Package | mx.effects.effectClasses |
Class | public class SequenceInstance |
Inheritance | SequenceInstance ![]() ![]() ![]() ![]() |
See also
Method | Defined By | ||
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SequenceInstance(target:Object)
Constructor.
| SequenceInstance | ||
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Adds a new set of child effects to this Composite effect.
| CompositeEffectInstance | |
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addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event.
| EventDispatcher | |
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Dispatches an event into the event flow.
| EventDispatcher | |
Interrupts any effects that are currently playing, skips over
any effects that haven't started playing, and jumps immediately
to the end of the composite effect.
| SequenceInstance | ||
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Called by the end() method when the effect
finishes playing.
| EffectInstance | |
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Called after each iteration of a repeated effect finishes playing.
| EffectInstance | |
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Checks whether the EventDispatcher object has any listeners registered for a specific type
of event.
| EventDispatcher | |
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Indicates whether an object has a specified property defined.
| Object | |
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This method is called if the effect was triggered by the EffectManager.
| EffectInstance | |
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Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter.
| Object | |
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Used internally to keep track of the value of
the playheadTime property.
| CompositeEffectInstance | |
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Used internally to keep track of the value of
the playheadTime property.
| CompositeEffectInstance | |
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Pauses the effect until you call the resume() method.
| EffectInstance | |
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Plays the effect instance on the target.
| EffectInstance | |
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Indicates whether the specified property exists and is enumerable.
| Object | |
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Removes a listener from the EventDispatcher object.
| EventDispatcher | |
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Resumes the effect after it has been paused
by a call to the pause() method.
| EffectInstance | |
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Plays the effect in reverse, starting from
the current position of the effect.
| EffectInstance | |
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Sets the availability of a dynamic property for loop operations.
| Object | |
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Plays the effect instance on the target after the
startDelay period has elapsed.
| EffectInstance | |
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Stops the effect, leaving the target in its current state.
| EffectInstance | |
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Returns the string representation of the specified object.
| Object | |
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Returns the primitive value of the specified object.
| Object | |
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Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type.
| EventDispatcher |
Method | Defined By | ||
---|---|---|---|
Each time a child effect of SequenceInstance finishes,
Flex calls the onEffectEnd() method.
| SequenceInstance |
SequenceInstance | () | Constructor |
public function SequenceInstance(target:Object)
Constructor.
Parameterstarget:Object — This argument is ignored for Sequence effects.
It is included only for consistency with other types of effects.
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end | () | method |
public override function end():void
Interrupts any effects that are currently playing, skips over any effects that haven't started playing, and jumps immediately to the end of the composite effect.
onEffectEnd | () | method |
protected override function onEffectEnd(childEffect:IEffectInstance):void
Each time a child effect of SequenceInstance finishes,
Flex calls the onEffectEnd()
method.
For SequenceInstance, it plays the next effect.
This method implements the method of the superclass.
Parameters
childEffect:IEffectInstance — The child effect.
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