Adobe® Flex® 4 Language Reference
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flash.display 
ShaderParameterType 
Packageflash.display
Classpublic final class ShaderParameterType
InheritanceShaderParameterType Inheritance Object

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5

This class defines the constants that represent the possible values for the ShaderParameter class's type property. Each constant represents one of the data types available in Flash Player for parameters in the Pixel Bender shader language.

See also



Public Properties
 PropertyDefined By
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
 Inheritedprototype : Object
[static] A reference to the prototype object of a class or function object.
Object
Public Methods
 MethodDefined By
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Returns the string representation of this object, formatted according to locale-specific conventions.
Object
 Inherited
Returns the string representation of the specified object.
Object
 Inherited
Returns the primitive value of the specified object.
Object
Public Constants
 ConstantDefined By
  BOOL : String = "bool"
[static] Indicates that the shader parameter is defined as a bool value, equivalent to a single Boolean instance in ActionScript.
ShaderParameterType
  BOOL2 : String = "bool2"
[static] Indicates that the shader parameter is defined as a bool2 value, equivalent to an Array of two Boolean instances in ActionScript.
ShaderParameterType
  BOOL3 : String = "bool3"
[static] Indicates that the shader parameter is defined as a bool3 value, equivalent to an Array of three Boolean instances in ActionScript.
ShaderParameterType
  BOOL4 : String = "bool4"
[static] Indicates that the shader parameter is defined as a bool4 value, equivalent to an Array of four Boolean instances in ActionScript.
ShaderParameterType
  FLOAT : String = "float"
[static] Indicates that the shader parameter is defined as a float value, equivalent to a single Number instance in ActionScript.
ShaderParameterType
  FLOAT2 : String = "float2"
[static] Indicates that the shader parameter is defined as a float2 value, equivalent to an Array of two Number instances in ActionScript.
ShaderParameterType
  FLOAT3 : String = "float3"
[static] Indicates that the shader parameter is defined as a float3 value, equivalent to an Array of three Number instances in ActionScript.
ShaderParameterType
  FLOAT4 : String = "float4"
[static] Indicates that the shader parameter is defined as a float4 value, equivalent to an Array of four Number instances in ActionScript.
ShaderParameterType
  INT : String = "int"
[static] Indicates that the shader parameter is defined as an int value, equivalent to a single int or uint instance in ActionScript.
ShaderParameterType
  INT2 : String = "int2"
[static] Indicates that the shader parameter is defined as an int2 value, equivalent to an Array of two int or uint instances in ActionScript.
ShaderParameterType
  INT3 : String = "int3"
[static] Indicates that the shader parameter is defined as an int3 value, equivalent to an Array of three int or uint instances in ActionScript.
ShaderParameterType
  INT4 : String = "int4"
[static] Indicates that the shader parameter is defined as an int4 value, equivalent to an Array of four int or uint instances in ActionScript.
ShaderParameterType
  MATRIX2X2 : String = "matrix2x2"
[static] Indicates that the shader parameter is defined as a float2x2 value, equivalent to a 2-by-2 matrix.
ShaderParameterType
  MATRIX3X3 : String = "matrix3x3"
[static] Indicates that the shader parameter is defined as a float3x3 value, equivalent to a 3-by-3 matrix.
ShaderParameterType
  MATRIX4X4 : String = "matrix4x4"
[static] Indicates that the shader parameter is defined as a float4x4 value, equivalent to a 4-by-4 matrix.
ShaderParameterType
Constant Detail

BOOL

Constant
public static const BOOL:String = "bool"

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5

Indicates that the shader parameter is defined as a bool value, equivalent to a single Boolean instance in ActionScript.

Note that even though the parameter only expects a single value, the ShaderParameter.value property is an Array, so the single value must be the only element of an Array assigned to the value property, like this:

         // assumes the shader has a parameter named "param"
         // whose data type is bool
         myShader.data.param.value = [true];
         

BOOL2

Constant 
public static const BOOL2:String = "bool2"

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5

Indicates that the shader parameter is defined as a bool2 value, equivalent to an Array of two Boolean instances in ActionScript.

BOOL3

Constant 
public static const BOOL3:String = "bool3"

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5

Indicates that the shader parameter is defined as a bool3 value, equivalent to an Array of three Boolean instances in ActionScript.

BOOL4

Constant 
public static const BOOL4:String = "bool4"

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5

Indicates that the shader parameter is defined as a bool4 value, equivalent to an Array of four Boolean instances in ActionScript.

FLOAT

Constant 
public static const FLOAT:String = "float"

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5

Indicates that the shader parameter is defined as a float value, equivalent to a single Number instance in ActionScript.

Note that even though the parameter only expects a single value, the ShaderParameter.value property is an Array, so the single value must be the only element of an Array assigned to the value property, like this:

         // assumes the shader has a parameter named "param"
         // whose data type is float
         myShader.data.param.value = [22.5];
         

See also

FLOAT2

Constant 
public static const FLOAT2:String = "float2"

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5

Indicates that the shader parameter is defined as a float2 value, equivalent to an Array of two Number instances in ActionScript.

See also

FLOAT3

Constant 
public static const FLOAT3:String = "float3"

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5

Indicates that the shader parameter is defined as a float3 value, equivalent to an Array of three Number instances in ActionScript.

FLOAT4

Constant 
public static const FLOAT4:String = "float4"

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5

Indicates that the shader parameter is defined as a float4 value, equivalent to an Array of four Number instances in ActionScript.

INT

Constant 
public static const INT:String = "int"

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5

Indicates that the shader parameter is defined as an int value, equivalent to a single int or uint instance in ActionScript.

Note that even though the parameter only expects a single value, the ShaderParameter.value property is an Array, so the single value must be the only element of an Array assigned to the value property, like this:

         // assumes the shader has a parameter named "param"
         // whose data type is int
         myShader.data.param.value = [275];
         

INT2

Constant 
public static const INT2:String = "int2"

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5

Indicates that the shader parameter is defined as an int2 value, equivalent to an Array of two int or uint instances in ActionScript.

INT3

Constant 
public static const INT3:String = "int3"

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5

Indicates that the shader parameter is defined as an int3 value, equivalent to an Array of three int or uint instances in ActionScript.

INT4

Constant 
public static const INT4:String = "int4"

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5

Indicates that the shader parameter is defined as an int4 value, equivalent to an Array of four int or uint instances in ActionScript.

MATRIX2X2

Constant 
public static const MATRIX2X2:String = "matrix2x2"

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5

Indicates that the shader parameter is defined as a float2x2 value, equivalent to a 2-by-2 matrix. This matrix is represented as an Array of four Number instances in ActionScript.

MATRIX3X3

Constant 
public static const MATRIX3X3:String = "matrix3x3"

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5

Indicates that the shader parameter is defined as a float3x3 value, equivalent to a 3-by-3 matrix. This matrix is represented as an Array of nine Number instances in ActionScript.

MATRIX4X4

Constant 
public static const MATRIX4X4:String = "matrix4x4"

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5

Indicates that the shader parameter is defined as a float4x4 value, equivalent to a 4-by-4 matrix. This matrix is represented as an Array of 16 Number instances in ActionScript.