Packagemx.effects.effectClasses
Classpublic class CompositeEffectInstance
InheritanceCompositeEffectInstance Inheritance EffectInstance Inheritance EventDispatcher Inheritance Object
Subclasses ParallelInstance, SequenceInstance

The CompositeEffectInstance class implements the instance class for the CompositeEffect class. Flex creates an instance of this class when it plays a CompositeEffect; you do not create one yourself.

See also

mx.effects.CompositeEffect


Public Properties
 PropertyDefined By
 InheritedclassName : String
[read-only] The name of the effect class, such as "FadeInstance".
EffectInstance
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
 Inheritedduration : Number
The duration of the effect, in milliseconds.
EffectInstance
 Inheritedeffect : IEffect
The IEffect object that created this IEffectInstance object.
EffectInstance
 InheritedeffectTargetHost : IEffectTargetHost
A property that lets you access the target list-based control of a data effect.
EffectInstance
 InheritedhideFocusRing : Boolean
Determines whether the effect should hide the focus ring when starting the effect.
EffectInstance
 InheritedplayheadTime : Number
[read-only] Current position in time of the effect.
EffectInstance
 InheritedpropertyChanges : PropertyChanges
Specifies the PropertyChanges object containing the start and end values for the set of properties relevant to the effect's targets.
EffectInstance
 Inheritedprototype : Object
[static] A reference to the prototype object of a class or function object.
Object
 InheritedrepeatCount : int
Number of times to repeat the effect.
EffectInstance
 InheritedrepeatDelay : int
Amount of time, in milliseconds, to wait before repeating the effect.
EffectInstance
 InheritedstartDelay : int
Amount of time, in milliseconds, to wait before starting the effect.
EffectInstance
 InheritedsuspendBackgroundProcessing : Boolean
If true, blocks all background processing while the effect is playing.
EffectInstance
 Inheritedtarget : Object
The UIComponent object to which this effect is applied.
EffectInstance
 InheritedtriggerEvent : Event
The event, if any, which triggered the playing of the effect.
EffectInstance
Public Methods
 MethodDefined By
  
Constructor.
CompositeEffectInstance
  
addChildSet(childSet:Array):void
Adds a new set of child effects to this Composite effect.
CompositeEffectInstance
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event.
EventDispatcher
 Inherited
Dispatches an event into the event flow.
EventDispatcher
 Inherited
end():void
Interrupts an effect instance that is currently playing, and jumps immediately to the end of the effect.
EffectInstance
 Inherited
Called by the end() method when the effect finishes playing.
EffectInstance
 Inherited
Called after each iteration of a repeated effect finishes playing.
EffectInstance
 Inherited
Checks whether the EventDispatcher object has any listeners registered for a specific type of event.
EventDispatcher
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
This method is called if the effect was triggered by the EffectManager.
EffectInstance
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
  
Used internally to keep track of the value of the playheadTime property.
CompositeEffectInstance
  
Used internally to keep track of the value of the playheadTime property.
CompositeEffectInstance
 Inherited
Pauses the effect until you call the resume() method.
EffectInstance
 Inherited
Plays the effect instance on the target.
EffectInstance
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object.
EventDispatcher
 Inherited
Resumes the effect after it has been paused by a call to the pause() method.
EffectInstance
 Inherited
Plays the effect in reverse, starting from the current position of the effect.
EffectInstance
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Plays the effect instance on the target after the startDelay period has elapsed.
EffectInstance
 Inherited
Stops the effect, leaving the target in its current state.
EffectInstance
 Inherited
Returns the string representation of the specified object.
Object
 Inherited
Returns the primitive value of the specified object.
Object
 Inherited
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type.
EventDispatcher
Protected Methods
 MethodDefined By
  
Called each time one of the child effects has finished playing.
CompositeEffectInstance
Events
 Event Summary Defined By
 Inherited Dispatched when Flash Player or an AIR application gains operating system focus and becomes active.EventDispatcher
 Inherited Dispatched when Flash Player or an AIR application loses operating system focus and is becoming inactive.EventDispatcher
Constructor Detail
CompositeEffectInstance()Constructor
public function CompositeEffectInstance(target:Object)

Constructor.

Parameters
target:Object — This argument is ignored for Composite effects. It is included only for consistency with other types of effects.
Method Detail
addChildSet()method
public function addChildSet(childSet:Array):void

Adds a new set of child effects to this Composite effect. A Sequence effect plays each child effect set one at a time, in the order that it is added. A Parallel effect plays all child effect sets simultaneously; the order in which they are added doesn't matter.

Parameters

childSet:Array — Array of child effects to be added to the CompositeEffect.

onEffectEnd()method 
protected function onEffectEnd(childEffect:IEffectInstance):void

Called each time one of the child effects has finished playing. Subclasses must implement this function.

Parameters

childEffect:IEffectInstance — child effect.

onTweenEnd()method 
public function onTweenEnd(value:Object):void

Used internally to keep track of the value of the playheadTime property.

Parameters

value:Object

onTweenUpdate()method 
public function onTweenUpdate(value:Object):void

Used internally to keep track of the value of the playheadTime property.

Parameters

value:Object