Package | fl.transitions.easing |
Class | public class Strong |
Inheritance | Strong Object |
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0, AIR 1.0 |
Related API Elements
Public Properties
Public Methods
Method | Defined By | ||
---|---|---|---|
[static]
The easeIn() method starts motion from zero velocity
and then accelerates motion as it executes. | Strong | ||
[static]
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity. | Strong | ||
[static]
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes. | Strong | ||
Indicates whether an object has a specified property defined. | Object | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
Returns the primitive value of the specified object. | Object |
Method Detail
easeIn | () | method |
public static function easeIn(t:Number, b:Number, c:Number, d:Number):Number
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0, AIR 1.0 |
The easeIn()
method starts motion from zero velocity
and then accelerates motion as it executes.
Parameters
t:Number — Specifies the current time, between 0 and duration inclusive.
| |
b:Number — Specifies the initial value of the animation property.
| |
c:Number — Specifies the total change in the animation property.
| |
d:Number — Specifies the duration of the motion.
|
Number — The value of the interpolated property at the specified time.
|
Related API Elements
Example ( How to use this example )
This example animates a rectangle using the
Strong.easeIn
easing function:
import fl.transitions.*; import fl.transitions.easing.*; stage.frameRate = 31; var box:Sprite = new Sprite(); box.graphics.beginFill(Math.random() * 0xFFFFFF); box.graphics.drawRect(0, 0, 100, 350); box.graphics.endFill(); box.x = 50; box.y = 10; addChild(box); var startValue:Number = box.x; var finishValue:Number = 400; var duration:Number = 3; var myTween:Tween = new Tween(box, "x", Strong.easeIn, startValue, finishValue, duration, true); myTween.looping = true;
easeInOut | () | method |
public static function easeInOut(t:Number, b:Number, c:Number, d:Number):Number
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0, AIR 1.0 |
The easeInOut()
method combines the motion
of the easeIn()
and easeOut()
methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity.
Parameters
t:Number — Specifies the current time, between 0 and duration inclusive.
| |
b:Number — Specifies the initial value of the animation property.
| |
c:Number — Specifies the total change in the animation property.
| |
d:Number — Specifies the duration of the motion.
|
Number — The value of the interpolated property at the specified time.
|
Related API Elements
Example ( How to use this example )
This example animates a rectangle using the
Strong.easeInOut
easing function:
import fl.transitions.*; import fl.transitions.easing.*; stage.frameRate = 31; var box:Sprite = new Sprite(); box.graphics.beginFill(Math.random() * 0xFFFFFF); box.graphics.drawRect(0, 0, 100, 350); box.graphics.endFill(); box.x = 50; box.y = 10; addChild(box); var startValue:Number = box.x; var finishValue:Number = 400; var duration:Number = 3; var myTween:Tween = new Tween(box, "x", Strong.easeInOut, startValue, finishValue, duration, true); myTween.looping = true;
easeOut | () | method |
public static function easeOut(t:Number, b:Number, c:Number, d:Number):Number
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0, AIR 1.0 |
The easeOut()
method starts motion fast
and then decelerates motion to a zero velocity as it executes.
Parameters
t:Number — Specifies the current time, between 0 and duration inclusive.
| |
b:Number — Specifies the initial value of the animation property.
| |
c:Number — Specifies the total change in the animation property.
| |
d:Number — Specifies the duration of the motion.
|
Number — The value of the interpolated property at the specified time.
|
Related API Elements
Example ( How to use this example )
This example animates a rectangle using the
Strong.easeOut
easing function:
import fl.transitions.*; import fl.transitions.easing.*; stage.frameRate = 31; var box:Sprite = new Sprite(); box.graphics.beginFill(Math.random() * 0xFFFFFF); box.graphics.drawRect(0, 0, 100, 350); box.graphics.endFill(); box.x = 50; box.y = 10; addChild(box); var startValue:Number = box.x; var finishValue:Number = 400; var duration:Number = 3; var myTween:Tween = new Tween(box, "x", Strong.easeOut, startValue, finishValue, duration, true); myTween.looping = true;
Mon Nov 28 2011, 06:48 AM -08:00