Package | spark.effects.supportClasses |
Class | public class AddActionInstance |
Inheritance | AddActionInstance ![]() ![]() ![]() ![]() |
Language Version: | ActionScript 3.0 |
Product Version: | Flex 4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Related API Elements
Property | Defined By | ||
---|---|---|---|
![]() | className : String [read-only]
The name of the effect class, such as "FadeInstance". | EffectInstance | |
![]() | constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | |
![]() | duration : Number
The duration of the effect, in milliseconds. | EffectInstance | |
![]() | effect : IEffect
The IEffect object that created this IEffectInstance object. | EffectInstance | |
![]() | effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target
list-based control of a data effect. | EffectInstance | |
![]() | hideFocusRing : Boolean
Determines whether the effect should hide
the focus ring when starting the effect. | EffectInstance | |
index : int = -1
The index of the child within the parent. | AddActionInstance | ||
![]() | playheadTime : Number
Current time position of the effect. | EffectInstance | |
position : String
The position of the child in the display list, relative to the
object specified by the relativeTo property. | AddActionInstance | ||
![]() | propertyChanges : PropertyChanges
Specifies the PropertyChanges object containing
the start and end values for the set of properties
relevant to the effect's targets. | EffectInstance | |
![]() | prototype : Object [static]
A reference to the prototype object of a class or function object. | Object | |
relativeTo : DisplayObjectContainer
The location where the child component is added. | AddActionInstance | ||
![]() | repeatCount : int
Number of times to repeat the effect. | EffectInstance | |
![]() | repeatDelay : int
Amount of time, in milliseconds,
to wait before repeating the effect. | EffectInstance | |
![]() | startDelay : int
Amount of time, in milliseconds,
to wait before starting the effect. | EffectInstance | |
![]() | suspendBackgroundProcessing : Boolean
If true, blocks all background processing
while the effect is playing. | EffectInstance | |
![]() | target : Object
The UIComponent object to which this effect is applied. | EffectInstance | |
![]() | triggerEvent : Event
The event, if any, which triggered the playing of the effect. | EffectInstance |
Method | Defined By | ||
---|---|---|---|
AddActionInstance(target:Object)
Constructor. | AddActionInstance | ||
![]() | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | EventDispatcher | |
![]() |
Dispatches an event into the event flow. | EventDispatcher | |
![]() |
Interrupts an effect instance that is currently playing,
and jumps immediately to the end of the effect. | EffectInstance | |
![]() |
Called by the end() method when the effect
finishes playing. | EffectInstance | |
![]() |
Called after each iteration of a repeated effect finishes playing. | EffectInstance | |
![]() |
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | EventDispatcher | |
![]() |
Indicates whether an object has a specified property defined. | Object | |
![]() |
This method is called if the effect was triggered by the EffectManager. | EffectInstance | |
![]() |
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | |
![]() |
Pauses the effect until you call the resume() method. | EffectInstance | |
![]() |
Plays the effect instance on the target. | EffectInstance | |
![]() |
Indicates whether the specified property exists and is enumerable. | Object | |
![]() |
Removes a listener from the EventDispatcher object. | EventDispatcher | |
![]() |
Resumes the effect after it has been paused
by a call to the pause() method. | EffectInstance | |
![]() |
Plays the effect in reverse, starting from
the current position of the effect. | EffectInstance | |
![]() |
Sets the availability of a dynamic property for loop operations. | Object | |
![]() |
Plays the effect instance on the target after the
startDelay period has elapsed. | EffectInstance | |
![]() |
Stops the effect, leaving the target in its current state. | EffectInstance | |
![]() |
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | |
![]() |
Returns the string representation of the specified object. | Object | |
![]() |
Returns the primitive value of the specified object. | Object | |
![]() |
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. | EventDispatcher |
index | property |
public var index:int = -1
Language Version: | ActionScript 3.0 |
Product Version: | Flex 4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The index of the child within the parent. A value of -1 means add the child as the last child of the parent.
position | property |
public var position:String
Language Version: | ActionScript 3.0 |
Product Version: | Flex 4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The position of the child in the display list, relative to the
object specified by the relativeTo
property.
Valid values are AddAction.BEFORE
, AddAction.AFTER
,
AddAction.FIRST_CHILD
, AddAction.LAST_CHILD
,
and AddAction.INDEX
, where AddAction.INDEX
specifies the use of the index
property
to determine the position of the child.
relativeTo | property |
public var relativeTo:DisplayObjectContainer
Language Version: | ActionScript 3.0 |
Product Version: | Flex 4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The location where the child component is added.
By default, Flex determines this value from the AddChild
property definition in the view state definition.
AddActionInstance | () | Constructor |
Mon Nov 28 2011, 06:48 AM -08:00