| Package | mx.effects.effectClasses | 
| Class | public class SequenceInstance | 
| Inheritance | SequenceInstance  CompositeEffectInstance  EffectInstance  EventDispatcher  Object | 
| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
Related API Elements
Public Properties
| Property | Defined By | ||
|---|---|---|---|
|  | className : String [read-only] 
      The name of the effect class, such as "FadeInstance". | EffectInstance | |
|  | constructor : Object 
	 A reference to the class object or constructor function for a given object instance. | Object | |
|  | duration : Number  
      The duration of the effect, in milliseconds. | EffectInstance | |
|  | effect : IEffect 
      The IEffect object that created this IEffectInstance object. | EffectInstance | |
|  | effectTargetHost : mx.effects:IEffectTargetHost 
      A property that lets you access the target
      list-based control of a data effect. | EffectInstance | |
|  | hideFocusRing : Boolean 
      Determines whether the effect should hide
      the focus ring when starting the effect. | EffectInstance | |
| playheadTime : Number [override] 
     
      Current time position of the effect. | SequenceInstance | ||
|  | propertyChanges : PropertyChanges 
      Specifies the PropertyChanges object containing
      the start and end values for the set of properties
      relevant to the effect's targets. | EffectInstance | |
|  | prototype : Object [static] 
	 A reference to the prototype object of a class or function object. | Object | |
|  | repeatCount : int 
      Number of times to repeat the effect. | EffectInstance | |
|  | repeatDelay : int 
      Amount of time, in milliseconds,
      to wait before repeating the effect. | EffectInstance | |
|  | startDelay : int 
      Amount of time, in milliseconds,
      to wait before starting the effect. | EffectInstance | |
|  | suspendBackgroundProcessing : Boolean 
      If true, blocks all background processing
      while the effect is playing. | EffectInstance | |
|  | target : Object 
      The UIComponent object to which this effect is applied. | EffectInstance | |
|  | triggerEvent : Event 
      The event, if any, which triggered the playing of the effect. | EffectInstance | |
Protected Properties
Public Methods 
| Method | Defined By | ||
|---|---|---|---|
| SequenceInstance(target:Object) 
      Constructor. | SequenceInstance | ||
|  | 
      Adds a new set of child effects to this Composite effect. | CompositeEffectInstance | |
|  | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void 
	Registers an event listener object with an EventDispatcher object so that the listener 
	receives notification of an event. | EventDispatcher | |
|  | 
	Dispatches an event into the event flow. | EventDispatcher | |
| [override] 
      Interrupts any effects that are currently playing, skips over
      any effects that haven't started playing, and jumps immediately
      to the end of the composite effect. | SequenceInstance | ||
|  | 
      Called by the end() method when the effect
      finishes playing. | EffectInstance | |
|  | 
      Called after each iteration of a repeated effect finishes playing. | EffectInstance | |
|  | 
	Checks whether the EventDispatcher object has any listeners registered for a specific type 
	of event. | EventDispatcher | |
|  | 
	 Indicates whether an object has a specified property defined. | Object | |
|  | 
      This method is called if the effect was triggered by the EffectManager. | EffectInstance | |
|  | 
	 Indicates whether an instance of the Object class is in the prototype chain of the object specified 
	 as the parameter. | Object | |
|  | 
      Pauses the effect until you call the resume() method. | EffectInstance | |
|  | 
      Plays the effect instance on the target. | EffectInstance | |
|  | 
	 Indicates whether the specified property exists and is enumerable. | Object | |
|  | 
	Removes a listener from the EventDispatcher object. | EventDispatcher | |
|  | 
      Resumes the effect after it has been paused 
      by a call to the pause() method. | EffectInstance | |
|  | 
      Plays the effect in reverse, starting from
      the current position of the effect. | EffectInstance | |
|  | 
     Sets the availability of a dynamic property for loop operations. | Object | |
|  | 
      Plays the effect instance on the target after the
      startDelay period has elapsed. | EffectInstance | |
|  | 
      Stops the effect, leaving the target in its current state. | EffectInstance | |
|  | 
	 Returns the string representation of this object, formatted according to locale-specific conventions. | Object | |
|  | 
	 Returns the string representation of the specified object. | Object | |
|  | 
	 Returns the primitive value of the specified object. | Object | |
|  | 
	Checks whether an event listener is registered with this EventDispatcher object or any of 
	its ancestors for the specified event type. | EventDispatcher | |
Protected Methods 
| Method | Defined By | ||
|---|---|---|---|
| [override] 
     Each time a child effect of SequenceInstance finishes, 
     Flex calls the onEffectEnd() method. | SequenceInstance | ||
Property Detail
| playheadTime | property | 
playheadTime:Number[override] | Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
     
      Current time position of the effect.
      This property has a value between 0 and the total duration, 
      which includes the Effect's startDelay, 
      repeatCount, and repeatDelay.
      
      
Implementation
    override public function get playheadTime():Number    override public function set playheadTime(value:Number):voidConstructor Detail
| SequenceInstance | () | Constructor | 
Method Detail
| end | () | method | 
override public function end():void| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
Interrupts any effects that are currently playing, skips over any effects that haven't started playing, and jumps immediately to the end of the composite effect.
| onEffectEnd | () | method | 
override protected function onEffectEnd(childEffect:IEffectInstance):void| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
     Each time a child effect of SequenceInstance finishes, 
     Flex calls the onEffectEnd() method.
     For SequenceInstance, it plays the next effect.
     This method implements the method of the superclass.
    
     
Parameters
| childEffect:IEffectInstance— The child effect. | 
Mon Nov 28 2011, 06:48 AM -08:00
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