| Package | mx.effects |
| Class | public class Sequence |
| Inheritance | Sequence CompositeEffect Effect EventDispatcher Object |
You can create a Sequence effect in MXML, as the following example shows:
<mx:Sequence id="WipeRightUp">
<mx:children>
<mx:WipeRight duration="1000"/>
<mx:WipeUp duration="1000"/>
</mx:children>
</mx:Sequence>
<mx:VBox id="myBox" hideEffect="{WipeRightUp}">
<mx:TextArea id="aTextArea" text="hello"/>
</mx:VBox>
Notice that the <mx:children> tag is optional.
Starting a composite effect in ActionScript is usually a five-step process:
myFadeEffect = new mx.effects.Fade(target);
duration, on the individual effect objects.mySequenceEffect = new mx.effects.Sequence();
addChild() method for each of the effect objects;
for example:
mySequenceEffect.addChild(myFadeEffect);
play() method;
for example:
mySequenceEffect.play();
Hide MXML Syntax
The <mx:Sequence> tag
inherits all of the tag attributes of its superclass,
and adds the following tag attributes:
<mx:Sequence id="identifier">
<mx:children>
<!-- Specify child effect tags -->
</mx:children>
</mx:Sequence>
See also
| Method | Defined By | ||
|---|---|---|---|
|
Constructor.
| Sequence | ||
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Adds a new child effect to this composite effect.
| CompositeEffect | |
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addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event.
| EventDispatcher | |
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Captures the current values of the relevant properties
on the effect's targets and saves them as end values.
| Effect | |
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Captures the current values of the relevant properties
of an additional set of targets
This function is used by Flex when a data change
effect is run.
| Effect | |
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Captures the current values of the relevant properties
on the effect's targets.
| Effect | |
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Creates a single effect instance and initializes it.
| Effect | |
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Takes an Array of target objects and invokes the
createInstance() method on each target.
| Effect | |
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Removes event listeners from an instance
and removes it from the list of instances.
| Effect | |
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Dispatches an event into the event flow.
| EventDispatcher | |
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Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect.
| Effect | |
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Returns an Array of Strings, where each String is the name
of a property that is changed by this effect.
| Effect | |
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Checks whether the EventDispatcher object has any listeners registered for a specific type
of event.
| EventDispatcher | |
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Indicates whether an object has a specified property defined.
| Object | |
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Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter.
| Object | |
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Pauses the effect until you call the resume() method.
| Effect | |
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Begins playing the effect.
| Effect | |
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Indicates whether the specified property exists and is enumerable.
| Object | |
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Removes a listener from the EventDispatcher object.
| EventDispatcher | |
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Resumes the effect after it has been paused
by a call to the pause() method.
| Effect | |
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Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect.
| Effect | |
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Sets the availability of a dynamic property for loop operations.
| Object | |
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Stops the effect, leaving the effect targets in their current state.
| Effect | |
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Returns the string representation of the specified object.
| Object | |
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Returns the primitive value of the specified object.
| Object | |
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Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type.
| EventDispatcher | |
| Sequence | () | Constructor |
public function Sequence(target:Object = null)
Constructor.
Parameterstarget:Object (default = null) — This argument is ignored for Sequence effects.
It is included only for consistency with other types of effects.
|
<?xml version="1.0" encoding="utf-8"?>
<!-- Simple example to demonstrate the Sequence effect. -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml">
<mx:Script>
<![CDATA[
import mx.effects.easing.*;
]]>
</mx:Script>
<mx:Sequence id="movePauseMove">
<mx:Move xBy="150" duration="2000" easingFunction="Bounce.easeOut"/>
<mx:Pause duration="2000"/>
<mx:Move xBy="-150" duration="2000" easingFunction="Bounce.easeIn"/>
</mx:Sequence>
<mx:Panel title="Sequence Effect Example" width="75%" height="75%"
paddingTop="10" paddingLeft="10" paddingRight="10" paddingBottom="10">
<mx:Text width="100%" color="blue"
text="Click the phone image to start the Sequence effect. The effect pauses for 2 seconds between moves."/>
<mx:Image
source="@Embed(source='assets/Nokia_6630.png')"
mouseDownEffect="{movePauseMove}"/>
</mx:Panel>
</mx:Application>