Adobe® Flex® 4 Language Reference
Show Packages and Classes List |  Packages  |  Classes  |  Index  |  Appendixes
mx.effects.effectClasses 
ActionEffectInstance 
Packagemx.effects.effectClasses
Classpublic class ActionEffectInstance
InheritanceActionEffectInstance Inheritance EffectInstance Inheritance EventDispatcher Inheritance Object
Subclasses AddActionInstance, AddChildActionInstance, AddItemActionInstance, CallActionInstance, RemoveActionInstance, RemoveChildActionInstance, RemoveItemActionInstance, SetActionInstance, SetPropertyActionInstance, SetStyleActionInstance, UnconstrainItemActionInstance

Language Version: ActionScript 3.0
Product Version: Flex 3
Runtime Versions: Flash Player 9, AIR 1.1

The ActionEffectInstance class is the superclass for all action effect instance classes.



Public Properties
 PropertyDefined By
 InheritedclassName : String
[read-only] The name of the effect class, such as "FadeInstance".
EffectInstance
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
 Inheritedduration : Number
The duration of the effect, in milliseconds.
EffectInstance
 Inheritedeffect : IEffect
The IEffect object that created this IEffectInstance object.
EffectInstance
 InheritedeffectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control of a data effect.
EffectInstance
 InheritedhideFocusRing : Boolean
Determines whether the effect should hide the focus ring when starting the effect.
EffectInstance
 InheritedplayheadTime : Number
Current time position of the effect.
EffectInstance
 InheritedpropertyChanges : PropertyChanges
Specifies the PropertyChanges object containing the start and end values for the set of properties relevant to the effect's targets.
EffectInstance
 Inheritedprototype : Object
[static] A reference to the prototype object of a class or function object.
Object
 InheritedrepeatCount : int
Number of times to repeat the effect.
EffectInstance
 InheritedrepeatDelay : int
Amount of time, in milliseconds, to wait before repeating the effect.
EffectInstance
 InheritedstartDelay : int
Amount of time, in milliseconds, to wait before starting the effect.
EffectInstance
 InheritedsuspendBackgroundProcessing : Boolean
If true, blocks all background processing while the effect is playing.
EffectInstance
 Inheritedtarget : Object
The UIComponent object to which this effect is applied.
EffectInstance
 InheritedtriggerEvent : Event
The event, if any, which triggered the playing of the effect.
EffectInstance
Protected Properties
 PropertyDefined By
 InheritedplayCount : int = 0
Number of times that the instance has been played.
EffectInstance
  playedAction : Boolean = false
Indicates whether the effect has been played (true), or not (false).
ActionEffectInstance
Public Methods
 MethodDefined By
  
Constructor.
ActionEffectInstance
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event.
EventDispatcher
 Inherited
Dispatches an event into the event flow.
EventDispatcher
 Inherited
Interrupts an effect instance that is currently playing, and jumps immediately to the end of the effect.
EffectInstance
 Inherited
Called by the end() method when the effect finishes playing.
EffectInstance
 Inherited
Called after each iteration of a repeated effect finishes playing.
EffectInstance
 Inherited
Checks whether the EventDispatcher object has any listeners registered for a specific type of event.
EventDispatcher
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
This method is called if the effect was triggered by the EffectManager.
EffectInstance
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Pauses the effect until you call the resume() method.
EffectInstance
 Inherited
Plays the effect instance on the target.
EffectInstance
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object.
EventDispatcher
 Inherited
Resumes the effect after it has been paused by a call to the pause() method.
EffectInstance
 Inherited
Plays the effect in reverse, starting from the current position of the effect.
EffectInstance
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Plays the effect instance on the target after the startDelay period has elapsed.
EffectInstance
 Inherited
Stops the effect, leaving the target in its current state.
EffectInstance
 Inherited
Returns the string representation of this object, formatted according to locale-specific conventions.
Object
 Inherited
Returns the string representation of the specified object.
Object
 Inherited
Returns the primitive value of the specified object.
Object
 Inherited
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type.
EventDispatcher
Protected Methods
 MethodDefined By
  
Returns the starting state value that was saved by the saveStartValue() method.
ActionEffectInstance
  
Subclasses implement this method to save the starting state before the effect plays.
ActionEffectInstance
Events
 Event Summary Defined By
 Inherited[broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active.EventDispatcher
 Inherited[broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive.EventDispatcher
Property Detail

playedAction

property
protected var playedAction:Boolean = false

Language Version: ActionScript 3.0
Product Version: Flex 3
Runtime Versions: Flash Player 9, AIR 1.1

Indicates whether the effect has been played (true), or not (false).

The play() method sets this property to true after the effect plays; you do not set it directly.

Constructor Detail

ActionEffectInstance

()Constructor
public function ActionEffectInstance(target:Object)

Language Version: ActionScript 3.0
Product Version: Flex 3
Runtime Versions: Flash Player 9, AIR 1.1

Constructor.

Parameters
target:Object — The Object to animate with this effect.
Method Detail

getStartValue

()method
protected function getStartValue():*

Language Version: ActionScript 3.0
Product Version: Flex 3
Runtime Versions: Flash Player 9, AIR 1.1

Returns the starting state value that was saved by the saveStartValue() method.

Returns
* — Returns the starting state value.

saveStartValue

()method 
protected function saveStartValue():*

Language Version: ActionScript 3.0
Product Version: Flex 3
Runtime Versions: Flash Player 9, AIR 1.1

Subclasses implement this method to save the starting state before the effect plays.

Returns
* — Returns the starting state value.