| Package | flash.ui | 
| Class | public final class GameInputControlType | 
| Inheritance | GameInputControlType    Object | 
| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 3 | 
GameInputControlType class defines a list of constants 
     used to specify the types of controls described by an input device.
     
     Related API Elements
flash.ui.GameInputDevice
flash.ui.GameInputControl
flash.ui.GameInputHand
flash.ui.GameInputFinger
flash.events.GameInputEvent
| Constant | Defined By | ||
|---|---|---|---|
|     ACCELERATION : String = "acceleration" [static] 
         Represents an accelerometer control.  | GameInputControlType | ||
|     BUTTON : String = "button" [static] 
         Represents a button control.  | GameInputControlType | ||
|     DIRECTION : String = "direction" [static] 
         Represents a control that specifies a limited number of directions, 
         such as a D-Pad.  | GameInputControlType | ||
|     MOVEMENT : String = "movement" [static] 
         Represents a control that is useful for motion.  | GameInputControlType | ||
|     ROTATION : String = "rotation" [static] 
         Represents a control that is useful for rotation.  | GameInputControlType | ||
|     TRIGGER : String = "trigger" [static] 
         Represents a control used for single values.  | GameInputControlType | ||
    ACCELERATION | Constant | 
public static const ACCELERATION:String = "acceleration"| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 3 | 
         Represents an accelerometer control. The acceleration values are
         in standard g-force units: (9.8m/sec/sec). These values are 
         relative and are not bounded. If the device supports more than one 
         axis, each axis is returned in the value. The x-axis is 
         index 0, y is index 1, and z is index 2. 
         
         
    BUTTON | Constant | 
public static const BUTTON:String = "button"| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 3 | 
Represents a button control. Buttons are either up or pressed. When pressed the value is 1.0, when up the value is 0.0.
    DIRECTION | Constant | 
public static const DIRECTION:String = "direction"| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 3 | 
         Represents a control that specifies a limited number of directions, 
         such as a D-Pad. If the device supports more than one axis, each axis 
         is returned in the value. The x-axis is index 0, 
         y is index 1, and z is index 2.
         Values can be -1.0, 0.0, or 1.0.
         
         
    MOVEMENT | Constant | 
public static const MOVEMENT:String = "movement"| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 3 | 
         Represents a control that is useful for motion. If the device
         supports more than one axis, each axis is returned in the value.
         the x-axis is index 0, the y-axis is index 1, and 
         the z-axis is index 2. Values can range from -1.0 to 1.0 for 
         each axis.
         
         
    ROTATION | Constant | 
public static const ROTATION:String = "rotation"| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 3 | 
         Represents a control that is useful for rotation. It has an
         x,y,z value. If the device supports more than one axis, each axis is
         returned in the value. The x-axis is index 0, 
         y is index 1, and z is index 2. Values can 
         range from -1.0 to 1.0 for each axis.
         
         
    TRIGGER | Constant | 
public static const TRIGGER:String = "trigger"| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 3 | 
Represents a control used for single values. For example, a trigger could be used for throttle. The harder you press, the larger the number. The float values for each are normalized from -1.0 to 1.0.
Mon Nov 28 2011, 06:48 AM -08:00
 
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