Function | Defined By | ||
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addHandlers(token:com.adobe.gravity.utility.async:IToken, successHandler:Function, faultHandler:Function, weakReference:Boolean = false):void
A convenience function for adding a success and fault handler without declaring a local variable. | com.adobe.gravity.utility.async | ||
Create an adapter function that calls the provided function with the provided parameters,
appending any parameters passed in when it is invoked. | com.adobe.gravity.utility.async | ||
Create an adapter function that calls the provided function with the provided parameters,
ignoring any parameters passed in when it is invoked. | com.adobe.gravity.utility.async | ||
A convenience method for a success handler. | com.adobe.gravity.utility.async |
addHandlers | () | function |
public function addHandlers(token:com.adobe.gravity.utility.async:IToken, successHandler:Function, faultHandler:Function, weakReference:Boolean = false):void
Language Version: | ActionScript 3.0 |
Product Version: | Adobe Digital Enterprise Platform Experience Services - Client Component Framework 10 |
Runtime Versions: | AIR 1.1, Flash Player 9 |
A convenience function for adding a success and fault handler without declaring a local variable. Instead of
var token:IToken = context.getService(reference); token.addSuccessHandler(successHandler); token.addFailureHandler(faultHandler);
addHandlers(context.getService(reference), successHandler, faultHandler);
Parameters
token:com.adobe.gravity.utility.async:IToken — The token on which to add the success and fault handler.
| |
successHandler:Function — The success handler.
| |
faultHandler:Function — The fault handler.
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weakReference:Boolean (default = false ) — Whether to use a weak reference.
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Related API Elements
addParams | () | function |
public function addParams(func:Function, ... params):Function
Language Version: | ActionScript 3.0 |
Product Version: | Adobe Digital Enterprise Platform Experience Services - Client Component Framework 10 |
Runtime Versions: | AIR 1.1, Flash Player 9 |
Create an adapter function that calls the provided function with the provided parameters, appending any parameters passed in when it is invoked. The returned adapter function will accept any number of parameters to be appended.
Parameters
func:Function — The function to adapt.
| |
... params — An arbitrary number of additional parameters to be passed to the provided function when the returned adapter function is called.
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Function — A Function object that when invoked will call the provided function with any parameters passed into it appended to the list of parameters passed into the call to addParams.
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fixParams | () | function |
public function fixParams(func:Function, ... params):Function
Language Version: | ActionScript 3.0 |
Product Version: | Adobe Digital Enterprise Platform Experience Services - Client Component Framework 10 |
Runtime Versions: | AIR 1.1, Flash Player 9 |
Create an adapter function that calls the provided function with the provided parameters, ignoring any parameters passed in when it is invoked. The returned adapter function will accept (and ignore) any number of parameters.
Parameters
func:Function — The function to adapt.
| |
... params — An arbitrary number of additional parameters to be passed to the provided function when the returned adapter function is called.
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Function — A Function object that when invoked will call the provided function with the list of parameters passed into the call to fixParams; any parameters passed to the return function will be ignored.
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injector | () | function |
public function injector(target:Object, propertyName:String):Function
Language Version: | ActionScript 3.0 |
Product Version: | Adobe Digital Enterprise Platform Experience Services - Client Component Framework 10 |
Runtime Versions: | AIR 1.1, Flash Player 9 |
A convenience method for a success handler. Typical usage: commandSenderToken.addSuccessHandler( injector( this, "commandSender" ) );
Parameters
target:Object — The object on which to set the property.
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propertyName:String — The name of the property to set.
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Function — A function that takes a single object as a parameter and sets that object into the specified property of the target.
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Mon Nov 28 2011, 07:46 AM -08:00