Package | mx.effects |
Class | public class AddItemAction |
Inheritance | AddItemAction Effect EventDispatcher Object |
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
The <mx:AddItemAction>
tag
inherits all of the tag attributes of its superclass,
and adds no new tag attributes:
<mx:AddItemAction />
Learn more
Related API Elements
Public Properties
Protected Properties
Public Methods
Method | Defined By | ||
---|---|---|---|
AddItemAction(target:Object = null)
Constructor. | AddItemAction | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | EventDispatcher | ||
Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | ||
Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| Effect | ||
Captures the current values of the relevant properties
on the effect's targets. | Effect | ||
Creates a single effect instance and initializes it. | Effect | ||
Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | ||
Removes event listeners from an instance
and removes it from the list of instances. | Effect | ||
Dispatches an event into the event flow. | EventDispatcher | ||
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | ||
Returns an Array of Strings, where each String is the name
of a property changed by this effect. | Effect | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | EventDispatcher | ||
Indicates whether an object has a specified property defined. | Object | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Pauses the effect until you call the resume() method. | Effect | ||
Begins playing the effect. | Effect | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Removes a listener from the EventDispatcher object. | EventDispatcher | ||
Resumes the effect after it has been paused
by a call to the pause() method. | Effect | ||
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Stops the effect, leaving the effect targets in their current state. | Effect | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
Returns the primitive value of the specified object. | Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. | EventDispatcher |
Protected Methods
Constructor Detail
AddItemAction | () | Constructor |
Examples How to use this example
AddItemActionEffectExample.mxml
<?xml version="1.0"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx"> <fx:Script> <![CDATA[ import mx.effects.easing.Elastic; import mx.collections.ArrayCollection; [Bindable] private var myDP:ArrayCollection = new ArrayCollection( ['A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P']); private function deleteItem():void { // As each item is removed, the index of the other items changes. // So first get the items to delete, then determine their indices // as you remove them. var toRemove:Array = []; for (var i:int = 0; i < tlist0.selectedItems.length; i++) toRemove.push(tlist0.selectedItems[i]); for (i = 0; i < toRemove.length; i++) myDP.removeItemAt(myDP.getItemIndex(toRemove[i])); } private var zcount:int = 0; private function addItem():void { // Always add the new item after the third item, // or after the last item if the length is less than 3. myDP.addItemAt("Z"+zcount++,Math.min(3,myDP.length)); } ]]> </fx:Script> <!-- Define a custom data effect as a Halo Sequence effect. --> <fx:Declarations> <mx:Sequence id="itemsChangeEffect1"> <mx:Blur blurYTo="12" blurXTo="12" duration="300" perElementOffset="150" filter="removeItem"/> <mx:Parallel> <mx:Move duration="750" easingFunction="{Elastic.easeOut}" perElementOffset="20"/> <mx:RemoveItemAction startDelay="400" filter="removeItem"/> <mx:AddItemAction startDelay="400" filter="addItem"/> <mx:Blur startDelay="410" blurXFrom="18" blurYFrom="18" blurXTo="0" blurYTo="0" duration="300" filter="addItem"/> </mx:Parallel> </mx:Sequence> </fx:Declarations> <s:Panel title="AddItemEffect/RemoveItemEffect Example" width="75%" height="75%" > <s:VGroup left="20" right="20" top="20" bottom="20"> <!-- This TileList uses a custom data change effect --> <mx:TileList id="tlist0" height="100%" width="100%" fontSize="18" fontStyle="italic" columnCount="4" rowCount="4" direction="horizontal" dataProvider="{myDP}" allowMultipleSelection="true" offscreenExtraRowsOrColumns="4" itemsChangeEffect="{itemsChangeEffect1}"/> <s:Button label="Delete selected item(s)" click="deleteItem();"/> <s:Button label="Add item" click="addItem();"/> </s:VGroup> </s:Panel> </s:Application>
Mon Nov 28 2011, 06:48 AM -08:00