Package | flash.display |
Class | public final class ShaderParameterType |
Inheritance | ShaderParameterType Object |
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
type
property. Each constant
represents one of the data types available in Flash Player for
parameters in the Pixel Bender shader language.
Related API Elements
Constant | Defined By | ||
---|---|---|---|
BOOL : String = "bool" [static]
Indicates that the shader parameter is defined as a
bool value, equivalent to a single Boolean instance
in ActionScript. | ShaderParameterType | ||
BOOL2 : String = "bool2" [static]
Indicates that the shader parameter is defined as a
bool2 value, equivalent to an Array of two Boolean instances
in ActionScript. | ShaderParameterType | ||
BOOL3 : String = "bool3" [static]
Indicates that the shader parameter is defined as a
bool3 value, equivalent to an Array of three Boolean instances
in ActionScript. | ShaderParameterType | ||
BOOL4 : String = "bool4" [static]
Indicates that the shader parameter is defined as a
bool4 value, equivalent to an Array of four Boolean instances
in ActionScript. | ShaderParameterType | ||
FLOAT : String = "float" [static]
Indicates that the shader parameter is defined as a
float value, equivalent to a single Number instance
in ActionScript. | ShaderParameterType | ||
FLOAT2 : String = "float2" [static]
Indicates that the shader parameter is defined as a
float2 value, equivalent to an Array of two Number instances
in ActionScript. | ShaderParameterType | ||
FLOAT3 : String = "float3" [static]
Indicates that the shader parameter is defined as a
float3 value, equivalent to an Array of three Number instances
in ActionScript. | ShaderParameterType | ||
FLOAT4 : String = "float4" [static]
Indicates that the shader parameter is defined as a
float4 value, equivalent to an Array of four Number instances
in ActionScript. | ShaderParameterType | ||
INT : String = "int" [static]
Indicates that the shader parameter is defined as an
int value, equivalent to a single int or uint instance
in ActionScript. | ShaderParameterType | ||
INT2 : String = "int2" [static]
Indicates that the shader parameter is defined as an
int2 value, equivalent to an Array of two int or uint
instances in ActionScript. | ShaderParameterType | ||
INT3 : String = "int3" [static]
Indicates that the shader parameter is defined as an
int3 value, equivalent to an Array of three int or uint
instances in ActionScript. | ShaderParameterType | ||
INT4 : String = "int4" [static]
Indicates that the shader parameter is defined as an
int4 value, equivalent to an Array of four int or uint
instances in ActionScript. | ShaderParameterType | ||
MATRIX2X2 : String = "matrix2x2" [static]
Indicates that the shader parameter is defined as a
float2x2 value, equivalent to a 2-by-2 matrix. | ShaderParameterType | ||
MATRIX3X3 : String = "matrix3x3" [static]
Indicates that the shader parameter is defined as a
float3x3 value, equivalent to a 3-by-3 matrix. | ShaderParameterType | ||
MATRIX4X4 : String = "matrix4x4" [static]
Indicates that the shader parameter is defined as a
float4x4 value, equivalent to a 4-by-4 matrix. | ShaderParameterType |
BOOL | Constant |
public static const BOOL:String = "bool"
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Indicates that the shader parameter is defined as a
bool
value, equivalent to a single Boolean instance
in ActionScript.
Note that even though the parameter only expects a single value,
the ShaderParameter.value
property is an Array, so the single value
must be the only element of an Array assigned to the
value
property, like this:
// assumes the shader has a parameter named "param" // whose data type is bool myShader.data.param.value = [true];
BOOL2 | Constant |
public static const BOOL2:String = "bool2"
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Indicates that the shader parameter is defined as a
bool2
value, equivalent to an Array of two Boolean instances
in ActionScript.
BOOL3 | Constant |
public static const BOOL3:String = "bool3"
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Indicates that the shader parameter is defined as a
bool3
value, equivalent to an Array of three Boolean instances
in ActionScript.
BOOL4 | Constant |
public static const BOOL4:String = "bool4"
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Indicates that the shader parameter is defined as a
bool4
value, equivalent to an Array of four Boolean instances
in ActionScript.
FLOAT | Constant |
public static const FLOAT:String = "float"
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Indicates that the shader parameter is defined as a
float
value, equivalent to a single Number instance
in ActionScript.
Note that even though the parameter only expects a single value,
the ShaderParameter.value
property is an Array, so the single value
must be the only element of an Array assigned to the
value
property, like this:
// assumes the shader has a parameter named "param" // whose data type is float myShader.data.param.value = [22.5];
Related API Elements
FLOAT2 | Constant |
public static const FLOAT2:String = "float2"
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Indicates that the shader parameter is defined as a
float2
value, equivalent to an Array of two Number instances
in ActionScript.
Related API Elements
FLOAT3 | Constant |
public static const FLOAT3:String = "float3"
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Indicates that the shader parameter is defined as a
float3
value, equivalent to an Array of three Number instances
in ActionScript.
FLOAT4 | Constant |
public static const FLOAT4:String = "float4"
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Indicates that the shader parameter is defined as a
float4
value, equivalent to an Array of four Number instances
in ActionScript.
INT | Constant |
public static const INT:String = "int"
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Indicates that the shader parameter is defined as an
int
value, equivalent to a single int or uint instance
in ActionScript.
Note that even though the parameter only expects a single value,
the ShaderParameter.value
property is an Array, so the single value
must be the only element of an Array assigned to the
value
property, like this:
// assumes the shader has a parameter named "param" // whose data type is int myShader.data.param.value = [275];
INT2 | Constant |
public static const INT2:String = "int2"
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Indicates that the shader parameter is defined as an
int2
value, equivalent to an Array of two int or uint
instances in ActionScript.
INT3 | Constant |
public static const INT3:String = "int3"
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Indicates that the shader parameter is defined as an
int3
value, equivalent to an Array of three int or uint
instances in ActionScript.
INT4 | Constant |
public static const INT4:String = "int4"
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Indicates that the shader parameter is defined as an
int4
value, equivalent to an Array of four int or uint
instances in ActionScript.
MATRIX2X2 | Constant |
public static const MATRIX2X2:String = "matrix2x2"
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Indicates that the shader parameter is defined as a
float2x2
value, equivalent to a 2-by-2 matrix. This matrix is represented as an
Array of four Number instances in ActionScript.
MATRIX3X3 | Constant |
public static const MATRIX3X3:String = "matrix3x3"
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Indicates that the shader parameter is defined as a
float3x3
value, equivalent to a 3-by-3 matrix. This matrix is represented as an
Array of nine Number instances in ActionScript.
MATRIX4X4 | Constant |
public static const MATRIX4X4:String = "matrix4x4"
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Indicates that the shader parameter is defined as a
float4x4
value, equivalent to a 4-by-4 matrix. This matrix is represented as an
Array of 16 Number instances in ActionScript.
Mon Nov 28 2011, 06:48 AM -08:00