Package | fl.controls |
Class | public class NumericStepper |
Inheritance | NumericStepper UIComponent Sprite DisplayObjectContainer InteractiveObject DisplayObject EventDispatcher Object |
Implements | IFocusManagerComponent |
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
change
event after there is a change in its current value. This component also contains
the value
property; you can use this property to obtain the current
value of the component.
Property | Defined By | ||
---|---|---|---|
accessibilityImplementation : AccessibilityImplementation
The current accessibility implementation (AccessibilityImplementation)
for this InteractiveObject instance. | InteractiveObject | ||
accessibilityProperties : AccessibilityProperties
The current accessibility options for this display object. | DisplayObject | ||
alpha : Number
Indicates the alpha transparency value of the object specified. | DisplayObject | ||
blendMode : String
A value from the BlendMode class that specifies which blend mode to use. | DisplayObject | ||
blendShader : Shader [write-only]
Sets a shader that is used for blending the foreground and background. | DisplayObject | ||
buttonMode : Boolean
Specifies the button mode of this sprite. | Sprite | ||
cacheAsBitmap : Boolean
If set to true, Flash runtimes cache an internal bitmap representation of the
display object. | DisplayObject | ||
cacheAsBitmapMatrix : Matrix
If non-null, this Matrix object defines how a display object is rendered when
cacheAsBitmap is set to true. | DisplayObject | ||
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
contextMenu : NativeMenu
Specifies the context menu associated with this object. | InteractiveObject | ||
doubleClickEnabled : Boolean
Specifies whether the object receives doubleClick events. | InteractiveObject | ||
dropTarget : DisplayObject [read-only]
Specifies the display object over which the sprite is being dragged, or on
which the sprite was dropped. | Sprite | ||
enabled : Boolean [override]
Gets or sets a value that indicates whether the component can accept user interaction. | NumericStepper | ||
filters : Array
An indexed array that contains each filter object currently associated with the display object. | DisplayObject | ||
focusEnabled : Boolean
Gets or sets a Boolean value that indicates whether the component can receive focus
after the user clicks it. | UIComponent | ||
focusManager : IFocusManager
Gets or sets the FocusManager that controls focus for this component and its
peers. | UIComponent | ||
focusRect : Object
Specifies whether this object displays a focus rectangle. | InteractiveObject | ||
graphics : Graphics [read-only]
Specifies the Graphics object that belongs to this sprite where vector
drawing commands can occur. | Sprite | ||
height : Number [override]
Gets or sets the height of the component, in pixels. | UIComponent | ||
hitArea : Sprite
Designates another sprite to serve as the hit area for a sprite. | Sprite | ||
imeMode : String
Gets or sets the mode of the input method editor (IME). | NumericStepper | ||
loaderInfo : LoaderInfo [read-only]
Returns a LoaderInfo object containing information about loading the file
to which this display object belongs. | DisplayObject | ||
mask : DisplayObject
The calling display object is masked by the specified mask object. | DisplayObject | ||
maximum : Number
Gets or sets the maximum value in the sequence of numeric values. | NumericStepper | ||
minimum : Number
Gets or sets the minimum number in the sequence of numeric values. | NumericStepper | ||
mouseChildren : Boolean
Determines whether or not the children of the object are mouse, or user input device, enabled. | DisplayObjectContainer | ||
mouseEnabled : Boolean
Specifies whether this object receives mouse, or other user input, messages. | InteractiveObject | ||
mouseFocusEnabled : Boolean
Gets or sets a value that indicates whether the component can receive focus after
the user clicks it. | UIComponent | ||
mouseX : Number [read-only]
Indicates the x coordinate of the mouse or user input device position, in pixels. | DisplayObject | ||
mouseY : Number [read-only]
Indicates the y coordinate of the mouse or user input device position, in pixels. | DisplayObject | ||
name : String
Indicates the instance name of the DisplayObject. | DisplayObject | ||
needsSoftKeyboard : Boolean
Specifies whether a virtual keyboard (an on-screen, software keyboard) should display
when this InteractiveObject instance receives focus. | InteractiveObject | ||
nextValue : Number [read-only]
Gets the next value in the sequence of values. | NumericStepper | ||
numChildren : int [read-only]
Returns the number of children of this object. | DisplayObjectContainer | ||
opaqueBackground : Object
Specifies whether the display object is opaque with a certain background color. | DisplayObject | ||
parent : DisplayObjectContainer [read-only]
Indicates the DisplayObjectContainer object that contains this display object. | DisplayObject | ||
previousValue : Number [read-only]
Gets the previous value in the sequence of values. | NumericStepper | ||
prototype : Object [static]
A reference to the prototype object of a class or function object. | Object | ||
root : DisplayObject [read-only]
For a display object in a loaded SWF file, the root property is the
top-most display object in the portion of the display list's tree structure represented by that SWF file. | DisplayObject | ||
rotation : Number
Indicates the rotation of the DisplayObject instance, in degrees, from its original orientation. | DisplayObject | ||
rotationX : Number
Indicates the x-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. | DisplayObject | ||
rotationY : Number
Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. | DisplayObject | ||
rotationZ : Number
Indicates the z-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. | DisplayObject | ||
scale9Grid : Rectangle
The current scaling grid that is in effect. | DisplayObject | ||
scaleX : Number [override]
Multiplies the current width of the component by a scale factor. | UIComponent | ||
scaleY : Number [override]
Multiplies the current height of the component by a scale factor. | UIComponent | ||
scaleZ : Number
Indicates the depth scale (percentage) of an object as applied from the registration point of the object. | DisplayObject | ||
scrollRect : Rectangle
The scroll rectangle bounds of the display object. | DisplayObject | ||
softKeyboardInputAreaOfInterest : Rectangle
Defines the area that should remain on-screen when a soft keyboard is displayed. | InteractiveObject | ||
soundTransform : flash.media:SoundTransform
Controls sound within this sprite. | Sprite | ||
stage : Stage [read-only]
The Stage of the display object. | DisplayObject | ||
stepSize : Number
Gets or sets a nonzero number that describes the unit of change between
values. | NumericStepper | ||
tabChildren : Boolean
Determines whether the children of the object are tab enabled. | DisplayObjectContainer | ||
tabEnabled : Boolean
Specifies whether this object is in the tab order. | InteractiveObject | ||
tabIndex : int
Specifies the tab ordering of objects in a SWF file. | InteractiveObject | ||
textField : fl.controls:TextInput [read-only]
Gets a reference to the TextInput component that the NumericStepper
component contains. | NumericStepper | ||
textSnapshot : flash.text:TextSnapshot [read-only]
Returns a TextSnapshot object for this DisplayObjectContainer instance. | DisplayObjectContainer | ||
transform : flash.geom:Transform
An object with properties pertaining to a display object's matrix, color transform, and pixel bounds. | DisplayObject | ||
useHandCursor : Boolean
A Boolean value that indicates whether the pointing hand (hand cursor) appears when the pointer rolls
over a sprite in which the buttonMode property is set to true. | Sprite | ||
value : Number
Gets or sets the current value of the NumericStepper component. | NumericStepper | ||
visible : Boolean [override]
Gets or sets a value that indicates whether the current component instance is visible. | UIComponent | ||
width : Number [override]
Gets or sets the width of the component, in pixels. | UIComponent | ||
x : Number [override]
Gets or sets the x coordinate that represents the position of the component along
the x axis within its parent container. | UIComponent | ||
y : Number [override]
Gets or sets the y coordinate that represents the position of the component along
the y axis within its parent container. | UIComponent | ||
z : Number
Indicates the z coordinate position along the z-axis of the DisplayObject
instance relative to the 3D parent container. | DisplayObject |
Method | Defined By | ||
---|---|---|---|
Creates a new NumericStepper component instance. | NumericStepper | ||
Adds a child DisplayObject instance to this DisplayObjectContainer instance. | DisplayObjectContainer | ||
Adds a child DisplayObject instance to this DisplayObjectContainer
instance. | DisplayObjectContainer | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | EventDispatcher | ||
Indicates whether the security restrictions
would cause any display objects to be omitted from the list returned by calling
the DisplayObjectContainer.getObjectsUnderPoint() method
with the specified point point. | DisplayObjectContainer | ||
Deletes a style property from this component instance. | UIComponent | ||
Determines whether the specified display object is a child of the DisplayObjectContainer instance or
the instance itself. | DisplayObjectContainer | ||
Dispatches an event into the event flow. | EventDispatcher | ||
[override]
Shows or hides the focus indicator on this component. | NumericStepper | ||
Initiates an immediate draw operation, without invalidating everything as invalidateNow does. | UIComponent | ||
Returns a rectangle that defines the area of the display object relative to the coordinate system
of the targetCoordinateSpace object. | DisplayObject | ||
Returns the child display object instance that exists at the specified index. | DisplayObjectContainer | ||
Returns the child display object that exists with the specified name. | DisplayObjectContainer | ||
Returns the index position of a child DisplayObject instance. | DisplayObjectContainer | ||
Retrieves the object that currently has focus. | UIComponent | ||
Returns an array of objects that lie under the specified point and are children
(or grandchildren, and so on) of this DisplayObjectContainer instance. | DisplayObjectContainer | ||
Returns a rectangle that defines the boundary of the display object,
based on the coordinate system defined by the targetCoordinateSpace
parameter, excluding any strokes on shapes. | DisplayObject | ||
Retrieves a style property that is set in the style lookup
chain of the component. | UIComponent | ||
[static]
Retrieves the default style map for the current component. | NumericStepper | ||
Converts the point object from the Stage (global) coordinates
to the display object's (local) coordinates. | DisplayObject | ||
Converts a two-dimensional point from the Stage (global) coordinates to a
three-dimensional display object's (local) coordinates. | DisplayObject | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | EventDispatcher | ||
Indicates whether an object has a specified property defined. | Object | ||
Evaluates the bounding box of the display object to see if it overlaps or intersects with the
bounding box of the obj display object. | DisplayObject | ||
Evaluates the display object to see if it overlaps or intersects with the
point specified by the x and y parameters. | DisplayObject | ||
Marks a property as invalid and redraws the component on the
next frame unless otherwise specified. | UIComponent | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Converts a three-dimensional point of the three-dimensional display
object's (local) coordinates to a two-dimensional point in the Stage (global) coordinates. | DisplayObject | ||
Converts the point object from the display object's (local) coordinates to the
Stage (global) coordinates. | DisplayObject | ||
[static]
Merges the styles from multiple classes into one object. | UIComponent | ||
Moves the component to the specified position within its parent. | UIComponent | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Removes the specified child DisplayObject instance from the child list of the DisplayObjectContainer instance. | DisplayObjectContainer | ||
Removes a child DisplayObject from the specified index position in the child list of
the DisplayObjectContainer. | DisplayObjectContainer | ||
Removes one or more child DisplayObject instances from the DisplayObjectContainer instance. | DisplayObjectContainer | ||
Removes a listener from the EventDispatcher object. | EventDispatcher | ||
Raises a virtual keyboard. | InteractiveObject | ||
Changes the position of an existing child in the display object container. | DisplayObjectContainer | ||
[override]
Sets focus to the component instance. | NumericStepper | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Sets the component to the specified width and height. | UIComponent | ||
Sets a style property on this component instance. | UIComponent | ||
Lets the user drag the specified sprite. | Sprite | ||
Lets the user drag the specified sprite on a touch-enabled device. | Sprite | ||
Ends the startDrag() method. | Sprite | ||
Ends the startTouchDrag() method, for use with touch-enabled devices. | Sprite | ||
Swaps the z-order (front-to-back order) of the two specified child objects. | DisplayObjectContainer | ||
Swaps the z-order (front-to-back order) of the child objects at the two specified index positions in the
child list. | DisplayObjectContainer | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
Validates and updates the properties and layout of this object, redrawing it
if necessary. | UIComponent | ||
Returns the primitive value of the specified object. | Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. | EventDispatcher |
Event | Summary | Defined By | ||
---|---|---|---|---|
[broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active. | EventDispatcher | |||
Dispatched when a display object is added to the display list. | DisplayObject | |||
Dispatched when a display object is added to the on stage display list, either directly or through the addition of a sub tree in which the display object is contained. | DisplayObject | |||
Dispatched when the user changes the value of the NumericStepper component. | NumericStepper | |||
Dispatched when the user selects 'Clear' (or 'Delete') from the text context menu. | InteractiveObject | |||
Dispatched when a user presses and releases the main button of the user's pointing device over the same InteractiveObject. | InteractiveObject | |||
Dispatched when a user gesture triggers the context menu associated with this interactive object in an AIR application. | InteractiveObject | |||
Dispatched when the user activates the platform-specific accelerator key combination for a copy operation or selects 'Copy' from the text context menu. | InteractiveObject | |||
Dispatched when the user activates the platform-specific accelerator key combination for a cut operation or selects 'Cut' from the text context menu. | InteractiveObject | |||
[broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive. | EventDispatcher | |||
Dispatched when a user presses and releases the main button of a pointing device twice in rapid succession over the same InteractiveObject when that object's doubleClickEnabled flag is set to true. | InteractiveObject | |||
[broadcast event] Dispatched when the playhead is entering a new frame. | DisplayObject | |||
[broadcast event] Dispatched when the playhead is exiting the current frame. | DisplayObject | |||
Dispatched after a display object gains focus. | InteractiveObject | |||
Dispatched after a display object loses focus. | InteractiveObject | |||
[broadcast event] Dispatched after the constructors of frame display objects have run but before frame scripts have run. | DisplayObject | |||
Dispatched when the user moves a point of contact over the InteractiveObject instance on a touch-enabled device (such as moving a finger from left to right over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user creates a point of contact with an InteractiveObject instance, then taps on a touch-enabled device (such as placing several fingers over a display object to open a menu and then taps one finger to select a menu item on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user performs a rotation gesture at a point of contact with an InteractiveObject instance (such as touching two fingers and rotating them over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user performs a swipe gesture at a point of contact with an InteractiveObject instance (such as touching three fingers to a screen and then moving them in parallel over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user presses two points of contact over the same InteractiveObject instance on a touch-enabled device (such as presses and releases two fingers over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user performs a zoom gesture at a point of contact with an InteractiveObject instance (such as touching two fingers to a screen and then quickly spreading the fingers apart over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched after the component visibility changes from visible to invisible. | UIComponent | |||
This event is dispatched to any client app that supports inline input with an IME | InteractiveObject | |||
Dispatched when the user presses a key. | InteractiveObject | |||
Dispatched when the user attempts to change focus by using keyboard navigation. | InteractiveObject | |||
Dispatched when the user releases a key. | InteractiveObject | |||
Dispatched when a user presses and releases the middle button of the user's pointing device over the same InteractiveObject. | InteractiveObject | |||
Dispatched when a user presses the middle pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when a user releases the pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when a user presses the pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when the user attempts to change focus by using a pointer device. | InteractiveObject | |||
Dispatched when a user moves the pointing device while it is over an InteractiveObject. | InteractiveObject | |||
Dispatched when the user moves a pointing device away from an InteractiveObject instance. | InteractiveObject | |||
Dispatched when the user moves a pointing device over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when a user releases the pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when a mouse wheel is spun over an InteractiveObject instance. | InteractiveObject | |||
Dispatched after the component is moved. | UIComponent | |||
Dispatched by the drag initiator InteractiveObject when the user releases the drag gesture. | InteractiveObject | |||
Dispatched by the target InteractiveObject when a dragged object is dropped on it and the drop has been accepted with a call to DragManager.acceptDragDrop(). | InteractiveObject | |||
Dispatched by an InteractiveObject when a drag gesture enters its boundary. | InteractiveObject | |||
Dispatched by an InteractiveObject when a drag gesture leaves its boundary. | InteractiveObject | |||
Dispatched by an InteractiveObject continually while a drag gesture remains within its boundary. | InteractiveObject | |||
Dispatched at the beginning of a drag operation by the InteractiveObject that is specified as the drag initiator in the DragManager.doDrag() call. | InteractiveObject | |||
Dispatched during a drag operation by the InteractiveObject that is specified as the drag initiator in the DragManager.doDrag() call. | InteractiveObject | |||
Dispatched when the user activates the platform-specific accelerator key combination for a paste operation or selects 'Paste' from the text context menu. | InteractiveObject | |||
Dispatched when the user lowers an active stylus past the proximity detection threshold of the screen. | InteractiveObject | |||
Dispatched when the user lifts an active stylus above the proximity detection threshold of the screen. | InteractiveObject | |||
Dispatched when the user moves an active stylus over the screen while remaining within the proximity detection threshold. | InteractiveObject | |||
Dispatched when the user moves an active stylus away from this InteractiveObject while remaining within the proximity detection threshold of the screen. | InteractiveObject | |||
Dispatched when the user moves an active stylus directly above this InteractiveObject while remaining within the proximity detection threshold of the screen. | InteractiveObject | |||
Dispatched when the user moves an active stylus away from this InteractiveObject and any of its children while remaining within the proximity detection threshold of the screen. | InteractiveObject | |||
Dispatched when the user moves an active stylus over this InteractiveObject from outside the object's tree of descendents in the display list (while remaining within the proximity detection threshold of the screen). | InteractiveObject | |||
Dispatched when a display object is about to be removed from the display list. | DisplayObject | |||
Dispatched when a display object is about to be removed from the display list, either directly or through the removal of a sub tree in which the display object is contained. | DisplayObject | |||
[broadcast event] Dispatched when the display list is about to be updated and rendered. | DisplayObject | |||
Dispatched after the component is resized. | UIComponent | |||
Dispatched when a user presses and releases the right button of the user's pointing device over the same InteractiveObject. | InteractiveObject | |||
Dispatched when a user presses the pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when a user releases the pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when the user moves a pointing device away from an InteractiveObject instance. | InteractiveObject | |||
Dispatched when the user moves a pointing device over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when the user activates the platform-specific accelerator key combination for a select all operation or selects 'Select All' from the text context menu. | InteractiveObject | |||
Dispatched after the component visibility changes from invisible to visible. | UIComponent | |||
Dispatched immediately after the soft keyboard is raised. | InteractiveObject | |||
Dispatched immediately before the soft keyboard is raised. | InteractiveObject | |||
Dispatched immediately after the soft keyboard is lowered. | InteractiveObject | |||
Dispatched when the value of the object's tabChildren flag changes. | InteractiveObject | |||
Dispatched when the object's tabEnabled flag changes. | InteractiveObject | |||
Dispatched when the value of the object's tabIndex property changes. | InteractiveObject | |||
Dispatched when a user enters one or more characters of text. | InteractiveObject | |||
Dispatched when the user first contacts a touch-enabled device (such as touches a finger to a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user removes contact with a touch-enabled device (such as lifts a finger off a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user moves the point of contact with a touch-enabled device (such as drags a finger across a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user moves the point of contact away from InteractiveObject instance on a touch-enabled device (such as drags a finger from one display object to another on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user moves the point of contact over an InteractiveObject instance on a touch-enabled device (such as drags a finger from a point outside a display object to a point over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user moves the point of contact away from an InteractiveObject instance on a touch-enabled device (such as drags a finger from over a display object to a point outside the display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user moves the point of contact over an InteractiveObject instance on a touch-enabled device (such as drags a finger from a point outside a display object to a point over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user lifts the point of contact over the same InteractiveObject instance on which the contact was initiated on a touch-enabled device (such as presses and releases a finger from a single point over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject |
Styles are either common or associated with a specific theme. If the style is common, it can be used with any theme. If a style is associated with a specific theme, it can only be used if your application uses that theme.
Style | Description | Defined By | ||
---|---|---|---|---|
Type: flash.text.TextFormat The TextFormat object to use to render the component label when the button is disabled. | UIComponent | |||
downArrowDisabledSkin | Type: Class The class that provides the skin for the down arrow when it is disabled. The default value is NumericStepperDownArrow_disabledSkin . | NumericStepper | ||
downArrowDownSkin | Type: Class The class that provides the skin for the down arrow when it is in a down state. The default value is NumericStepperDownArrow_downSkin . | NumericStepper | ||
downArrowOverSkin | Type: Class The class that provides the skin for the down arrow when the mouse is over the component. The default value is NumericStepperDownArrow_overSkin . | NumericStepper | ||
downArrowUpSkin | Type: Class The class that provides the skin for the down arrow when it is in its default state. The default value is NumericStepperDownArrow_upSkin . | NumericStepper | ||
embedFonts | Type: Boolean Indicates whether embedded font outlines are used to render the text field. If this value is true , Flash Player renders the text field
by using embedded font outlines. If this value is false ,
Flash Player renders the text field by using device fonts.
If you set the false . | NumericStepper | ||
Type: Number Format: Length The padding that separates the outside boundaries of the component from the outside edges of the focus indicator, in pixels. | UIComponent | |||
Type: Class The skin to be used to display focus indicators. | UIComponent | |||
repeatDelay | Type: Number Format: Time The number of milliseconds to wait after the buttonDown
event is first dispatched before sending a second buttonDown
event.
The default value is 500 . | NumericStepper | ||
repeatInterval | Type: Number Format: Time The interval, in milliseconds, between buttonDown events
that are dispatched after the delay that is specified by the repeatDelay
style.
The default value is 35 . | NumericStepper | ||
Type: flash.text.TextFormat The TextFormat object to use to render the component label. | UIComponent | |||
TextInput_disabledSkin | Type: Number Format: Length The skin used for the up arrow when it is in an up state. The default value is NumericStepper_disabledSkin . | NumericStepper | ||
TextInput_upskin | Type: Class The class that provides the skin for the text input box. The default value is NumericStepper_upSkin . | NumericStepper | ||
upArrowDisabledSkin | Type: Class The class that provides the skin for the up arrow when it is disabled. The default value is NumericStepperUpArrow_disabledSkin . | NumericStepper | ||
upArrowDownSkin | Type: Class The class that provides the skin for the up arrow when it is in the down state. The default value is NumericStepperUpArrow_downSkin . | NumericStepper | ||
upArrowOverSkin | Type: Class The class that provides the skin for the down arrow during mouse over. The default value is NumericStepperUpArrow_overSkin . | NumericStepper | ||
upArrowUpSkin | Type: Class The class that provides the skin for the up arrow when it is in the up state. The default value is NumericStepperUpArrow_upSkin . | NumericStepper |
enabled | property |
enabled:Boolean
[override] Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets or sets a value that indicates whether the component can accept user interaction.
A value of true
indicates that the component can accept user interaction; a
value of false
indicates that it cannot.
If you set the enabled
property to false
, the color of the
container is dimmed and user input is blocked (with the exception of the Label and ProgressBar components).
The default value is true.
Implementation
override public function get enabled():Boolean
override public function set enabled(value:Boolean):void
imeMode | property |
imeMode:String
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets or sets the mode of the input method editor (IME). The IME makes it possible for users to use a QWERTY keyboard to enter characters from the Chinese, Japanese, and Korean character sets.
Flash sets the IME to the specified mode when the component gets focus, and restores it to the original value after the component loses focus.
The flash.system.IMEConversionMode class defines constants for
the valid values for this property. Set this property to null
to
prevent the use of the IME with the component.
Implementation
public function get imeMode():String
public function set imeMode(value:String):void
maximum | property |
maximum:Number
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets or sets the maximum value in the sequence of numeric values.
The default value is 10.
Implementation
public function get maximum():Number
public function set maximum(value:Number):void
minimum | property |
minimum:Number
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets or sets the minimum number in the sequence of numeric values.
The default value is 0.
Implementation
public function get minimum():Number
public function set minimum(value:Number):void
nextValue | property |
previousValue | property |
stepSize | property |
stepSize:Number
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets or sets a nonzero number that describes the unit of change between
values. The value
property is a multiple of this number
less the minimum. The NumericStepper component rounds the resulting value to the
nearest step size.
The default value is 1.
Implementation
public function get stepSize():Number
public function set stepSize(value:Number):void
textField | property |
textField:fl.controls:TextInput
[read-only] Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets a reference to the TextInput component that the NumericStepper component contains. Use this property to access and manipulate the underlying TextInput component. For example, you can use this property to change the current selection in the text box or to restrict the characters that the text box accepts.
Implementation
public function get textField():fl.controls:TextInput
value | property |
value:Number
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Gets or sets the current value of the NumericStepper component.
The default value is 1.
Implementation
public function get value():Number
public function set value(value:Number):void
NumericStepper | () | Constructor |
public function NumericStepper()
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Creates a new NumericStepper component instance.
drawFocus | () | method |
override public function drawFocus(event:Boolean):void
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Shows or hides the focus indicator on this component.
The UIComponent class implements this method by creating and positioning
an instance of the class that is specified by the focusSkin
style.
Parameters
event:Boolean — Indicates whether to show or hide the focus indicator.
If this value is true , the focus indicator is shown; if this value
is false , the focus indicator is hidden.
|
getStyleDefinition | () | method |
public static function getStyleDefinition():Object
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Retrieves the default style map for the current component. The style map contains
the type that is appropriate for the component, depending on the style that
the component uses. For example, the disabledTextFormat
style
contains a value of null
or a TextFormat object.
You can use these styles and call setStyle()
on the current
component. The following code overrides the default disabledTextFormat
style on the specified component:
componentInstance.setStyle("disabledTextFormat", new TextFormat());
Object — Default styles object.
|
Related API Elements
Example ( How to use this example )
import fl.controls.*; import fl.containers.*; import fl.controls.listClasses.*; import fl.controls.dataGridClasses.*; import fl.controls.progressBarClasses.*; import fl.core.UIComponent; import fl.data.DataProvider; var dp:DataProvider = new DataProvider(); dp.addItem( { label: "BaseScrollPane", data:BaseScrollPane } ); dp.addItem( { label: "Button", data:Button } ); dp.addItem( { label: "CellRenderer", data:CellRenderer } ); dp.addItem( { label: "CheckBox", data:CheckBox } ); dp.addItem( { label: "ColorPicker", data:ColorPicker } ); dp.addItem( { label: "ComboBox", data:ComboBox } ); dp.addItem( { label: "DataGrid", data:DataGrid } ); dp.addItem( { label: "HeaderRenderer", data:HeaderRenderer } ); dp.addItem( { label: "ImageCell", data:ImageCell } ); dp.addItem( { label: "IndeterminateBar",data:IndeterminateBar } ); dp.addItem( { label: "Label", data:Label } ); dp.addItem( { label: "List", data:List } ); dp.addItem( { label: "NumericStepper", data:NumericStepper } ); dp.addItem( { label: "ProgressBar", data:ProgressBar } ); dp.addItem( { label: "RadioButton", data:RadioButton } ); dp.addItem( { label: "ScrollPane", data:ScrollPane } ); dp.addItem( { label: "Slider", data:Slider } ); dp.addItem( { label: "TextArea", data:TextArea } ); dp.addItem( { label: "TextInput", data:TextInput } ); dp.addItem( { label: "TileList", data:TileList } ); dp.addItem( { label: "UILoader", data:UILoader } ); dp.addItem( { label: "UIComponent", data:UIComponent } ); var cb:ComboBox = new ComboBox(); cb.move(10,10); cb.setSize(300,25); cb.prompt = "Select a component to view its styles"; cb.rowCount = 12; cb.dataProvider = dp; cb.addEventListener(Event.CHANGE, showStyleDefinition); addChild(cb); var dg:DataGrid = new DataGrid(); dg.setSize(425,300); dg.move(10,50); dg.columns = [ new DataGridColumn("StyleName"), new DataGridColumn("DefaultValue") ]; addChild(dg); function showStyleDefinition(e:Event):void { var componentClass:Class = e.target.selectedItem.data as Class; var styles:Object = componentClass["getStyleDefinition"].call(this); trace(styles.toString()); var styleData:DataProvider = new DataProvider(); for(var i:* in styles) { trace(i + " : " + styles[i]); styleData.addItem( { StyleName:i, DefaultValue:styles[i] } ); } styleData.sortOn("StyleName"); dg.dataProvider = styleData; }
setFocus | () | method |
override public function setFocus():void
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Sets focus to the component instance.
change | Event |
flash.events.Event
property Event.type =
flash.events.Event.CHANGE
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Dispatched when the user changes the value of the NumericStepper component.
Note: This event is not dispatched if ActionScript is used to change the value.
TheEvent.CHANGE
constant defines the value of the type
property of a change
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | true |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | The object that has had its value modified.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
- Add the NumericStepper component to your library.
- Save this code as NumericStepperExample.as in the same directory as your FLA.
- Set the DocumentClass in the FLA to NumericStepperExample.
package { import flash.display.Sprite import flash.text.TextField; import flash.events.Event; import fl.controls.NumericStepper; public class NumericStepperExample extends Sprite { private var ns1:NumericStepper; private var ns2:NumericStepper; private var tf1:TextField; private var tf2:TextField; private var rowHeight1:Number = 10; private var rowHeight2:Number = 50; public function NumericStepperExample() { setupSteppers(); setupTextFields(); } private function setupTextFields():void { tf1 = new TextField(); tf1.text = "This stepper increments by 1 between 0 and 5. Disables if it reaches 0."; tf1.autoSize = "left"; tf1.x = 100; tf1.y = rowHeight1; addChild(tf1); tf2 = new TextField(); tf2.text = "This stepper increments by 0.01 between 0 and 20. Disables if it reaches 0."; tf2.autoSize = "left"; tf2.x = 100; tf2.y = rowHeight2; addChild(tf2); } private function setupSteppers():void { ns1 = new NumericStepper(); ns1.stepSize = 1; ns1.maximum = 5; ns1.minimum = 0; ns1.addEventListener(Event.CHANGE,changeOccurred); ns1.move(10,rowHeight1); addChild(ns1); ns2 = new NumericStepper(); ns2.stepSize = 0.01; ns2.maximum = 20; ns2.minimum = 0; ns2.value = 10; ns2.addEventListener(Event.CHANGE,changeOccurred); ns2.move(10,rowHeight2); addChild(ns2); } private function changeOccurred(e:Event):void { var nsTarget:NumericStepper = e.target as NumericStepper; if(nsTarget.value == 0) nsTarget.enabled = false; } } }
Mon Nov 28 2011, 06:48 AM -08:00