Package | fl.transitions.easing |
Class | public class Back |
Inheritance | Back Object |
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0, AIR 1.0 |
Related API Elements
Method | Defined By | ||
---|---|---|---|
[static]
The easeIn() method starts the motion by backtracking and
then reversing direction and moving toward the target. | Back | ||
[static]
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion by backtracking, then reversing direction and
moving toward the target, overshooting the target slightly, reversing
direction again, and then moving back toward the target. | Back | ||
[static]
The easeOut() method starts the motion by
moving towards the target, overshooting it slightly,
and then reversing direction back toward the target. | Back | ||
Indicates whether an object has a specified property defined. | Object | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
Returns the primitive value of the specified object. | Object |
easeIn | () | method |
public static function easeIn(t:Number, b:Number, c:Number, d:Number, s:Number = 0):Number
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0, AIR 1.0 |
The easeIn()
method starts the motion by backtracking and
then reversing direction and moving toward the target.
Parameters
t:Number — Specifies the current time, between 0 and duration inclusive.
| |
b:Number — Specifies the initial value of the animation property.
| |
c:Number — Specifies the total change in the animation property.
| |
d:Number — Specifies the duration of the motion.
| |
s:Number (default = 0 ) — Specifies the amount of overshoot, where the higher the value,
the greater the overshoot.
|
Number — The value of the interpolated property at the specified time.
|
Example ( How to use this example )
Back.easeIn
easing function:
import fl.transitions.*; import fl.transitions.easing.*; stage.frameRate = 31; var box:Sprite = new Sprite(); box.graphics.beginFill(Math.random() * 0xFFFFFF); box.graphics.drawRect(0, 0, 100, 350); box.graphics.endFill(); box.x = 50; box.y = 10; addChild(box); var startValue:Number = box.x; var finishValue:Number = 400; var duration:Number = 3; var myTween:Tween = new Tween(box, "x", Back.easeIn, startValue, finishValue, duration, true); myTween.looping = true;
easeInOut | () | method |
public static function easeInOut(t:Number, b:Number, c:Number, d:Number, s:Number = 0):Number
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0, AIR 1.0 |
The easeInOut()
method combines the motion
of the easeIn()
and easeOut()
methods
to start the motion by backtracking, then reversing direction and
moving toward the target, overshooting the target slightly, reversing
direction again, and then moving back toward the target.
Parameters
t:Number — Specifies the current time, between 0 and duration inclusive.
| |
b:Number — Specifies the initial value of the animation property.
| |
c:Number — Specifies the total change in the animation property.
| |
d:Number — Specifies the duration of the motion.
| |
s:Number (default = 0 ) — Specifies the amount of overshoot, where the higher the value,
the greater the overshoot.
|
Number — The value of the interpolated property at the specified time.
|
Example ( How to use this example )
Back.easeInOut
easing function:
import fl.transitions.*; import fl.transitions.easing.*; stage.frameRate = 31; var box:Sprite = new Sprite(); box.graphics.beginFill(Math.random() * 0xFFFFFF); box.graphics.drawRect(0, 0, 100, 350); box.graphics.endFill(); box.x = 50; box.y = 10; addChild(box); var startValue:Number = box.x; var finishValue:Number = 400; var duration:Number = 3; var myTween:Tween = new Tween(box, "x", Back.easeInOut, startValue, finishValue, duration, true); myTween.looping = true;
easeOut | () | method |
public static function easeOut(t:Number, b:Number, c:Number, d:Number, s:Number = 0):Number
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0, AIR 1.0 |
The easeOut()
method starts the motion by
moving towards the target, overshooting it slightly,
and then reversing direction back toward the target.
Parameters
t:Number — Specifies the current time, between 0 and duration inclusive.
| |
b:Number — Specifies the initial value of the animation property.
| |
c:Number — Specifies the total change in the animation property.
| |
d:Number — Specifies the duration of the motion.
| |
s:Number (default = 0 ) — Specifies the amount of overshoot, where the higher the value,
the greater the overshoot.
|
Number — The value of the interpolated property at the specified time.
|
Example ( How to use this example )
Back.easeOut
easing function:
import fl.transitions.*; import fl.transitions.easing.*; stage.frameRate = 31; var box:Sprite = new Sprite(); box.graphics.beginFill(Math.random() * 0xFFFFFF); box.graphics.drawRect(0, 0, 100, 350); box.graphics.endFill(); box.x = 50; box.y = 10; addChild(box); var startValue:Number = box.x; var finishValue:Number = 400; var duration:Number = 3; var myTween:Tween = new Tween(box, "x", Back.easeOut, startValue, finishValue, duration, true); myTween.looping = true;
Mon Nov 28 2011, 06:48 AM -08:00