Package | fl.transitions |
Class | public class Transition |
Inheritance | Transition EventDispatcher Object |
Subclasses | Blinds, Fade, Fly, Iris, Photo, PixelDissolve, Rotate, Squeeze, Wipe, Zoom |
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Related API Elements
Public Properties
Property | Defined By | ||
---|---|---|---|
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
direction : Number
Determines the easing direction for the Tween instance. | Transition | ||
duration : Number
Determines the length of time for the Tween instance. | Transition | ||
easing : Function
Sets the tweening effect for the animation. | Transition | ||
prototype : Object [static]
A reference to the prototype object of a class or function object. | Object |
Public Methods
Public Constants
Constant | Defined By | ||
---|---|---|---|
IN : uint = 0 [static]
Constant for the direction property that determines the type of easing. | Transition | ||
OUT : uint = 1 [static]
Constant for the direction property that determines the type of easing. | Transition |
Property Detail
direction | property |
direction:Number
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Determines the easing direction for the Tween instance. Use one of the constants from
the Transition class: Transition.IN
or Transition.OUT
.
Implementation
public function get direction():Number
public function set direction(value:Number):void
duration | property |
easing | property |
easing:Function
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Sets the tweening effect for the animation. Use one of the effects in the fl.transitions or fl.transitions.easing packages.
Implementation
public function get easing():Function
public function set easing(value:Function):void
Constant Detail
IN | Constant |
public static const IN:uint = 0
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Constant for the direction
property that determines the type of easing.
OUT | Constant |
public static const OUT:uint = 1
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Constant for the direction property that determines the type of easing.
Examples How to use this example
Transition_example.as
To know when the transition effect completes, listen for either the transitionInDone event or the transitionOutDone event (depending on whether you set the transition's direction property to Transition.IN or Transition.OUT).
Example provided by
ActionScriptExamples.com.
// // Requires: // - MovieClip on the Stage with an instance name of "logo". // - Button component on the Stage with an instance name of "button". // import fl.transitions.*; import fl.transitions.easing.*; var blindsObj:Object = {type:Blinds, direction:Transition.IN, duration:4, easing:Strong.easeOut, numStrips:10, dimension:1}; button.label = "Play"; button.addEventListener(MouseEvent.CLICK, button_click); function button_click(evt:MouseEvent):void { button.enabled = false; logo.alpha = 1.0; // 100% (reset alpha) var transition:Transition = TransitionManager.start(logo, blindsObj); transition.addEventListener("transitionInDone", transition_transitionInDone); } function transition_transitionInDone(evt:Event):void { logo.alpha = 0.5; // 50% button.enabled = true; }
Mon Nov 28 2011, 06:48 AM -08:00