data:ProgressBar } ); dp.addItem( { label: "RadioButton", data:RadioButton } ); dp.addItem( { label: "ScrollPane", data:ScrollPane } ); dp.addItem( { label: "Slider", data:Slider } ); dp.addItem( { label: "TextArea", data:TextArea } ); dp.addItem( { label: "TextInput", data:TextInput } ); dp.addItem( { label: "TileList", data:TileList } ); dp.addItem( { label: "UILoader", data:UILoader } ); dp.addItem( { label: "UIComponent", data:UIComponent } ); var cb:ComboBox = new ComboBox(); cb.move(10,10); cb.setSize(300,25); cb.prompt = "Select a component to view its styles"; cb.rowCount = 12; cb.dataProvider = dp; cb.addEventListener(Event.CHANGE, showStyleDefinition); addChild(cb); var dg:DataGrid = new DataGrid(); dg.setSize(425,300); dg.move(10,50); dg.columns = [ new DataGridColumn("StyleName"), new DataGridColumn("DefaultValue") ]; addChild(dg); function showStyleDefinition(e:Event):void { var componentClass:Class = e.target.selectedItem.data as Class; var styles:Object = componentClass["getStyleDefinition"].call(this); trace(styles.toString()); var styleData:DataProvider = new DataProvider(); for(var i:* in styles) { trace(i + " : " + styles[i]); styleData.addItem( { StyleName:i, DefaultValue:styles[i] } ); } styleData.sortOn("StyleName"); dg.dataProvider = styleData; }
setMouseState | () | method |
public function setMouseState(state:String):void
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Set the mouse state via ActionScript. The BaseButton class uses this property internally, but it can also be invoked manually, and will set the mouse state visually.
Parameters
state:String — A string that specifies a mouse state. Supported values are
"up", "over", and "down".
|
buttonDown | Event |
fl.events.ComponentEvent
property ComponentEvent.type =
fl.events.ComponentEvent.BUTTON_DOWN
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Dispatched when the user presses the Button component.
If the autoRepeat
property is true
,
this event is dispatched at specified intervals until the
button is released.
The repeatDelay
style is used to
specify the delay before the buttonDown
event is
dispatched a second time. The repeatInterval
style
specifies the interval at which this event is dispatched thereafter,
until the user releases the button.
type
property of a buttonDown
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | false |
cancelable | false ; there is no default
behavior to cancel. |
currentTarget | The object that is actively processing the event object with an event listener. |
target | The object that dispatched the event. The target is
not always the object listening for the event. Use the currentTarget
property to access the object that is listening for the event. |
Example ( How to use this example )
autoRepeat
property to repeatedly dispatch buttonDown
events as long as
a button is pressed:
import fl.controls.Button; import fl.controls.Label; import fl.events.ComponentEvent; var myLabel:Label = new Label(); myLabel.text = "0"; myLabel.move(10, 10); addChild(myLabel); var downButton:Button = new Button(); downButton.label = "-"; downButton.autoRepeat = true; downButton.setSize(20, 20); downButton.move(10, 30); downButton.addEventListener(ComponentEvent.BUTTON_DOWN, buttonDownHandler); addChild(downButton) var upButton:Button = new Button(); upButton.label = "+"; upButton.autoRepeat = true; upButton.setSize(20, 20); upButton.move(40, 30); upButton.addEventListener(ComponentEvent.BUTTON_DOWN, buttonDownHandler); addChild(upButton); function buttonDownHandler(event:ComponentEvent):void { var value:Number = Number(myLabel.text); switch (event.currentTarget) { case downButton: value--; break; case upButton: value++; break; } myLabel.text = value.toString(); }
Related API Elements
change | Event |
flash.events.Event
property Event.type =
flash.events.Event.CHANGE
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Dispatched when the value of the selected
property
of a toggle Button component changes. A toggle Button component is a
Button component whose toggle
property is set to true
.
The CheckBox and RadioButton components dispatch this event after
there is a change in the selected
property.
Event.CHANGE
constant defines the value of the type
property of a change
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | true |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | The object that has had its value modified.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
Example ( How to use this example )
toggle
property and listening for the change
event to determine when a button is selected:
import fl.controls.Button; var myButton:Button = new Button(); myButton.toggle = true; myButton.move(10, 10); myButton.addEventListener(Event.CHANGE, changeHandler); addChild(myButton); function changeHandler(event:Event):void { trace("Button toggled (selected:" + event.currentTarget.selected + ")"); }
Related API Elements
Mon Nov 28 2011, 06:48 AM -08:00