Package | fl.motion |
Class | public class Animator3D |
Inheritance | Animator3D AnimatorBase EventDispatcher Object |
Subclasses | AnimatorUniversal |
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 10, AIR 1.5, AIR 1.0 |
If you plan to call methods of the Animator3D class within a function, declare the Animator3D instance outside of the function so the scope of the object is not restricted to the function itself. If you declare the instance within a function, Flash Player deletes the Animator instance at the end of the function as part of Flash Player's routine "garbage collection" and the target object will not animate.
Default MXML Propertymotion
Related API Elements
Property | Defined By | ||
---|---|---|---|
autoRewind : Boolean = false
Sets the animation to restart after it finishes. | AnimatorBase | ||
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
frameEvent : String
The name of the event object created by the Event.ENTER_FRAME event. | AnimatorBase | ||
initialPosition : Array [override] [write-only]
Establishes, the x-, y-, and z- coordinates of the display object. | Animator3D | ||
instanceFactoryClass : Class
When creating instances with ActionScript, this is the class that creates the instance. | AnimatorBase | ||
isPlaying : Boolean [read-only]
Indicates whether the animation is currently playing. | AnimatorBase | ||
motion : MotionBase
The object that contains the motion tween properties for the
animation. | AnimatorBase | ||
motionArray : Array
The Array of objects that contains the motion tween properties
for the animation. | AnimatorBase | ||
orientToPath : Boolean = false
Sets the position of the display object along the motion path. | AnimatorBase | ||
placeholderName : String
When creating instances with ActionScript, this is the instance that appears on stage that we will replace. | AnimatorBase | ||
positionMatrix : Matrix
The Matrix object that applies an overall transformation to the motion path. | AnimatorBase | ||
prototype : Object [static]
A reference to the prototype object of a class or function object. | Object | ||
repeatCount : int = 1
Number of times to repeat the animation. | AnimatorBase | ||
sceneName : String
A reference for exported scenes, for 3D motion, so the scene can be loaded into a parent timeline. | AnimatorBase | ||
spanEnd : int [read-only]
Returns the frame of the target's parent on which the animation of the target ends. | AnimatorBase | ||
spanStart : int [read-only]
Returns the frame of the target's parent on which the animation of the target begins. | AnimatorBase | ||
target : DisplayObject
The display object being animated. | AnimatorBase | ||
targetName : String
The name of the target object as seen by the parent DisplayObjectContainer. | AnimatorBase | ||
targetParent : DisplayObjectContainer
The target parent DisplayObjectContainer being animated, which can be used in conjunction with targetName
to retrieve the target object after it is removed and then replaced on the timeline. | AnimatorBase | ||
targetParentButton : SimpleButton | AnimatorBase | ||
targetState3D : Array
The initial orientation for the target object. | AnimatorBase | ||
time : int
A zero-based integer that indicates and controls the time in
the current animation. | AnimatorBase | ||
transformationPoint : Point
The point of reference for rotating or scaling a display object. | AnimatorBase | ||
transformationPointZ : int
The z-coordinate point of reference for rotating or scaling a display object. | AnimatorBase | ||
usingCurrentFrame : Boolean [read-only]
Indicates whether the currentFrame property is checked whenever a new frame is entered and
whether the target's animation is synchronized to the frames in its parent's timeline,
or always advancing no matter what the parent's current frame is. | AnimatorBase |
Method | Defined By | ||
---|---|---|---|
Creates an Animator3D object to apply the XML-based motion tween description in three dimensions to a display object. | Animator3D | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | EventDispatcher | ||
Dispatches an event into the event flow. | EventDispatcher | ||
Stops the animation and Flash Player goes immediately to the last frame in the animation sequence. | AnimatorBase | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | EventDispatcher | ||
Indicates whether an object has a specified property defined. | Object | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Advances Flash Player to the next frame in the animation sequence. | AnimatorBase | ||
Pauses the animation until you call the resume() method. | AnimatorBase | ||
Begins the animation. | AnimatorBase | ||
processCurrentFrame(parent:MovieClip, anim:AnimatorBase, startEnterFrame:Boolean, playOnly:Boolean = false):void [static] | AnimatorBase | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
registerParentFrameHandler(parent:MovieClip, anim:AnimatorBase, spanStart:int, repeatCount:int = 0, useCurrentFrame:Boolean = false):void [static]
Registers the given MovieClip and an AnimatorBase instance for a child of that MovieClip. | AnimatorBase | ||
Removes a listener from the EventDispatcher object. | EventDispatcher | ||
Resumes the animation after it has been paused
by the pause() method. | AnimatorBase | ||
Sets Flash Player to the first frame of the animation. | AnimatorBase | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Initiates frame events. | AnimatorBase | ||
Stops the animation and Flash Player goes back to the first frame in the animation sequence. | AnimatorBase | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
Sets the currentFrame property whenever a new frame is entered, and
sets whether the target's animation is synchronized to the frames in its parent MovieClips's timeline. | AnimatorBase | ||
Returns the primitive value of the specified object. | Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. | EventDispatcher |
Method | Defined By | ||
---|---|---|---|
[static] | Animator3D | ||
[static] | Animator3D |
initialPosition | property |
initialPosition:Array
[write-only] [override] Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 10, AIR 1.5, AIR 1.0 |
Establishes, the x-, y-, and z- coordinates of the display object.
Implementation
override public function set initialPosition(value:Array):void
Related API Elements
Animator3D | () | Constructor |
public function Animator3D(xml:XML = null, target:DisplayObject = null)
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 10, AIR 1.5, AIR 1.0 |
Creates an Animator3D object to apply the XML-based motion tween description in three dimensions to a display object.
Parametersxml:XML (default = null ) — An E4X object containing an XML-based motion tween description.
| |
target:DisplayObject (default = null ) — The display object using the motion tween.
|
Related API Elements
convertMatrixToMatrix3D | () | method |
matrices3DEqual | () | method |
Mon Nov 28 2011, 06:48 AM -08:00