| Package | spark.effects |
| Class | public class AnimateColor |
| Inheritance | AnimateColor Animate Effect EventDispatcher Object |
| Language Version: | ActionScript 3.0 |
| Product Version: | Flex 4 |
| Runtime Versions: | Flash Player 10, AIR 1.5 |
Hide MXML SyntaxThe <s:AnimateColor> tag
inherits all of the tag attributes of its superclass,
and adds the following tag attributes:
<s:AnimateColor
Properties
id="ID"
colorFrom="no default"
colorPropertyName="color"
colorTo="no default"
/>
Default MXML PropertymotionPaths
See also
Public Properties
| Property | Defined By | ||
|---|---|---|---|
![]() | className : String [read-only]
The name of the effect class, such as "Fade". | Effect | |
| colorFrom : uint = 0xFFFFFFFF
The starting color value. | AnimateColor | ||
| colorPropertyName : String = "color"
The name of the color property on the target object affected
by this animation. | AnimateColor | ||
| colorTo : uint = 0xFFFFFFFF
The ending color value. | AnimateColor | ||
![]() | constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | |
![]() | customFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter,
used by the effect to determine the targets
on which to play the effect. | Effect | |
![]() | disableLayout : Boolean
If true, the effect disables layout on its
targets' parent containers, setting the containers autoLayout
property to false, and also disables any layout constraints on the
target objects. | Animate | |
![]() | duration : Number
Duration of the effect in milliseconds. | Effect | |
![]() | easer : IEaser
The easing behavior for this effect. | Animate | |
![]() | effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control
of a data effect. | Effect | |
![]() | filter : String
Specifies an algorithm for filtering targets for an effect. | Effect | |
![]() | hideFocusRing : Boolean
Determines whether the effect should hide the focus ring
when starting the effect. | Effect | |
![]() | instanceClass : Class
An object of type Class that specifies the effect
instance class class for this effect class. | Effect | |
![]() | interpolator : IInterpolator
The interpolator used by this effect to calculate values between
the start and end values of a property. | Animate | |
![]() | isPlaying : Boolean [read-only]
A read-only flag which is true if any instances of the effect
are currently playing, and false if none are. | Effect | |
![]() | motionPaths : Vector.<MotionPath>
A Vector of MotionPath objects, each of which holds the
name of a property being animated and the values that the property
takes during the animation. | Animate | |
![]() | perElementOffset : Number
Additional delay, in milliseconds, for effect targets
after the first target of the effect. | Effect | |
![]() | playheadTime : Number
Current time position of the effect. | Effect | |
![]() | prototype : Object [static]
A reference to the prototype object of a class or function object. | Object | |
![]() | relevantProperties : Array
An Array of property names to use when performing filtering. | Effect | |
![]() | relevantStyles : Array
An Array of style names to use when performing filtering. | Effect | |
![]() | repeatBehavior : String
The behavior of a repeating effect, which means an effect
with repeatCount equal to either 0 or > 1. | Animate | |
![]() | repeatCount : int = 1
Number of times to repeat the effect. | Effect | |
![]() | repeatDelay : int = 0
Amount of time, in milliseconds, to wait before repeating the effect. | Effect | |
![]() | startDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect. | Effect | |
![]() | target : Object
The object to which this effect is applied. | Effect | |
![]() | targets : Array
An Array of objects that are targets for the effect. | Effect | |
![]() | triggerEvent : Event
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null if the effect is not being
played by the EffectManager. | Effect | |
Protected Properties
Public Methods
| Method | Defined By | ||
|---|---|---|---|
AnimateColor(target:Object = null)
Constructor. | AnimateColor | ||
![]() | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | EventDispatcher | |
![]() |
Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | |
![]() |
Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| Effect | |
![]() |
Captures the current values of the relevant properties
on the effect's targets. | Effect | |
![]() |
Creates a single effect instance and initializes it. | Effect | |
![]() |
Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | |
![]() |
Removes event listeners from an instance
and removes it from the list of instances. | Effect | |
![]() |
Dispatches an event into the event flow. | EventDispatcher | |
![]() |
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | |
![]() |
Returns an Array of Strings, where each String is the name
of a property changed by this effect. | Effect | |
![]() |
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | EventDispatcher | |
![]() |
Indicates whether an object has a specified property defined. | Object | |
![]() |
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | |
![]() |
Pauses the effect until you call the resume() method. | Effect | |
![]() |
Begins playing the effect. | Effect | |
![]() |
Indicates whether the specified property exists and is enumerable. | Object | |
![]() |
Removes a listener from the EventDispatcher object. | EventDispatcher | |
![]() |
Resumes the effect after it has been paused
by a call to the pause() method. | Effect | |
![]() |
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | |
![]() |
Sets the availability of a dynamic property for loop operations. | Object | |
![]() |
Stops the effect, leaving the effect targets in their current state. | Effect | |
![]() |
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | |
![]() |
Returns the string representation of the specified object. | Object | |
![]() |
Returns the primitive value of the specified object. | Object | |
![]() |
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. | EventDispatcher | |
Protected Methods
Property Detail
colorFrom | property |
public var colorFrom:uint = 0xFFFFFFFF| Language Version: | ActionScript 3.0 |
| Product Version: | Flex 4 |
| Runtime Versions: | Flash Player 10, AIR 1.5 |
The starting color value.
The default value is 0xFFFFFF.
colorPropertyName | property |
public var colorPropertyName:String = "color"| Language Version: | ActionScript 3.0 |
| Product Version: | Flex 4 |
| Runtime Versions: | Flash Player 10, AIR 1.5 |
The name of the color property on the target object affected by this animation. A color property is a property that takes 32-bit color value.
The default value is "color".
colorTo | property |
public var colorTo:uint = 0xFFFFFFFF| Language Version: | ActionScript 3.0 |
| Product Version: | Flex 4 |
| Runtime Versions: | Flash Player 10, AIR 1.5 |
The ending color value.
The default value is 0xFFFFFF.
Constructor Detail
AnimateColor | () | Constructor |
public function AnimateColor(target:Object = null)| Language Version: | ActionScript 3.0 |
| Product Version: | Flex 4 |
| Runtime Versions: | Flash Player 10, AIR 1.5 |
Constructor.
Parameterstarget:Object (default = null) — The Object to animate with this effect.
|
Examples How to use this example
AnimateColorEffectExample.mxml
<?xml version="1.0"?>
<!-- Simple example to demonstrate the s:AnimateColor class. -->
<s:Application
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:mx="library://ns.adobe.com/flex/mx"
xmlns:s="library://ns.adobe.com/flex/spark">
<fx:Declarations>
<s:AnimateColor id="colorEffect" targets="{[examplePanel, targetLabel, detailText]}"
colorFrom="0x0000FF" colorTo="0xFF0000" repeatCount="2" repeatBehavior="reverse"
effectStart="playButton.enabled=false" effectEnd="playButton.enabled=true;"/>
<s:AnimateColor id="colorEffectBackground" colorPropertyName="borderColor"
target="{examplePanel}" colorFrom="0xBBBBBB" colorTo="0xFF4444" repeatCount="2"
repeatBehavior="reverse" effectStart="playButton.enabled=false"
effectEnd="playButton.enabled=true;"/>
</fx:Declarations>
<s:Panel id="examplePanel"
title="AnimateColor Effect Example"
width="75%" height="75%">
<s:HGroup top="5">
<!-- Our target to affect-->
<s:VGroup id="targetBox" width="50%" horizontalAlign="center">
<s:Label id="targetLabel" text="Nokia 9930" fontSize="14"/>
<s:BitmapImage id="targetImg" source="@Embed(source='assets/Nokia_6630.png')"/>
</s:VGroup>
<s:VGroup id="detailsBox" width="50%" left="0">
<s:Label id="detailText" width="99%" color="blue"
text="The:AnimateColor effect changes the color of a target using the following parameters: colorFrom, colorTo. Click 'Animate Color' to watch the effect."/>
</s:VGroup>
</s:HGroup>
<s:Rect left="0" right="0" bottom="0" height="30">
<s:fill>
<s:LinearGradient rotation="90">
<s:GradientEntry color="0xE2E2E2" />
<s:GradientEntry color="0xD9D9D9" />
</s:LinearGradient>
</s:fill>
</s:Rect>
<s:Button id="playButton"
left="5" bottom="5"
label="Animate Color"
click="colorEffect.play();colorEffectBackground.play();"/>
</s:Panel>
</s:Application>
Thu May 20 2010, 02:19 AM -07:00

Show MXML Syntax