Package | mx.effects.effectClasses |
Class | public class UnconstrainItemActionInstance |
Inheritance | UnconstrainItemActionInstance ![]() ![]() ![]() ![]() |
See also
Property | Defined By | ||
---|---|---|---|
![]() | className : String
[read-only]
The name of the effect class, such as "FadeInstance".
| EffectInstance | |
![]() | constructor : Object
A reference to the class object or constructor function for a given object instance.
| Object | |
![]() | duration : Number
The duration of the effect, in milliseconds.
| EffectInstance | |
![]() | effect : IEffect
The IEffect object that created this IEffectInstance object.
| EffectInstance | |
effectHost : ListBase = null | UnconstrainItemActionInstance | ||
![]() | effectTargetHost : IEffectTargetHost
A property that lets you access the target
list-based control of a data effect.
| EffectInstance | |
![]() | hideFocusRing : Boolean
Determines whether the effect should hide
the focus ring when starting the effect.
| EffectInstance | |
![]() | playheadTime : Number
[read-only]
Current position in time of the effect.
| EffectInstance | |
![]() | propertyChanges : PropertyChanges
Specifies the PropertyChanges object containing
the start and end values for the set of properties
relevant to the effect's targets.
| EffectInstance | |
![]() | prototype : Object
[static]
A reference to the prototype object of a class or function object.
| Object | |
![]() | repeatCount : int
Number of times to repeat the effect.
| EffectInstance | |
![]() | repeatDelay : int
Amount of time, in milliseconds,
to wait before repeating the effect.
| EffectInstance | |
![]() | startDelay : int
Amount of time, in milliseconds,
to wait before starting the effect.
| EffectInstance | |
![]() | suspendBackgroundProcessing : Boolean
If true, blocks all background processing
while the effect is playing.
| EffectInstance | |
![]() | target : Object
The UIComponent object to which this effect is applied.
| EffectInstance | |
![]() | triggerEvent : Event
The event, if any, which triggered the playing of the effect.
| EffectInstance |
Method | Defined By | ||
---|---|---|---|
UnconstrainItemActionInstance(target:Object)
Constructor.
| UnconstrainItemActionInstance | ||
![]() |
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event.
| EventDispatcher | |
![]() |
Dispatches an event into the event flow.
| EventDispatcher | |
![]() |
Interrupts an effect instance that is currently playing,
and jumps immediately to the end of the effect.
| EffectInstance | |
![]() |
Called by the end() method when the effect
finishes playing.
| EffectInstance | |
![]() |
Called after each iteration of a repeated effect finishes playing.
| EffectInstance | |
![]() |
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event.
| EventDispatcher | |
![]() |
Indicates whether an object has a specified property defined.
| Object | |
![]() |
This method is called if the effect was triggered by the EffectManager.
| EffectInstance | |
![]() |
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter.
| Object | |
![]() |
Pauses the effect until you call the resume() method.
| EffectInstance | |
![]() |
Plays the effect instance on the target.
| EffectInstance | |
![]() |
Indicates whether the specified property exists and is enumerable.
| Object | |
![]() |
Removes a listener from the EventDispatcher object.
| EventDispatcher | |
![]() |
Resumes the effect after it has been paused
by a call to the pause() method.
| EffectInstance | |
![]() |
Plays the effect in reverse, starting from
the current position of the effect.
| EffectInstance | |
![]() |
Sets the availability of a dynamic property for loop operations.
| Object | |
![]() |
Plays the effect instance on the target after the
startDelay period has elapsed.
| EffectInstance | |
![]() |
Stops the effect, leaving the target in its current state.
| EffectInstance | |
![]() |
Returns the string representation of the specified object.
| Object | |
![]() |
Returns the primitive value of the specified object.
| Object | |
![]() |
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type.
| EventDispatcher |
effectHost | property |
public var effectHost:ListBase = null
UnconstrainItemActionInstance | () | Constructor |
public function UnconstrainItemActionInstance(target:Object)
Constructor.
Parameterstarget:Object — The Object to animate with this effect.
|