Package | mx.controls |
Class | public class ProgressBar |
Inheritance | ProgressBar UIComponent FlexSprite Sprite DisplayObjectContainer InteractiveObject DisplayObject EventDispatcher Object |
Implements | IFontContextComponent |
Subclasses | AXMProgressBar, ProgressBar |
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Because this component does not define a skin for the mobile theme, Adobe recommends that you not use it in a mobile application. Alternatively, you can define your own mobile skin for the component. For more information, see Basics of mobile skinning. |
The ProgressBar control provides a visual representation of the progress of a task over time. There are two types of ProgressBar controls: determinate and indeterminate.
A determinate ProgressBar control is a linear representation of the progress of a task over time. You use a determinate ProgressBar when the scope of the task is known. It displays when the user has to wait for an extended amount of time.
An indeterminate ProgressBar control represents time-based processes for which the scope is not yet known. As soon as you can determine the scope, you should use a determinate ProgressBar control.
The ProgressBar control has the following default characteristics:
Characteristic | Description |
---|---|
default size | 150 pixels wide by 4 pixels high |
Minimum size | 0 pixels |
Maximum size | Undefined |
The <mx:ProgressBar>
tag inherits all of the tag attributes
of its superclass, and adds the following tag attributes:
<mx:ProgressBar Properties conversion="1" direction="right|left" indeterminate="false|true" label="No default" labelPlacement="bottom|top|left|right|center" maximum="0" minimum="0" mode="event|polled|manual" source="No default" Styles barColor="undefined" barSkin="ProgressBarSkin" borderColor="0xAAB3B3" color="0x0B333C" disabledColor="0xAAB3B3" fontAntiAliasType="advanced" fontFamily="Verdana" fontGridFitType="pixel" fontSharpness="0" fontSize="10" fontThickness="0" fontStyle="normal|italic" fontWeight="normal|bold" horizontalGap="8" indeterminateMoveInterval="26" indeterminateSkin="ProgressIndeterminateSkin" labelWidth="Computed" leading="0" maskSkin="ProgressMaskSkin" paddingLeft="0" paddingRight="0" textAlign="left|right|center" textDecoration="none|underline" textIndent="0" themeColor="haloGreen|haloBlue|haloOrange" trackColors="[0xE6EEEE,0xE6EEEE]" trackHeight="Calculated" trackSkin="ProgressTrackSkin" verticalGap="6" Events complete="No default" hide="No default" progress="No default" show="No default" Effects completeEffect="No default" />
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Related API Elements
Property | Defined By | ||
---|---|---|---|
accessibilityDescription : String
A convenience accessor for the description property
in this UIComponent's accessibilityProperties object. | UIComponent | ||
accessibilityEnabled : Boolean
A convenience accessor for the silent property
in this UIComponent's accessibilityProperties object. | UIComponent | ||
accessibilityImplementation : AccessibilityImplementation
The current accessibility implementation (AccessibilityImplementation)
for this InteractiveObject instance. | InteractiveObject | ||
accessibilityName : String
A convenience accessor for the name property
in this UIComponent's accessibilityProperties object. | UIComponent | ||
accessibilityProperties : AccessibilityProperties
The current accessibility options for this display object. | DisplayObject | ||
accessibilityShortcut : String
A convenience accessor for the shortcut property
in this UIComponent's accessibilityProperties object. | UIComponent | ||
activeEffects : Array [read-only]
The list of effects that are currently playing on the component,
as an Array of EffectInstance instances. | UIComponent | ||
alpha : Number
Indicates the alpha transparency value of the object specified. | DisplayObject | ||
automationDelegate : Object
The delegate object that handles the automation-related functionality. | UIComponent | ||
automationEnabled : Boolean [read-only]
True if this component is enabled for automation, false
otherwise. | UIComponent | ||
automationName : String
Name that can be used as an identifier for this object. | UIComponent | ||
automationOwner : DisplayObjectContainer [read-only]
The owner of this component for automation purposes. | UIComponent | ||
automationParent : DisplayObjectContainer [read-only]
The parent of this component for automation purposes. | UIComponent | ||
automationTabularData : Object [read-only]
An implementation of the IAutomationTabularData interface, which
can be used to retrieve the data. | UIComponent | ||
automationValue : Array [read-only]
This value generally corresponds to the rendered appearance of the
object and should be usable for correlating the identifier with
the object as it appears visually within the application. | UIComponent | ||
automationVisible : Boolean [read-only]
True if this component is visible for automation, false
otherwise. | UIComponent | ||
baseline : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
baselinePosition : Number [read-only]
The y-coordinate of the baseline
of the first line of text of the component. | UIComponent | ||
blendMode : String
A value from the BlendMode class that specifies which blend mode to use. | DisplayObject | ||
blendShader : Shader [write-only]
Sets a shader that is used for blending the foreground and background. | DisplayObject | ||
bottom : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
buttonMode : Boolean
Specifies the button mode of this sprite. | Sprite | ||
cacheAsBitmap : Boolean
If set to true, Flash runtimes cache an internal bitmap representation of the
display object. | DisplayObject | ||
cacheAsBitmapMatrix : Matrix
If non-null, this Matrix object defines how a display object is rendered when
cacheAsBitmap is set to true. | DisplayObject | ||
cacheHeuristic : Boolean [write-only]
Used by Flex to suggest bitmap caching for the object. | UIComponent | ||
cachePolicy : String
Specifies the bitmap caching policy for this object. | UIComponent | ||
className : String [read-only]
The name of this instance's class, such as "Button". | UIComponent | ||
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
contentMouseX : Number [read-only]
Returns the x position of the mouse, in the content coordinate system. | UIComponent | ||
contentMouseY : Number [read-only]
Returns the y position of the mouse, in the content coordinate system. | UIComponent | ||
contextMenu : NativeMenu
Specifies the context menu associated with this object. | InteractiveObject | ||
conversion : Number
Number used to convert incoming current bytes loaded value and
the total bytes loaded values. | ProgressBar | ||
currentState : String
The current view state of the component. | UIComponent | ||
cursorManager : ICursorManager [read-only]
Gets the CursorManager that controls the cursor for this component
and its peers. | UIComponent | ||
depth : Number
Determines the order in which items inside of containers
are rendered. | UIComponent | ||
descriptor : UIComponentDescriptor
Reference to the UIComponentDescriptor, if any, that was used
by the createComponentFromDescriptor() method to create this
UIComponent instance. | UIComponent | ||
designLayer : DesignLayer
Specifies the optional DesignLayer instance associated with this visual
element. | UIComponent | ||
direction : String
Direction in which the fill of the ProgressBar expands toward completion. | ProgressBar | ||
document : Object
A reference to the document object associated with this UIComponent. | UIComponent | ||
doubleClickEnabled : Boolean [override]
Specifies whether the UIComponent object receives doubleClick events. | UIComponent | ||
dropTarget : DisplayObject [read-only]
Specifies the display object over which the sprite is being dragged, or on
which the sprite was dropped. | Sprite | ||
enabled : Boolean
Whether the component can accept user interaction. | UIComponent | ||
errorString : String
The text that displayed by a component's error tip when a
component is monitored by a Validator and validation fails. | UIComponent | ||
explicitHeight : Number
Number that specifies the explicit height of the component,
in pixels, in the component's coordinates. | UIComponent | ||
explicitMaxHeight : Number
The maximum recommended height of the component to be considered
by the parent during layout. | UIComponent | ||
explicitMaxWidth : Number
The maximum recommended width of the component to be considered
by the parent during layout. | UIComponent | ||
explicitMinHeight : Number
The minimum recommended height of the component to be considered
by the parent during layout. | UIComponent | ||
explicitMinWidth : Number
The minimum recommended width of the component to be considered
by the parent during layout. | UIComponent | ||
explicitWidth : Number
Number that specifies the explicit width of the component,
in pixels, in the component's coordinates. | UIComponent | ||
filters : Array
An indexed array that contains each filter object currently associated with the display object. | DisplayObject | ||
flexContextMenu : IFlexContextMenu
The context menu for this UIComponent. | UIComponent | ||
focusEnabled : Boolean
Indicates whether the component can receive focus when tabbed to. | UIComponent | ||
focusManager : IFocusManager
Gets the FocusManager that controls focus for this component
and its peers. | UIComponent | ||
focusPane : Sprite
The focus pane associated with this object. | UIComponent | ||
focusRect : Object
Specifies whether this object displays a focus rectangle. | InteractiveObject | ||
graphics : Graphics [read-only]
Specifies the Graphics object that belongs to this sprite where vector
drawing commands can occur. | Sprite | ||
hasFocusableChildren : Boolean
A flag that indicates whether child objects can receive focus. | UIComponent | ||
hasLayoutMatrix3D : Boolean [read-only]
Contains true if the element has 3D Matrix. | UIComponent | ||
height : Number [override]
Number that specifies the height of the component, in pixels,
in the parent's coordinates. | UIComponent | ||
hitArea : Sprite
Designates another sprite to serve as the hit area for a sprite. | Sprite | ||
horizontalCenter : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
id : String
ID of the component. | UIComponent | ||
includeInLayout : Boolean
Specifies whether this component is included in the layout of the
parent container. | UIComponent | ||
indeterminate : Boolean
Whether the ProgressBar control has a determinate or
indeterminate appearance. | ProgressBar | ||
inheritingStyles : Object
The beginning of this component's chain of inheriting styles. | UIComponent | ||
initialized : Boolean
A flag that determines if an object has been through all three phases
of layout: commitment, measurement, and layout (provided that any were required). | UIComponent | ||
instanceIndex : int [read-only]
The index of a repeated component. | UIComponent | ||
instanceIndices : Array
An Array containing the indices required to reference
this UIComponent object from its parent document. | UIComponent | ||
is3D : Boolean [read-only]
Contains true when the element is in 3D. | UIComponent | ||
isDocument : Boolean [read-only]
Contains true if this UIComponent instance is a document object. | UIComponent | ||
isPopUp : Boolean
Set to true by the PopUpManager to indicate
that component has been popped up. | UIComponent | ||
label : String
Text that accompanies the progress bar. | ProgressBar | ||
labelPlacement : String
Placement of the label. | ProgressBar | ||
layoutMatrix3D : Matrix3D [write-only]
The transform matrix that is used to calculate a component's layout
relative to its siblings. | UIComponent | ||
left : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
loaderInfo : LoaderInfo [read-only]
Returns a LoaderInfo object containing information about loading the file
to which this display object belongs. | DisplayObject | ||
maintainProjectionCenter : Boolean
When true, the component keeps its projection matrix centered on the
middle of its bounding box. | UIComponent | ||
mask : DisplayObject
The calling display object is masked by the specified mask object. | DisplayObject | ||
maxHeight : Number
The maximum recommended height of the component to be considered
by the parent during layout. | UIComponent | ||
maximum : Number
Largest progress value for the ProgressBar. | ProgressBar | ||
maxWidth : Number
The maximum recommended width of the component to be considered
by the parent during layout. | UIComponent | ||
measuredHeight : Number
The default height of the component, in pixels. | UIComponent | ||
measuredMinHeight : Number
The default minimum height of the component, in pixels. | UIComponent | ||
measuredMinWidth : Number
The default minimum width of the component, in pixels. | UIComponent | ||
measuredWidth : Number
The default width of the component, in pixels. | UIComponent | ||
minHeight : Number
The minimum recommended height of the component to be considered
by the parent during layout. | UIComponent | ||
minimum : Number
Smallest progress value for the ProgressBar. | ProgressBar | ||
minWidth : Number
The minimum recommended width of the component to be considered
by the parent during layout. | UIComponent | ||
mode : String
Specifies the method used to update the bar. | ProgressBar | ||
moduleFactory : IFlexModuleFactory
A module factory is used as context for using embedded fonts and for
finding the style manager that controls the styles for this
component. | UIComponent | ||
mouseChildren : Boolean
Determines whether or not the children of the object are mouse, or user input device, enabled. | DisplayObjectContainer | ||
mouseEnabled : Boolean
Specifies whether this object receives mouse, or other user input, messages. | InteractiveObject | ||
mouseFocusEnabled : Boolean
Whether you can receive focus when clicked on. | UIComponent | ||
mouseX : Number [read-only]
Indicates the x coordinate of the mouse or user input device position, in pixels. | DisplayObject | ||
mouseY : Number [read-only]
Indicates the y coordinate of the mouse or user input device position, in pixels. | DisplayObject | ||
name : String
Indicates the instance name of the DisplayObject. | DisplayObject | ||
needsSoftKeyboard : Boolean
Specifies whether a virtual keyboard (an on-screen, software keyboard) should display
when this InteractiveObject instance receives focus. | InteractiveObject | ||
nestLevel : int
Depth of this object in the containment hierarchy. | UIComponent | ||
nonInheritingStyles : Object
The beginning of this component's chain of non-inheriting styles. | UIComponent | ||
numAutomationChildren : int [read-only]
The number of automation children this container has. | UIComponent | ||
numChildren : int [read-only]
Returns the number of children of this object. | DisplayObjectContainer | ||
opaqueBackground : Object
Specifies whether the display object is opaque with a certain background color. | DisplayObject | ||
owner : DisplayObjectContainer
The owner of this IVisualElement object. | UIComponent | ||
parent : DisplayObjectContainer [override] [read-only]
The parent container or component for this component. | UIComponent | ||
parentApplication : Object [read-only]
A reference to the Application object that contains this UIComponent
instance. | UIComponent | ||
parentDocument : Object [read-only]
A reference to the parent document object for this UIComponent. | UIComponent | ||
percentComplete : Number [read-only]
Percentage of process that is completed.The range is 0 to 100. | ProgressBar | ||
percentHeight : Number
Specifies the height of a component as a percentage
of its parent's size. | UIComponent | ||
percentWidth : Number
Specifies the width of a component as a percentage
of its parent's size. | UIComponent | ||
postLayoutTransformOffsets : mx.geom:TransformOffsets
Defines a set of adjustments that can be applied to the object's
transform in a way that is invisible to its parent's layout. | UIComponent | ||
processedDescriptors : Boolean
Set to true after immediate or deferred child creation,
depending on which one happens. | UIComponent | ||
prototype : Object [static]
A reference to the prototype object of a class or function object. | Object | ||
repeater : IRepeater [read-only]
A reference to the Repeater object
in the parent document that produced this UIComponent. | UIComponent | ||
repeaterIndex : int [read-only]
The index of the item in the data provider
of the Repeater that produced this UIComponent. | UIComponent | ||
repeaterIndices : Array
An Array containing the indices of the items in the data provider
of the Repeaters in the parent document that produced this UIComponent. | UIComponent | ||
repeaters : Array
An Array containing references to the Repeater objects
in the parent document that produced this UIComponent. | UIComponent | ||
right : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
root : DisplayObject [read-only]
For a display object in a loaded SWF file, the root property is the
top-most display object in the portion of the display list's tree structure represented by that SWF file. | DisplayObject | ||
rotation : Number [override]
Indicates the rotation of the DisplayObject instance, in degrees, from its original orientation. | UIComponent | ||
rotationX : Number [override]
Indicates the x-axis rotation of the DisplayObject instance, in degrees, from its original orientation
relative to the 3D parent container. | UIComponent | ||
rotationY : Number [override]
Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation
relative to the 3D parent container. | UIComponent | ||
rotationZ : Number [override]
Indicates the z-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. | UIComponent | ||
scale9Grid : Rectangle
The current scaling grid that is in effect. | DisplayObject | ||
scaleX : Number [override]
Number that specifies the horizontal scaling factor. | UIComponent | ||
scaleY : Number [override]
Number that specifies the vertical scaling factor. | UIComponent | ||
scaleZ : Number [override]
Number that specifies the scaling factor along the z axis. | UIComponent | ||
screen : Rectangle [read-only]
Returns an object that contains the size and position of the base
drawing surface for this object. | UIComponent | ||
scrollRect : Rectangle
The scroll rectangle bounds of the display object. | DisplayObject | ||
showInAutomationHierarchy : Boolean
A flag that determines if an automation object
shows in the automation hierarchy. | UIComponent | ||
softKeyboardInputAreaOfInterest : Rectangle
Defines the area that should remain on-screen when a soft keyboard is displayed. | InteractiveObject | ||
soundTransform : flash.media:SoundTransform
Controls sound within this sprite. | Sprite | ||
source : Object
Refers to the control that the ProgressBar is measuring the progress of. | ProgressBar | ||
stage : Stage [read-only]
The Stage of the display object. | DisplayObject | ||
states : Array
The view states that are defined for this component. | UIComponent | ||
styleDeclaration : CSSStyleDeclaration
Storage for the inline inheriting styles on this object. | UIComponent | ||
styleManager : IStyleManager2 [read-only]
Returns the StyleManager instance used by this component. | UIComponent | ||
styleName : Object
The class style used by this component. | UIComponent | ||
styleParent : IAdvancedStyleClient
A component's parent is used to evaluate descendant selectors. | UIComponent | ||
systemManager : ISystemManager
Returns the SystemManager object used by this component. | UIComponent | ||
tabChildren : Boolean
Determines whether the children of the object are tab enabled. | DisplayObjectContainer | ||
tabEnabled : Boolean
Specifies whether this object is in the tab order. | InteractiveObject | ||
tabFocusEnabled : Boolean
A flag that indicates whether this object can receive focus
via the TAB key
This is similar to the tabEnabled property
used by the Flash Player.
This is usually true for components that
handle keyboard input, but some components in controlbars
have them set to false because they should not steal
focus from another component like an editor. | UIComponent | ||
tabIndex : int
Specifies the tab ordering of objects in a SWF file. | InteractiveObject | ||
textSnapshot : flash.text:TextSnapshot [read-only]
Returns a TextSnapshot object for this DisplayObjectContainer instance. | DisplayObjectContainer | ||
toolTip : String
Text to display in the ToolTip. | UIComponent | ||
top : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
transform : flash.geom:Transform [override]
An object with properties pertaining to a display object's matrix, color transform,
and pixel bounds. | UIComponent | ||
transformX : Number
Sets the x coordinate for the transform center of the component. | UIComponent | ||
transformY : Number
Sets the y coordinate for the transform center of the component. | UIComponent | ||
transformZ : Number
Sets the z coordinate for the transform center of the component. | UIComponent | ||
transitions : Array
An Array of Transition objects, where each Transition object defines a
set of effects to play when a view state change occurs. | UIComponent | ||
tweeningProperties : Array
Array of properties that are currently being tweened on this object. | UIComponent | ||
uid : String
A unique identifier for the object. | UIComponent | ||
updateCompletePendingFlag : Boolean
A flag that determines if an object has been through all three phases
of layout validation (provided that any were required). | UIComponent | ||
useHandCursor : Boolean
A Boolean value that indicates whether the pointing hand (hand cursor) appears when the pointer rolls
over a sprite in which the buttonMode property is set to true. | Sprite | ||
validationSubField : String
Used by a validator to associate a subfield with this component. | UIComponent | ||
value : Number [read-only]
Read-only property that contains the amount of progress
that has been made - between the minimum and maximum values. | ProgressBar | ||
verticalCenter : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
visible : Boolean [override]
Whether or not the display object is visible. | UIComponent | ||
width : Number [override]
Number that specifies the width of the component, in pixels,
in the parent's coordinates. | UIComponent | ||
x : Number [override]
Number that specifies the component's horizontal position,
in pixels, within its parent container. | UIComponent | ||
y : Number [override]
Number that specifies the component's vertical position,
in pixels, within its parent container. | UIComponent | ||
z : Number [override]
Indicates the z coordinate position along the z-axis of the DisplayObject
instance relative to the 3D parent container. | UIComponent |
Method | Defined By | ||
---|---|---|---|
Constructor. | ProgressBar | ||
Adds a child DisplayObject instance to this DisplayObjectContainer instance. | DisplayObjectContainer | ||
Adds a child DisplayObject instance to this DisplayObjectContainer
instance. | DisplayObjectContainer | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | EventDispatcher | ||
Adds a non-visual style client to this component instance. | UIComponent | ||
Indicates whether the security restrictions
would cause any display objects to be omitted from the list returned by calling
the DisplayObjectContainer.getObjectsUnderPoint() method
with the specified point point. | DisplayObjectContainer | ||
Queues a function to be called later. | UIComponent | ||
Deletes a style property from this component instance. | UIComponent | ||
Determines whether the specified display object is a child of the DisplayObjectContainer instance or
the instance itself. | DisplayObjectContainer | ||
Converts a Point object from content coordinates to global coordinates. | UIComponent | ||
Converts a Point object from content to local coordinates. | UIComponent | ||
Returns a set of properties that identify the child within
this container. | UIComponent | ||
Returns a set of properties that identify the child within
this container. | UIComponent | ||
Creates an id reference to this IUIComponent object
on its parent document object. | UIComponent | ||
Deletes the id reference to this IUIComponent object
on its parent document object. | UIComponent | ||
Returns a UITextFormat object corresponding to the text styles
for this UIComponent. | UIComponent | ||
[override]
Dispatches an event into the event flow. | UIComponent | ||
Shows or hides the focus indicator around this component. | UIComponent | ||
drawRoundRect(x:Number, y:Number, w:Number, h:Number, r:Object = null, c:Object = null, alpha:Object = null, rot:Object = null, gradient:String = null, ratios:Array = null, hole:Object = null):void
Programmatically draws a rectangle into this skin's Graphics object. | UIComponent | ||
Called by the effect instance when it stops playing on the component. | UIComponent | ||
Called by the effect instance when it starts playing on the component. | UIComponent | ||
Ends all currently playing effects on the component. | UIComponent | ||
Executes all the bindings for which the UIComponent object is the destination. | UIComponent | ||
Called after printing is complete. | UIComponent | ||
Provides the automation object at the specified index. | UIComponent | ||
Provides the automation object list . | UIComponent | ||
Returns a rectangle that defines the area of the display object relative to the coordinate system
of the targetCoordinateSpace object. | DisplayObject | ||
Returns the x coordinate of the element's bounds at the specified element size. | UIComponent | ||
Returns the y coordinate of the element's bounds at the specified element size. | UIComponent | ||
Returns the child display object instance that exists at the specified index. | DisplayObjectContainer | ||
Returns the child display object that exists with the specified name. | DisplayObjectContainer | ||
Returns the index position of a child DisplayObject instance. | DisplayObjectContainer | ||
Finds the type selectors for this UIComponent instance. | UIComponent | ||
Returns a layout constraint value, which is the same as
getting the constraint style for this component. | UIComponent | ||
A convenience method for determining whether to use the
explicit or measured height
| UIComponent | ||
A convenience method for determining whether to use the
explicit or measured width
| UIComponent | ||
Gets the object that currently has focus. | UIComponent | ||
Returns the element's layout height. | UIComponent | ||
Returns the element's layout width. | UIComponent | ||
Returns the x coordinate that the element uses to draw on screen. | UIComponent | ||
Returns the y coordinate that the element uses to draw on screen. | UIComponent | ||
Returns the transform matrix that is used to calculate the component's
layout relative to its siblings. | UIComponent | ||
Returns the layout transform Matrix3D for this element. | UIComponent | ||
Returns the element's maximum height. | UIComponent | ||
Returns the element's maximum width. | UIComponent | ||
Returns the element's minimum height. | UIComponent | ||
Returns the element's minimum width. | UIComponent | ||
Returns an array of objects that lie under the specified point and are children
(or grandchildren, and so on) of this DisplayObjectContainer instance. | DisplayObjectContainer | ||
Returns the element's preferred height. | UIComponent | ||
Returns the element's preferred width. | UIComponent | ||
Returns a rectangle that defines the boundary of the display object,
based on the coordinate system defined by the targetCoordinateSpace
parameter, excluding any strokes on shapes. | DisplayObject | ||
Returns the item in the dataProvider that was used
by the specified Repeater to produce this Repeater, or
null if this Repeater isn't repeated. | UIComponent | ||
Gets a style property that has been set anywhere in this
component's style lookup chain. | UIComponent | ||
Converts a Point object from global to content coordinates. | UIComponent | ||
Converts the point object from the Stage (global) coordinates
to the display object's (local) coordinates. | DisplayObject | ||
Converts a two-dimensional point from the Stage (global) coordinates to a
three-dimensional display object's (local) coordinates. | DisplayObject | ||
Returns true if currentCSSState is not null. | UIComponent | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | EventDispatcher | ||
Indicates whether an object has a specified property defined. | Object | ||
Determines whether the specified state has been defined on this
UIComponent. | UIComponent | ||
Evaluates the bounding box of the display object to see if it overlaps or intersects with the
bounding box of the obj display object. | DisplayObject | ||
Evaluates the display object to see if it overlaps or intersects with the
point specified by the x and y parameters. | DisplayObject | ||
Returns a box Matrix which can be passed to the
drawRoundRect() method
as the rot parameter when drawing a horizontal gradient. | UIComponent | ||
Initializes the internal structure of this component. | UIComponent | ||
Initializes various properties which keep track of repeated instances
of this component. | UIComponent | ||
Marks a component so that its updateDisplayList()
method gets called during a later screen update. | UIComponent | ||
Called by a component's items to indicate that their depth
property has changed. | UIComponent | ||
An element must call this method when its layoutDirection changes or
when its parent's layoutDirection changes. | UIComponent | ||
Marks a component so that its commitProperties()
method gets called during a later screen update. | UIComponent | ||
Marks a component so that its measure()
method gets called during a later screen update. | UIComponent | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Converts a three-dimensional point of the three-dimensional display
object's (local) coordinates to a two-dimensional point in the Stage (global) coordinates. | DisplayObject | ||
Converts a Point object from local to content coordinates. | UIComponent | ||
Converts the point object from the display object's (local) coordinates to the
Stage (global) coordinates. | DisplayObject | ||
Returns true if cssState matches currentCSSState. | UIComponent | ||
Determines whether this instance is the same as, or is a subclass of,
the given type. | UIComponent | ||
Measures the specified HTML text, which can contain HTML tags such
as <font> and <b>,
assuming that it is displayed
in a single-line UITextField using a UITextFormat
determined by the styles of this UIComponent. | UIComponent | ||
Measures the specified text, assuming that it is displayed
in a single-line UITextField (or UIFTETextField) using a UITextFormat
determined by the styles of this UIComponent. | UIComponent | ||
Moves the component to a specified position within its parent. | UIComponent | ||
Propagates style changes to the children. | UIComponent | ||
Returns true if the chain of owner properties
points from child to this UIComponent. | UIComponent | ||
Called by Flex when a UIComponent object is added to or removed from a parent. | UIComponent | ||
Prepares an IFlexDisplayObject for printing. | UIComponent | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Builds or rebuilds the CSS style cache for this component
and, if the recursive parameter is true,
for all descendants of this component as well. | UIComponent | ||
For each effect event, registers the EffectManager
as one of the event listeners. | UIComponent | ||
Removes the specified child DisplayObject instance from the child list of the DisplayObjectContainer instance. | DisplayObjectContainer | ||
Removes a child DisplayObject from the specified index position in the child list of
the DisplayObjectContainer. | DisplayObjectContainer | ||
Removes one or more child DisplayObject instances from the DisplayObjectContainer instance. | DisplayObjectContainer | ||
Removes a listener from the EventDispatcher object. | EventDispatcher | ||
Removes a non-visual style client from this component instance. | UIComponent | ||
Replays the specified event. | UIComponent | ||
Raises a virtual keyboard. | InteractiveObject | ||
Resolves a child by using the id provided. | UIComponent | ||
[static]
Resumes the background processing of methods
queued by callLater(), after a call to
suspendBackgroundProcessing(). | UIComponent | ||
Sizes the object. | UIComponent | ||
Changes the position of an existing child in the display object container. | DisplayObjectContainer | ||
Sets a layout constraint value, which is the same as
setting the constraint style for this component. | UIComponent | ||
Set the current state. | UIComponent | ||
Sets the focus to this component. | UIComponent | ||
Sets the coordinates that the element uses to draw on screen. | UIComponent | ||
Sets the layout size of the element. | UIComponent | ||
Sets the transform Matrix that is used to calculate the component's layout
size and position relative to its siblings. | UIComponent | ||
Sets the transform Matrix3D that is used to calculate the component's layout
size and position relative to its siblings. | UIComponent | ||
Sets the state of the bar to reflect the amount of progress made
when using manual mode. | ProgressBar | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Sets a style property on this component instance. | UIComponent | ||
Called when the visible property changes. | UIComponent | ||
Lets the user drag the specified sprite. | Sprite | ||
Lets the user drag the specified sprite on a touch-enabled device. | Sprite | ||
Ends the startDrag() method. | Sprite | ||
Ends the startTouchDrag() method, for use with touch-enabled devices. | Sprite | ||
Detects changes to style properties. | UIComponent | ||
Flex calls the stylesInitialized() method when
the styles for a component are first initialized. | UIComponent | ||
[static]
Blocks the background processing of methods
queued by callLater(),
until resumeBackgroundProcessing() is called. | UIComponent | ||
Swaps the z-order (front-to-back order) of the two specified child objects. | DisplayObjectContainer | ||
Swaps the z-order (front-to-back order) of the child objects at the two specified index positions in the
child list. | DisplayObjectContainer | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
[override]
Returns a string indicating the location of this object
within the hierarchy of DisplayObjects in the Application. | FlexSprite | ||
transformAround(transformCenter:Vector3D, scale:Vector3D = null, rotation:Vector3D = null, translation:Vector3D = null, postLayoutScale:Vector3D = null, postLayoutRotation:Vector3D = null, postLayoutTranslation:Vector3D = null, invalidateLayout:Boolean = true):void
A utility method to update the rotation, scale, and translation of the
transform while keeping a particular point, specified in the component's
own coordinate space, fixed in the parent's coordinate space. | UIComponent | ||
A utility method to transform a point specified in the local
coordinates of this object to its location in the object's parent's
coordinates. | UIComponent | ||
Validates the position and size of children and draws other
visuals. | UIComponent | ||
Validate and update the properties and layout of this object
and redraw it, if necessary. | UIComponent | ||
Used by layout logic to validate the properties of a component
by calling the commitProperties() method. | UIComponent | ||
Validates the measured size of the component
If the LayoutManager.invalidateSize() method is called with
this ILayoutManagerClient, then the validateSize() method
is called when it's time to do measurements. | UIComponent | ||
Handles both the valid and invalid events from a
validator assigned to this component. | UIComponent | ||
Returns the primitive value of the specified object. | Object | ||
Returns a box Matrix which can be passed to drawRoundRect()
as the rot parameter when drawing a vertical gradient. | UIComponent | ||
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. | EventDispatcher |
Event | Summary | Defined By | ||
---|---|---|---|---|
[broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active. | EventDispatcher | |||
Dispatched when the component is added to a container as a content child by using the addChild(), addChildAt(), addElement(), or addElementAt() method. | UIComponent | |||
Dispatched when a display object is added to the display list. | DisplayObject | |||
Dispatched when a display object is added to the on stage display list, either directly or through the addition of a sub tree in which the display object is contained. | DisplayObject | |||
Dispatched when the user selects 'Clear' (or 'Delete') from the text context menu. | InteractiveObject | |||
Dispatched when a user presses and releases the main button of the user's pointing device over the same InteractiveObject. | InteractiveObject | |||
Dispatched when the load completes. | ProgressBar | |||
Dispatched when a user gesture triggers the context menu associated with this interactive object in an AIR application. | InteractiveObject | |||
Dispatched when the user activates the platform-specific accelerator key combination for a copy operation or selects 'Copy' from the text context menu. | InteractiveObject | |||
Dispatched when the component has finished its construction, property processing, measuring, layout, and drawing. | UIComponent | |||
Dispatched after the view state has changed. | UIComponent | |||
Dispatched after the currentState property changes, but before the view state changes. | UIComponent | |||
Dispatched when the user activates the platform-specific accelerator key combination for a cut operation or selects 'Cut' from the text context menu. | InteractiveObject | |||
[broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive. | EventDispatcher | |||
Dispatched when a user presses and releases the main button of a pointing device twice in rapid succession over the same InteractiveObject when that object's doubleClickEnabled flag is set to true. | InteractiveObject | |||
Dispatched by the drag initiator (the component that is the source of the data being dragged) when the drag operation completes, either when you drop the dragged data onto a drop target or when you end the drag-and-drop operation without performing a drop. | UIComponent | |||
Dispatched by the drop target when the user releases the mouse over it. | UIComponent | |||
Dispatched by a component when the user moves the mouse over the component during a drag operation. | UIComponent | |||
Dispatched by the component when the user drags outside the component, but does not drop the data onto the target. | UIComponent | |||
Dispatched by a component when the user moves the mouse while over the component during a drag operation. | UIComponent | |||
Dispatched by the drag initiator when starting a drag operation. | UIComponent | |||
Dispatched after an effect ends. | UIComponent | |||
Dispatched just before an effect starts. | UIComponent | |||
Dispatched after an effect is stopped, which happens only by a call to stop() on the effect. | UIComponent | |||
[broadcast event] Dispatched when the playhead is entering a new frame. | DisplayObject | |||
Dispatched after the component has entered a view state. | UIComponent | |||
[broadcast event] Dispatched when the playhead is exiting the current frame. | DisplayObject | |||
Dispatched just before the component exits a view state. | UIComponent | |||
Dispatched after a display object gains focus. | InteractiveObject | |||
Dispatched after a display object loses focus. | InteractiveObject | |||
[broadcast event] Dispatched after the constructors of frame display objects have run but before frame scripts have run. | DisplayObject | |||
Dispatched when the user moves a point of contact over the InteractiveObject instance on a touch-enabled device (such as moving a finger from left to right over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user creates a point of contact with an InteractiveObject instance, then taps on a touch-enabled device (such as placing several fingers over a display object to open a menu and then taps one finger to select a menu item on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user performs a rotation gesture at a point of contact with an InteractiveObject instance (such as touching two fingers and rotating them over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user performs a swipe gesture at a point of contact with an InteractiveObject instance (such as touching three fingers to a screen and then moving them in parallel over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user presses two points of contact over the same InteractiveObject instance on a touch-enabled device (such as presses and releases two fingers over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user performs a zoom gesture at a point of contact with an InteractiveObject instance (such as touching two fingers to a screen and then quickly spreading the fingers apart over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when an object's state changes from visible to invisible. | ProgressBar | |||
This event is dispatched to any client app that supports inline input with an IME | InteractiveObject | |||
Dispatched when the component has finished its construction and has all initialization properties set. | UIComponent | |||
Dispatched when a component is monitored by a Validator and the validation failed. | UIComponent | |||
Dispatched when the user presses a key. | InteractiveObject | |||
Dispatched when the user attempts to change focus by using keyboard navigation. | InteractiveObject | |||
Dispatched when the user releases a key. | InteractiveObject | |||
Dispatched when a user presses and releases the middle button of the user's pointing device over the same InteractiveObject. | InteractiveObject | |||
Dispatched when a user presses the middle pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when a user releases the pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when a user presses the pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched from a component opened using the PopUpManager when the user clicks outside it. | UIComponent | |||
Dispatched when the user attempts to change focus by using a pointer device. | InteractiveObject | |||
Dispatched when a user moves the pointing device while it is over an InteractiveObject. | InteractiveObject | |||
Dispatched when the user moves a pointing device away from an InteractiveObject instance. | InteractiveObject | |||
Dispatched when the user moves a pointing device over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when a user releases the pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when a mouse wheel is spun over an InteractiveObject instance. | InteractiveObject | |||
Dispatched from a component opened using the PopUpManager when the user scrolls the mouse wheel outside it. | UIComponent | |||
Dispatched when the object has moved. | UIComponent | |||
Dispatched by the drag initiator InteractiveObject when the user releases the drag gesture. | InteractiveObject | |||
Dispatched by the target InteractiveObject when a dragged object is dropped on it and the drop has been accepted with a call to DragManager.acceptDragDrop(). | InteractiveObject | |||
Dispatched by an InteractiveObject when a drag gesture enters its boundary. | InteractiveObject | |||
Dispatched by an InteractiveObject when a drag gesture leaves its boundary. | InteractiveObject | |||
Dispatched by an InteractiveObject continually while a drag gesture remains within its boundary. | InteractiveObject | |||
Dispatched at the beginning of a drag operation by the InteractiveObject that is specified as the drag initiator in the DragManager.doDrag() call. | InteractiveObject | |||
Dispatched during a drag operation by the InteractiveObject that is specified as the drag initiator in the DragManager.doDrag() call. | InteractiveObject | |||
Dispatched when the user activates the platform-specific accelerator key combination for a paste operation or selects 'Paste' from the text context menu. | InteractiveObject | |||
Dispatched at the beginning of the component initialization sequence. | UIComponent | |||
Dispatched as content loads in event or polled mode. | ProgressBar | |||
Dispatched when the user lowers an active stylus past the proximity detection threshold of the screen. | InteractiveObject | |||
Dispatched when the user lifts an active stylus above the proximity detection threshold of the screen. | InteractiveObject | |||
Dispatched when the user moves an active stylus over the screen while remaining within the proximity detection threshold. | InteractiveObject | |||
Dispatched when the user moves an active stylus away from this InteractiveObject while remaining within the proximity detection threshold of the screen. | InteractiveObject | |||
Dispatched when the user moves an active stylus directly above this InteractiveObject while remaining within the proximity detection threshold of the screen. | InteractiveObject | |||
Dispatched when the user moves an active stylus away from this InteractiveObject and any of its children while remaining within the proximity detection threshold of the screen. | InteractiveObject | |||
Dispatched when the user moves an active stylus over this InteractiveObject from outside the object's tree of descendents in the display list (while remaining within the proximity detection threshold of the screen). | InteractiveObject | |||
Dispatched when the component is removed from a container as a content child by using the removeChild(), removeChildAt(), removeElement(), or removeElementAt() method. | UIComponent | |||
Dispatched when a display object is about to be removed from the display list. | DisplayObject | |||
Dispatched when a display object is about to be removed from the display list, either directly or through the removal of a sub tree in which the display object is contained. | DisplayObject | |||
[broadcast event] Dispatched when the display list is about to be updated and rendered. | DisplayObject | |||
Dispatched when the component is resized. | UIComponent | |||
Dispatched when a user presses and releases the right button of the user's pointing device over the same InteractiveObject. | InteractiveObject | |||
Dispatched when a user presses the pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when a user releases the pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when the user moves a pointing device away from an InteractiveObject instance. | InteractiveObject | |||
Dispatched when the user moves a pointing device over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when the user activates the platform-specific accelerator key combination for a select all operation or selects 'Select All' from the text context menu. | InteractiveObject | |||
Dispatched when the component becomes visible. | ProgressBar | |||
Dispatched immediately after the soft keyboard is raised. | InteractiveObject | |||
Dispatched immediately before the soft keyboard is raised. | InteractiveObject | |||
Dispatched immediately after the soft keyboard is lowered. | InteractiveObject | |||
Dispatched after the component has entered a new state and any state transition animation to that state has finished playing. | UIComponent | |||
Dispatched when a component interrupts a transition to its current state in order to switch to a new state. | UIComponent | |||
Dispatched when the value of the object's tabChildren flag changes. | InteractiveObject | |||
Dispatched when the object's tabEnabled flag changes. | InteractiveObject | |||
Dispatched when the value of the object's tabIndex property changes. | InteractiveObject | |||
Dispatched when a user enters one or more characters of text. | InteractiveObject | |||
Dispatched by the component when it is time to create a ToolTip. | UIComponent | |||
Dispatched by the component when its ToolTip has been hidden and is to be discarded soon. | UIComponent | |||
Dispatched by the component when its ToolTip is about to be hidden. | UIComponent | |||
Dispatched by the component when its ToolTip is about to be shown. | UIComponent | |||
Dispatched by the component when its ToolTip has been shown. | UIComponent | |||
Dispatched by a component whose toolTip property is set, as soon as the user moves the mouse over it. | UIComponent | |||
Dispatched when the user first contacts a touch-enabled device (such as touches a finger to a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user removes contact with a touch-enabled device (such as lifts a finger off a mobile phone or tablet with a touch screen). | InteractiveObject | |||
A non-cancellable event, dispatched by a component when it is done responding to a touch interaction user gesture. | UIComponent | |||
A non-cancellable event, dispatched by a component when it starts responding to a touch interaction user gesture. | UIComponent | |||
A cancellable event, dispatched by a component in an attempt to respond to a touch interaction user gesture. | UIComponent | |||
Dispatched when the user moves the point of contact with a touch-enabled device (such as drags a finger across a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user moves the point of contact away from InteractiveObject instance on a touch-enabled device (such as drags a finger from one display object to another on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user moves the point of contact over an InteractiveObject instance on a touch-enabled device (such as drags a finger from a point outside a display object to a point over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user moves the point of contact away from an InteractiveObject instance on a touch-enabled device (such as drags a finger from over a display object to a point outside the display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user moves the point of contact over an InteractiveObject instance on a touch-enabled device (such as drags a finger from a point outside a display object to a point over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user lifts the point of contact over the same InteractiveObject instance on which the contact was initiated on a touch-enabled device (such as presses and releases a finger from a single point over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when an object has had its commitProperties(), measure(), and updateDisplayList() methods called (if needed). | UIComponent | |||
Dispatched when a component is monitored by a Validator and the validation succeeded. | UIComponent | |||
Dispatched when values are changed programmatically or by user interaction. | UIComponent |
Styles are either common or associated with a specific theme. If the style is common, it can be used with any theme. If a style is associated with a specific theme, it can only be used if your application uses that theme.
Style | Description | Defined By | ||
---|---|---|---|---|
barSkin | Type: Class CSS Inheritance: no Skin style for a determinate progress bar. The default value for the Halo theme is mx.skins.halo.ProgressBarSkin .
The default value for the Spark theme is mx.skins.spark.ProgressBarSkin .
| ProgressBar | ||
Type: String CSS Inheritance: no The vertical distance in pixels from the top edge of the content area to the control's baseline position. | UIComponent | |||
Type: String CSS Inheritance: no The vertical distance, in pixels, from the bottom edge of the component to the bottom edge of its parent container's content area. | UIComponent | |||
color | Type: uint Format: Color CSS Inheritance: yes Color of text in the component, including the component label. The default value for the Halo theme is 0x0B333C .
The default value for the Spark theme is 0x000000 .
| ProgressBar | ||
direction | Type: String CSS Inheritance: yes The directionality of the text displayed by the component. The allowed values are FTE and TLF use this value in their bidirectional text layout algorithm, which maps Unicode character order to glyph order. Note: This style only applies when an MX component
specifies UIFTETextField as its The "ltr" . | ProgressBar | ||
disabledColor | Type: uint Format: Color CSS Inheritance: yes Color of text in the component if it is disabled. The default value is 0xAAB3B3 . | ProgressBar | ||
Type: uint Format: Color CSS Inheritance: yes Color of the component highlight when validation fails. | UIComponent | |||
Type: String CSS Inheritance: no Blend mode used by the focus rectangle. | UIComponent | |||
Type: Class CSS Inheritance: no Skin used to draw the focus rectangle. | UIComponent | |||
Type: Number Format: Length CSS Inheritance: no Thickness, in pixels, of the focus rectangle outline. | UIComponent | |||
fontAntiAliasType | Type: String CSS Inheritance: yes Sets the antiAliasType property of internal TextFields. The possible values are
"normal" (flash.text.AntiAliasType.NORMAL )
and "advanced" (flash.text.AntiAliasType.ADVANCED ).
The default value is This style has no effect for system fonts. This style applies to all the text in a TextField subcontrol; you cannot apply it to some characters and not others. The default value is "advanced" .Related API Elements | ProgressBar | ||
fontFamily | Type: String CSS Inheritance: yes Name of the font to use. Unlike in a full CSS implementation, comma-separated lists are not supported. You can use any font family name. If you specify a generic font name, it is converted to an appropriate device font. The default font for the Halo theme is "Verdana" .
The default font for the Spark theme is "Arial" .
| ProgressBar | ||
fontGridFitType | Type: String CSS Inheritance: yes Sets the gridFitType property of internal TextFields that represent text in Flex controls.
The possible values are "none" (flash.text.GridFitType.NONE ),
"pixel" (flash.text.GridFitType.PIXEL ),
and "subpixel" (flash.text.GridFitType.SUBPIXEL ).
This property only applies when you are using an embedded font
and the This style has no effect for system fonts. This style applies to all the text in a TextField subcontrol; you can't apply it to some characters and not others. The default value is "pixel" .Related API Elements | ProgressBar | ||
fontSharpness | Type: Number CSS Inheritance: yes Sets the sharpness property of internal TextFields that represent text in Flex controls.
This property specifies the sharpness of the glyph edges. The possible values are Numbers
from -400 through 400.
This property only applies when you are using an embedded font
and the This style has no effect for system fonts. This style applies to all the text in a TextField subcontrol; you can't apply it to some characters and not others. The default value is 0 .Related API Elements | ProgressBar | ||
fontSize | Type: Number Format: Length CSS Inheritance: yes Height of the text, in pixels. In the Halo theme, the default value is 10 for all controls except the ColorPicker control. For the Halo themed ColorPicker control, the default value is 11. In the Spark theme, the default value is 12 for all controls except the ColorPicker control. For the Spark themed ColorPicker control, the default value is 11. | ProgressBar | ||
fontStyle | Type: String CSS Inheritance: yes Determines whether the text is italic font. Recognized values are "normal" and "italic" .
The default value is "normal" . | ProgressBar | ||
fontThickness | Type: Number CSS Inheritance: yes Sets the thickness property of internal TextFields that represent text in Flex controls.
This property specifies the thickness of the glyph edges.
The possible values are Numbers from -200 to 200.
This property only applies when you are using an embedded font
and the This style has no effect on system fonts. This style applies to all the text in a TextField subcontrol; you can't apply it to some characters and not others. The default value is 0 .Related API Elements | ProgressBar | ||
fontWeight | Type: String CSS Inheritance: yes Determines whether the text is boldface. Recognized values are normal and bold .
The default value for Button controls is bold .
The default value for all other controls is normal .
| ProgressBar | ||
Type: String CSS Inheritance: no The horizontal distance in pixels from the center of the component's content area to the center of the component. | UIComponent | |||
horizontalGap | Type: Number Format: Length CSS Inheritance: no Number of pixels between children in the horizontal direction. The default value depends on the component class; if not overridden for the class, the default value is 8. | ProgressBar | ||
indeterminateMoveInterval | Type: Number CSS Inheritance: no The number of pixels to move the indeterminate progress bar for each indeterminate loop. Once the progress bar has moved the specified number of pixels, it gets respositioned back to its starting point. A value of 0 means that the bar is not moved. The default value for the Halo theme is 28 .
The default value for the Spark theme is 14 .
| ProgressBar | ||
indeterminateSkin | Type: Class CSS Inheritance: no Skin style for an indeterminate progress bar. The default value for the Halo theme is mx.skins.halo.ProgressIndeterminateSkin .
The default value for the Spark theme is mx.skins.spark.ProgressIndeterminateSkin .
| ProgressBar | ||
Type: String CSS Inheritance: yes The primary interaction mode for this component. | UIComponent | |||
kerning | Type: Boolean CSS Inheritance: yes A Boolean value that indicates whether kerning is enabled ( true ) or disabled (false ).
Kerning adjusts the gap between certain character pairs
to improve readability, and should be used only when necessary,
such as with headings in large fonts.
Kerning is supported for embedded fonts only.
Certain fonts, such as Verdana, and monospaced fonts,
such as Courier New, do not support kerning.
The default value is false . | ProgressBar | ||
labelWidth | Type: Number Format: Length CSS Inheritance: yes The width of the label in pixels. If the value is NaN, the ProgressBar control sets it to the width of the control. The default value is NaN . | ProgressBar | ||
Type: String CSS Inheritance: yes Specifies the desired layout direction of a component. | UIComponent | |||
leading | Type: Number Format: Length CSS Inheritance: yes Additional vertical space between lines of text. The default value is 2. The default value for the ComboBox control is 0. | ProgressBar | ||
Type: String CSS Inheritance: no The horizontal distance, in pixels, from the left edge of the component to the left edge of its parent container's content area. | UIComponent | |||
letterSpacing | Type: Number CSS Inheritance: yes The number of additional pixels to appear between each character. A positive value increases the character spacing beyond the normal spacing, while a negative value decreases it. The default value is 0 . | ProgressBar | ||
locale | Type: String CSS Inheritance: yes The locale of the text displayed by this component. FTE and TLF use this locale to map Unicode characters to font glyphs and to find fallback fonts. Note: This style only applies when an MX component
specifies UIFTETextField as its "en" . | ProgressBar | ||
maskSkin | Type: Class CSS Inheritance: no Skin style for the mask of the determinate and indeterminate bars. The default value for the Halo theme is mx.skins.halo.ProgressMaskSkin .
The default value for the Spark theme is mx.skins.spark.ProgressMaskSkin .
| ProgressBar | ||
paddingLeft | Type: Number Format: Length CSS Inheritance: no Number of pixels between the component's left border and the left edge of its content area. The default value is 0. The default value for a Button control in the Halo theme is 10 and in the Spark theme is 6. The default value for the ComboBox control is 5. The default value for the Form container is 16. The default value for the Tree control is 2. | ProgressBar | ||
paddingRight | Type: Number Format: Length CSS Inheritance: no Number of pixels between the component's right border and the right edge of its content area. The default value is 0. The default value for a Button control in the Halo theme is 10 and in the Spark theme is 6. The default value for the ComboBox control is 5. The default value for the Form container is 16. | ProgressBar | ||
Type: String CSS Inheritance: no The horizontal distance, in pixels, from the right edge of the component to the right edge of its parent container's content area. | UIComponent | |||
Type: Boolean CSS Inheritance: yes Show the error border or skin when this component is invalid | UIComponent | |||
Type: Boolean CSS Inheritance: yes Show the error tip when this component is invalid and the user rolls over it | UIComponent | |||
textAlign | Type: String CSS Inheritance: yes Alignment of text within a container. Possible values are "left" , "right" ,
or "center" .
The default value for most components is | ProgressBar | ||
textDecoration | Type: String CSS Inheritance: yes Determines whether the text is underlined. Possible values are "none" and "underline" .
The default value is "none" . | ProgressBar | ||
textFieldClass | Type: Class CSS Inheritance: no The class implementing IUITextField that is used by this component to render text. It can be set to either the mx.core.UITextField class (to use the classic TextField class built into Flash Player) or the mx.core.UIFTETextField class (to use the Text Layout Framework to get improved text rendering, including bidirectional layout). The default value is mx.core.UITextField . | ProgressBar | ||
textIndent | Type: Number Format: Length CSS Inheritance: yes Offset of first line of text from the left side of the container, in pixels. The default value is 0 . | ProgressBar | ||
Type: String CSS Inheritance: no The vertical distance, in pixels, from the top edge of the component to the top edge of its parent container's content area. | UIComponent | |||
trackHeight | Type: Number Format: Length CSS Inheritance: no The height of the track in pixels. If the value is NaN, then use the height of the skin specified by the trackSkin property.
The default value is NaN . | ProgressBar | ||
trackSkin | Type: Class CSS Inheritance: no Skin style for the progress indicator track. The default value for the Halo theme is mx.skins.halo.ProgressTrackSkin .
The default value for the Spark theme is mx.skins.spark.ProgressBarTrackSkin .
| ProgressBar | ||
Type: String CSS Inheritance: no The vertical distance in pixels from the center of the component's content area to the center of the component. | UIComponent | |||
verticalGap | Type: Number Format: Length CSS Inheritance: no Number of pixels between children in the vertical direction. The default value depends on the component class; if not overridden for the class, the default value is 6. | ProgressBar |
Style | Description | Defined By | ||
---|---|---|---|---|
barColor | Type: uint Format: Color CSS Inheritance: yes Theme: halo Determines the color of a ProgressBar. A ProgressBar is filled with a vertical gradient between this color and a brighter color computed from it. This style has no effect on other components, but can be set on a container to control the appearance of all progress bars found within. The default value is undefined , which means it is not set.
In this case, the themeColor style property is used.
| ProgressBar | ||
borderColor | Type: uint Format: Color CSS Inheritance: no Theme: halo Black section of a three-dimensional border, or the color section of a two-dimensional border. The default value is 0xB7BABC . | ProgressBar | ||
themeColor | Type: uint Format: Color CSS Inheritance: yes Theme: halo Theme color of the ProgressBar control. Possible values are haloGreen, haloBlue, and haloOrange. Adobe recommends setting the themeColor style
in the <mx:Application> tag, instead of in
individual controls.
The default value is "haloBlue" . | ProgressBar | ||
trackColors | Type: Array Format: Color CSS Inheritance: no Theme: halo The colors of the track, as an array of two colors. You can use the same color twice for a solid track color. The default value is [ 0xE6EEEE, 0xE6EEEE ] . | ProgressBar |
Effect | Description | Defined By | ||
---|---|---|---|---|
Triggering Event: added Played when the component is added as a child to a Container. | UIComponent | |||
completeEffect | Triggering Event: complete Effect called when Flex dispatches the complete event, which occurs when the load completes. | ProgressBar | ||
Triggering Event: creationComplete Played when the component is created. | UIComponent | |||
Triggering Event: focusIn Played when the component gains keyboard focus. | UIComponent | |||
Triggering Event: focusOut Played when the component loses keyboard focus. | UIComponent | |||
Triggering Event: hide Played when the component becomes invisible. | UIComponent | |||
Triggering Event: mouseDown Played when the user presses the mouse button while over the component. | UIComponent | |||
Triggering Event: mouseUp Played when the user releases the mouse button while over the component. | UIComponent | |||
Triggering Event: move Played when the component is moved. | UIComponent | |||
Triggering Event: removed Played when the component is removed from a Container. | UIComponent | |||
Triggering Event: resize Played when the component is resized. | UIComponent | |||
Triggering Event: rollOut Played when the user rolls the mouse so it is no longer over the component. | UIComponent | |||
Triggering Event: rollOver Played when the user rolls the mouse over the component. | UIComponent | |||
Triggering Event: show Played when the component becomes visible. | UIComponent |
conversion | property |
conversion:Number
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Number used to convert incoming current bytes loaded value and the total bytes loaded values. Flex divides the current and total values by this property and uses the closest integer that is less than or equal to each value in the label string. A value of 1 does no conversion.
The default value is 1.
This property can be used as the source for data binding. When this property is modified, it dispatches the conversionChanged
event.
Implementation
public function get conversion():Number
public function set conversion(value:Number):void
direction | property |
direction:String
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Direction in which the fill of the ProgressBar expands toward completion.
Valid values in MXML are
"right"
and "left"
.
In ActionScript, you use use the following constants
to set this property:
ProgressBarDirection.RIGHT
and
ProgressBarDirection.LEFT
.
The default value is ProgressBarDirection.RIGHT.
This property can be used as the source for data binding. When this property is modified, it dispatches the directionChanged
event.
Implementation
public function get direction():String
public function set direction(value:String):void
Related API Elements
indeterminate | property |
indeterminate:Boolean
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Whether the ProgressBar control has a determinate or
indeterminate appearance.
Use an indeterminate appearance when the progress status cannot be determined.
If true
, the appearance is indeterminate.
The default value is false.
This property can be used as the source for data binding. When this property is modified, it dispatches the indeterminateChanged
event.
Implementation
public function get indeterminate():Boolean
public function set indeterminate(value:Boolean):void
label | property |
label:String
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Text that accompanies the progress bar. You can include the following special characters in the text string:
- %1 = current loaded bytes
- %2 = total bytes
- %3 = percent loaded
- %% = "%" character
If a field is unknown, it is replaced by "??". If undefined, the label is not displayed.
If you are in manual mode, you can set the values of these special characters
by using the setProgress()
method.
The default value is "LOADING %3%%".
This property can be used as the source for data binding. When this property is modified, it dispatches the labelChanged
event.
Implementation
public function get label():String
public function set label(value:String):void
labelPlacement | property |
labelPlacement:String
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Placement of the label.
Valid values in MXML are "right"
, "left"
,
"bottom"
, "center"
, and "top"
.
In ActionScript, you can use use the following constants to set this property:
ProgressBarLabelPlacement.RIGHT
, ProgressBarLabelPlacement.LEFT
,
ProgressBarLabelPlacement.BOTTOM
, ProgressBarLabelPlacement.CENTER
,
and ProgressBarLabelPlacement.TOP
.
The default value is ProgressBarLabelPlacement.BOTTOM.
This property can be used as the source for data binding. When this property is modified, it dispatches the labelPlacementChanged
event.
Implementation
public function get labelPlacement():String
public function set labelPlacement(value:String):void
Related API Elements
maximum | property |
maximum:Number
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Largest progress value for the ProgressBar. You can only use this property in manual mode.
The default value is 0.
This property can be used as the source for data binding. When this property is modified, it dispatches the maximumChanged
event.
Implementation
public function get maximum():Number
public function set maximum(value:Number):void
minimum | property |
minimum:Number
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Smallest progress value for the ProgressBar. This property is set by the developer only in manual mode.
The default value is 0.
This property can be used as the source for data binding. When this property is modified, it dispatches the minimumChanged
event.
Implementation
public function get minimum():Number
public function set minimum(value:Number):void
mode | property |
mode:String
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Specifies the method used to update the bar. Use one of the following values in MXML:
event
The control specified by thesource
property must dispatch progress and completed events. The ProgressBar control uses these events to update its status. The ProgressBar control only updates if the value of thesource
property extends the EventDispatcher class.polled
Thesource
property must specify an object that exposesbytesLoaded
andbytesTotal
properties. The ProgressBar control calls these methods to update its status.manual
You manually update the ProgressBar status. In this mode you specify themaximum
andminimum
properties and use thesetProgress()
property method to specify the status. This mode is often used when theindeterminate
property istrue
.
In ActionScript, you can use use the following constants to set this property:
ProgressBarMode.EVENT
, ProgressBarMode.POLLED
,
and ProgressBarMode.MANUAL
.
The default value is ProgressBarMode.EVENT.
This property can be used as the source for data binding. When this property is modified, it dispatches the modeChanged
event.
Implementation
public function get mode():String
public function set mode(value:String):void
Related API Elements
percentComplete | property |
percentComplete:Number
[read-only] Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Percentage of process that is completed.The range is 0 to 100.
Use the setProgress()
method to change the percentage.
This property can be used as the source for data binding. When this property is modified, it dispatches the progress
event.
Implementation
public function get percentComplete():Number
source | property |
source:Object
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Refers to the control that the ProgressBar is measuring the progress of. Use this property only in event and polled mode. A typical usage is to set this property to a Loader control.
This property can be used as the source for data binding. When this property is modified, it dispatches the sourceChanged
event.
Implementation
public function get source():Object
public function set source(value:Object):void
value | property |
value:Number
[read-only] Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Read-only property that contains the amount of progress that has been made - between the minimum and maximum values.
This property can be used as the source for data binding. When this property is modified, it dispatches the change
event.
Implementation
public function get value():Number
ProgressBar | () | Constructor |
public function ProgressBar()
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Constructor.
setProgress | () | method |
public function setProgress(value:Number, total:Number):void
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Sets the state of the bar to reflect the amount of progress made
when using manual mode.
The value
argument is assigned to the value
property and the maximum
argument is assigned to the
maximum
property.
The minimum
property is not altered.
Parameters
value:Number — Current value.
| |
total:Number — Total or target value.
|
complete | Event |
flash.events.Event
property Event.type =
flash.events.Event.COMPLETE
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Dispatched when the load completes.
TheEvent.COMPLETE
constant defines the value of the type
property of a complete
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | The network object that has completed loading. |
hide | Event |
mx.events.FlexEvent
property FlexEvent.type =
mx.events.FlexEvent.HIDE
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Dispatched when an object's state changes from visible to invisible.
TheFlexEvent.HIDE
constant defines the value of the
type
property of the event object for a hide
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
progress | Event |
flash.events.ProgressEvent
property ProgressEvent.type =
flash.events.ProgressEvent.PROGRESS
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Dispatched as content loads in event or polled mode.
Defines the value of thetype
property of a progress
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | false |
bytesLoaded | The number of items or bytes loaded at the time the listener processes the event. |
bytesTotal | The total number of items or bytes that ultimately will be loaded if the loading process succeeds. |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | The object reporting progress. |
show | Event |
mx.events.FlexEvent
property FlexEvent.type =
mx.events.FlexEvent.SHOW
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Dispatched when the component becomes visible.
TheFlexEvent.SHOW
constant defines the value of the
type
property of the event object for a show
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
<?xml version="1.0" encoding="utf-8"?> <!-- Simple example to demonstrate the Halo ProgressBar control. --> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx"> <fx:Script> <![CDATA[ private var j:uint = 0; // Event handler function to set the value of the // Halo ProgressBar control. private function runit():void { if (j < 100) { j += 10; } else if (j >= 100) { j = 0; } bar.setProgress(j, 100); bar.label = "Current Progress: " + j + "%"; } ]]> </fx:Script> <s:Panel title="Halo ProgressBar Control Example" width="75%" height="75%" horizontalCenter="0" verticalCenter="0"> <s:VGroup left="10" right="10" top="10" bottom="10"> <s:Label width="100%" color="blue" text="Click the button to increment the progress bar." /> <s:Button id="Speed" label="Run" click="runit();"/> <mx:ProgressBar id="bar" labelPlacement="bottom" chromeColor="red" minimum="0" visible="true" maximum="100" label="CurrentProgress 0%" direction="right" mode="manual" width="100%"/> </s:VGroup> </s:Panel> </s:Application>
Mon Nov 28 2011, 06:48 AM -08:00