Package | mx.effects.easing |
Class | public class Sine |
Inheritance | Sine Object |
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Starting with Flex 4.0, Adobe recommends that you use the spark.effects.easing.Sine class as an alternative to this class.
The Spark effects provided as of Flex 4 use classes which implement the
IEaser interface instead of the easing functions in classes like Sine for
the earlier Flex 3 effects. To achieve the same functionality of the old Sine
class, create a spark.effects.Sine instance with an appropriate
|
The Sine class defines three easing functions to implement motion with Flex effect classes, where the motion is defined by a sine wave. For more information, see http://www.robertpenner.com/profmx.
More examples
Method | Defined By | ||
---|---|---|---|
[static]
The easeIn() method starts motion from zero velocity,
and then accelerates motion as it executes. | Sine | ||
[static]
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity. | Sine | ||
[static]
The easeOut() method starts motion fast,
and then decelerates motion to a zero velocity as it executes. | Sine | ||
Indicates whether an object has a specified property defined. | Object | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
Returns the primitive value of the specified object. | Object |
easeIn | () | method |
public static function easeIn(t:Number, b:Number, c:Number, d:Number):Number
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
The easeIn()
method starts motion from zero velocity,
and then accelerates motion as it executes.
Parameters
t:Number — Specifies time.
| |
b:Number — Specifies the initial position of a component.
| |
c:Number — Specifies the total change in position of the component.
| |
d:Number — Specifies the duration of the effect, in milliseconds.
|
Number — Number corresponding to the position of the component.
|
easeInOut | () | method |
public static function easeInOut(t:Number, b:Number, c:Number, d:Number):Number
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
The easeInOut()
method combines the motion
of the easeIn()
and easeOut()
methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity.
Parameters
t:Number — Specifies time.
| |
b:Number — Specifies the initial position of a component.
| |
c:Number — Specifies the total change in position of the component.
| |
d:Number — Specifies the duration of the effect, in milliseconds.
|
Number — Number corresponding to the position of the component.
|
easeOut | () | method |
public static function easeOut(t:Number, b:Number, c:Number, d:Number):Number
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
The easeOut()
method starts motion fast,
and then decelerates motion to a zero velocity as it executes.
Parameters
t:Number — Specifies time.
| |
b:Number — Specifies the initial position of a component.
| |
c:Number — Specifies the total change in position of the component.
| |
d:Number — Specifies the duration of the effect, in milliseconds.
|
Number — Number corresponding to the position of the component.
|
Mon Nov 28 2011, 06:48 AM -08:00