Package | fl.events |
Class | public class InteractionInputType |
Inheritance | InteractionInputType Object |
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
triggerEvent
property of the SliderEvent object. These constants define strings
to identify the sources of input that can trigger an event: the mouse and the keyboard.
Related API Elements
Public Properties
Public Methods
Public Constants
Constant | Defined By | ||
---|---|---|---|
KEYBOARD : String = "keyboard" [static]
The InteractionInputType.KEYBOARD constant defines the value of
the type property of a keyboard event object. | InteractionInputType | ||
MOUSE : String = "mouse" [static]
The InteractionInputType.MOUSE constant defines the value of
the type property of a mouse event object. | InteractionInputType |
Constant Detail
KEYBOARD | Constant |
public static const KEYBOARD:String = "keyboard"
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
The InteractionInputType.KEYBOARD
constant defines the value of
the type
property of a keyboard
event object.
MOUSE | Constant |
public static const MOUSE:String = "mouse"
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
The InteractionInputType.MOUSE
constant defines the value of
the type
property of a mouse
event object.
Examples How to use this example
InteractionInputTypeExample.as
This example demonstrates how to determine whether a Slider instance has been moved with the keyboard or the mouse.
- Drag a Slider onto the stage and name it
slider
. - Drag a Label component onto the stage and name it
sliderLabel
. - Save this code as InteractionInputTypeExample.as in the same directory as your FLA.
- Set the DocumentClass in the FLA to InteractionInputTypeExample.
package { import flash.display.Sprite; import fl.events.SliderEvent; import fl.events.InteractionInputType; public class InteractionInputTypeExample extends Sprite { public function InteractionInputTypeExample() { slider.addEventListener(SliderEvent.CHANGE, analyzeSliderInput); slider.addEventListener(SliderEvent.THUMB_DRAG, analyzeSliderInput); sliderLabel.autoSize = "left"; sliderLabel.text = "Select and move slider with keyboard or mouse"; } private function analyzeSliderInput(e:SliderEvent):void { switch(e.triggerEvent) { case InteractionInputType.MOUSE: sliderLabel.text = "Slider has been moved with mouse"; break; case InteractionInputType.KEYBOARD: sliderLabel.text = "Slider has been moved with keyboard"; break; default: break; } } } }
Mon Nov 28 2011, 06:48 AM -08:00