| Package | mx.effects.easing | 
| Class | public class Sine | 
| Inheritance | Sine  Object | 
| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
|  | Starting with Flex 4.0, Adobe recommends that you use the spark.effects.easing.Sine class as an alternative to this class. 
  The Spark effects provided as of Flex 4 use classes which implement the 
  IEaser interface instead of the easing functions in classes like Sine for 
  the earlier Flex 3 effects. To achieve the same functionality of the old Sine
  class, create a spark.effects.Sine instance with an appropriate 
   | 
The Sine class defines three easing functions to implement motion with Flex effect classes, where the motion is defined by a sine wave. For more information, see http://www.robertpenner.com/profmx.
More examples
| Method | Defined By | ||
|---|---|---|---|
| [static] 
      The easeIn() method starts motion from zero velocity, 
      and then accelerates motion as it executes. | Sine | ||
| [static] 
      The easeInOut() method combines the motion
      of the easeIn() and easeOut() methods
      to start the motion from a zero velocity, accelerate motion, 
      then decelerate to a zero velocity. | Sine | ||
| [static] 
      The easeOut() method starts motion fast, 
      and then decelerates motion to a zero velocity as it executes. | Sine | ||
|  | 
	 Indicates whether an object has a specified property defined. | Object | |
|  | 
	 Indicates whether an instance of the Object class is in the prototype chain of the object specified 
	 as the parameter. | Object | |
|  | 
	 Indicates whether the specified property exists and is enumerable. | Object | |
|  | 
     Sets the availability of a dynamic property for loop operations. | Object | |
|  | 
	 Returns the string representation of this object, formatted according to locale-specific conventions. | Object | |
|  | 
	 Returns the string representation of the specified object. | Object | |
|  | 
	 Returns the primitive value of the specified object. | Object | |
| easeIn | () | method | 
 public static function easeIn(t:Number, b:Number, c:Number, d:Number):Number| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
      The easeIn() method starts motion from zero velocity, 
      and then accelerates motion as it executes. 
     
      
Parameters
| t:Number— Specifies time. | |
| b:Number— Specifies the initial position of a component. | |
| c:Number— Specifies the total change in position of the component. | |
| d:Number— Specifies the duration of the effect, in milliseconds. | 
| Number— Number corresponding to the position of the component. | 
| easeInOut | () | method | 
 public static function easeInOut(t:Number, b:Number, c:Number, d:Number):Number| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
      The easeInOut() method combines the motion
      of the easeIn() and easeOut() methods
      to start the motion from a zero velocity, accelerate motion, 
      then decelerate to a zero velocity. 
     
      
Parameters
| t:Number— Specifies time. | |
| b:Number— Specifies the initial position of a component. | |
| c:Number— Specifies the total change in position of the component. | |
| d:Number— Specifies the duration of the effect, in milliseconds. | 
| Number— Number corresponding to the position of the component. | 
| easeOut | () | method | 
 public static function easeOut(t:Number, b:Number, c:Number, d:Number):Number| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
      The easeOut() method starts motion fast, 
      and then decelerates motion to a zero velocity as it executes. 
     
      
Parameters
| t:Number— Specifies time. | |
| b:Number— Specifies the initial position of a component. | |
| c:Number— Specifies the total change in position of the component. | |
| d:Number— Specifies the duration of the effect, in milliseconds. | 
| Number— Number corresponding to the position of the component. | 
Mon Nov 28 2011, 06:48 AM -08:00
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